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Sovetsky Soyuz

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Revision as of 18:03, 12 July 2022
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 The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.<br><br>{{Model3DViewer|6b7d9149743b4caba23b28f26c3e2f07}} The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.<br><br>{{Model3DViewer|6b7d9149743b4caba23b28f26c3e2f07}}
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?<!--+{{AA Sidebar Warning Insert}}
?PERFORMANCE SECTION GUIDELINES+Being the last step before the Tier X ship [[Kremlin]], ''{{#var:ship_name}}'' continues the gameplay of [[Vladivostok]] and will feel comfortable in the hands of those that also enjoyed the Tier VIII.
?1. Write a brief intro paragraph of 1-3 sentences.+ 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +One of ''{{#var:ship_name}}'''s key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast charging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave ''{{#var:ship_name}}'' helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful ''{{#var:ship_name}}''-build. Keeping an angle with ''{{#var:ship_name}}'' is essential, as her citadel extends well above the waterline.
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+ 
?-->+What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assistance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of ''{{#var:ship_name}}''.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Shares the good medium to close range accuracy of her predecessors
?* +* Main guns hit hard, when they hit
?* +* Continues the trend of strong internal bow armor, making citadels from ''[[Yamato]]'' and ''[[Musashi]]'' through the bow very difficult
?* +* 60mm upper deck allows ''{{#var:ship_name}}'' to shatter almost all cruiser HE shells
 +* Rapid cooldown [[Damage Control Party]]
 +* Large hitpool
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Elevated citadel which is prone to hits when ''{{#var:ship_name}}'' is not properly angled
?* +* Tapered belt design provides minimal protection against opponent battleships but does fuse their shells
?* +* Anti-Air-Defense does not get noticeably improved over ''Vladivostok'', making her very prone to airstrikes
?* +* Large turning circle
 +* Limited charges of her Damage Control Party
 +* At longer ranges, ''{{#var:ship_name}}'' struggles to land meaningful hits
 +* Short ranged for a Tier IX battleship
 +* Main battery turrets get knocked out often
 +* Relatively slow for a Tier IX battleship
 +* Underwhelming secondary armament
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for 64,000 XP.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to the improved GFCS for 36,000 XP.
?* '''Torpedoes:''' + 
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +Upgrading the Gun Fire Control System should take priority, as ''{{#var:ship_name}}'''s main battery range is very lackluster. After that follow up with the B-Hull
?* '''Propulsion:''' +
?-->+
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
Line 44:Line 50:
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': Main Armaments Modification 1
?* '''Slot 2''': +* '''Slot 2''': Damage Control System Modification 1
?* '''Slot 3''': +* '''Slot 3''': Aiming Systems Modification 1
?* '''Slot 4''': +* '''Slot 4''': Damage Control System Modification 2
?* '''Slot 5''': +* '''Slot 5''': Concealment System Modification 1
?* '''Slot 6''': +* '''Slot 6''': Main Battery Modification 3
?-->+
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below -->+|Consumables=<!-- write text about selection of Consumables below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +''{{#var:ship_name}}'' can equip the following consumables:
 +* {{Fast Damage Control Team}}
 +* {{Repair Party}}
 +* {{Catapult Fighter}}
  
?{{Commander Skills+Players must be mindful that while the damage control team responds quickly, it can handle a limited number of incidents before becoming exhausted.
?| Priority Target = +
?| Preventative Maintenance = +
?| Expert Loader = +
?| Air Supremacy = +
?| Direction Center for Fighters = +
?| Improved Engine Boost = +
?| Incoming Fire Alert = +
?| Last Gasp = +
  
?| High Alert = +|Camouflage={{TT Ship Camo Insert|shiptier=9}}
?| Jack of All Trades = +
?| Expert Marksman = +
?| Torpedo Acceleration = +
?| Smoke Screen Expert = +
?| Improved Engines = +
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability =  
?| Survivability Expert =  
?| Torpedo Armament Expertise =  
?| Aircraft Armor =  
?| Basic Firing Training =  
?| Superintendent =  
?| Demolition Expert =  
?| Vigilance =  
  
?| Manual Fire Control for Secondary Armament = +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?| Fire Prevention = +With a limited number of damage control team uses, fire control and prevention becomes important.
?| Inertia Fuse for HE Shells = +{{Commander Skills 3 BB
?| Sight Stabilization = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Advanced Firing Training = +| rating11 = 1 <!-- Gun Feeder -->
?| Manual Fire Control for AA Armament = +| rating12 = <!-- Pyrotechnician -->
?| Radio Position Finding = +| rating13 = <!-- Consumables Specialist -->
?| Concealment Expert = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?}}-->+| rating15 = <!-- Incoming Fire Alert -->
? +| rating16 = 1 <!-- Preventive Maintenance -->
?|Consumables=<!-- write text about selection of Consumables below -->+
?<!--''{{#var:ship_name}}'' can equip the following consumables:+
?* '''Slot 1:''' {{Damage Control Party}}+
?* {{Repair Party}}+
?* {{Smoke Generator}}+
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above:+| rating21 = 2 <!-- Grease the Gears -->
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+| rating22 = <!-- Inertial Fuse for HE Shells -->
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = 1 <!-- Vigilance -->
 +| rating25 = 2 <!-- Priority Target -->
 +| rating26 = <!-- AA Gunner -->
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+| rating31 = 1 <!-- Super-Heavy AP Shells -->
?-->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
 +| rating33 = 3 <!-- Adrenaline Rush -->
 +| rating34 = 2 <!-- Basics of Survivability -->
 +| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
 +| rating36 = <!-- Expert AA Marksman -->
  
?<!--FOR PREMIUM SHIPS +| rating41 = <!-- Swift in Silence -->
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +| rating42 = <!-- Improved Secondary Battery Aiming -->
?-->+| rating43 = 1 <!-- Close Quarters Combat -->
 +| rating44 = 3 <!-- Emergency Repair Expert -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = 3 <!-- Fire Prevention Expert -->
 +}}
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
Line 132:Line 112:
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 1
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
?| India Yankee = +| India Yankee = 3
 | Juliet Charlie =  | Juliet Charlie =
? +}}
?| Zulu = +
?| India Bravo Terrathree = +
?| Equal Speed Charlie London = +
?| Zulu Hotel = +
?| Papa Papa = +
? +
?| Wyvern = +
?| Red Dragon = +
?| Dragon Flag = +
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 218:Line 182:
  
 ===History=== ===History===
 +{{VideoYT|d9tDJZ-pYvo|320}}
 +
 ''Sovetsky Soyuz'' (Russian: Советский Союз—Soviet Union) was formally laid down 15 July 1938 in Shipyard Nr. 189 (Ordzhonikidze) in Leningrad, although evidence suggests that construction actually began in January 1939 after her slipway was completed, the necessary cranes were in place, and working drawings had been completed. When the war began she was estimated to be 21.19% complete, with 15,818 metric tons (15,568 long tons) of steel assembled on the slip. She was only lightly damaged by German air attacks and bombardments, and, as some material had been used during the Siege of Leningrad, she was estimated to be 19.5% complete after the end of the war. Some thought was given to completing her, but this was opposed as she was regarded as obsolete in light of the experience gained during the war. Stalin's expressed desire to see one of the Project 23-class ships completed only delayed the decision to scrap her; this was ordered on 29 May 1948 and was well underway by April 1949. ''Sovetsky Soyuz'' (Russian: Советский Союз—Soviet Union) was formally laid down 15 July 1938 in Shipyard Nr. 189 (Ordzhonikidze) in Leningrad, although evidence suggests that construction actually began in January 1939 after her slipway was completed, the necessary cranes were in place, and working drawings had been completed. When the war began she was estimated to be 21.19% complete, with 15,818 metric tons (15,568 long tons) of steel assembled on the slip. She was only lightly damaged by German air attacks and bombardments, and, as some material had been used during the Siege of Leningrad, she was estimated to be 19.5% complete after the end of the war. Some thought was given to completing her, but this was opposed as she was regarded as obsolete in light of the experience gained during the war. Stalin's expressed desire to see one of the Project 23-class ships completed only delayed the decision to scrap her; this was ordered on 29 May 1948 and was well underway by April 1949.
 ====Design==== ====Design====
Line 231:Line 197:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/Sovetsky_Soyuz-class_battleship ''Sovetsky Soyuz''-class battleship - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/naval-legends-sovetsky-soyuz/ Naval Legends: Sovetsky Soyuz - News - World of Warships]
 +# [https://www.youtube.com/watch?v=d9tDJZ-pYvo Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.1.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://medium.com/@devblogwows/high-tier-ussr-bb-9e599ee4f4b3 Jan 25, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/anecle/st_prem_ships_and_soviet_battleships/ Feb 5, 2019]</span>:
 +**Deck armor and casemate plating increased from 32 to 40 mm.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/b0lq7t/graf_zeppelin_and_soviet_battleships_changes/ Mar 13, 2019]</span>:
 +**Dispersion formula changed:
 +*** Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
 +**Damage Control Party duration decreased to 10 s.
 +*<span class="plainlinks">[https://medium.com/@devblogwows/st-soviet-battleships-changes-28865b674e06 Mar 29, 2019]</span>:
 +**Surveillance Radar consumable (15 km range, detects only BB and CV, 50 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
 +**Fighter Plane consumable parameters brought to the standard values: action time 60 s, reload time 135 (90) s.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/beyahv/st_changes_to_the_soviet_battleships_georgia/ Apr 19, 2019]</span>:
 +**Armor of deck and armor belt above the casemate is increased from 40 to 60 mm.
 +**AP shell penetration decreased.
 +**Torpedo protection increased from 21% to 35%.
 +**Removed the option of installing Gun Fire Control System Modification 2 in Slot 6.
 +**Main battery turret HP increased from 20,000 to 40,000.
 +}}
 +*Introduced into the game as a researchable ship in Update 0.8.4.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.8:
 +**Minor fixes to textures and geometry of the ship.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.95 km.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:03, 12 July 2022

Sovetsky Soyuz
Советский_Союз_wows_main.jpg
Battleship | U.S.S.R. | Tier IX
Tech Tree Position
Vladivostok
Arrow_down.png
Советский_Союз_icon_small.png
Arrow_down.png
Kremlin
stock
 top
General
Research price180000 exp
Purchase price15,900,000 Credits
Hit Points80,900 
Main Battery
406 mm/50 B-37 on an MK-1-406 mount3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range17.62 km.
Maximum Dispersion263 m.
HE Shell406 mm HE Model 1937 
Maximum HE Shell Damage5,800 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight1108 kg.
AP Shell406 mm AP Model 1937 
Maximum AP Shell Damage13,250 
Initial AP Shell Velocity830 m./s.
AP Shell Weight1108 kg.
Secondary Armament #1
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/57 B-38 on an MK-17 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs.
. . . Average Damage per Second59.2 
. . . Firing Range5.01 km.
37 mm 46-K mount8 х 4 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.21 km.
37 mm 70-K mount8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.21 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius950 m.
Rudder Shift Time20.8 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range13.36 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSB109_Sovetsky_Soyuz.png
15,900,000

Sovetsky Soyuz — Soviet Tier IX battleship.

The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 B-37 on an MK-1-406 mount1.8302635,8004013,250 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
S. Soyuz (A)80,9001949534/68/8/4 02,400,000
S. Soyuz (B)88,10019495364/12/6 64,0006,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 01,000,000
GFCS IX mod. 20 36,0003,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 231,000 hp28 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Being the last step before the Tier X ship Kremlin, Sovetsky Soyuz continues the gameplay of Vladivostok and will feel comfortable in the hands of those that also enjoyed the Tier VIII.

One of Sovetsky Soyuz's key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast charging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave Sovetsky Soyuz helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful Sovetsky Soyuz-build. Keeping an angle with Sovetsky Soyuz is essential, as her citadel extends well above the waterline.

What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assistance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of Sovetsky Soyuz.

Pros:

  • Shares the good medium to close range accuracy of her predecessors
  • Main guns hit hard, when they hit
  • Continues the trend of strong internal bow armor, making citadels from Yamato and Musashi through the bow very difficult
  • 60mm upper deck allows Sovetsky Soyuz to shatter almost all cruiser HE shells
  • Rapid cooldown Damage Control Party
  • Large hitpool

Cons:

  • Elevated citadel which is prone to hits when Sovetsky Soyuz is not properly angled
  • Tapered belt design provides minimal protection against opponent battleships but does fuse their shells
  • Anti-Air-Defense does not get noticeably improved over Vladivostok, making her very prone to airstrikes
  • Large turning circle
  • Limited charges of her Damage Control Party
  • At longer ranges, Sovetsky Soyuz struggles to land meaningful hits
  • Short ranged for a Tier IX battleship
  • Main battery turrets get knocked out often
  • Relatively slow for a Tier IX battleship
  • Underwhelming secondary armament

Research

Availability of researchable upgrades for Sovetsky Soyuz is as follows:

  • Hull: Upgrade to Hull (B) for 64,000 XP.
  • Gun Fire Control System: Upgrade to the improved GFCS for 36,000 XP.
Upgrading the Gun Fire Control System should take priority, as Sovetsky Soyuz's main battery range is very lackluster. After that follow up with the B-Hull

Optimal Configuration

Upgrades

The recommended upgrades for Sovetsky Soyuz are as follows:

  • Slot 1: Main Armaments Modification 1
  • Slot 2: Damage Control System Modification 1
  • Slot 3: Aiming Systems Modification 1
  • Slot 4: Damage Control System Modification 2
  • Slot 5: Concealment System Modification 1
  • Slot 6: Main Battery Modification 3

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Sovetsky Soyuz can equip the following consumables:

Players must be mindful that while the damage control team responds quickly, it can handle a limited number of incidents before becoming exhausted.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Sovetsky Soyuz-class battleship - Wikipedia
  2. Naval Legends: Sovetsky Soyuz - News - World of Warships
  3. Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.

Testing Changes

  • Jan 25, 2019:
    • Preliminary characteristics.
  • Feb 5, 2019:
    • Deck armor and casemate plating increased from 32 to 40 mm.
  • Mar 13, 2019:
    • Dispersion formula changed:
      • Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
    • Damage Control Party duration decreased to 10 s.
  • Mar 29, 2019:
    • Surveillance Radar consumable (15 km range, detects only BB and CV, 50 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
    • Fighter Plane consumable parameters brought to the standard values: action time 60 s, reload time 135 (90) s.
  • Apr 19, 2019:
    • Armor of deck and armor belt above the casemate is increased from 40 to 60 mm.
    • AP shell penetration decreased.
    • Torpedo protection increased from 21% to 35%.
    • Removed the option of installing Gun Fire Control System Modification 2 in Slot 6.
    • Main battery turret HP increased from 20,000 to 40,000.
  • Introduced into the game as a researchable ship in Update 0.8.4.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons