Smolensk
Revision as of 20:45, 16 September 2019 | Revision as of 00:37, 19 September 2019 Added numerous sections. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is a powerful light cruiser at Tier X, comparable in many ways to the British Tier X cruiser, ''[[Minotaur]]''. They are both equipped with rapid firing low-caliber guns mounted in turrets with extremely quick traverse time. ''{{#var:ship_name}}'' differs in that she has access to high-explosive ammunition, truly giving her a reputation as a firestarter. She is equipped with a few useful consumables, such as a Smoke Screen and {{Repair Party}}. These are essential for ensuring survivability in open water, as ''{{#var:ship_name}}'' has a "glass jaw." A poorly planned maneuver or exposure to large-caliber incoming fire will likely result in devastating hits. Players are advised to utilize these consumables regularly as well as engage from the cover of islands to protect the ship's vulnerable citadel. | ||
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? | + | ''{{#var:ship_name}}'' is equipped with torpedoes and offers a choice between Defensive AA Fire and Hydroacoustic Search in order to further her defensive capabilities against destroyers or aircraft seeking to harm her. Her low hit point pool requires that these threats be dealt with swiftly so she can return to cover and concealment to avoid being focused by enemy capital ships. Once properly positioned, ''{{#var:ship_name}}'' is extremely difficult to face, due to her capability to deal a high volume of fire over a short period of time. Players will benefit from studying maps in order to find the best positions to fire from. ''{{#var:ship_name}}'' also serves as a decent escort ship, especially in a division with another light cruiser or destroyer. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * High rate of fire. | |
? | * | + | * Fast turret traverse. | |
? | * | + | * Armed with torpedoes. | |
? | * | + | * Access to numerous useful consumables, allowing for adaptation to a changing combat environment | |
+ | * Decent fire chance. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Light armor and exposed citadel. | |
+ | * Commander points and upgrade slots must be used to upgrade her poor stock gun range, leading to fewer options for customization. | |||
+ | * Does not have access to [[Surveillance Radar]], like other cruisers of her nation. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki> | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{AA Guns Modification 1}}<nowiki>*</nowiki> | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}} | |
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+ | If available, mount either {{Defensive AA Fire Modification 1}} or {{Hydroacoustic Search Modification 1}}} in '''Slot 2'''. | |||
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+ | If available, mount Smoke Generator Modification 1 in '''Slot 3'''. | |||
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+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Key skills for ''{{#var:ship_name}}'' commanders include Superintendent, Advanced Firing Training, and Concealment Expert. | |||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
| Expert Loader = | | Expert Loader = | |||
| Air Supremacy = | | Air Supremacy = | |||
| Direction Center for Fighters = | | Direction Center for Fighters = | |||
| Improved Engine Boost = | | Improved Engine Boost = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 3 | |
| Last Gasp = | | Last Gasp = | |||
? | | High Alert = | + | | High Alert = 1 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 3 | |
| Expert Marksman = | | Expert Marksman = | |||
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
? | | Smoke Screen Expert = | + | | Smoke Screen Expert = 3 | |
| Improved Engines = | | Improved Engines = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
? | | Last Stand = | + | | Last Stand = 1 | |
| Basics of Survivability = | | Basics of Survivability = | |||
| Survivability Expert = | | Survivability Expert = | |||
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = 1 | |
| Aircraft Armor = | | Aircraft Armor = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
? | | Superintendent = | + | | Superintendent = 3 | |
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
? | | Vigilance = | + | | Vigilance = 3 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
| Fire Prevention = | | Fire Prevention = | |||
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
| Sight Stabilization = | | Sight Stabilization = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 3 | |
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 1 | |
? | | Radio Position Finding = | + | | Radio Position Finding = 2 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |
? | + | * '''Slot 3:''' {{Smoke Generator}} | ||
? | + | * '''Slot 4:''' {{Repair Party}} | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 3 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 3 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 1 | |
? | | Victor Lima = | + | | Victor Lima = 3 | |
? | | Hotel Yankee = | + | | Hotel Yankee = 1 | |
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 1 | |
? | | India Yankee = | + | | India Yankee = 1 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 2 | |
? | | Scylla = | + | | Scylla = 2 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 00:37, 19 September 2019
130 mm/58 on a BL-132 mount4 х 4 pcs. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
Rotation Speed30 deg./sec. |
180 Degree Turn Time6 sec. |
Firing Range13.8 km. |
Maximum Dispersion118 m. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight33 kg. |
AP ShellSAP-42 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight33.4 kg. |
533 mm PTA-53-302 х 5 pcs. |
Rate of Fire0.46 shots/min. |
Reload Time131 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-51 |
Maximum Damage14,400 |
Torpedo Speed60 knot |
Torpedo Range8.01 km. |
130 mm/58 on a BL-132 mount4 х 4 pcs. |
. . . Average Damage per Second158 |
. . . Firing Range5.19 km. |
45 mm SM-20-ZIF mount6 х 4 pcs. |
. . . Average Damage per Second123.6 |
. . . Firing Range3.51 km. |
25 mm 110-PM on a 4М-120 mount4 х 4 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range3.09 km. |
Maximum Speed35 knot |
Turning Circle Radius750 m. |
Rudder Shift Time8.2 sec. |
Surface Detectability Range12.4 km. |
Air Detectability Range7.41 km. |
Smolensk — Soviet special premium Tier X cruiser.
