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Revision as of 19:47, 27 June 2020
Add LittleWhiteMouse review
Latest revision as of 22:35, 3 July 2020
Update commander skills
 
Line 90:Line 90:
 | rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | rating41 = 2 <!-- Manual Fire Control for Secondary Armament -->
 | rating42 = 3 <!-- Fire Prevention --> | rating42 = 3 <!-- Fire Prevention -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
 | rating45 = 2 <!-- Advanced Firing Training --> | rating45 = 2 <!-- Advanced Firing Training -->

Latest revision as of 22:35, 3 July 2020

Siegfried
Siegfried_wows_main.jpg
Cruiser | Germany | Tier IX
Tech Tree Position
Siegfried_icon_small.png
General
Purchase price19,000 Credits
Hit Points62,850 
Main Battery
380 mm L/52 SK C/343 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range20.64 km.
Maximum Dispersion175 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
128 mm/61 KM40 in a turret7 х 2 pcs.
Firing Range7.6 km.
Rate of Fire16.67 shots/min.
Reload Time3.6 sec.
HE Shell128 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Rangekm.
AA Defense
20 mm Flakvierling 386 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm Flakvierling 386 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
55 mm L/77 Gerät 58 Zwilling8 х 2 pcs.
. . . Average Damage per Second195.2 
. . . Firing Range3.99 km.
128 mm/61 KM40 in a turret7 х 2 pcs.
. . . Average Damage per Second86.8 
. . . Firing Range5.19 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius880 m.
Rudder Shift Time14 sec.
Concealment
Surface Detectability Range15.12 km.
Air Detectability Range10.74 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IX
Ship_PGSC509_Siegfried.png
19,000

Siegfried — German Tier IX cruiser.

A super-heavy Type "O" cruiser designed to operate in powerful raider formations. At the time the ship was designed, it was fast enough to escape from any battleship, while its armor protection and armament were strong enough to annihilate any cruiser.

Siegfried is available in the Research Bureau for 47,000 Research Points.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.3361754,4003411,600 00
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Siegfried62,85016360377/12/820 00
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
G7 Steinbutt0.7907.213,700656 00
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 9 Mod. 1020.6 00
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 176,000 hp33.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Siegfried is a Tier IX cruiser available for 47,000 Research Points Research Points in the Research Bureau.

The main battery for Siegfried consists of six 380mm guns which gives her the heaviest armament of any Tier IX cruiser in the game. Arranged in three turrets with two rifles each, these guns are capable of dealing serious damage to most cruisers and even some of the battleships that she may encounter. This is also aided by the fact that unlike many of her German counterparts her dispersion is far more consistent and shells tend to land roughly where the player aims. To offset this she has one of the longest base reloads of heavy cruisers at 26 seconds; a reload which is on par with most battleships of the tier. Of note, her AP shells are capable of overmatching 25mm of armor. This means she is a dangerous threat to most cruisers and even bow on Tier VII battleships

Siegfried comes with fourteen 128mm secondary guns mounted in double turrets. These are configured with three to a side and one just before the rear turret near the superstructure. While captains would generally be advised to avoid a secondary build with this ship it is entirely doable. A full secondary build will push the range of her secondary battery to 11.5 km’s and a reload time of 2.5 seconds. Combined with a reasonable rate of fire they are capable of inflicting an adequate amount of damage, even to battleships, as they are capable of penetrating even 32mm of armor. Add in acceptable firing arcs and you have the potential for a fun build. We asked Little White Mouse what she thought of a secondary build for Siegfried and she said "All of the cool kids are doing it".

Siegfried also sports a pair of quad torpedo mounts located amidship. Players familiar with German torpedoes will be quite comfortable with the standard 6km range. Aside from their defensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from.

Siegfried players will find that she has one of the largest hitpoint pools of any Tier IX cruiser currently in the game, bested only by Kronshtadt. This coupled with 27mm of bow armor, make her very hard to penetrate by any other Tier IX cruiser and even some battleships in the game when properly angled. Combined with great torpedo protection she is a well armored ship all around. This isn’t without some drawbacks though, Siegfried is a rather large ship making her an easy target to hit. Add in the fact that her armor scheme all but requires captains to angle in order to maximize its abilities, any captain caught showing broadside or by an enemy battleship armed with guns greater than 381mm’s are in for a world of hurt. Lastly lacking a fore end armor belt means that shots that would overmatch her bow have very little to stop them from reaching the core of the ship.

Captains who found themselves enjoying the play style of Admiral Hipper at Tier VIII will find a few familiarities with the ways Siegfriend is played.. Siegfried is well-suited to the role of either a second-line long range support ship or part of a flanking group. She truly shines when engaging either other cruisers or a distracted target. Favorable dispersion and her long range make her a threat to most cruisers she will encounter, as well as many lower tier battleships. Making use of her speed she is able to actively push with the team or move to help support a weak flank. This speed is a double edged sword, however. Captains who are not aware of their surroundings will find themselves flanked and potentially exposing the flat vulnerable sides of the ship allowing for large amounts of damage to be dealt to her. High explosive rounds from most other heavy cruisers can also penetrate her deck armor, which when under concentrated fire can prove to be a death sentence for Siegfried.


Pros:

  • Largest caliber guns on any cruiser in the game (380mm) with good accuracy
  • Exceptional penetration for a cruiser, making it a threat even to Battleships
  • Great torpedo protection (37% damage reduction)

Cons:

  • Only 6 guns, giving it the fewest of any Tier IX cruiser in game
  • Longest base reload of any cruiser in game
  • Very large for a cruiser

Research

As a premium ship, Siegfried doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Siegfried are as follows:

Commander Skills

Siegfried has two choices for a captain build in all reality.

The first build is a traditional build. Key skills for this build focus on damage mitigation such as Concealment Expert, Basics of Survivability, and Fire Prevention. Captains would be encouraged to take Priority Target, Expert Marksman, Superintendent, and Concealment Expert for their first ten points. From there getting Fire Prevention, Basics of Survivability, and Adrenaline Rush should be your next priorities.

The second Siegfried build is for those looking to break from the norm and maximize the potential of her secondary battery. Key skills for this build would be Manual Secondaries, Advanced Fire Training, and Adrenaline Rush. The first ten points should go to Priority Target, Adrenaline Rush, Either Basic Fire Training or Superintendent based on your preferences, and Advanced Fire Training. From there speccing into Manual Secondaries, Concealment Expert and Expert Loader are suggested.

Consumables

Siegfried can equip the following consumables:

Camouflage

As a premium ship, Siegfried comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Captains should focus on flags that help with damage mitigation and/or improving her secondary battery. As a premium ship captains are also encouraged to run as many economic flags as possible to maximize profits from each battle.

Gallery

Historical Info

Historical Gallery

References

  1. O-class battlecruiser - Wikipedia
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