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Shokaku

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Shōkaku
Shōkaku_wows_main.jpg
Aircraft Carrier | Japan | Tier VIII
Tech Tree Position
Ryūjō
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Shōkaku_icon_small.png
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Hakuryū
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 top
General
Research price158000 exp
Purchase price11,500,000 Credits
Hit Points50,100 
Secondary Armament #1
127 mm/40 Type89 A16 х 2 pcs.
Firing Range4.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/40 Type89 A1 mod. 22 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/40 Type89 A16 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type89 A1 mod. 22 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type96 mod. 136 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius1 130 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range12.42 km.
Air Detectability Range9.58 km.
Battle Levels
12345678910
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VIII
Ship_PJSA108_Shokaku.png
11,500,000

Shōkaku — Japanese Tier VIII aircraft сarrier.

The notorious heavy aircraft carrier whose design stemmed from the experience gained in building the Hiryu-class carriers. Compared to her predecessor, Shōkaku came with reinforced anti-aircraft armament, a larger air group and somewhat improved armor. During the course of World War II, the ship's AA capabilities were significantly enhanced.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1111 0700,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shōkaku (A)50,10062152/636/6/272 01,200,000
Shōkaku (B)51,40062152/620/32/6/272 27,0003,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A6M5 Zero144001,200 0600,000
N1K2-J Shiden-Kai151001,260 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B6N Tenzan7,2331331,380 0600,000
B7A Ryūsei7,2331371,450 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D4Y3 Suisei6,1001421,285 0600,000
B7A Ryūsei7,6001451,350 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp34 0500,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 AA Guns Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1

Player Opinion

Performance

Shokaku is more of a anti-BB, cruiser carrier in its role as it lacks HE bombs of the Americans or the fast rockets of the British. Also it has one of the weakest planes with low health pools. This is a serious disadvantage compared to the Lexington or the Implacable as tier 8~10 battles intoduce cruisers and battleships with stong AA. Concealment of planes, use of islands to block AA are essential to keep up the air attacks till late in the game. Any vital mistakes that leads to annhiliation of squadrons will leave playes with only 1 or 2 planes per squadron.
The attack aircraft has a very tight aiming circle and is useful for targeting all ship types. It also plays a vital role in attacking destroyers.
When fully upgraded, player can attack 4 times with double torpedoes per time. The torpedo range, speed and damage is excellent. With a full concealment build, players could drop their payload almost the instance the planes are spotted. The downside is that the planes are one of the weakest of all tier VIII carriers, and players need to utilize the long range of the torpedoes for longer duration of its usage.

Unlike most carriers, the Shokaku uses AP dive bombers. German battleships, cruisers; French battleships; Soviet battleships; American cruisers are good candidates for citadel hits. But keep in mind that these planes are very weak and using against the beforementioned targets may not be viable from early on in the match. Use islands and target HE saturated ships for finishing or devastating blows. As the AP fuse need time to arm, using against destroyers are quite ineffective. The aiming mechanism is different from USN dive bombers as the aiming circle initially dip backward slightly before moving forward at the very last minute. This can be useful if the player overshoot the target's momentum, but with less possibility of a citadel hit.

Pros:

  • More armored than her predecessor.
  • AP b0mbs can deal huge amounts of damage to select enemy ships.
  • Good torpedo bombers torps with 55 kts and 5.6k range
  • Better AA protection.
  • Difficult-to-hit citadel; the hitbox is located well below the waterline.
  • 34 knot top speed means easier relocation when necessary.
  • Excellent concealment for CV and planes.

Cons:

  • Loses a lot of speed during turns.
  • Very vulnerable to dive bomb attacks.
  • Limited capability to hunt destroyers
  • Planes with one of the lowest health pools even with commander skills
  • AP bombs only effective against selected targets in very special circumstances(low AA)
  • Dropping torpedos from maximum distance has a very low success rate, combined with the low health pool of planes, making it less of an advantage.

Research

This is a suggested research path:

  1. B7A Ryusei (Torpedo or AP bomber of choice)
  2. N1K2-J Shiden-Kai
  3. Hull(B) for better resistance against CV sniping.

Optimal Configuration

Upgrades

The recommended upgrades for Shōkaku are as follows:

Upgrade Slot 3 offers the choice of AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) for playes wanting to increase the AA firepower of the carrier itself. But the extra 2 flak burst it provides is questionable in its effectiveness.

Upgrade Slot 5 offers players Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), which stacks with Concealment Expert and camouflage to bring Shōkaku`s torpedo bombers' concealment down to 6.1k. This means players can start their drop well beyond the detection range of the planes and surpirse ships with 5.4k range torpedoes. However, if players are losing planes faster then they anticipate, they should go for Flight Control Modification 1 (-5% aircraft restoration time, +2 aircraft carrier deck places available.).

Commander Skills

Shōkaku uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that increase the survivability of the planes. Whether the player should take 'Sight Stabilization' or 'Concealment Expert' first is of preference. If the player is well accustomed to dropping their ammunition precisely, then taking concealment first will offer them new experience.


Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Shōkaku is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Shōkaku captains must position their ship near friendlies or behind islands, away from enemy fire.


Consumables

Shōkaku has access to the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Shōkaku with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Shōkaku also has an alternate premium camouflage called "The Great Gorgon", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Signals

As a carrier, Shōkaku Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway 
U.S.S.R.  
Germany  VIII Graf Zeppelin Doubloons 
U.K.  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable Doubloons • X Audacious 
France  
Poland  
Pan-Asia  
Italy  
Commonwealth  
Pan-America