Sims
Revision as of 04:40, 5 May 2018 inaccuracies | Latest revision as of 20:45, 3 August 2023 manual anno update | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.<br><br>''{{#var:ship_name}}'' was first sold in pre-order bundles from 8 April through 25 June 2015.<br> | |||
? | |Performance= | + | |Performance={{AA Sidebar Warning Insert}} | |
? | Fans of the American destroyer line will be very comfortable in Tier VII premium '' | + | Fans of the American destroyer line will be very comfortable in Tier VII premium ''{{#var:ship_name}}''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. | |
''Sims'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims''’ torpedo armament is best described as "anemic". | ''Sims'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims''’ torpedo armament is best described as "anemic". | |||
While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire. | While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* High rate of fire from her main battery. | * High rate of fire from her main battery. | |||
* Good acceleration and agility. | * Good acceleration and agility. | |||
? | * | + | * Second fastest American destroyer in the game with a top speed of 38.5 knots (behind ''[[Somers]]''). | |
* Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags. | * Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags. | |||
? | * Can fire up to a range of 15.5km with a captain with [[Ship:Commander# | + | * Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Main Battery & AA Expert|Main Battery & AA Expert]]. However, hitting anything but the slowest of Battleships will prove incredibly challenging. | |
* Outstanding turning circle radius of only 500m. | * Outstanding turning circle radius of only 500m. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage. | * The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage. | |||
* The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range. | * The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range. | |||
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* Has one less main battery gun than ''[[Mahan]]''. | * Has one less main battery gun than ''[[Mahan]]''. | |||
* Above-average detectability for a Tier VII destroyer. | * Above-average detectability for a Tier VII destroyer. | |||
+ | <br /> | |||
+ | {{AnnoWiki|content='''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}} | |||
? | |Research= | + | |Research=As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research. | |
? | As a premium ship, '' | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} | |
* '''Slot 3''': {{Aiming Systems Modification 1}} | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
? | * '''Slot 4''': {{Propulsion Modification | + | * '''Slot 4''': {{Propulsion Modification 1}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Liquidator --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 3 <!-- Preventive Maintenance --> | ||
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? | | | + | | rating21 = 1 <!-- Pyrotechnician --> | |
? | | | + | | rating22 = 1 <!-- Swift Fish --> | |
? | | | + | | rating23 = 1 <!-- Consumables Enhancements --> | |
? | + | | rating24 = <!-- Extra-Heavy AP Shells --> | ||
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = 3 <!-- Last Stand --> | |
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? | | | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | | + | | rating32 = 2 <!-- Fill the Tubes --> | |
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating35 = 1 <!-- Superintendent --> | |
? | | | + | | rating36 = 3 <!-- Survivability Expert --> | |
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? | | | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | | + | | rating42 = <!-- Swift in Silence --> | |
? | | | + | | rating43 = 2 <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Fearless Brawler --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
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* '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} | * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} | |||
? | + | |Camouflage={{Prem Ship Camo Insert|shiptier=7}} | ||
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? | |Camouflage= | + | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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| Juliet Charlie = 1 | | Juliet Charlie = 1 | |||
? | | | + | | X-Ray Papa Unaone = 1 | |
? | | | + | | Sierra Bravo = 1 | |
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}} | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | File:T739Sims1050ti.jpg|Premium Ship | |||
+ | File:1939SimsDD109type10camo.jpg|Type 10 Sims Camo | |||
</gallery> | </gallery> | |||
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File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown. | File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown. | |||
File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. | File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. | |||
+ | File:USS Russell (left) and USS Sims (right) in Dec 1941.jpg|''Russell'' (left) and ''Sims'' (right) in December 1941. As clearly shown in this photo, the gun tubs behind 'B' turret has two single 20mm Oerlikons; the in-game model has two single M2 Brownings. | |||
File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas. | File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas. | |||
</gallery> | </gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | #[https://en.wikipedia.org/wiki/USS_Sims_(DD-409) USS ''Sims'' (DD-409) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Sims-class_destroyer Sims-class destroyer - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Added to the game in Update 0.3.0 (Alpha) as a Tier VII premium ship. | |||
+ | *Update 0.4.1: | |||
+ | **The firing range of the 20 mm Oerlikons was increased from 1.2 to 2.1 km, while the firing range of the Browning M2s was decreased from 1.2 to 0.9 km. | |||
+ | **An alternative set of torpedoes was added. | |||
+ | **The Defensive AA Fire consumable was added. | |||
+ | *Update 0.5.1: | |||
+ | **Main battery reload was decreased from 4.5 to 3.34 s. | |||
+ | *Update 0.5.3.2: | |||
+ | **The Type 7 permanent camouflage was renamed to Type 10. | |||
+ | *Update 0.5.7: | |||
+ | **The hull armor model was refined. | |||
+ | *Update 0.6.0: | |||
+ | **Adjusted the appearance of the ship using a special technology for improved rendering of thin elements. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 2.83 km. | |||
+ | *Update 0.6.13: | |||
+ | **The efficiency of the Defensive AA Fire consumable was increased. Now it increases the power of the aura by four times, instead of three. | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | **The durability of the bow section was reduced by 100 HP. This does not affect the HP of the ship in any way. | |||
