Sims
Revision as of 20:56, 4 August 2016 I fixed minor spelling errors for the Pros section. They were "wich" and "comander." | Revision as of 10:13, 8 August 2016 | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * Two quadruple torpedo launchers, each one able to fire to both sides | |||
* Guns turn very fast, they are always on target | * Guns turn very fast, they are always on target | |||
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* Fast firing guns | * Fast firing guns | |||
+ | * 2 sets of torpedoes | |||
* Good acceleration and agility | * Good acceleration and agility | |||
? | * | + | * Good top speed of 38.5 knots | |
? | + | * Can fire from stealth in her stock configuration | ||
? | * | + | ||
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* Can mount the AA cooldown consumable, which is normaly only fit on cruisers | * Can mount the AA cooldown consumable, which is normaly only fit on cruisers | |||
? | * If the commander is fully trained, the ship can fire up to a range of 15. | + | * If the commander is fully trained, the ship can fire up to a range of 15.5km | |
? | * An | + | * An awesome tight turning circle radius of only 500m | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Fragile rudder | + | * Fragile rudder and engine | |
? | + | * Gun turrets are knocked out easily | ||
? | * | + | * Very weak armor | |
? | * | + | * 9.2km torpedoes are very slow at 49 knots and only deal 8500 maximum damage | |
? | * 9 | + | * 5.5km torpedoes are fast and deal decent damage, but have a very low range | |
? | * | + | * The notoriuos 'Rainbow' shell arc, so it's hard to hit ships at long range | |
? | * The notoriuos 'Rainbow' shell arc, so | + | * Not a very good moneymaker, despite being a premium | |
? | * | + | * AA suit is underperforming | |
? | * AA suit is | + | * Rather high detectability for a destroyer | |
? | * Rather | + | ||
? | + | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 10:13, 8 August 2016
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range12.88 km. |
Maximum Dispersion111 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.69 shots/min. |
Reload Time87 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 0 |
Maximum Damage11,600 |
Torpedo Speed65 knot |
Torpedo Range6.99 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs. |
. . . Average Damage per Second22.4 |
. . . Firing Range2.01 km. |
Maximum Speed38.5 knot |
Turning Circle Radius500 m. |
Rudder Shift Time2.7 sec. |
Surface Detectability Range7.33 km. |
Air Detectability Range2.93 km. |
Sims — American special premium Tier VII destroyer.
The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Sims | 13,800 | 10 | 20 | 4 | 4/4 | 2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
This ship plays mostly like any other American destroyer. Its fast; very manuvrable; the guns spit those shells out at a amazing 18 rpm, and they turn fast, very fast. The suface Detectability is rather big, but smaller than that of the Mahan, 7.3 km. with captainskills, you can get it down at a range of 6.8km. The turning time is a glorious 500 meter. The best tactic you can use is to fit the 5.5km torpedoes and fight in close quarters, and around islands. But you can also fit the 9.2km range torpedoes and fire them from stealth. A lot of the time, at extreme range your targets can easely avoid most of them, because its a rather wide spread. And even if they do hit, they only do about 8000 damage. Or you can hunt down battleships. Because it is a small ship, those battleships will have a hard time hitting you. While your guns have a small chance setting ships on fire, and the arc is so bad, battleships dont go fast and if you put in a lot of shots, they will set on fire. A reasonable marksman can hit a big battleship over 100 times in mid-long range. you can also fight other destroyers really well in ranges less than 7km. Because then, you dont have to worry about the bad arc. Watch out for cruisers, and dont engage them alone,
only if they are on low health or you have allies with you.Pros:
- Two quadruple torpedo launchers, each one able to fire to both sides
- Guns turn very fast, they are always on target
- Fast firing guns
- 2 sets of torpedoes
- Good acceleration and agility
- Good top speed of 38.5 knots
- Can fire from stealth in her stock configuration
- Can mount the AA cooldown consumable, which is normaly only fit on cruisers
- If the commander is fully trained, the ship can fire up to a range of 15.5km
- An awesome tight turning circle radius of only 500m
Cons:
- Fragile rudder and engine
- Gun turrets are knocked out easily
- Very weak armor
- 9.2km torpedoes are very slow at 49 knots and only deal 8500 maximum damage
- 5.5km torpedoes are fast and deal decent damage, but have a very low range
- The notoriuos 'Rainbow' shell arc, so it's hard to hit ships at long range
- Not a very good moneymaker, despite being a premium
- AA suit is underperforming
- Rather high detectability for a destroyer
Gallery
Historical Info
Historical Gallery