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Revision as of 10:19, 18 July 2019
Fixed commander skill names
Revision as of 15:55, 12 April 2021
Undo revision 304362 by Czevak:na (talk)
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.<br><br>''Sims'' was first sold in pre-order bundles from 8 April through 25 June 2015.<br><br>{{Model3DViewer|5a4dfe617b824c3e8110fce7c8530d60}}+A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.<br><br>''Sims'' was first sold in pre-order bundles from 8 April through 25 June 2015.<br>
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 * High rate of fire from her main battery. * High rate of fire from her main battery.
 * Good acceleration and agility. * Good acceleration and agility.
?* Fastest American destroyer in the game with a top speed of 38.5 knots.+* Second fastest American destroyer in the game with a top speed of 38.5 knots (behind ''[[Somers]]'').
 * Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags. * Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
 * Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]]. * Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]].
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Propulsion Modification 2}}+* '''Slot 4''': {{Propulsion Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = 2+| rating11 = <!-- Grease the Gears -->
?| Preventative Maintenance = 3+| rating12 = <!-- Liquidator -->2
?| Expert Loader = +| rating13 = <!-- Consumables Specialist -->1
?| Air Supremacy = +| rating14 = <!-- Gun Feeder -->
?| Direction Center for Fighters = +| rating15 = <!-- Incoming Fire Alert -->1
?| Improved Engine Boost = +| rating16 = <!-- Preventive Maintenance -->3
?| Incoming Fire Alert = 2+
?| Last Gasp = +
  
?| High Alert = 1+| rating21 = <!-- Pyrotechnician -->1
?| Jack of All Trades = 2+| rating22 = <!-- Swift Fish -->1
?| Expert Marksman = +| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = 1+| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = 1+| rating25 = <!-- Priority Target -->2
?| Improved Engines = +| rating26 = <!-- Last Stand -->3
?| Adrenaline Rush = 3+
?| Last Stand = 3+
  
?| Basics of Survivability = 1+| rating31 = <!-- Main Battery & AA Specialist -->2
?| Survivability Expert = 2+| rating32 = <!-- Fill the Tubes -->2
?| Torpedo Armament Expertise = 2+| rating33 = <!-- Adrenaline Rush -->3
?| Aircraft Armor = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating35 = <!-- Superintendent -->
?| Superintendent = 3+| rating36 = <!-- Survivability Expert -->3
?| Demolition Expert = 2+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Main Battery & AA Expert -->1
?| Fire Prevention = 1+| rating42 = <!-- Swift in Silence -->2
?| Inertia Fuse for HE Shells = 2+| rating43 = <!-- Radio Location -->2
?| Sight Stabilization = +| rating44 = <!-- Fearless Brawler -->
?| Advanced Firing Training = 1+| rating45 = <!-- Concealment Expert -->3
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Dazzle -->2
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
 * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
? 
?A gunboat destroyer such as ''Sims'' is inevitably going to come under heavy fire; the abbreviated cooldown on {{Damage Control Party II}} will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for {{Smoke Generator II}} is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 | India Yankee =  | India Yankee =
 | Juliet Charlie = 1 | Juliet Charlie = 1
 +
 +| X-Ray Papa Unaone =
 +| Sierra Bravo =
  
 | Zulu = 2 | Zulu = 2
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 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +
 +File:1939SimsDD109.jpg|Premium Ship
 +File:1939SimsDD109type10camo.jpg|Type 10 Sims Camo
  
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +#[https://en.wikipedia.org/wiki/USS_Sims_(DD-409) USS ''Sims'' (DD-409) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Sims-class_destroyer Sims-class destroyer - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:55, 12 April 2021

Sims
Sims_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_icon_small.png
stock
 top
General
Purchase priceSpecial Doubloons
Hit Points13,800 
Main Battery
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs.
. . . Average Damage per Second22.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD029_Sims_1941.png
Special

Sims — American special premium Tier VII destroyer.

A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.

Sims was first sold in pre-order bundles from 8 April through 25 June 2015.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30 mod.0/mod.1 mount185.31111,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sims13,800102044/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.

Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.


Pros:

  • Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
  • Can mount the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
  • Can fire up to a range of 15.5km with a captain with Advanced Firing Training.
  • Outstanding turning circle radius of only 500m.

Cons:

  • Very fragile armor and modules.
  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Stock (unbuffed) AA is weak.
  • Has one less main battery gun than Mahan.
  • Above-average detectability for a Tier VII destroyer.

Research

As a premium ship, Sims doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Sims are as follows:

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Sims can equip the following consumables:

Camouflage

As a premium ship, Sims comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Sims (DD-409) - Wikipedia
  2. Sims-class destroyer - Wikipedia
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