+ | *Update 0.6.15: | |||
+ | **A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage. | |||
+ | **Sims was made available for purchase with Doubloons in the tech tree. | |||
+ | *Update 0.7.7: | |||
+ | **Sims was removed for sale with Doubloons in the game client. | |||
+ | **The fuse time of the 127mm AP/SC Mk38 armor-piercing shells was reduced from 0.03 to 0.01 s. | |||
+ | *Update 0.7.11: | |||
+ | **Sims was made available for purchase with Doubloons in the game client. | |||
+ | **The tarp over the over the rear main guns was no longer displayed as a surface with a 1 mm armor thickness. | |||
+ | *Update 0.8.0: | |||
+ | **The range of the base torpedoes was increased from 5.7 to 7.0 km. | |||
+ | **The parameters of the alternative torpedoes were changed: | |||
+ | ***Range increased from 9.2 to 10.5 km. | |||
+ | ***Damage increased from 8,500 to 9,667. | |||
+ | ***Reload time increased from 72 to 76 s. | |||
+ | *Update 0.11.6: | |||
+ | **Ship's 3D model changed, resulting in: | |||
+ | ***0.43 m increase in draught. | |||
+ | ***0.49 m decrease in hull height. | |||
+ | ***0.05 m increase in waterline length. | |||
+ | ***0.01 m decrease in total length. | |||
+ | ***0.12 m increase in waterline hull width. | |||
+ | ***0.04 m increase in maximum hull width. | |||
+ | **Aiming sector of the second main battery turret increased by 5 degrees on each side. | |||
+ | **Aiming sector of the second torpedo launcher increased by 3 degrees on each side. | |||
+ | **Number of depth charges decreased from 11 to 10. | |||
+ | **Amount of HP in the superstructure increased from 900 to 1,100. | |||
+ | **Amount of HP in the bow decreased from 2,100 to 1,900. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 20:45, 3 August 2023
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range12.88 km. |
Maximum Dispersion111 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.69 shots/min. |
Reload Time87 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 0 |
Maximum Damage11,600 |
Torpedo Speed65 knot |
Torpedo Range6.99 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs. |
. . . Average Damage per Second22.4 |
. . . Firing Range2.01 km. |
Maximum Speed38.5 knot |
Turning Circle Radius500 m. |
Rudder Shift Time2.7 sec. |
Surface Detectability Range7.33 km. |
Air Detectability Range2.93 km. |
Sims — American special premium Tier VII destroyer.
The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.
Sims was first sold in pre-order bundles from 8 April through 25 June 2015.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Sims | 13,800 | 10 | 20 | 4 | 4/4 | 2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.
Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".
While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.Pros:
- Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
- Guns have very fast turret traverse; they are always on target.
- High rate of fire from her main battery.
- Good acceleration and agility.
- Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
- Can mount the Defensive AA Fire consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
- Can fire up to a range of 15.5km with a captain with Main Battery & AA Expert. However, hitting anything but the slowest of Battleships will prove incredibly challenging.
- Outstanding turning circle radius of only 500m.
Cons:
- The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
- The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
- Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
- Stock (unbuffed) AA is weak.
- Has one less main battery gun than Mahan.
- Above-average detectability for a Tier VII destroyer.
LittleWhiteMouse's Premium Ship Review: Sims from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for Sims are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
Commander Skills
Consumables
Sims can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Camouflage
As a premium ship, Sims comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★★★ |
★★ |
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★ |
★★★ |
★ |
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★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.3.0 (Alpha) as a Tier VII premium ship.
- Update 0.4.1:
- The firing range of the 20 mm Oerlikons was increased from 1.2 to 2.1 km, while the firing range of the Browning M2s was decreased from 1.2 to 0.9 km.
- An alternative set of torpedoes was added.
- The Defensive AA Fire consumable was added.
- Update 0.5.1:
- Main battery reload was decreased from 4.5 to 3.34 s.
- Update 0.5.3.2:
- The Type 7 permanent camouflage was renamed to Type 10.
- Update 0.5.7:
- The hull armor model was refined.
- Update 0.6.0:
- Adjusted the appearance of the ship using a special technology for improved rendering of thin elements.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.83 km.
- Update 0.6.13:
- The efficiency of the Defensive AA Fire consumable was increased. Now it increases the power of the aura by four times, instead of three.
- Fire extinguishing time now 30 s instead of 60 s.
- The durability of the bow section was reduced by 100 HP. This does not affect the HP of the ship in any way.
- Update 0.6.15:
- A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage.
- Sims was made available for purchase with Doubloons in the tech tree.
- Update 0.7.7:
- Sims was removed for sale with Doubloons in the game client.
- The fuse time of the 127mm AP/SC Mk38 armor-piercing shells was reduced from 0.03 to 0.01 s.
- Update 0.7.11:
- Sims was made available for purchase with Doubloons in the game client.
- The tarp over the over the rear main guns was no longer displayed as a surface with a 1 mm armor thickness.
- Update 0.8.0:
- The range of the base torpedoes was increased from 5.7 to 7.0 km.
- The parameters of the alternative torpedoes were changed:
- Range increased from 9.2 to 10.5 km.
- Damage increased from 8,500 to 9,667.
- Reload time increased from 72 to 76 s.
- Update 0.11.6:
- Ship's 3D model changed, resulting in:
- 0.43 m increase in draught.
- 0.49 m decrease in hull height.
- 0.05 m increase in waterline length.
- 0.01 m decrease in total length.
- 0.12 m increase in waterline hull width.
- 0.04 m increase in maximum hull width.
- Aiming sector of the second main battery turret increased by 5 degrees on each side.
- Aiming sector of the second torpedo launcher increased by 3 degrees on each side.
- Number of depth charges decreased from 11 to 10.
- Amount of HP in the superstructure increased from 900 to 1,100.
- Amount of HP in the bow decreased from 2,100 to 1,900.
- Ship's 3D model changed, resulting in: