Sims
Revision as of 19:17, 20 May 2016 Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->..." | Revision as of 18:25, 2 August 2016 | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | This ship plays mostly like any other American destroyer. | |||
+ | Its fast; very manuvrable; the guns spit those shells out at a amazing 18 rpm, and they turn fast, very fast. | |||
+ | The suface Detectability is rather big, but smaller than that of the Mahan, 7.3 km. with captainskills, | |||
+ | you can get it down at a range of 6.8km. The turning time is a glorious 500 meter. The best tactic you can use is to fit the 5.5km torpedoes and fight in close quarters, and around islands. | |||
+ | But you can also fit the 9.2km range torpedoes and fire them from stealth. | |||
+ | A lot of the time, at extreme range your targets can easely avoid most of them, because its a rather wide spread. | |||
+ | And even if they do hit, they only do about 8000 damage. Or you can hunt down battleships. Because it is a small ship, | |||
+ | those battleships will have a hard time hitting you. While your guns have a small chance setting ships on fire, | |||
+ | and the arc is so bad, battleships dont go fast and if you put in a lot of shots, they will set on fire. | |||
+ | A reasonable marksman can hit a big battleship over 100 times in mid-long range. | |||
+ | you can also fight other destroyers really well in ranges less than 7km. Because then, | |||
+ | you dont have to worry about the bad arc. Watch out for cruisers, and dont engage them alone, | |||
+ | only if they are on low health or you have allies with you. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Guns turn very fast, they are always on target | |||
+ | * Very reactive armament | |||
+ | * Can choose 2 sets of torpedoes, rather than 1, so you can fit this ship depending on YOUR playstyle | |||
+ | * Fast firing guns | |||
+ | * Good acceleration and agility | |||
+ | * Great rudder shift time of only 2.1 seconds | |||
+ | * Fast top speed of 38.5 knots | |||
+ | * Is a Premium | |||
+ | * can fire from stealth in her stock configuration | |||
+ | * Can mount the AA cooldown consumable, wich is normaly only fit on cruisers | |||
+ | * If the comander is fully trained, the ship can fire up to a range of 15.5(!), wich is Phenomenal for a destroyer at her tier | |||
+ | * An awsome 500 meter tight turning circle, the best in-game | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * Fragile rudder | |||
+ | * Fragile engine | |||
+ | * Fragile armament | |||
+ | * Paper offers better protection than hull | |||
+ | * 9 km torpedoes are slow, and don't do a lot of damage | |||
+ | * The other set of torpedoes only go up to 5.5km but only do 11.000 damage, but travel at a fast speed of 65 knots | |||
+ | * The notoriuos 'Rainbow' shell arc, so its hard to hit ships at long range. | |||
+ | * Is not a very good moneymaker, despite beeing a premium | |||
+ | * AA suit is underpreforming | |||
+ | * Rather large detectabilaty for a destroyer | |||
+ | * guns have a low fire chance | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
+ | The Sims class of 12 destroyers was built for the United States Navy, and commissioned in 1939 and 1940. They were the last United States destroyer class completed prior to the American entry into World War II. All Sims-class ships saw action in World War II, and seven survived the war. No ship of this class saw service after 1946. They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the Sims class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the 1500-ton classes and were the sixth destroyer class since production resumed with the Farragut class in 1932. | |||
+ | ||||
+ | The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for Roe, Wainwright, and Buck, the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the first blast, while the other three were sunk as targets two years later after serving as experimental platforms. | |||
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+ | File:Uss sims.jpeg|USS Sims (DD-409), lead ship of the class, on trials in 1939. The Mk 37 director has not yet been installed. | |||
+ | File:USS Russell (DD-414) line drawing 1943.jpg|USS Russell (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. | |||
+ | File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas | |||
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |
Revision as of 18:25, 2 August 2016
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range12.88 km. |
Maximum Dispersion111 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.69 shots/min. |
Reload Time87 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 0 |
Maximum Damage11,600 |
Torpedo Speed65 knot |
Torpedo Range6.99 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs. |
. . . Average Damage per Second22.4 |
. . . Firing Range2.01 km. |
Maximum Speed38.5 knot |
Turning Circle Radius500 m. |
Rudder Shift Time2.7 sec. |
Surface Detectability Range7.33 km. |
Air Detectability Range2.93 km. |
Sims — American special premium Tier VII destroyer.
The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Sims | 13,800 | 10 | 20 | 4 | 4/4 | 2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
This ship plays mostly like any other American destroyer. Its fast; very manuvrable; the guns spit those shells out at a amazing 18 rpm, and they turn fast, very fast. The suface Detectability is rather big, but smaller than that of the Mahan, 7.3 km. with captainskills, you can get it down at a range of 6.8km. The turning time is a glorious 500 meter. The best tactic you can use is to fit the 5.5km torpedoes and fight in close quarters, and around islands. But you can also fit the 9.2km range torpedoes and fire them from stealth. A lot of the time, at extreme range your targets can easely avoid most of them, because its a rather wide spread. And even if they do hit, they only do about 8000 damage. Or you can hunt down battleships. Because it is a small ship, those battleships will have a hard time hitting you. While your guns have a small chance setting ships on fire, and the arc is so bad, battleships dont go fast and if you put in a lot of shots, they will set on fire. A reasonable marksman can hit a big battleship over 100 times in mid-long range. you can also fight other destroyers really well in ranges less than 7km. Because then, you dont have to worry about the bad arc. Watch out for cruisers, and dont engage them alone,
only if they are on low health or you have allies with you.Pros:
- Guns turn very fast, they are always on target
- Very reactive armament
- Can choose 2 sets of torpedoes, rather than 1, so you can fit this ship depending on YOUR playstyle
- Fast firing guns
- Good acceleration and agility
- Great rudder shift time of only 2.1 seconds
- Fast top speed of 38.5 knots
- Is a Premium
- can fire from stealth in her stock configuration
- Can mount the AA cooldown consumable, wich is normaly only fit on cruisers
- If the comander is fully trained, the ship can fire up to a range of 15.5(!), wich is Phenomenal for a destroyer at her tier
- An awsome 500 meter tight turning circle, the best in-game
Cons:
- Fragile rudder
- Fragile engine
- Fragile armament
- Paper offers better protection than hull
- 9 km torpedoes are slow, and don't do a lot of damage
- The other set of torpedoes only go up to 5.5km but only do 11.000 damage, but travel at a fast speed of 65 knots
- The notoriuos 'Rainbow' shell arc, so its hard to hit ships at long range.
- Is not a very good moneymaker, despite beeing a premium
- AA suit is underpreforming
- Rather large detectabilaty for a destroyer
- guns have a low fire chance
Gallery
Historical Info
Historical Gallery