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Revision as of 20:31, 28 November 2019
Paste wholesale from Sims. Please use ''{{#var:ship_name}}'' !! not the literal ship name.
Revision as of 20:40, 28 November 2019
sims
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.<br><br>''{{#var:ship_name}}'' became available for the Black Friday event Nov. 2019..<br><br>+A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.{{Model3DViewer|5a4dfe617b824c3e8110fce7c8530d60}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''{{#var:ship_name}}'' is in all respects save her paint scheme identical to ''Sims''.+Fans of the American destroyer line will be very comfortable in Tier VII premium ''Sims B''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.
  
?Fans of the American destroyer line will be very comfortable in Tier VII premium ''{{#var:ship_name}}''. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin ''[[Mahan]]'' at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. +''Sims B'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''Sims B''’ torpedo armament is best described as "anemic".
? +
?''{{#var:ship_name}}'' captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like ''[[Nicholas]]'' and ''[[Farragut]]''. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for ''[[Benson]]'' and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, ''{{#var:ship_name}}''’ torpedo armament is best described as "anemic". +
  
 While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.  While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.
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 * Good acceleration and agility. * Good acceleration and agility.
 * Fastest American destroyer in the game with a top speed of 38.5 knots. * Fastest American destroyer in the game with a top speed of 38.5 knots.
?* Can mount the {{Defensive AA Fire}} consumable; ''{{#var:ship_name}}''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.+* Can mount the {{Defensive AA Fire}} consumable; ''Sims B''’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
 * Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]]. * Can fire up to a range of 15.5km with a captain with [[Ship:Commander#Advanced Firing Training|Advanced Firing Training]].
 * Outstanding turning circle radius of only 500m. * Outstanding turning circle radius of only 500m.
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. +As a premium ship, ''Sims B'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 | rating13 = <!-- Expert Loader --> | rating13 = <!-- Expert Loader -->
 | rating14 = 0 <!-- Air Supremacy --> | rating14 = 0 <!-- Air Supremacy -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = <!-- Direction Center for Fighters -->
 | rating16 = 0 <!-- Improved Engine Boost --> | rating16 = 0 <!-- Improved Engine Boost -->
 | rating17 = 2 <!-- Incoming Fire Alert --> | rating17 = 2 <!-- Incoming Fire Alert -->
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 | rating38 = 2 <!-- Vigilance --> | rating38 = 2 <!-- Vigilance -->
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 | rating42 = 1 <!-- Fire Prevention --> | rating42 = 1 <!-- Fire Prevention -->
 | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | rating43 = 2 <!-- Inertia Fuse for HE Shells -->
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 * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
  
?A gunboat destroyer such as ''{{#var:ship_name}}'' is inevitably going to come under heavy fire; the abbreviated cooldown on {{Damage Control Party II}} will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for {{Smoke Generator II}} is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.+A gunboat destroyer such as ''Sims B'' is inevitably going to come under heavy fire; the abbreviated cooldown on {{Damage Control Party II}} will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for {{Smoke Generator II}} is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>USS ''Sims'', 1939</h2>+<h2>USS ''{{#var:ship_name}}'', 1939</h2>
 ===Construction=== ===Construction===
 :Builder: Bath Iron Works; Bath,<br>&nbsp;&nbsp;&nbsp;Maine, United States :Builder: Bath Iron Works; Bath,<br>&nbsp;&nbsp;&nbsp;Maine, United States

Revision as of 20:40, 28 November 2019

Sims B
Sims_B_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Sims_B_icon_small.png
stock
 top
General
Purchase pricepromo Doubloons
Hit Points13,800 
Main Battery
127 mm/38 Mk30 mod. 04 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range12.88 km.
Maximum Dispersion111 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 0 
Maximum Damage11,600 
Torpedo Speed65 knot
Torpedo Range6.99 km.
AA Defense
127 mm/38 Mk30 mod. 03 х 1 pcs.
. . . Average Damage per Second32.1 
. . . Firing Range5.01 km.
127 mm/38 Mk30 mod. 11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk42 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Browning M2 mod. 24 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed38.5 knot
Turning Circle Radius500 m.
Rudder Shift Time2.7 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range2.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD597_Black_Sims.png
promo

Sims B — American promo premium Tier VII destroyer.

A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
127 mm/38 Mk30 mod. 0185.291111,80052,100 00
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Black Sims13,800102042/4/420 00
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Bliss Leavitt Mk7 mod. 2B0.8767.29,6664910.5 00
Mk15 mod. 00.7877.211,600657 00
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk6 mod. 1012.9 00
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 50,000 hp38.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Fans of the American destroyer line will be very comfortable in Tier VII premium Sims B. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.

Sims B captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims B’ torpedo armament is best described as "anemic".

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.


Pros:

  • Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
  • Guns have very fast turret traverse; they are always on target.
  • High rate of fire from her main battery.
  • Good acceleration and agility.
  • Fastest American destroyer in the game with a top speed of 38.5 knots.
  • Can mount the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable; Sims B’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
  • Can fire up to a range of 15.5km with a captain with Advanced Firing Training.
  • Outstanding turning circle radius of only 500m.

Cons:

  • Very fragile armor and modules.
  • The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
  • The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
  • Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
  • Stock (unbuffed) AA is weak.
  • Has one less main battery gun than Mahan.
  • Above-average detectability for a Tier VII destroyer.

Research

As a premium ship, Sims B doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Sims B are as follows:

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Sims B can equip the following consumables:

A gunboat destroyer such as Sims B is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

As a premium ship, Sims B comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII Anchorage • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII CaliforniaDoubloons • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Destroyers
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Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • VIII Z-35Doubloons • IX Z-46 • X Z-52 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
Italy  VI Leone • IX Paolo Emilio 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
Pan-America