Sovetsky Soyuz
Revision as of 01:21, 9 July 2019 | Revision as of 20:23, 16 August 2019 Added Con element "tapered belt" | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Elevated citadel which is prone to hits when ''{{#var:ship_name}}'' is not properly angled | |
+ | * Tapered belt design provides minimal protection against opponent battleships but does fuse their shells | |||
* Anti-Air-Defense does not get noticably improved over ''Vladivostok'', making her very prone to airstrikes | * Anti-Air-Defense does not get noticably improved over ''Vladivostok'', making her very prone to airstrikes | |||
* Large turning circle | * Large turning circle |
Revision as of 20:23, 16 August 2019
406 mm/50 B-37 on an MK-1-406 mount3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.62 km. |
Maximum Dispersion263 m. |
HE Shell406 mm HE Model 1937 |
Maximum HE Shell Damage5,800 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight1108 kg. |
AP Shell406 mm AP Model 1937 |
Maximum AP Shell Damage13,250 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight1108 kg. |
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/57 B-38 on an MK-17 mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs. |
. . . Average Damage per Second59.2 |
. . . Firing Range5.01 km. |
37 mm 46-K mount8 х 4 pcs. |
. . . Average Damage per Second97.6 |
. . . Firing Range3.21 km. |
37 mm 70-K mount8 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range3.21 km. |
Maximum Speed28 knot |
Turning Circle Radius950 m. |
Rudder Shift Time20.8 sec. |
Surface Detectability Range16.2 km. |
Air Detectability Range13.36 km. |
Sovetsky Soyuz — Soviet Tier IX battleship.
The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Being the last step before the Tier X ship Kreml, Sovetsky Soyuz continues the gameplay of Vladivostok and will feel comfortable in the hands of those that also enjoyed the Tier VIII.
One of Sovetsky Soyuz's key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast recharging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave Sovetsky Soyuz helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful Sovetsky Soyuz-build. Keeping an angle with Sovetsky Soyuz is essential, as her citadel extens well above the waterline.
What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assisstance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of Sovetsky Soyuz.Pros:
- Shares the good medium to close range accuracy of her predecessors
- Main guns hit hard, when they hit
- Continues the trend of strong internal bow armor, making citadels from Yamato and Musashi through the bow very difficult
- 60mm upper deck allows Sovetsky Soyuz to shatter almost all cruiser HE shells
- Rapid cooldown Damage Control Party
- Large hitpool
Cons:
- Elevated citadel which is prone to hits when Sovetsky Soyuz is not properly angled
- Tapered belt design provides minimal protection against opponent battleships but does fuse their shells
- Anti-Air-Defense does not get noticably improved over Vladivostok, making her very prone to airstrikes
- Large turning circle
- Limited charges of her Damage Control Party
- At longer ranges, Sovetsky Soyuz struggles to land meaningful hits
- Short ranged for a Tier IX battleship
- Main battery turrets get knocked out often
- Relatively slow for a Tier IX battleship
- Underwhelming secondary armament
Research
Availability of researchable upgrades for Sovetsky Soyuz is as follows:
- Hull: Upgrade to Hull (B) for 64,000 XP.
- Gun Fire Control System: Upgrade to the improved GFCS for 36,000 XP.
Optimal Configuration
Upgrades
The recommended upgrades for Sovetsky Soyuz are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Key skills for Sovetsky Soyuz commanders are all skills that improve the survivability, with a special mention for Superintendent as it adds an additional charge of the Damage Control Party.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
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2 |
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★★★ |
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★★★ |
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3 |
★★★ |
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★★★ |
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★★ |
4 |
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★★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Sovetsky Soyuz can equip the following consumables:
Camouflage
As a Tech Tree ship, Sovetsky Soyuz does not come with a permanent camoflage out of the box. However, if the player so wishes she can be equipped with a Type 19 camoflage that reduces her concealment, increases the dispersion of incoming shells, increases the XP gain by 100% and reduces the service cost by -20%.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery