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Revision as of 10:13, 8 August 2016Revision as of 05:34, 15 August 2016
Added link to LWM's forum review. Added Recommended Commander Skills table. Heavily edited and cleaned up performance section; updated formatting of history.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?This ship plays mostly like any other American destroyer. + 
?Its fast; very manuvrable; the guns spit those shells out at a amazing 18 rpm, and they turn fast, very fast.+Fans of the American destroyer line will be very comfortable in ''Sims''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute... and they turn fast, very fast. The surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of [[Ship:Mahan|''Mahan'']] at just 7.3 km. Her turning radius is a mere 500 meters.
?The suface Detectability is rather big, but smaller than that of the Mahan, 7.3 km. with captainskills,+ 
?you can get it down at a range of 6.8km. The turning time is a glorious 500 meter. The best tactic you can use is to fit the 5.5km torpedoes and fight in close quarters, and around islands. +One tactic available to ''Sims'' is to fit the 5.5km torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like [[Ship:Nicholas|''Nicholas'']] and [[Ship:Farragut|''Farragut'']]. Conversely, she can fit the 9.2km range torpedoes and fire them from stealth; however, the longer-legged torpedoes only do about 8000 damage. This is good practice for [[Ship:Benson|''Benson'']] and later American destroyers, and a capability that her lower-tier cousins do not have.
?But you can also fit the 9.2km range torpedoes and fire them from stealth.+ 
?A lot of the time, at extreme range your targets can easely avoid most of them, because its a rather wide spread.+While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can - with some practice - hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7km and quickly dispatching them with her high rate of fire.
?And even if they do hit, they only do about 8000 damage. Or you can hunt down battleships. Because it is a small ship, +
?those battleships will have a hard time hitting you. While your guns have a small chance setting ships on fire,+
?and the arc is so bad, battleships dont go fast and if you put in a lot of shots, they will set on fire.+
?A reasonable marksman can hit a big battleship over 100 times in mid-long range.+
?you can also fight other destroyers really well in ranges less than 7km. Because then,+
?you dont have to worry about the bad arc. Watch out for cruisers, and dont engage them alone,+
?only if they are on low health or you have allies with you.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +
 +As a premium ship, ''Sims'' doesn't have any upgrades to research.
 +
 +{{Commander Skills
 +| Expert Loader=
 +| Basic Firing Training=3
 +| Basics of Survivability=
 +| Expert Rear Gunner=
 +
 +| Expert Marksman=
 +| Torpedo Armament Expertise=2
 +| Fire Prevention=
 +| Incoming Fire Alert=
 +| Last Stand=2
 +
 +| Torpedo Acceleration=
 +| High Alert=2
 +| Vigilance=2
 +| Dogfighting Expert=
 +| Superintendent=3
 +
 +| Demolition Expert=2
 +| Advanced Firing Training=1
 +| Survivability Expert=3
 +| Aircraft Servicing Expert=
 +| Manual Fire Control for AA Armament=1
 +
 +| Last Chance=1
 +| Manual Fire Control for Secondary Armament=
 +| Preventative Maintenance=2
 +| Concealment Expert=3
 +| Air Supremacy=
 +| Jack of All Trades=2
 +}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Two quadruple torpedo launchers, each one able to fire to both sides+* Two quadruple torpedo launchers, each one able to fire to both sides.
?* Guns turn very fast, they are always on target+* Guns have very fast turret traverse; they are always on target.
?* Fast firing guns+* High rate of fire from her main battery.
?* 2 sets of torpedoes+* Good acceleration and agility.
?* Good acceleration and agility+* Fastest American destroyer in the game with a top speed of 38.5 knots.
?* Good top speed of 38.5 knots+* Can fire from stealth in her stock configuration.
?* Can fire from stealth in her stock configuration+* Can mount the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] consumable.
?* Can mount the AA cooldown consumable, which is normaly only fit on cruisers+* Can fire up to a range of 15.5km with a captain with [[Crew_(WoWS)#4th_Row_Skills|Advanced Firing Training]].
?* If the commander is fully trained, the ship can fire up to a range of 15.5km+* Outstanding turning circle radius of only 500m.
?* An awesome tight turning circle radius of only 500m+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Fragile rudder and engine+* Fragile rudder and engine.
?* Gun turrets are knocked out easily+* Gun turrets are knocked out easily.
?* Very weak armor+* Very weak armor.
?* 9.2km torpedoes are very slow at 49 knots and only deal 8500 maximum damage+* The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8500 maximum damage.
?* 5.5km torpedoes are fast and deal decent damage, but have a very low range+* The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a very low range.
?* The notoriuos 'Rainbow' shell arc, so it's hard to hit ships at long range+* Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
?* Not a very good moneymaker, despite being a premium+* Not a very good moneymaker, despite being a premium.
?* AA suit is underperforming+* AA suite is nothing to write home about; even with [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] active, she will struggle to shoot down enemy aircraft.
?* Rather high detectability for a destroyer+* Above-average detectability for a destroyer.
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?The Sims class of 12 destroyers was built for the United States Navy, and commissioned in 1939 and 1940. They were the last United States destroyer class completed prior to the American entry into World War II. All Sims-class ships saw action in World War II, and seven survived the war. No ship of this class saw service after 1946. They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the Sims class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the 1500-ton classes and were the sixth destroyer class since production resumed with the Farragut class in 1932.+The ''Sims'' class of 12 destroyers was built for the United States Navy, and commissioned throughout 1939 and 1940. They were the last United States destroyer class completed prior to the American entry into World War II. All ''Sims''-class ships saw action in World War II, and seven survived the war. No ship of this class saw service after 1946. They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the ''Sims'' class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the 1500-ton classes and were the sixth destroyer class since production resumed with the ''Farragut'' class in 1932.
  
?The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for Roe, Wainwright, and Buck, the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the first blast, while the other three were sunk as targets two years later after serving as experimental platforms.+The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for ''Roe'', ''Wainwright'', and ''Buck'', the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the Able blast, while the other three were sunk as targets two years later after serving as experimental platforms.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?File:Uss sims.jpeg|USS Sims (DD-409), lead ship of the class, on trials in 1939. The Mk 37 director has not yet been installed.+File:Uss sims.jpeg|USS ''Sims'' (DD-409), lead ship of the class, on trials in 1939. The Mk 37 director has not yet been installed.
?File:USS Russell (DD-414) line drawing 1943.jpg|USS Russell (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added.+File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added.
 File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas
  

Revision as of 05:34, 15 August 2016

Sims
Sims_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_icon_small.png
stock
 top
General
Purchase pricepromo  Doubloons
Hit Points13,800 
Main Battery
127 mm/38 Mk30 mod. 04 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk30 mod. 03 х 1 pcs.
. . . Average Damage per Second32.1 
. . . Firing Range5.01 km.
127 mm/38 Mk30 mod. 11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk42 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Browning M2 mod. 24 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD029_Sims_1941.png
promo

Sims — American promo premium Tier VII destroyer.

A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk30 mod. 0185.291111,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sims13,800102042/4/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 1012.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Fans of the American destroyer line will be very comfortable in Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute... and they turn fast, very fast. The surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of Mahan at just 7.3 km. Her turning radius is a mere 500 meters.

One tactic available to Sims is to fit the 5.5km torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, she can fit the 9.2km range torpedoes and fire them from stealth; however, the longer-legged torpedoes only do about 8000 damage. This is good practice for Benson and later American destroyers, and a capability that her lower-tier cousins do not have.

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can - with some practice - hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7km and quickly dispatching them with her high rate of fire.

Pros:

  • Two quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Fastest American destroyer in the game with a top speed of 38.5 knots.
  • Can fire from stealth in her stock configuration.
  • Can mount the Defensive AA Fire consumable.
  • Can fire up to a range of 15.5km with a captain with Advanced Firing Training.
  • Outstanding turning circle radius of only 500m.

Cons:

  • Fragile rudder and engine.
  • Gun turrets are knocked out easily.
  • Very weak armor.
  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a very low range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Not a very good moneymaker, despite being a premium.
  • AA suite is nothing to write home about; even with Defensive AA Fire active, she will struggle to shoot down enemy aircraft.
  • Above-average detectability for a destroyer.

Research

As a premium ship, Sims doesn't have any upgrades to research.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Puerto Rico • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana • X Ohio 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
N/A  VII Błyskawica Doubloons • IX Friesland 
Italy  VI Leone • X Paolo Emilio 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
N/A  III Blade Doubloons • VII Ghoul Doubloons • VII Steel Rat Doubloons • VII Razorworm Doubloons • VIII Urashima Doubloons