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Revision as of 02:05, 22 May 2021
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Revision as of 01:37, 17 September 2021
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 # [https://worldofwarships.com/en/news/history/naval-legends-sovetsky-soyuz/ Naval Legends: Sovetsky Soyuz - News - World of Warships] # [https://worldofwarships.com/en/news/history/naval-legends-sovetsky-soyuz/ Naval Legends: Sovetsky Soyuz - News - World of Warships]
 # [https://www.youtube.com/watch?v=d9tDJZ-pYvo Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube] # [https://www.youtube.com/watch?v=d9tDJZ-pYvo Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube]
 +
 +{{WoWS Ship Changelog Insert|1=
 +
 +*Available for testing by supertesters in the game starting from Update 0.8.1.
 +*Introduced into the game as a researchable ship in Update 0.8.4.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.8:
 +**Minor fixes to textures and geometry of the ship.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.95 km.
 +
 +}}
 +
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 01:37, 17 September 2021

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Being the last step before the Tier X ship Kremlin, ' continues the gameplay of Vladivostok and will feel comfortable in the hands of those that also enjoyed the Tier VIII.

One of s key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast charging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave ' helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful '-build. Keeping an angle with ' is essential, as her citadel extends well above the waterline.

What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assistance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of '.

Pros:

  • Shares the good medium to close range accuracy of her predecessors
  • Main guns hit hard, when they hit
  • Continues the trend of strong internal bow armor, making citadels from Yamato and Musashi through the bow very difficult
  • 60mm upper deck allows ' to shatter almost all cruiser HE shells
  • Rapid cooldown Damage Control Party
  • Large hitpool

Cons:

  • Elevated citadel which is prone to hits when ' is not properly angled
  • Tapered belt design provides minimal protection against opponent battleships but does fuse their shells
  • Anti-Air-Defense does not get noticeably improved over Vladivostok, making her very prone to airstrikes
  • Large turning circle
  • Limited charges of her Damage Control Party
  • At longer ranges, ' struggles to land meaningful hits
  • Short ranged for a Tier IX battleship
  • Main battery turrets get knocked out often
  • Relatively slow for a Tier IX battleship
  • Underwhelming secondary armament

Research

Availability of researchable upgrades for ' is as follows:

  • Hull: Upgrade to Hull (B) for 64,000 XP.
  • Gun Fire Control System: Upgrade to the improved GFCS for 36,000 XP.
Upgrading the Gun Fire Control System should take priority, as s main battery range is very lackluster. After that follow up with the B-Hull

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

  • Slot 1: Main Armaments Modification 1
  • Slot 2: Damage Control System Modification 1
  • Slot 3: Aiming Systems Modification 1
  • Slot 4: Damage Control System Modification 2
  • Slot 5: Concealment System Modification 1
  • Slot 6: Main Battery Modification 3

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

' can equip the following consumables:

Players must be mindful that while the damage control team responds quickly, it can handle a limited number of incidents before becoming exhausted.

Camouflage

As a Tech Tree ship, ' does not come with a permanent camouflage out of the box. However, if the player so wishes she can be equipped with a Type 19 camouflage that reduces her concealment, increases the dispersion of incoming shells, increases the XP gain by 100% and reduces the service cost by -20%.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Sovetsky Soyuz-class battleship - Wikipedia
  2. Naval Legends: Sovetsky Soyuz - News - World of Warships
  3. Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.
  • Introduced into the game as a researchable ship in Update 0.8.4.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.

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