Sims
Revision as of 19:23, 30 January 2017 | Revision as of 18:00, 4 February 2021 Reverted incorrect statement about base xp modifier, which was added on May 21, 2020 by FixCVs_Nautical_Metaphor:eu | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.<br><br>''Sims'' was first sold in pre-order bundles from 8 April through 25 June 2015.<br> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | Fans of the American destroyer line will be very comfortable in Tier VII premium ''Sims''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. | |||
? | + | ''Sims'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims''’ torpedo armament is best described as "anemic". | ||
? | + | While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire. | ||
? | + | {{AnnoWiki|content= | ||
? | + | '''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums'''}} | ||
? | '''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums''' | + | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Two quadruple torpedo launchers, each one able to fire to both sides. | + | * Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides. | |
* Guns have very fast turret traverse; they are always on target. | * Guns have very fast turret traverse; they are always on target. | |||
* High rate of fire from her main battery. | * High rate of fire from her main battery. | |||
* Good acceleration and agility. | * Good acceleration and agility. | |||
? | * | + | * Second fastest American destroyer in the game with a top speed of 38.5 knots (behind ''[[Somers]]''). | |
? | + | * Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags. | ||
? | * Can mount the | + | * Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]]. | |
? | * Can fire up to a range of 15.5km with a captain with [[Ship:Commander# | + | ||
* Outstanding turning circle radius of only 500m. | * Outstanding turning circle radius of only 500m. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | + | * Very fragile armor and modules. | ||
? | + | * The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage. | ||
? | * Very | + | * The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range. | |
? | * The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal | + | ||
? | * The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a | + | ||
* Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range. | * Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range. | |||
? | * | + | * Stock (unbuffed) AA is weak. | |
? | * | + | * Has one less main battery gun than ''[[Mahan]]''. | |
? | * Above-average detectability for a destroyer. | + | * Above-average detectability for a Tier VII destroyer. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Engine Room Protection}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Propulsion Modification 1}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | | | + | {{Commander Skills 3 DD | |
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Liquidator -->2 | |
? | | Incoming Fire Alert | + | | rating13 = <!-- Consumables Specialist -->1 | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
+ | | rating15 = <!-- Incoming Fire Alert -->1 | |||
+ | | rating16 = <!-- Preventive Maintenance -->3 | |||
? | | | + | | rating21 = <!-- Pyrotechnician -->1 | |
? | | | + | | rating22 = <!-- Swift Fish -->1 | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | | + | | rating25 = <!-- Priority Target -->2 | |
+ | | rating26 = <!-- Last Stand -->3 | |||
? | | | + | | rating31 = <!-- Main Battery & AA Specialist -->2 | |
? | | | + | | rating32 = <!-- Fill the Tubes -->2 | |
? | | | + | | rating33 = <!-- Adrenaline Rush -->3 | |
? | | | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating35 = <!-- Superintendent --> | |
+ | | rating36 = <!-- Survivability Expert -->3 | |||
? | | | + | | rating41 = <!-- Main Battery & AA Expert -->1 | |
? | | | + | | rating42 = <!-- Swift in Silence -->2 | |
? | | | + | | rating43 = <!-- Radio Location -->2 | |
? | | | + | | rating44 = <!-- Fearless Brawler --> | |
? | | | + | | rating45 = <!-- Concealment Expert -->3 | |
? | | | + | | rating46 = <!-- Dazzle -->2 | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | As a premium ship, '' | + | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | | | + | {{Signal Flags | |
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = 2 | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
? | + | | November Foxtrot = 1 | ||
? | + | | Sierra Mike = 3 | ||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 1 | |||
+ | | X-Ray Papa Unaone = | |||
+ | | Sierra Bravo = | |||
+ | ||||
+ | | Zulu = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = 1 | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | File:1939SimsDD109.jpg|Premium Ship | |||
+ | File:1939SimsDD109type10camo.jpg|Type 10 Sims Camo | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>USS ''{{#var:ship_name}}'', 1939</h2> | |||
+ | ===Construction=== | |||
+ | :Builder: Bath Iron Works; Bath,<br> Maine, United States | |||
+ | :Laid down: 15 July 1937 | |||
+ | :Launched: 8 April 1939 | |||
+ | :Commissioned: 1 August 1939 | |||
+ | ---- | |||
+ | ===Specifications=== | |||
+ | :1,570 tons displacement, standard | |||
+ | :106.15m length | |||
+ | :11m beam | |||
+ | :4.07m draft | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :3 boilers, 2 turbines | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :37 knots at 50,000 shaft horsepower | |||
+ | :5,640nm at 12 knots | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :Five (5x1) 127mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Twelve (3x4) 533mm torpedo tubes | |||
+ | ||||
+ | '''NOTE:''' Armament is listed in as-built configuration;<br> in-game configuration represents later modifications. | |||
+ | }}</div> | |||
+ | [[File:Uss sims.jpeg|none|frame|x400px|link=|USS ''Sims'' (DD-409), lead ship of the class, on trials in 1939. The Mk 37 gun director has not yet been installed.]] | |||
+ | ||||
+ | ===History=== | |||
+ | ====Design==== | |||
+ | The ''Sims'' class of 12 destroyers was built for the United States Navy, and commissioned throughout 1939 and 1940. They were the last United States destroyer class completed prior to the American entry into World War II. All ''Sims''-class ships saw action in World War II, and seven survived the war. No ship of this class saw service after 1946. They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the ''Sims'' class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the 1500-ton classes and were the sixth destroyer class since production resumed with the ''[[Farragut]]'' class in 1932. | |||
+ | ||||
+ | ====Service==== | |||
The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for ''Roe'', ''Wainwright'', and ''Buck'', the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the Able blast, while the other three were sunk as targets two years later after serving as experimental platforms. | The class served extensively in World War II, and five of the class were lost in the war. Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in 1940-41. Except for ''Roe'', ''Wainwright'', and ''Buck'', the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August 1945, three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped. The remaining four seaworthy ships were used as targets during the 1946 Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the Able blast, while the other three were sunk as targets two years later after serving as experimental platforms. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | ===Historical Inaccuracies=== | |
? | File: | + | * ''Sims''’ Measure 12 (modified) camouflage is missing. She wore this scheme at the time of her loss. | |
+ | * Premium camouflage resembles the Measure 32 Design 1D scheme, which was applied to surviving ''Sims''-class destroyers in 1944; ''Sims'' was sunk in May 1942. | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:Lsims.jpeg|Launching of USS ''Sims'' (DD-409), 8 April 1939. | |||
+ | File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown. | |||
File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. | File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. | |||
? | File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas | + | File:USS Russell (left) and USS Sims (right) in Dec 1941.jpg|''Russell'' (left) and ''Sims'' (right) in December 1941. As clearly shown in this photo, the gun tubs behind 'B' turret has two single 20mm Oerlikons; the in-game model has two single M2 Brownings. | |
+ | File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
+ | {{VideoYT|DHRX9yRQ_XU}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | #[https://en.wikipedia.org/wiki/USS_Sims_(DD-409) USS ''Sims'' (DD-409) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Sims-class_destroyer Sims-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 18:00, 4 February 2021
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range12.88 km. |
Maximum Dispersion111 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.69 shots/min. |
Reload Time87 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 0 |
Maximum Damage11,600 |
Torpedo Speed65 knot |
Torpedo Range6.99 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs. |
. . . Average Damage per Second22.4 |
. . . Firing Range2.01 km. |
Maximum Speed38.5 knot |
Turning Circle Radius500 m. |
Rudder Shift Time2.7 sec. |
Surface Detectability Range7.33 km. |
Air Detectability Range2.93 km. |
Sims — American special premium Tier VII destroyer.
A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.
Sims was first sold in pre-order bundles from 8 April through 25 June 2015.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Sims | 13,800 | 10 | 20 | 4 | 4/4 | 2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.
Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".
While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.
Pros:
- Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
- Guns have very fast turret traverse; they are always on target.
- High rate of fire from her main battery.
- Good acceleration and agility.
- Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
- Can mount the Defensive AA Fire consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
- Can fire up to a range of 15.5km with a captain with Advanced Firing Training.
- Outstanding turning circle radius of only 500m.
Cons:
- Very fragile armor and modules.
- The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
- The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
- Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
- Stock (unbuffed) AA is weak.
- Has one less main battery gun than Mahan.
- Above-average detectability for a Tier VII destroyer.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Sims are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Consumables
Sims can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Camouflage
As a premium ship, Sims comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★★★ |
★★ |
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★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.