South Carolina
Revision as of 09:18, 13 December 2016 | Revision as of 02:24, 9 August 2018 Streamlined descriptions and updated flags. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns.<br><br>{{Model3DViewer|4820a1f20b024bcaa535f55421266b8d}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | The first | + | The first battleship in the American tech tree, ''South Carolina'' is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. ''South Carolina'' is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding [[Ship:Ships_of_U.S.A.|U.S.]] battleships until the Tier VIII ''[[North Carolina]]'' — and maintains a still painfully slow top speed of only 18 knots when fully upgraded. | |
+ | ||||
+ | Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that ''South Carolina'' is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Decent guns for | + | * Decent guns for tier: receives eight 305mm guns with best-in-tier range and better handling than some of her counterparts (such as ''[[Kawachi]]''). | |
? | * Superfiring turrets: can train at least half her guns in any direction, and bring all | + | * Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside. | |
? | * Good armor for tier | + | * Good armor for tier. | |
? | * Good turning radius | + | * Good turning radius. | |
+ | * Good accuracy and penetration against broadside cruisers and battleships. | |||
+ | * Longest range of all tier III battleships | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Struggles when up-tiered; Tier IV pack a heavier armament and are frequently faster. | |
? | * Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers | + | * Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers. | |
? | * Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game | + | * Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game. | |
? | * High detection range: | + | * High detection range: worst detection radius of all Tier III battleships, but her gun range does mitigate this somewhat. | |
? | + | * General sluggishness can be frustrating to new players who may be new battleships. | ||
? | * General sluggishness can be frustrating to new players who | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Captains should first and foremost research Propulsion Mod. 2 to improve the abysmal top speed to something workable. | ||
+ | Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range of the ''South Carolina''. | |||
+ | Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to the ''[[Wyoming]]''. | |||
+ | ||||
+ | ||||
+ | The major hindrance to ''{{#var:ship_name}}''’s combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships — including ''[[St. Louis]]'' — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} - to reduce chances of fire and flooding | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 3 | |||
+ | | Preventative Maintenance = 1 | |||
+ | | Expert Loader = 1 | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 3 | |||
+ | | Last Stand = | |||
+ | ||||
+ | | Survivability Expert = 1 | |||
+ | | Basics of Survivability = 3 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 2 | |||
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 2 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = 3 | |||
+ | | Inertia Fuse for HE Shells = | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Manual Fire Control for AA Armament = | |||
+ | | Radio Position Finding = | |||
+ | | Concealment Expert = 3 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * {{Damage Control Party}} | |||
+ | * {{Repair Party}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = 1 | |||
+ | | India X-Ray = 1 | |||
+ | | Juliet Yankee Bissotwo = 2 | |||
+ | | Victor Lima = 1 | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 3 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | India Yankee = 3 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = 1 | |||
+ | | Equal Speed Charlie London = 1 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = 1 | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 1 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = 1 | |||
+ | | Hydra = 1 | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:SCStart.png | |||
+ | File:SCBroadside.png | |||
+ | File:SCBroadside2.png | |||
+ | File:SCClemson.png|An enemy ''[[Clemson]]'' maneuvers to avoid ''South Carolina''’s salvo. | |||
? | </gallery>|History=<!-- write text below --> | + | </gallery> | |
+ | ||||
+ | |History=<!-- write text below --> | |||
===Construction=== | ===Construction=== | |||
? | :Cramp Shipbuilding Company; Philadelphia, United States | + | :Cramp Shipbuilding Company; Philadelphia, United States | |
? | :Laid down: 18 December 1906 | + | :Laid down: 18 December 1906 | |
? | :Launched: 11 July 1908 | + | :Launched: 11 July 1908 | |
:Commissioned: 1 March 1910 | :Commissioned: 1 March 1910 | |||
====Specifications==== | ====Specifications==== | |||
? | :16, | + | :16,000 tons displacement, standard | |
? | :138m length | + | :138m length | |
? | :24.5m beam | + | :24.5m beam | |
:7.5m draft | :7.5m draft | |||
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====Performance==== | ====Performance==== | |||
? | :18.5knts at 16, | + | :18.5knts at 16,500 shaft horsepower | |
? | :5,000nm at | + | :5,000nm at 10 knots | |
====Armor==== | ====Armor==== | |||
? | :Main belt: 203-254mm | + | :Main belt: 203-254mm | |
? | :Decks: 63mm | + | :Decks: 63mm | |
? | :Barbettes and Turrets: 203-254mm barbette, 305mm turrets | + | :Barbettes and Turrets: 203-254mm barbette, 305mm turrets | |
? | :Casemates: 203-254mm | + | :Casemates: 203-254mm | |
:Conning tower: 305mm | :Conning tower: 305mm | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Eight (4x2) 305mm guns | + | :Eight (4x2) 305mm guns | |
=====Secondary===== | =====Secondary===== | |||
? | :Twenty-two (22x1) 76mm guns | + | :Twenty-two (22x1) 76mm guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Two (2x1) 533mm submerged torpedo tubes | + | :Two (2x1) 533mm submerged torpedo tubes | |
===History=== | ===History=== | |||
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====Design==== | ====Design==== | |||
? | The South Carolina-class battleships, also known as the Michigan class, were built during the first decade of the twentieth century for the United States Navy. Named South Carolina and Michigan, they were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships. | + | The ''South Carolina''-class battleships, also known as the ''Michigan'' class, were built during the first decade of the twentieth century for the United States Navy. Named ''South Carolina'' and ''Michigan'', they were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships. | |
? | + | |||
? | In the opening years of the twentieth century, the prevailing theory of naval combat was that battles would continue to be fought at relatively close range using many small, fast-firing guns. As such, each of the ships in the United States' previous battleship class (the Connecticut class) had many medium-sized weapons alongside four large guns. This paradigm, however, was soon to be subverted, as American naval theorists proposed that a ship mounting a homogeneous battery of large guns would be more effective in battle. | + | In the opening years of the twentieth century, the prevailing theory of naval combat was that battles would continue to be fought at relatively close range using many small, fast-firing guns. As such, each of the ships in the United States' previous battleship class (the Connecticut class) had many medium-sized weapons alongside four large guns. This paradigm, however, was soon to be subverted, as American naval theorists proposed that a ship mounting a homogeneous battery of large guns would be more effective in battle. | |
? | + | |||
? | As their ideas began to enjoy wider acceptance, the US Congress authorized the country's navy to construct two small 16,000-long-ton (16,260 t) battleships. This displacement was roughly the same size as the Connecticut class and at least 2,000 long tons (2,030 t) smaller than the foreign standard. A solution was found in an ambitious design drawn up by Rear Admiral Washington L. Capps, the chief of the navy's Bureau of Construction and Repair, which featured heavy armament and relatively thick armor, both favored by naval theorists. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the South Carolina class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict. | + | As their ideas began to enjoy wider acceptance, the US Congress authorized the country's navy to construct two small 16,000-long-ton (16,260 t) battleships. This displacement was roughly the same size as the ''Connecticut'' class and at least 2,000 long tons (2,030 t) smaller than the foreign standard. A solution was found in an ambitious design drawn up by Rear Admiral Washington L. Capps, the chief of the navy's Bureau of Construction and Repair, which featured heavy armament and relatively thick armor, both favored by naval theorists. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the ''South Carolina'' class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict. | |
? | + | |||
? | With their superfiring main armament, press accounts billed South Carolina and Michigan, alongside the British HMS Dreadnought, as heralding a new epoch in warship design. Both, however, were soon surpassed by ever-larger and stronger super-dreadnoughts. The class' low top speed of about 18.5 knots (21.3 mph; 34.3 km/h), as compared to the 21-knot (24 mph; 39 km/h) standard of later American battleships, relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both South Carolinas were scrapped with the signing of the Washington Naval Treaty. | + | With their superfiring main armament, press accounts billed ''South Carolina'' and ''Michigan'', alongside the British HMS ''Dreadnought'', as heralding a new epoch in warship design. Both, however, were soon surpassed by ever-larger and stronger super-dreadnoughts. The class' low top speed of about 18.5 knots (21.3 mph; 34.3 km/h), as compared to the 21-knot (24 mph; 39 km/h) standard of later American battleships, relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both ''South Carolinas'' were scrapped with the signing of the Washington Naval Treaty. | |
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 02:24, 9 August 2018
305 mm/45 Mk.5 in a turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.24 km. |
Maximum Dispersion202 m. |
HE Shell305 mm HE |
Maximum HE Shell Damage4,100 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight394.6 kg. |
AP Shell305 mm AP |
Maximum AP Shell Damage8,100 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight394.6 kg. |
76.2 mm/50 Mk.5 on a single mount22 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed15.84 knot |
Turning Circle Radius480 m. |
Rudder Shift Time13.1 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range6 km. |
South Carolina — American Tier III battleship.
The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
The first battleship in the American tech tree, South Carolina is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding U.S. battleships until the Tier VIII North Carolina — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.
Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that South Carolina is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.Pros:
- Decent guns for tier: receives eight 305mm guns with best-in-tier range and better handling than some of her counterparts (such as Kawachi).
- Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside.
- Good armor for tier.
- Good turning radius.
- Good accuracy and penetration against broadside cruisers and battleships.
- Longest range of all tier III battleships
Cons:
- Struggles when up-tiered; Tier IV pack a heavier armament and are frequently faster.
- Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers.
- Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game.
- High detection range: worst detection radius of all Tier III battleships, but her gun range does mitigate this somewhat.
- General sluggishness can be frustrating to new players who may be new battleships.
Research
Captains should first and foremost research Propulsion Mod. 2 to improve the abysmal top speed to something workable. Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range of the South Carolina. Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to the Wyoming.
Optimal Configuration
Upgrades
The recommended upgrades for South Carolina are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 - to reduce chances of fire and flooding
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
★ |
|
|
★★ |
★★ |
|
★★ |
4 |
|
★★★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
South Carolina can equip the following consumables:
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
★ |
★ |
★ |
|
★ |
★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Clemson maneuvers to avoid South Carolina’s salvo.
Historical Info
Historical Gallery