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Slava

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Revision as of 00:59, 7 June 2019
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Revision as of 00:22, 16 March 2021
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the ''Sovetsky Soyuz'' class, intended to counter US battleships of the ''Iowa'' and ''Montana'' classes.<br><br>
 +First released on 4 August 2020, ''{{#var:ship_name}}'' is available in the [[Ship:Research Bureau|Research Bureau]] for 63,000{{RP}}.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is the epitome of the sniper BB archetype. She can dish out damage very effectively at any range, however, her durability and dynamics leave much to be desired.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, ''Slava's'' horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as ''[[Thunderer]]'' or ''[[Georgia]]''. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that ''Slava's'' captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make ''Slava'' exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, ''Slava'' will have a lot of trouble dealing with players who mind their broadside exposure.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all but one BB in her matchmaking spread. To add insult to injury, she only gets 3 base charges of {{Repair Party}} which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.
?-->+ 
 +Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly inadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.
 + 
 +Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.
 + 
 +The bottom line is, ''Slava's'' weaknesses more than compensate for her strengths, which makes her a surprisingly underwhelming battleship compared to most of her peers. Her passive play style may not appeal to many players, but the difficulty of playing her is not very high at all. She is best played as a fire support ship that exploits broadsides and tries to set up crossfires while avoiding getting shot at.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Long main battery firing range.
?* +* Superb ballistics which make hitting shells at long range quite easy.
?* +* Unique vertical dispersion parameters leading to an exceptionally flat spread.
?* +* Unique horizontal dispersion formula that leads to great accuracy at long range (yet, at close range, the dispersion is worse compared to her peers).
 +* Amazing armor penetration at all ranges.
 +* Good firing angles.
 +* Relatively good concealment.
 +* Strong anti-air.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Relatively few 406 mm guns (lacking the ability to overmatch 30 mm cruiser plating that many of her peers can pull off)
?* +* Exceptionally long reload time; 0.5s longer than her sister, ''[[Kremlin]]''.
?* +* Slower turret traverse than her sister, ''Kremlin''.
?* +* Low HP pool and total potential HP (only 4 charges of {{Repair Party}})
 +* Weak armor, with 32 mm deck armor plating and 25 mm bow and stern plating
 +* Large target, essentially the same as ''Kremlin'' visually.
 +* Large turning radius.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +''Slava'' can employ a standard BB tank build, seasoned with a buffs appropriate to a sniping role. She can greatly benefit from the legendary commander Nikolai Kuznetsov's talent 'Will to Victory'. She can also benefit from a build that focuses on offsetting her very slow turret traverse in order to allow her better chances of exploiting enemy broadsides, e.g. the improved Grease the Gears skill found on the unique captain Viktor Znamensky coupled with the {{Main Battery Modification 2}} upgrade.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}}
?* '''Slot 4''': +* '''Slot 4''': {{Damage Control System Modification 2}} '''or''' {{Steering Gears Modification 1}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +''Slava'' has a very slow turret rotation so Grease the Gears is essentially mandatory.
  
?{{Commander Skills+With a limited number of damage control team uses, fire control and prevention becomes important.
?| Priority Target = +{{Commander Skills 3 BB
?| Preventative Maintenance = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Expert Loader = +| rating11 = 3 <!-- Gun Feeder -->
?| Air Supremacy = +| rating12 = <!-- Pyrotechnician -->
?| Direction Center for Fighters = +| rating13 = 2 <!-- Consumables Specialist -->
?| Improved Engine Boost = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?| Incoming Fire Alert = +| rating15 = <!-- Incoming Fire Alert -->
?| Last Gasp = +| rating16 = <!-- Preventive Maintenance -->
  
?| High Alert = +| rating21 = 3 <!-- Grease the Gears -->
?| Jack of All Trades = +| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Expert Marksman = +| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = 1 <!-- Vigilance -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Priority Target -->
?| Improved Engines = +| rating26 = <!-- AA Gunner -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = 2 <!-- Super-Heavy AP Shells -->
?| Survivability Expert = +| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Aircraft Armor = +| rating34 = 1 <!-- Basics of Survivability -->
?| Basic Firing Training = +| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Superintendent = +| rating36 = <!-- Expert AA Marksman -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Dead Eye -->
?| Fire Prevention = +| rating42 = <!-- Improved Secondary Battery Aiming -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Combat -->
?| Sight Stabilization = +| rating44 = 3 <!-- Emergency Repair Expert -->
?| Advanced Firing Training = +| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = 1 <!-- Fire Prevention Expert -->
?| Radio Position Finding = +}}
?| Concealment Expert = +
?}}-->+
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} (3 charges)
?* {{Smoke Generator}}+
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a special (premium) ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
Line 138:Line 116:
 | India Yankee =  | India Yankee =
 | Juliet Charlie =  | Juliet Charlie =
 +
 +| X-Ray Papa Unaone =
 +| Sierra Bravo =
  