Preliminary light cruiser projects developed in 1950 included a ship armed with four quadruple-gun 130 mm BL-132 mounts. She had the highest artillery firepower per ton of displacement and was considered a promising option to solve the assigned tasks. However, the heavy load on production facilities and the leadership's skepticism about the construction of ships with armaments that were not yet ready for production prevented these plans from coming to fruition.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Smolensk | 32,400 | 13 | 100 | 4 | 4/6/4 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-51 | 0.5 | 131 | 7.2 | 14,400 | 60 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Smolensk is a powerful light cruiser at Tier X, comparable in many ways to the British Tier X cruiser, Minotaur. They are both equipped with rapid firing low-caliber guns mounted in turrets with extremely quick traverse time. Smolensk differs in that she has access to high-explosive ammunition, truly giving her a reputation as a firestarter. She is equipped with a few useful consumables, such as a Smoke Screen and Repair Party . These are essential for ensuring survivability in open water, as Smolensk has a "glass jaw." A poorly planned maneuver or exposure to large-caliber incoming fire will likely result in devastating hits. Players are advised to utilize these consumables regularly as well as engage from the cover of islands to protect the ship's vulnerable citadel.
Smolensk is equipped with torpedoes and offers a choice between Defensive AA Fire and Hydroacoustic Search in order to further her defensive capabilities against destroyers or aircraft seeking to harm her. Her low hit point pool requires that these threats be dealt with swiftly so she can return to cover and concealment to avoid being focused by enemy capital ships. Once properly positioned, Smolensk is extremely difficult to face, due to her capability to deal a high volume of fire over a short period of time. Players will benefit from studying maps in order to find the best positions to fire from. Smolensk also serves as a decent escort ship, especially in a division with another light cruiser or destroyer.Pros:
- High rate of fire.
- Fast turret traverse.
- Armed with torpedoes.
- Access to numerous useful consumables, allowing for adaptation to a changing combat environment
- Decent fire chance.
Cons:
- Light armor and exposed citadel.
- Commander points and upgrade slots must be used to upgrade her poor stock gun range, leading to fewer options for customization.
- Does not have access to Surveillance Radar, like other cruisers of her nation.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Smolensk are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 *
- Slot 3: AA Guns Modification 1 *
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
If available, mount either Defensive AA Fire Modification 1 or Hydroacoustic Search Modification 1 } in Slot 2.
If available, mount Smoke Generator Modification 1 in Slot 3.
Commander Skills
Key skills for Smolensk commanders include Superintendent, Advanced Firing Training, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
★★★ |
|
2 |
★ |
★★★ |
|
|
★★★ |
|
★★ |
★ |
3 |
|
|
★ |
|
★★ |
★★★ |
★★★ |
★★★ |
4 |
|
|
★★★ |
|
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Smolensk can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Smoke Generator
- Slot 4: Repair Party
Camouflage
As a premium ship, Smolensk comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★ |
★ |
★ |
★★★ |
★★★ |
★ |
|
★★★ |
★★★ |
★★★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery