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Slava

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Revision as of 19:57, 4 August 2020
Added pros and cons for the ship
Revision as of 21:52, 4 August 2020
Updated the article with content relevant to the ship's performance in battle and with recommended optimal captain skill and upgrade choices, written by a tester (Yurra, EU server)
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is the epitome of the sniper BB archetype. While she can dish out damage very effectively at any range, her durability and dynamics leave much to be desired, which is why she performs best as a 3rd line fire support ship.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, ''Slava's'' horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as ''[[Thunderer]]'' or ''[[Georgia]]''. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that ''Slava's'' captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make ''Slava'' exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, ''Slava'' will have a lot of trouble dealing with players who mind their broadside exposure.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all BBs in her matchmaking spread. To add insult to injury, she only gets 3 base charges of {{Repair Party}} which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.
?-->+ 
 +Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly unadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.
 + 
 +Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.
 + 
 +The bottom line is, ''Slava's'' weaknesses more than compensate for her strengths which makes her a surprisingly underhwlming battleship compared to most of her peers. Her passive playstyle may not appeal to many players, but the difficulty of playing her is not very high at all.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Long main battery firing range * Long main battery firing range
?* Great ballistics making it very easy to hit shells at long range+* Superb ballistics which make hitting shells at long range quite easy
?* Unique vertical dispersion parameters leading to a very flat spread+* Unique vertical dispersion parameters leading to an exceptionally flat spread
?* Unique horizontal dispersion formula that leads to great accuracy at long range BUT at the same time, at close range, the dispersion will be higher than those of other battleships.+* Unique horizontal dispersion formula that leads to great accuracy at long range (yet, at close range, the dispersion is worse compared to her peers).
?* Amazing armor penetration+* Amazing armor penetration at all ranges
 * Good firing angles * Good firing angles
?* Good concealment+* Relatively good concealment
 * Strong anti-air * Strong anti-air
?* Low profile that makes it hard to hit reliably the citadel+* Low profile whichmakes hitting the citadel reliably difficult
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Only 9 406 mm guns (that lack 30 mm overmatch) with a long reload+* Relatively few 406 mm guns (lacking the ability to overmatch 30 mm cruiser plating that many of her peers can pull off)
 +* Exceptionally long reload time
 * Slow turret traverse * Slow turret traverse
?* Low HP pool+* Low HP pool and total potential HP (only 4 charges of {{Repair Party}})
?* Large target since she uses the same base model as Kremlin+* Weak armor, with 32 mm deck armor plating and 25 mm bow and stern plating
?* Weak armor, bow and stern is 25 mm, while the deck is 32+* Large target (she uses the same base model as Kremlin)
 * Large turning radius  * Large turning radius
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 52:Line 49:
  
 <!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows: <!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}} ''or'' {{Main Battery Modification 2}}
?* '''Slot 4''': +* '''Slot 4''': {{Damage Control System Modification 2}} ''or'' {{Steering Gears Modification 1}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}
 --> -->
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = 3 <!-- Priority Target -->
 +| rating12 = 1 <!-- Preventive Maint -->
 +| rating13 = 1 <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 0 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
 +
 +| rating21 = 1 <!-- High Alert -->
 +| rating22 = 2 <!-- Jack of All Trades -->
 +| rating23 = 3 <!-- Expert Marksman -->
 +| rating24 = 0 <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 3 <!-- Adrenaline Rush -->
 +| rating28 = 0 <!-- Last Stand -->
 +
 +| rating31 = 2 <!-- Basics of Survivability -->
 +| rating32 = 0 <!-- Survivability Expert-->
 +| rating33 = 0 <!-- Torpedo Armament Expertise-->
 +| rating34 = 0 <!-- Aircraft Armor -->
 +| rating35 = <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = <!-- Vigilance -->
 +
 +| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = 2 <!-- Fire Prevention -->
 +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 +}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} (3 charges)
?* {{Smoke Generator}}+ 
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Revision as of 21:52, 4 August 2020

Slava
Слава_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Слава_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points91,800 
Main Battery
406 mm/55 B-52 in a turret3 х 3 pcs.
Rate of Fire1.79 shots/min.
Reload Time33.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.68 km.
Maximum Dispersion228 m.
HE Shell406 mm HE B-37 
Maximum HE Shell Damage5,800 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight890 kg.
AP Shell406 mm AP B-37 
Maximum AP Shell Damage12,100 
Initial AP Shell Velocity870 m./s.
AP Shell Weight890 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 2M-3 mount18 х 2 pcs.
. . . Average Damage per Second106.2 
. . . Firing Range2.49 km.
57 mm ZIF-75 mount12 х 4 pcs.
. . . Average Damage per Second300 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.24 km.
Air Detectability Range13.68 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB510_Slava.png
Special

Slava — Soviet special premium Tier X battleship.

Preliminary design XIII of Project 24 was the most interesting option for the Ministry of Shipbuilding Industry of the U.S.S.R. and the Shipbuilding and Armament Bureau. The battleship's main armament consisted of three triple-gun turrets housing 406 mm guns. The weak point of all major projects of the late Stalin era was their anti-aircraft defenses. If the Project 24 ships had been completed, their anti-aircraft guns would have been replaced by the modern ZIF-75 and 2M-3 guns in the late 1950s.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/55 B-52 in a turret1.8452285,8004012,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Slava91,800195503818/12/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Slava is the epitome of the sniper BB archetype. While she can dish out damage very effectively at any range, her durability and dynamics leave much to be desired, which is why she performs best as a 3rd line fire support ship.

The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, Slava's horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as Thunderer or Georgia. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that Slava's captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make Slava exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, Slava will have a lot of trouble dealing with players who mind their broadside exposure.

Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all BBs in her matchmaking spread. To add insult to injury, she only gets 3 base charges of Repair PartyWhile active, restores a percentage of the ship's health points each second. which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.

Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly unadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.

Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.

The bottom line is, Slava's weaknesses more than compensate for her strengths which makes her a surprisingly underhwlming battleship compared to most of her peers. Her passive playstyle may not appeal to many players, but the difficulty of playing her is not very high at all.

Pros:

  • Long main battery firing range
  • Superb ballistics which make hitting shells at long range quite easy
  • Unique vertical dispersion parameters leading to an exceptionally flat spread
  • Unique horizontal dispersion formula that leads to great accuracy at long range (yet, at close range, the dispersion is worse compared to her peers).
  • Amazing armor penetration at all ranges
  • Good firing angles
  • Relatively good concealment
  • Strong anti-air
  • Low profile whichmakes hitting the citadel reliably difficult

Cons:

  • Relatively few 406 mm guns (lacking the ability to overmatch 30 mm cruiser plating that many of her peers can pull off)
  • Exceptionally long reload time
  • Slow turret traverse
  • Low HP pool and total potential HP (only 4 charges of Repair PartyWhile active, restores a percentage of the ship's health points each second.)
  • Weak armor, with 32 mm deck armor plating and 25 mm bow and stern plating
  • Large target (she uses the same base model as Kremlin)
  • Large turning radius

Research

As a premium ship, Slava doesn't have any upgrades to research.

Optimal Configuration


Commander Skills

Consumables

Slava can equip the following consumables:

Historical Info

Historical Gallery


Ships of U.S.S.R.
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Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Battleships
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U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons