Sovetsky Soyuz
Revision as of 22:55, 9 May 2019 | Revision as of 19:49, 11 June 2019 Added basically everything that is not history or gallery | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | Being the last step before the Tier X ship [[Kreml]], ''{{#var:ship_name}}'' continues the gameplay of [[Vladivostok]] and will feel comfortable in the hands of those that also enjoyed the Tier VIII. | |||
+ | ||||
+ | One of ''{{#var:ship_name}}'''s key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast recharging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave ''{{#var:ship_name}}'' helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful ''{{#var:ship_name}}''-build. Keeping an angle with ''{{#var:ship_name}}'' is essential, as her citadel extens well above the waterline. | |||
+ | ||||
+ | What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assisstance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of ''{{#var:ship_name}}''. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Shares the good medium to close range accuracy of her predecessors | |
? | * | + | * Main guns hit hard, when they hit | |
? | * | + | * Continues the trend of strong internal bow armor, making citadels from ''[[Yamato]]'' and ''[[Musashi]]'' through the bow very difficult | |
? | * | + | * 60mm upper deck allows ''{{#var:ship_name}}'' to shatter almost all cruiser HE shells | |
+ | * Rapid cooldown [[Damage Control Party]] | |||
+ | * Large hitpool | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * elevated citadel which is prone to hits when ''{{#var:ship_name}}'' is not properly angled | |
? | * | + | * Anti-Air-Defense does not get noticably improved over ''Vladivostok'', making her very prone to airstrikes | |
? | * | + | * Large turning circle | |
? | * | + | * Limited charges of her Damage Control Party | |
+ | * At longer ranges, ''{{#var:ship_name}}'' struggles to land meaningful hits | |||
+ | * Short ranged for a Tier IX battleship | |||
+ | * Main battery turrets get knocked out often | |||
+ | * Relatively slow for a Tier IX battleship | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for 64,000 XP. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to the improved GFCS for 36,000 XP. | |
? | + | |||
? | * '''Gun Fire Control System:''' Upgrade to | + | Upgrading the Gun Fire Control System should take priority, as ''{{#var:ship_name}}'''s main battery range is very lackluster. After that follow up with the B-Hull | |
? | + | |||
? | - | + | ||
<!-- FOR PREMIUM SHIPS: | <!-- FOR PREMIUM SHIPS: | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': Main Armaments Modification 1 | |
? | * '''Slot 2''': | + | * '''Slot 2''': Damage Control System Modification 1 | |
? | * '''Slot 3''': | + | * '''Slot 3''': Aiming Systems Modification 1 | |
? | * '''Slot 4''': | + | * '''Slot 4''': Damage Control System Modification 2 | |
? | * '''Slot 5''': | + | * '''Slot 5''': Concealment System Modification 1 | |
? | * '''Slot 6''': | + | * '''Slot 6''': Main Battery Modification 3 | |
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * {{Damage Control Party}} | |||
+ | * {{Repair Party}} | |||
+ | * {{Catapult Fighter}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | As a Tech Tree ship, ''{{#var:ship_name}}'' does not come with a permanent camoflage out of the box. However, if the player so wishes she can be equipped with a Type 19 camoflage that reduces her concealment, increases the dispersion of incoming shells, increases the XP gain by 100% and reduces the service cost by -20%. | |||
+ | ||||
+ | ||||
+ | <!--FOR PREMIUM SHIPS | |||
+ | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
--> | --> | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders are all skills that improve the survivability, with a special mention for Superintendent as it adds an additional charge of the Damage Control Party. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
| Expert Loader = | | Expert Loader = | |||
| Air Supremacy = | | Air Supremacy = | |||
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| High Alert = | | High Alert = | |||
| Jack of All Trades = | | Jack of All Trades = | |||
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Improved Engines = | | Improved Engines = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
| Last Stand = | | Last Stand = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = 3 | |
| Survivability Expert = | | Survivability Expert = | |||
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Aircraft Armor = | | Aircraft Armor = | |||
| Basic Firing Training = | | Basic Firing Training = | |||
? | | Superintendent = | + | | Superintendent = 3 | |
| Demolition Expert = | | Demolition Expert = | |||
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 3 | |
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Sight Stabilization = | | Sight Stabilization = | |||
| Advanced Firing Training = | | Advanced Firing Training = | |||
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 1 | |
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
| November Echo Setteseven = | | November Echo Setteseven = | |||
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
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| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 1 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 3 | |
| Juliet Charlie = | | Juliet Charlie = | |||
? | | Zulu = | + | | Zulu = 2 | |
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
| Equal Speed Charlie London = | | Equal Speed Charlie London = | |||
| Zulu Hotel = | | Zulu Hotel = | |||
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 2 | |
? | | Scylla = | + | | Scylla = 2 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 19:49, 11 June 2019
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[[Ship:|]] — N/A special premium Tier N/A.
The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Being the last step before the Tier X ship Kreml, ' continues the gameplay of Vladivostok and will feel comfortable in the hands of those that also enjoyed the Tier VIII.
One of s key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast recharging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave ' helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful '-build. Keeping an angle with ' is essential, as her citadel extens well above the waterline.
What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assisstance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of '.Pros:
- Shares the good medium to close range accuracy of her predecessors
- Main guns hit hard, when they hit
- Continues the trend of strong internal bow armor, making citadels from Yamato and Musashi through the bow very difficult
- 60mm upper deck allows ' to shatter almost all cruiser HE shells
- Rapid cooldown Damage Control Party
- Large hitpool
Cons:
- elevated citadel which is prone to hits when ' is not properly angled
- Anti-Air-Defense does not get noticably improved over Vladivostok, making her very prone to airstrikes
- Large turning circle
- Limited charges of her Damage Control Party
- At longer ranges, ' struggles to land meaningful hits
- Short ranged for a Tier IX battleship
- Main battery turrets get knocked out often
- Relatively slow for a Tier IX battleship
Research
Availability of researchable upgrades for ' is as follows:
- Hull: Upgrade to Hull (B) for 64,000 XP.
- Gun Fire Control System: Upgrade to the improved GFCS for 36,000 XP.
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Key skills for ' commanders are all skills that improve the survivability, with a special mention for Superintendent as it adds an additional charge of the Damage Control Party.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
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|
|
|
|
2 |
|
|
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
|
|
|
|
★★★ |
|
★★ |
4 |
|
★★★ |
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|
|
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
Camouflage
As a Tech Tree ship, ' does not come with a permanent camoflage out of the box. However, if the player so wishes she can be equipped with a Type 19 camoflage that reduces her concealment, increases the dispersion of incoming shells, increases the XP gain by 100% and reduces the service cost by -20%.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |