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Revision as of 09:21, 31 December 2017
historical inaccuracy
Revision as of 06:32, 1 January 2018
Re-structured Upgrades and Consumables sections. Updated Signal flag table.
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 While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7km and quickly dispatching them with her high rate of fire.  While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7km and quickly dispatching them with her high rate of fire.
  
?'''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums''' +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Good acceleration and agility. * Good acceleration and agility.
 * Fastest American destroyer in the game with a top speed of 38.5 knots. * Fastest American destroyer in the game with a top speed of 38.5 knots.
?* Can mount the [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] consumable.+* Can mount the {{Defensive AA Fire}} consumable.
?* Can fire up to a range of 15.5km with a captain with [[Ship:Commander#List of Support Skills|Advanced Firing Training]].+* Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]].
 * Outstanding turning circle radius of only 500m. * Outstanding turning circle radius of only 500m.
  
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 * Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range. * Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
 * Has one less main battery gun than ''[[Mahan]]''. * Has one less main battery gun than ''[[Mahan]]''.
?* AA suite is nothing to write home about; even with [[Ship:Consumables#Defensive_AA_Fire|Defensive AA Fire]] active, she will struggle to shoot down enemy aircraft.+* AA suite is nothing to write home about; even with {{Defensive AA Fire}} active, she will struggle to shoot down enemy aircraft.
 * Above-average detectability for a destroyer. * Above-average detectability for a destroyer.
  
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 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
?Recommended Modules 
? 
? Main Armaments Modification 1 is the best choice. It's important to keep the Sims' guns in the game.  
?This gives a buff to the HP of the guns and makes them less likely to take critical hits that will temporarily disable them.  
?For slot two, you have the choice depending on if you want to play as an AA picket ship or not.  
?AA Guns Modification 2 is the best choice for increasing your AA range, otherwise stick with Aiming Systems Modification 1. 
?For your third slot, Propulsion Modification 1 is arguably the best choice for a destroyer.  
?But is largely irrelevant with the Captain Skill, Last Stand. Take whatever you want here once you have that skill.  
?And for your last slot, you have a fun choice.  
?You can reduce her rudder shift time down to 2.1s with Steering Gears Modification 2 or make her a drag-racer with Propulsion Modification 2 for faster starts. If you're varying your speed often, this latter skill can be useful but I firmly believe that reducing your rudder shift time is the better choice. 
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
? +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]+* '''Slot 1''': {{Main Armaments Modification 1}}
?[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]+* '''Slot 2''': {{Propulsion Modification 1}}
?[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]+* '''Slot 3''': {{Aiming Systems Modification 1}}
?[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]+* '''Slot 4''': {{Propulsion Modification 2}}
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?A gunboat destroyer such as ''Sims'' is inevitably going to come under heavy fire; the abbreviated cooldown on [[Ship:Consumables#Damage Control Party|Damage Control Party II]] will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for [[Ship:Consumables#Smoke Generator|Smoke Generator II]] is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
 + 
 +A gunboat destroyer such as ''Sims'' is inevitably going to come under heavy fire; the abbreviated cooldown on {{Damage Control Party II}} will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for {{Smoke Generator II}} is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a premium ship, ''Sims'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee = 1+| November Echo Setteseven = 1
?| Juliet Charlie = 3+| Mike Yankee Soxisix =
?| November Foxtrot = 2+| India X-Ray = 3
?| Zulu = 1+| Juliet Whiskey Unaone = 2
 +| Victor Lima = 3
 +| Hotel Yankee =
 + 
 +| November Foxtrot = 1
 +| Sierra Mike = 3
 +| India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
?| India Delta = +| India Yankee =
 +| Juliet Charlie = 1
  
?| India Yankee = +| Zulu = 2
?| November Echo Setteseven = 1+| India Bravo Terrathree =
 +| Equal Speed Charlie London =
 | Zulu Hotel = 2 | Zulu Hotel = 2
?| India Bravo Terrathree = +| Papa Papa = 1
?| Sierra Mike = 3+
?| Victor Lima = 2+
  
?| Mike Yankee Soxisix = +| Wyvern =
?| Papa Papa = 1+| Red Dragon =
?| India X-Ray = 2+
?| Equal Speed Charlie London = +
?| Juliet Whiskey Unaone = 2+
 | Dragon Flag = 2 | Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 }} }}
  
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 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>USS ''{{#var:ship_name}}'', 1939</h2>
 ===Construction=== ===Construction===
?:Bath Iron Works; Bath, Maine, United States+:Builder: Bath Iron Works; Bath,<br>&nbsp;&nbsp;&nbsp;Maine, United States
 :Laid down: 15 July 1937 :Laid down: 15 July 1937
 :Launched: 8 April 1939 :Launched: 8 April 1939
 :Commissioned: 1 August 1939 :Commissioned: 1 August 1939
? +----
 ===Specifications=== ===Specifications===
 :1,570 tons displacement, standard :1,570 tons displacement, standard
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 :11m beam :11m beam
 :4.07m draft :4.07m draft
? +----
 ====Machinery==== ====Machinery====
 :3 boilers, 2 turbines :3 boilers, 2 turbines
? +----
 ====Performance==== ====Performance====
 :37 knots at 50,000 shaft horsepower :37 knots at 50,000 shaft horsepower
 :5,640nm at 12 knots :5,640nm at 12 knots
? +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
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 :Twelve (3x4) 533mm torpedo tubes :Twelve (3x4) 533mm torpedo tubes
  
?'''NOTE:''' Armament is listed in as-built configuration; in-game configuration represents later modifications. +'''NOTE:''' Armament is listed in as-built configuration;<br>&nbsp;&nbsp;&nbsp;in-game configuration represents later modifications.
 +}}</div>
 +[[File:Uss sims.jpeg|none|frame|x400px|link=|USS ''Sims'' (DD-409), lead ship of the class, on trials in 1939. The Mk 37 director has not yet been installed.]]
  
 ===History=== ===History===
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?Sims' Measure 12 (Modified) camouflage scheme is missing. She wore this scheme at the time of her loss.+* ''Sims''’ Measure 12 (Modified) camouflage scheme is missing. She wore this scheme at the time of her loss.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:Uss sims.jpeg|USS ''Sims'' (DD-409), lead ship of the class, on trials in 1939. The Mk 37 director has not yet been installed.+File:Lsims.jpeg|Launching of USS ''Sims'' (DD-409), 8 April 1939.
 +File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown.
 File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added.
 File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas. File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas.
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 {{VideoYT|DHRX9yRQ_XU}} {{VideoYT|DHRX9yRQ_XU}}
 +
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 06:32, 1 January 2018

Sims
Sims_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_icon_small.png
stock
 top
General
Purchase pricepromo Doubloons
Hit Points13,800 
Main Battery
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount3 х 1 pcs.
. . . Average Damage per Second32.1 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD029_Sims_1941.png
promo

Sims — American promo premium Tier VII destroyer.

A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
127 mm/38 Mk30 mod. 0185.291111,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Sims13,800102042/4/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk6 mod. 1012.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Fans of the American destroyer line will be very comfortable in Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters.

One tactic available to Sims is to fit the 5.5km torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, she can equip the 9.2km range torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage. This is good practice for Benson and later American destroyers, and a capability that her lower-tier cousins do not have.

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7km and quickly dispatching them with her high rate of fire.


Pros:

  • Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Fastest American destroyer in the game with a top speed of 38.5 knots.
  • Can mount the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable.
  • Can fire up to a range of 15.5km with a captain with Advanced Firing Training.
  • Outstanding turning circle radius of only 500m.

Cons:

  • Very fragile armor and modules.
  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Has one less main battery gun than Mahan.
  • AA suite is nothing to write home about; even with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) active, she will struggle to shoot down enemy aircraft.
  • Above-average detectability for a destroyer.

Research

As a premium ship, Sims doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Sims are as follows:

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Sims can equip the following consumables:

A gunboat destroyer such as Sims is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

As a premium ship, Sims comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6 • X Z-52 • X Elbing 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Pan-America  VI JuruáDoubloons


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