South Carolina
Revision as of 22:20, 18 December 2020 Update CS3 | Revision as of 14:37, 21 January 2021 Commander Rework recommended skills | |||
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{{Commander Skills 3 BB | {{Commander Skills 3 BB | |||
? | | rating11 = | + | | rating11 = 1 <!-- Gun Feeder --> | |
? | | rating12 = | + | | rating12 = 0 <!-- Pyrotechnician --> | |
? | | rating13 = | + | | rating13 = x <!-- Gear Specialist --> | |
| rating14 = 2 <!-- Emergency Repair Specialist --> | | rating14 = 2 <!-- Emergency Repair Specialist --> | |||
? | | rating15 = | + | | rating15 = 0 <!-- Incoming Fire Alert --> | |
? | | rating16 = | + | | rating16 = 2 <!-- Preventative Maintenance --> | |
? | | rating21 = | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = 0 <!-- Inertia Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = x <!-- Gear Enhancement --> | |
? | | rating24 = 2 <!-- | + | | rating24 = 2 <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = 2 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = x <!-- Shrapnel Dealer --> | |
? | | rating31 = 1 <!-- | + | | rating31 = 1 <!-- Super-Heavy AP Shells --> | |
? | | rating32 = | + | | rating32 = 1 <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = 1 <!-- | + | | rating35 = 1 <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 = | + | | rating36 = x <!-- Expert AA Marksman --> | |
? | | rating41 = 1 <!-- Dead Eye | + | | rating41 = 1 <!-- Dead Eye --> | |
? | | rating42 = | + | | rating42 = 0 <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = | + | | rating43 = 0 <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
| rating45 = 1 <!-- Concealment Expert --> | | rating45 = 1 <!-- Concealment Expert --> | |||
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
}} | }} | |||
Revision as of 14:37, 21 January 2021
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Maximum SpeedExpression error: Unexpected * operator. knot |
[[Ship:|]] — N/A special premium Tier N/A.
The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive super-firing turrets. This meant she could fire a full broadside with all main battery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
The first battleship in the American tech tree, South Carolina is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. South Carolina is one of the first ships in the game to feature super-firing main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding U.S. battleships until the Tier VIII North Carolina — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.
Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that South Carolina is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.Pros:
- Best main battery range of Tier 3 battleships
- Good accuracy for tier/class
- The only Tier 3 battleship with super-firing turrets
- Very tight turn radius and quick rudder shift
Cons:
- Abysmal top speed of only 18 knots, even worse before upgrading the engine
- Worst concealment in tier/class
- Virtually useless AA defenses, like most low tier battleships
- Small health pool - smaller than St. Louis!
Research
Captains should first and foremost research Propulsion Modification 2 to improve the abysmal top speed to something workable. Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range. Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to Wyoming.
The major hindrance to s combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships — including St. Louis — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 - to reduce chances of fire and flooding
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★★ |
★ |
Χ |
Χ |
★★ |
★★ |
|
★★ |
4 |
|
★★★ |
|
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
The following Commander Skills table reflects the proposed changes to skills, placed here for tests. This is very much a
Consumables
' equips the following consumables:
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
★ |
★ |
★ |
★★ |
★ |
★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Clemson maneuvers to avoid South Carolina’s salvo.
Historical Info
Historical Gallery
References
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |