Sovetsky Soyuz
Revision as of 01:48, 1 March 2019 added historical info | Revision as of 01:13, 5 April 2020 references to ship - worldofwarships.com & YouTube | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.<br><br>{{Model3DViewer|6b7d9149743b4caba23b28f26c3e2f07}} | ||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | Being the last step before the Tier X ship [[Kremlin]], ''{{#var:ship_name}}'' continues the gameplay of [[Vladivostok]] and will feel comfortable in the hands of those that also enjoyed the Tier VIII. | |||
+ | ||||
+ | One of ''{{#var:ship_name}}'''s key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast charging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave ''{{#var:ship_name}}'' helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful ''{{#var:ship_name}}''-build. Keeping an angle with ''{{#var:ship_name}}'' is essential, as her citadel extends well above the waterline. | |||
+ | ||||
+ | What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assistance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of ''{{#var:ship_name}}''. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Shares the good medium to close range accuracy of her predecessors | |
? | * | + | * Main guns hit hard, when they hit | |
? | * | + | * Continues the trend of strong internal bow armor, making citadels from ''[[Yamato]]'' and ''[[Musashi]]'' through the bow very difficult | |
? | * | + | * 60mm upper deck allows ''{{#var:ship_name}}'' to shatter almost all cruiser HE shells | |
+ | * Rapid cooldown [[Damage Control Party]] | |||
+ | * Large hitpool | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Elevated citadel which is prone to hits when ''{{#var:ship_name}}'' is not properly angled | |
? | * | + | * Tapered belt design provides minimal protection against opponent battleships but does fuse their shells | |
? | * | + | * Anti-Air-Defense does not get noticeably improved over ''Vladivostok'', making her very prone to airstrikes | |
? | * | + | * Large turning circle | |
+ | * Limited charges of her Damage Control Party | |||
+ | * At longer ranges, ''{{#var:ship_name}}'' struggles to land meaningful hits | |||
+ | * Short ranged for a Tier IX battleship | |||
+ | * Main battery turrets get knocked out often | |||
+ | * Relatively slow for a Tier IX battleship | |||
+ | * Underwhelming secondary armament | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for 64,000 XP. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to the improved GFCS for 36,000 XP. | |
? | + | |||
? | * '''Gun Fire Control System:''' Upgrade to | + | Upgrading the Gun Fire Control System should take priority, as ''{{#var:ship_name}}'''s main battery range is very lackluster. After that follow up with the B-Hull | |
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? | - | + | ||
<!-- FOR PREMIUM SHIPS: | <!-- FOR PREMIUM SHIPS: | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': Main Armaments Modification 1 | |
? | * '''Slot 2''': | + | * '''Slot 2''': Damage Control System Modification 1 | |
? | * '''Slot 3''': | + | * '''Slot 3''': Aiming Systems Modification 1 | |
? | * '''Slot 4''': | + | * '''Slot 4''': Damage Control System Modification 2 | |
? | * '''Slot 5''': | + | * '''Slot 5''': Concealment System Modification 1 | |
? | * '''Slot 6''': | + | * '''Slot 6''': Main Battery Modification 3 | |
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * | + | * {{Damage Control Party}} | |
* {{Repair Party}} | * {{Repair Party}} | |||
? | * | + | * {{Catapult Fighter}} | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | As a Tech Tree ship, ''{{#var:ship_name}}'' does not come with a permanent camouflage out of the box. However, if the player so wishes she can be equipped with a Type 19 camouflage that reduces her concealment, increases the dispersion of incoming shells, increases the XP gain by 100% and reduces the service cost by -20%. | ||
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<!--FOR PREMIUM SHIPS | <!--FOR PREMIUM SHIPS | |||
As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
--> | --> | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Key skills for ''{{#var:ship_name}}'' commanders are all skills that improve the survivability, with a special mention for Superintendent as it adds an additional charge of the Damage Control Party. | |||
+ | ||||
+ | {{Commander Skills 2 | |||
+ | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
+ | | rating11 = 2 <!-- Priority Target --> | |||
+ | | rating12 = 2 <!-- Preventive Maint --> | |||
+ | | rating13 = <!-- Expert Loader --> | |||
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
+ | ||||
+ | | rating21 = <!-- High Alert --> | |||
+ | | rating22 = <!-- Jack of All Trades --> | |||
+ | | rating23 = 3 <!-- Expert Marksman --> | |||
+ | | rating24 = 0 <!-- Torpedo Acceleration --> | |||
+ | | rating25 = 0 <!-- Smoke Screen Expert --> | |||
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 3 <!-- Adrenaline Rush --> | |||
+ | | rating28 = <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = 3 <!-- Basics of Survivability --> | |||
+ | | rating32 = <!-- Survivability Expert--> | |||
+ | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |||
+ | | rating34 = 0 <!-- Aircraft Armor --> | |||
+ | | rating35 = <!-- Basic Firing Training --> | |||
+ | | rating36 = 3 <!-- Superintendent --> | |||
+ | | rating37 = <!-- Demolition Expert --> | |||
+ | | rating38 = 2 <!-- Vigilance --> | |||
+ | ||||
+ | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = 3 <!-- Fire Prevention --> | |||
+ | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = <!-- Advanced Firing Training --> | |||
+ | | rating46 = <!-- Massive AA Fire --> | |||
+ | | rating47 = <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
+ | }} | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
| November Echo Setteseven = | | November Echo Setteseven = | |||
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
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| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 1 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 3 | |
| Juliet Charlie = | | Juliet Charlie = | |||
? | | Zulu = | + | | Zulu = 2 | |
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
| Equal Speed Charlie London = | | Equal Speed Charlie London = | |||
| Zulu Hotel = | | Zulu Hotel = | |||
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | + | | Leviathan = 2 | ||
? | | Leviathan = | + | | Scylla = 2 | |
? | | Scylla = | + | }} | |
? | }} | + | ||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:SovetStart.jpg | |||
+ | File:SovetGuns.jpg | |||
+ | File:SovetRear.jpg | |||
+ | File:SovetBroad.jpg | |||
+ | File:SovetFire.jpg | |||
</gallery> | </gallery> | |||
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===History=== | ===History=== | |||
+ | {{VideoYT|d9tDJZ-pYvo|320}} | |||
+ | ||||
''Sovetsky Soyuz'' (Russian: Советский Союз—Soviet Union) was formally laid down 15 July 1938 in Shipyard Nr. 189 (Ordzhonikidze) in Leningrad, although evidence suggests that construction actually began in January 1939 after her slipway was completed, the necessary cranes were in place, and working drawings had been completed. When the war began she was estimated to be 21.19% complete, with 15,818 metric tons (15,568 long tons) of steel assembled on the slip. She was only lightly damaged by German air attacks and bombardments, and, as some material had been used during the Siege of Leningrad, she was estimated to be 19.5% complete after the end of the war. Some thought was given to completing her, but this was opposed as she was regarded as obsolete in light of the experience gained during the war. Stalin's expressed desire to see one of the Project 23-class ships completed only delayed the decision to scrap her; this was ordered on 29 May 1948 and was well underway by April 1949. | ''Sovetsky Soyuz'' (Russian: Советский Союз—Soviet Union) was formally laid down 15 July 1938 in Shipyard Nr. 189 (Ordzhonikidze) in Leningrad, although evidence suggests that construction actually began in January 1939 after her slipway was completed, the necessary cranes were in place, and working drawings had been completed. When the war began she was estimated to be 21.19% complete, with 15,818 metric tons (15,568 long tons) of steel assembled on the slip. She was only lightly damaged by German air attacks and bombardments, and, as some material had been used during the Siege of Leningrad, she was estimated to be 19.5% complete after the end of the war. Some thought was given to completing her, but this was opposed as she was regarded as obsolete in light of the experience gained during the war. Stalin's expressed desire to see one of the Project 23-class ships completed only delayed the decision to scrap her; this was ordered on 29 May 1948 and was well underway by April 1949. | |||
====Design==== | ====Design==== | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Sovetsky_Soyuz-class_battleship ''Sovetsky Soyuz''-class battleship - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/history/naval-legends-sovetsky-soyuz/ Naval Legends: Sovetsky Soyuz - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=d9tDJZ-pYvo Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 01:13, 5 April 2020
406 mm/50 B-37 on an MK-1-406 mount3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.62 km. |
Maximum Dispersion263 m. |
HE Shell406 mm HE Model 1937 |
Maximum HE Shell Damage5,800 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight1108 kg. |
AP Shell406 mm AP Model 1937 |
Maximum AP Shell Damage13,250 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight1108 kg. |
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/57 B-38 on an MK-17 mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs. |
. . . Average Damage per Second59.2 |
. . . Firing Range5.01 km. |
37 mm 46-K mount8 х 4 pcs. |
. . . Average Damage per Second97.6 |
. . . Firing Range3.21 km. |
37 mm 70-K mount8 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range3.21 km. |
Maximum Speed28 knot |
Turning Circle Radius950 m. |
Rudder Shift Time20.8 sec. |
Surface Detectability Range16.2 km. |
Air Detectability Range13.36 km. |
Sovetsky Soyuz — Soviet Tier IX battleship.
The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Being the last step before the Tier X ship Kremlin, Sovetsky Soyuz continues the gameplay of Vladivostok and will feel comfortable in the hands of those that also enjoyed the Tier VIII.
One of Sovetsky Soyuz's key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast charging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave Sovetsky Soyuz helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful Sovetsky Soyuz-build. Keeping an angle with Sovetsky Soyuz is essential, as her citadel extends well above the waterline.
What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assistance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of Sovetsky Soyuz.Pros:
- Shares the good medium to close range accuracy of her predecessors
- Main guns hit hard, when they hit
- Continues the trend of strong internal bow armor, making citadels from Yamato and Musashi through the bow very difficult
- 60mm upper deck allows Sovetsky Soyuz to shatter almost all cruiser HE shells
- Rapid cooldown Damage Control Party
- Large hitpool
Cons:
- Elevated citadel which is prone to hits when Sovetsky Soyuz is not properly angled
- Tapered belt design provides minimal protection against opponent battleships but does fuse their shells
- Anti-Air-Defense does not get noticeably improved over Vladivostok, making her very prone to airstrikes
- Large turning circle
- Limited charges of her Damage Control Party
- At longer ranges, Sovetsky Soyuz struggles to land meaningful hits
- Short ranged for a Tier IX battleship
- Main battery turrets get knocked out often
- Relatively slow for a Tier IX battleship
- Underwhelming secondary armament
Research
Availability of researchable upgrades for Sovetsky Soyuz is as follows:
- Hull: Upgrade to Hull (B) for 64,000 XP.
- Gun Fire Control System: Upgrade to the improved GFCS for 36,000 XP.
Optimal Configuration
Upgrades
The recommended upgrades for Sovetsky Soyuz are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Key skills for Sovetsky Soyuz commanders are all skills that improve the survivability, with a special mention for Superintendent as it adds an additional charge of the Damage Control Party.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
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Χ |
Χ |
Χ |
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Χ |
2 |
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★★★ |
Χ |
Χ |
Χ |
★★★ |
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3 |
★★★ |
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Χ |
Χ |
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★★★ |
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★★ |
4 |
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★★★ |
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Χ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Sovetsky Soyuz can equip the following consumables:
Camouflage
As a Tech Tree ship, Sovetsky Soyuz does not come with a permanent camouflage out of the box. However, if the player so wishes she can be equipped with a Type 19 camouflage that reduces her concealment, increases the dispersion of incoming shells, increases the XP gain by 100% and reduces the service cost by -20%.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Sovetsky Soyuz-class battleship - Wikipedia
- Naval Legends: Sovetsky Soyuz - News - World of Warships
- Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube