Siegfried
Revision as of 19:47, 27 June 2020 Add LittleWhiteMouse review | Revision as of 22:35, 3 July 2020 Update commander skills | |||
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| rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | | rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | |||
| rating42 = 3 <!-- Fire Prevention --> | | rating42 = 3 <!-- Fire Prevention --> | |||
? | | rating43 = | + | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
| rating45 = 2 <!-- Advanced Firing Training --> | | rating45 = 2 <!-- Advanced Firing Training --> |
Revision as of 22:35, 3 July 2020
380 mm/52 SK C/34 on a Drh LC/34 mount3 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range20.64 km. |
Maximum Dispersion175 m. |
HE Shell380 mm Spr.Gr. L/4.6 |
Maximum HE Shell Damage4,400 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight800 kg. |
AP Shell380 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage11,600 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight800 kg. |
128 mm/61 KM40 in a turret7 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire16.67 shots/min. |
Reload Time3.6 sec. |
HE Shell128 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Steinbutt |
Maximum Damage13,700 |
Torpedo Speed65 knot |
Torpedo Range6 km. |
128 mm/61 KM40 in a turret7 х 2 pcs. |
. . . Average Damage per Second86.8 |
. . . Firing Range5.19 km. |
55 mm/77 Gerät 58 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second195.2 |
. . . Firing Range3.99 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
Maximum Speed33.5 knot |
Turning Circle Radius880 m. |
Rudder Shift Time14 sec. |
Surface Detectability Range14.67 km. |
Air Detectability Range10.74 km. |
Siegfried — German special premium Tier IX cruiser.
A super-heavy Type "O" cruiser designed to operate in powerful raider formations. At the time the ship was designed, it was fast enough to escape from any battleship, while its armor protection and armament were strong enough to annihilate any cruiser.
Siegfried is available in the Research Bureau for 47,000.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7 Steinbutt | 0.7 | 90 | 7.2 | 13,700 | 65 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Siegfried is a Tier IX cruiser available for 47,000 Research Points in the Research Bureau.
The main battery for Siegfried consists of six 380mm guns which gives her the heaviest armament of any Tier IX cruiser in the game. Arranged in three turrets with two rifles each, these guns are capable of dealing serious damage to most cruisers and even some of the battleships that she may encounter. This is also aided by the fact that unlike many of her German counterparts her dispersion is far more consistent and shells tend to land roughly where the player aims. To offset this she has one of the longest base reloads of heavy cruisers at 26 seconds; a reload which is on par with most battleships of the tier. Of note, her AP shells are capable of overmatching 25mm of armor. This means she is a dangerous threat to most cruisers and even bow on Tier VII battleships
Siegfried comes with fourteen 128mm secondary guns mounted in double turrets. These are configured with three to a side and one just before the rear turret near the superstructure. While captains would generally be advised to avoid a secondary build with this ship it is entirely doable. A full secondary build will push the range of her secondary battery to 11.5 km’s and a reload time of 2.5 seconds. Combined with a reasonable rate of fire they are capable of inflicting an adequate amount of damage, even to battleships, as they are capable of penetrating even 32mm of armor. Add in acceptable firing arcs and you have the potential for a fun build. We asked Little White Mouse what she thought of a secondary build for Siegfried and she said "All of the cool kids are doing it".
Siegfried also sports a pair of quad torpedo mounts located amidship. Players familiar with German torpedoes will be quite comfortable with the standard 6km range. Aside from their defensive use, captains may also make use of these torpedoes to help gauge an enemy’s speed and direction to better aim her main battery or choose a position to attack from.
Siegfried players will find that she has one of the largest hitpoint pools of any Tier IX cruiser currently in the game, bested only by Kronshtadt. This coupled with 27mm of bow armor, make her very hard to penetrate by any other Tier IX cruiser and even some battleships in the game when properly angled. Combined with great torpedo protection she is a well armored ship all around. This isn’t without some drawbacks though, Siegfried is a rather large ship making her an easy target to hit. Add in the fact that her armor scheme all but requires captains to angle in order to maximize its abilities, any captain caught showing broadside or by an enemy battleship armed with guns greater than 381mm’s are in for a world of hurt. Lastly lacking a fore end armor belt means that shots that would overmatch her bow have very little to stop them from reaching the core of the ship.
Captains who found themselves enjoying the play style of Admiral Hipper at Tier VIII will find a few familiarities with the ways Siegfriend is played.. Siegfried is well-suited to the role of either a second-line long range support ship or part of a flanking group. She truly shines when engaging either other cruisers or a distracted target. Favorable dispersion and her long range make her a threat to most cruisers she will encounter, as well as many lower tier battleships. Making use of her speed she is able to actively push with the team or move to help support a weak flank. This speed is a double edged sword, however. Captains who are not aware of their surroundings will find themselves flanked and potentially exposing the flat vulnerable sides of the ship allowing for large amounts of damage to be dealt to her. High explosive rounds from most other heavy cruisers can also penetrate her deck armor, which when under concentrated fire can prove to be a death sentence for Siegfried.
Pros:
- Largest caliber guns on any cruiser in the game (380mm) with good accuracy
- Exceptional penetration for a cruiser, making it a threat even to Battleships
- Great torpedo protection (37% damage reduction)
Cons:
- Only 6 guns, giving it the fewest of any Tier IX cruiser in game
- Longest base reload of any cruiser in game
- Very large for a cruiser
Research
Optimal Configuration
Upgrades
The recommended upgrades for Siegfried are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Siegfried has two choices for a captain build in all reality.
The first build is a traditional build. Key skills for this build focus on damage mitigation such as Concealment Expert, Basics of Survivability, and Fire Prevention. Captains would be encouraged to take Priority Target, Expert Marksman, Superintendent, and Concealment Expert for their first ten points. From there getting Fire Prevention, Basics of Survivability, and Adrenaline Rush should be your next priorities.
The second Siegfried build is for those looking to break from the norm and maximize the potential of her secondary battery. Key skills for this build would be Manual Secondaries, Advanced Fire Training, and Adrenaline Rush. The first ten points should go to Priority Target, Adrenaline Rush, Either Basic Fire Training or Superintendent based on your preferences, and Advanced Fire Training. From there speccing into Manual Secondaries, Concealment Expert and Expert Loader are suggested.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
★ |
Χ |
|
Χ |
2 |
★★ |
★★ |
★★★ |
|
|
Χ |
★★★ |
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3 |
★★★ |
|
|
Χ |
★★ |
★★★ |
|
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4 |
★★ |
★★★ |
Χ |
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Siegfried can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Repair Party
Camouflage
As a premium ship, Siegfried comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains should focus on flags that help with damage mitigation and/or improving her secondary battery. As a premium ship captains are also encouraged to run as many economic flags as possible to maximize profits from each battle.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★★ |
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★★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.