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Revision as of 04:40, 5 May 2018
inaccuracies
Latest revision as of 20:45, 3 August 2023
manual anno update
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.<br><br>''{{#var:ship_name}}'' was first sold in pre-order bundles from 8 April through 25 June 2015.<br>
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?Fans of the American destroyer line will be very comfortable in Tier VII premium ''Sims''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. +Fans of the American destroyer line will be very comfortable in Tier VII premium ''{{#var:ship_name}}''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.
  
 ''Sims'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims''’ torpedo armament is best described as "anemic".  ''Sims'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims''’ torpedo armament is best described as "anemic".
  
 While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.  While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.
? 
?{{AnnoWiki|content= 
?'''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: Sims] from the NA forums'''}} 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * High rate of fire from her main battery. * High rate of fire from her main battery.
 * Good acceleration and agility. * Good acceleration and agility.
?* Fastest American destroyer in the game with a top speed of 38.5 knots.+* Second fastest American destroyer in the game with a top speed of 38.5 knots (behind ''[[Somers]]'').
 * Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags. * Can mount the {{Defensive AA Fire}} consumable; ''Sims''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
?* Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]].+* Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Main Battery & AA Expert|Main Battery & AA Expert]]. However, hitting anything but the slowest of Battleships will prove incredibly challenging.
 * Outstanding turning circle radius of only 500m. * Outstanding turning circle radius of only 500m.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very fragile armor and modules. 
 * The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage. * The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
 * The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range. * The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
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 * Has one less main battery gun than ''[[Mahan]]''. * Has one less main battery gun than ''[[Mahan]]''.
 * Above-average detectability for a Tier VII destroyer. * Above-average detectability for a Tier VII destroyer.
 +<br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/index.php?/topic/84643-premium-ship-review-uss-sims-20/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}
  
?|Research=<!-- write text about priority sequence of research below -->+|Research=As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
?As a premium ship, ''Sims'' doesn't have any upgrades to research. +
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Propulsion Modification 2}}+* '''Slot 4''': {{Propulsion Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. 
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = 2+| rating11 = <!-- Grease the Gears -->
?| Preventative Maintenance = 3+| rating12 = <!-- Liquidator -->
?| Expert Loader = +| rating13 = <!-- Consumables Specialist -->
?| Aircraft Servicing Expert = +| rating14 = <!-- Gun Feeder -->
?| Direction Center for Catapult Aircraft = +| rating15 = <!-- Incoming Fire Alert -->
?| Dogfighting Expert = +| rating16 = 3 <!-- Preventive Maintenance -->
?| Incoming Fire Alert = 2+
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = 1 <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = 1 <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 1 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = 1+| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = 1+| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 3 <!-- Last Stand -->
?| Adrenaline Rush = 3+
?| Last Stand = 3+
  
?| Survivability Expert = 2+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| Basics of Survivability = 1+| rating32 = 2 <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = 2+| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating35 = 1 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 3 <!-- Survivability Expert -->
?| Demolition Expert = 2+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Main Battery & AA Expert -->
?| Fire Prevention = 1+| rating42 = <!-- Swift in Silence -->
?| Inertia Fuse for HE Shells = 2+| rating43 = 2 <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Fearless Brawler -->
?| Advanced Firing Training = 1+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Dazzle -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
  
?A gunboat destroyer such as ''Sims'' is inevitably going to come under heavy fire; the abbreviated cooldown on {{Damage Control Party II}} will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for {{Smoke Generator II}} is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.+|Camouflage={{Prem Ship Camo Insert|shiptier=7}}
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | Juliet Charlie = 1 | Juliet Charlie = 1
  
?| Zulu = 2+| X-Ray Papa Unaone = 1
?| India Bravo Terrathree = +| Sierra Bravo = 1
?| Equal Speed Charlie London = +
?| Zulu Hotel = 2+
?| Papa Papa = 1+
? +
?| Wyvern = +
?| Red Dragon = +
?| Dragon Flag = 2+
?| Ouroboros = +
?| Hydra = +
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +
 +File:T739Sims1050ti.jpg|Premium Ship
 +File:1939SimsDD109type10camo.jpg|Type 10 Sims Camo
  