 | Zulu =  | Zulu =
Line 154:Line 135:
 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 00:22, 16 March 2021

Slava
Слава_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Слава_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points91,800 
Main Battery
406 mm/55 B-52 in a turret3 х 3 pcs.
Rate of Fire1.79 shots/min.
Reload Time33.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.68 km.
Maximum Dispersion228 m.
HE Shell406 mm HE B-37 
Maximum HE Shell Damage5,800 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight890 kg.
AP Shell406 mm AP B-37 
Maximum AP Shell Damage12,100 
Initial AP Shell Velocity870 m./s.
AP Shell Weight890 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 2M-3 mount18 х 2 pcs.
. . . Average Damage per Second106.2 
. . . Firing Range2.49 km.
57 mm ZIF-75 mount12 х 4 pcs.
. . . Average Damage per Second300 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.24 km.
Air Detectability Range13.68 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB510_Slava.png
Special

Slava — Soviet special premium Tier X battleship.

A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.

First released on 4 August 2020, Slava is available in the Research Bureau for 63,000Research Points.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/55 B-52 in a turret1.8452285,8004012,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Slava91,800195503818/12/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Slava is the epitome of the sniper BB archetype. She can dish out damage very effectively at any range, however, her durability and dynamics leave much to be desired.

The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, Slava's horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as Thunderer or Georgia. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that Slava's captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make Slava exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, Slava will have a lot of trouble dealing with players who mind their broadside exposure.

Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all but one BB in her matchmaking spread. To add insult to injury, she only gets 3 base charges of Repair PartyWhile active, restores a percentage of the ship's health points each second. which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.

Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly inadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.

Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.

The bottom line is, Slava's weaknesses more than compensate for her strengths, which makes her a surprisingly underwhelming battleship compared to most of her peers. Her passive play style may not appeal to many players, but the difficulty of playing her is not very high at all. She is best played as a fire support ship that exploits broadsides and tries to set up crossfires while avoiding getting shot at.

Pros:

  • Long main battery firing range.
  • Superb ballistics which make hitting shells at long range quite easy.
  • Unique vertical dispersion parameters leading to an exceptionally flat spread.
  • Unique horizontal dispersion formula that leads to great accuracy at long range (yet, at close range, the dispersion is worse compared to her peers).
  • Amazing armor penetration at all ranges.
  • Good firing angles.
  • Relatively good concealment.
  • Strong anti-air.

Cons:

  • Relatively few 406 mm guns (lacking the ability to overmatch 30 mm cruiser plating that many of her peers can pull off)
  • Exceptionally long reload time; 0.5s longer than her sister, Kremlin.
  • Slower turret traverse than her sister, Kremlin.
  • Low HP pool and total potential HP (only 4 charges of Repair PartyWhile active, restores a percentage of the ship's health points each second.)
  • Weak armor, with 32 mm deck armor plating and 25 mm bow and stern plating
  • Large target, essentially the same as Kremlin visually.
  • Large turning radius.

Research

As a premium ship, Slava doesn't have any upgrades to research.

Optimal Configuration

Slava can employ a standard BB tank build, seasoned with a buffs appropriate to a sniping role. She can greatly benefit from the legendary commander Nikolai Kuznetsov's talent 'Will to Victory'. She can also benefit from a build that focuses on offsetting her very slow turret traverse in order to allow her better chances of exploiting enemy broadsides, e.g. the improved Grease the Gears skill found on the unique captain Viktor Znamensky coupled with the Main Battery Modification 2 : +15% to main battery traverse speed. upgrade.

Upgrades

The recommended upgrades for Slava are as follows:

Commander Skills

Slava has a very slow turret rotation so Grease the Gears is essentially mandatory.

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Slava equips the following consumables:

Camouflage

As a special (premium) ship, Slava comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons