Slava
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+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | See [[Changelogs_for_World_of_Warships|here]] for links to Update notes. | |||
+ | *Available for testing by supertesters in the game starting from Update 0.8.3. | |||
+ | *Update 0.9.7: | |||
+ | **available in the "Research Bureau" section of the Armory for 63,000 Research points. | |||
+ | *Update 0.10.0: | |||
+ | **the firing range of the secondary battery was increased to 7.3 km. | |||
+ | </div></div></div> | |||
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Revision as of 21:06, 23 July 2021
406 mm/55 B-52 in a turret3 х 3 pcs. |
Rate of Fire1.79 shots/min. |
Reload Time33.5 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range24.68 km. |
Maximum Dispersion228 m. |
HE Shell406 mm HE B-37 |
Maximum HE Shell Damage5,800 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight890 kg. |
AP Shell406 mm AP B-37 |
Maximum AP Shell Damage12,100 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight890 kg. |
130 mm/60 BL-1108 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 BL-1108 х 2 pcs. |
. . . Average Damage per Second174.4 |
. . . Firing Range5.7 km. |
25 mm 110-PM on a 2M-3 mount18 х 2 pcs. |
. . . Average Damage per Second106.2 |
. . . Firing Range2.49 km. |
57 mm ZIF-75 mount12 х 4 pcs. |
. . . Average Damage per Second300 |
. . . Firing Range3.99 km. |
Maximum Speed29.5 knot |
Turning Circle Radius1 090 m. |
Rudder Shift Time16.3 sec. |
Surface Detectability Range16.24 km. |
Air Detectability Range13.68 km. |
Slava — Soviet special premium Tier X battleship.
A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.
First released on 4 August 2020, Slava is available in the Research Bureau for 63,000.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Slava | 91,800 | 19 | 550 | 3 | 8 | 18/12/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Slava is the epitome of the sniper BB archetype. She can dish out damage very effectively at any range, however, her durability and dynamics leave much to be desired.
The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, Slava's horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as Thunderer or Georgia. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that Slava's captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make Slava exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, Slava will have a lot of trouble dealing with players who mind their broadside exposure.
Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all but one BB in her matchmaking spread. To add insult to injury, she only gets 3 base charges of Repair Party which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.
Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly inadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.
Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.
The bottom line is, Slava's weaknesses more than compensate for her strengths, which makes her a surprisingly underwhelming battleship compared to most of her peers. Her passive play style may not appeal to many players, but the difficulty of playing her is not very high at all. She is best played as a fire support ship that exploits broadsides and tries to set up crossfires while avoiding getting shot at.Pros:
- Long main battery firing range.
- Superb ballistics which make hitting shells at long range quite easy.
- Unique vertical dispersion parameters leading to an exceptionally flat spread.
- Unique horizontal dispersion formula that leads to great accuracy at long range (yet, at close range, the dispersion is worse compared to her peers).
- Amazing armor penetration at all ranges.
- Good firing angles.
- Relatively good concealment.
- Strong anti-air.
Cons:
- Relatively few 406 mm guns (lacking the ability to overmatch 30 mm cruiser plating that many of her peers can pull off)
- Exceptionally long reload time; 0.5s longer than her sister, Kremlin.
- Slower turret traverse than her sister, Kremlin.
- Low HP pool and total potential HP (only 4 charges of Repair Party )
- Weak armor, with 32 mm deck armor plating and 25 mm bow and stern plating
- Large target, essentially the same as Kremlin visually.
- Large turning radius.
Research
Optimal Configuration
Slava can employ a standard BB tank build, seasoned with a buffs appropriate to a sniping role. She can greatly benefit from the legendary commander Nikolai Kuznetsov's talent 'Will to Victory'. She can also benefit from a build that focuses on offsetting her very slow turret traverse in order to allow her better chances of exploiting enemy broadsides, e.g. the improved Grease the Gears skill found on the unique captain Viktor Znamensky coupled with the Main Battery Modification 2 upgrade.
Upgrades
The recommended upgrades for Slava are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 or Main Battery Modification 2
- Slot 4: Damage Control System Modification 2 or Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Slava has a very slow turret rotation so Grease the Gears is essentially mandatory.
With a limited number of damage control team uses, fire control and prevention becomes important.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★★ |
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★★ |
★★ |
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2 |
★★★ |
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★ |
★ |
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3 |
★★ |
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★★★ |
★ |
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4 |
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★★★ |
★★★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Slava equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party (3 charges)
Camouflage
As a special (premium) ship, Slava comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References