 </gallery> </gallery>
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 File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown. File:Usssims2.jpeg|''Sims'' at anchor, date and location unknown.
 File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added. File:USS Russell (DD-414) line drawing 1943.jpg|USS ''Russell'' (DD-414), possibly as in 1941 with Mount 53 still equipped and K-guns added.
 +File:USS Russell (left) and USS Sims (right) in Dec 1941.jpg|''Russell'' (left) and ''Sims'' (right) in December 1941. As clearly shown in this photo, the gun tubs behind 'B' turret has two single 20mm Oerlikons; the in-game model has two single M2 Brownings.
 File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas. File:Mk37 Director circa1944.jpeg|Mk 37 Director ca. 1944 with Mk 12 (rectangular antenna) and Mk 22 "orange peel" radar antennas.
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +#[https://en.wikipedia.org/wiki/USS_Sims_(DD-409) USS ''Sims'' (DD-409) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Sims-class_destroyer Sims-class destroyer - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.3.0 (Alpha) as a Tier VII premium ship.
 +*Update 0.4.1:
 +**The firing range of the 20 mm Oerlikons was increased from 1.2 to 2.1 km, while the firing range of the Browning M2s was decreased from 1.2 to 0.9 km.
 +**An alternative set of torpedoes was added.
 +**The Defensive AA Fire consumable was added.
 +*Update 0.5.1:
 +**Main battery reload was decreased from 4.5 to 3.34 s.
 +*Update 0.5.3.2:
 +**The Type 7 permanent camouflage was renamed to Type 10.
 +*Update 0.5.7:
 +**The hull armor model was refined.
 +*Update 0.6.0:
 +**Adjusted the appearance of the ship using a special technology for improved rendering of thin elements.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.83 km.
 +*Update 0.6.13:
 +**The efficiency of the Defensive AA Fire consumable was increased. Now it increases the power of the aura by four times, instead of three.
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**The durability of the bow section was reduced by 100 HP. This does not affect the HP of the ship in any way.
 +*Update 0.6.15:
 +**A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage.
 +**Sims was made available for purchase with Doubloons in the tech tree.
 +*Update 0.7.7:
 +**Sims was removed for sale with Doubloons in the game client.
 +**The fuse time of the 127mm AP/SC Mk38 armor-piercing shells was reduced from 0.03 to 0.01 s.
 +*Update 0.7.11:
 +**Sims was made available for purchase with Doubloons in the game client.
 +**The tarp over the over the rear main guns was no longer displayed as a surface with a 1 mm armor thickness.
 +*Update 0.8.0:
 +**The range of the base torpedoes was increased from 5.7 to 7.0 km.
 +**The parameters of the alternative torpedoes were changed:
 +***Range increased from 9.2 to 10.5 km.
 +***Damage increased from 8,500 to 9,667.
 +***Reload time increased from 72 to 76 s.
 +*Update 0.11.6:
 +**Ship's 3D model changed, resulting in:
 +***0.43 m increase in draught.
 +***0.49 m decrease in hull height.
 +***0.05 m increase in waterline length.
 +***0.01 m decrease in total length.
 +***0.12 m increase in waterline hull width.
 +***0.04 m increase in maximum hull width.
 +**Aiming sector of the second main battery turret increased by 5 degrees on each side.
 +**Aiming sector of the second torpedo launcher increased by 3 degrees on each side.
 +**Number of depth charges decreased from 11 to 10.
 +**Amount of HP in the superstructure increased from 900 to 1,100.
 +**Amount of HP in the bow decreased from 2,100 to 1,900.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:45, 3 August 2023

Sims
Sims_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_icon_small.png
stock
 top
General
Purchase priceSpecial Doubloons
Hit Points13,800 
Main Battery
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount4 х 1 pcs.
. . . Average Damage per Second22.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD029_Sims_1941.png
Special

Sims — American special premium Tier VII destroyer.

The new destroyer design was similar to the Mahan class, but she was larger than her predecessor, and her main guns were mounted on a ring-shaped base instead of the central pin. When construction was complete, overloading was detected, which led to removing one torpedo launcher and transferring the second one to the center. With the entry of the United States into World War II, USS Sims joined the same strike group as aircraft carrier Yorktown. On May 7, 1942, during the Battle of the Coral Sea, the destroyer sank as a result of an attack by Japanese dive bombers.

Sims was first sold in pre-order bundles from 8 April through 25 June 2015.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30 mod.0/mod.1 mount185.31111,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sims13,800102044/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.

Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.

Pros:

  • Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
  • Can mount the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
  • Can fire up to a range of 15.5km with a captain with Main Battery & AA Expert. However, hitting anything but the slowest of Battleships will prove incredibly challenging.
  • Outstanding turning circle radius of only 500m.

Cons:

  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Stock (unbuffed) AA is weak.
  • Has one less main battery gun than Mahan.
  • Above-average detectability for a Tier VII destroyer.


Research

As a premium ship, Sims has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Sims are as follows:

Commander Skills

Consumables

Sims can equip the following consumables:

Camouflage

As a premium ship, Sims comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Sims (DD-409) - Wikipedia
  2. Sims-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.3.0 (Alpha) as a Tier VII premium ship.
  • Update 0.4.1:
    • The firing range of the 20 mm Oerlikons was increased from 1.2 to 2.1 km, while the firing range of the Browning M2s was decreased from 1.2 to 0.9 km.
    • An alternative set of torpedoes was added.
    • The Defensive AA Fire consumable was added.
  • Update 0.5.1:
    • Main battery reload was decreased from 4.5 to 3.34 s.
  • Update 0.5.3.2:
    • The Type 7 permanent camouflage was renamed to Type 10.
  • Update 0.5.7:
    • The hull armor model was refined.
  • Update 0.6.0:
    • Adjusted the appearance of the ship using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.83 km.
  • Update 0.6.13:
    • The efficiency of the Defensive AA Fire consumable was increased. Now it increases the power of the aura by four times, instead of three.
    • Fire extinguishing time now 30 s instead of 60 s.
    • The durability of the bow section was reduced by 100 HP. This does not affect the HP of the ship in any way.
  • Update 0.6.15:
    • A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage.
    • Sims was made available for purchase with Doubloons in the tech tree.
  • Update 0.7.7:
    • Sims was removed for sale with Doubloons in the game client.
    • The fuse time of the 127mm AP/SC Mk38 armor-piercing shells was reduced from 0.03 to 0.01 s.
  • Update 0.7.11:
    • Sims was made available for purchase with Doubloons in the game client.
    • The tarp over the over the rear main guns was no longer displayed as a surface with a 1 mm armor thickness.
  • Update 0.8.0:
    • The range of the base torpedoes was increased from 5.7 to 7.0 km.
    • The parameters of the alternative torpedoes were changed:
      • Range increased from 9.2 to 10.5 km.
      • Damage increased from 8,500 to 9,667.
      • Reload time increased from 72 to 76 s.
  • Update 0.11.6:
    • Ship's 3D model changed, resulting in:
      • 0.43 m increase in draught.
      • 0.49 m decrease in hull height.
      • 0.05 m increase in waterline length.
      • 0.01 m decrease in total length.
      • 0.12 m increase in waterline hull width.
      • 0.04 m increase in maximum hull width.
    • Aiming sector of the second main battery turret increased by 5 degrees on each side.
    • Aiming sector of the second torpedo launcher increased by 3 degrees on each side.
    • Number of depth charges decreased from 11 to 10.
    • Amount of HP in the superstructure increased from 900 to 1,100.
    • Amount of HP in the bow decreased from 2,100 to 1,900.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons