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Revision as of 18:48, 31 May 2023
Added performance article, pros/cons
Revision as of 19:04, 31 May 2023
upgrades, skills, consumables, signals
Line 74:Line 74:
  
 The recommended upgrades are: The recommended upgrades are:
?* '''Slot 1''': +* '''Slot 1''': {{Template:Main_Armaments_Modification_1}}
?* '''Slot 2''': +* '''Slot 2''': {{Template:Engine_Room_Protection}}
?* '''Slot 3''': +* '''Slot 3''': {{Template:Aiming_Systems_Modification_1}} or {{Template:Torpedo_Tubes_Modification_2}}
?* '''Slot 4''': +* '''Slot 4''': {{Template:Propulsion_Modification_1}}
?* '''Slot 5''': +* '''Slot 5''': {{Template:Concealment_System_Modification_1}}
 + 
 +The choice between {{Template:Aiming_Systems_Modification_1}} or {{Template:Torpedo_Tubes_Modification_2}} comes down to whether a captain would rather have 7% improved main battery dispersion or 5% faster moving torpedoes. Both of these stats are already quite good on ''Split'', making both a viable option. A more passive captain might prefer to optimize her torpedoes with speed and survivability, whereas captains who prefer to pick fights with enemy DDs would benefit from the improved gun dispersion.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
Line 85:Line 87:
  
 | rating11 = <!-- Grease the Gears --> | rating11 = <!-- Grease the Gears -->
?| rating12 = <!-- Liquidator -->+| rating12 =1 <!-- Liquidator -->
 | rating13 = <!-- Consumables Specialist --> | rating13 = <!-- Consumables Specialist -->
 | rating14 = <!-- Gun Feeder --> | rating14 = <!-- Gun Feeder -->
?| rating15 = <!-- Incoming Fire Alert -->+| rating15 =1 <!-- Incoming Fire Alert -->
?| rating16 = <!-- Preventive Maintenance -->+| rating16 =3 <!-- Preventive Maintenance -->
  
?| rating21 = <!-- Demolition Expert -->+| rating21 =2 <!-- Demolition Expert -->
?| rating22 = <!-- Swift Fish -->+| rating22 =1 <!-- Swift Fish -->
 | rating23 = <!-- Consumables Enhancements --> | rating23 = <!-- Consumables Enhancements -->
 | rating24 = <!-- Extra-Heavy Ammunition (AP and ASW) --> | rating24 = <!-- Extra-Heavy Ammunition (AP and ASW) -->
?| rating25 = <!-- Priority Target -->+| rating25 =2 <!-- Priority Target -->
?| rating26 = <!-- Last Stand -->+| rating26 =3 <!-- Last Stand -->
  
?| rating31 = <!-- Main Battery & AA Specialist -->+| rating31 =2 <!-- Main Battery & AA Specialist -->
 | rating32 = <!-- Fill the Tubes --> | rating32 = <!-- Fill the Tubes -->
?| rating33 = <!-- Adrenaline Rush -->+| rating33 =3 <!-- Adrenaline Rush -->
?| rating34 = <!-- Inertial Fuse for HE Shells -->+| rating34 =1 <!-- Inertial Fuse for HE Shells -->
?| rating35 = <!-- Superintendent -->+| rating35 =2 <!-- Superintendent -->
?| rating36 = <!-- Survivability Expert -->+| rating36 =3 <!-- Survivability Expert -->
  
?| rating41 = <!-- Main Battery & AA Expert -->+| rating41 =3 <!-- Main Battery & AA Expert -->
 | rating42 = <!-- Swift in Silence --> | rating42 = <!-- Swift in Silence -->
?| rating43 = <!-- Radio Location -->+| rating43 =1 <!-- Radio Location -->
?| rating44 = <!-- Fearless Brawler -->+| rating44 =1 <!-- Fearless Brawler -->
?| rating45 = <!-- Concealment Expert -->+| rating45 =3 <!-- Concealment Expert -->
 | rating46 = <!-- Dazzle --> | rating46 = <!-- Dazzle -->
 }} }}
Line 121:Line 123:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Smoke Generator}} &ndash; 3 charges * '''Slot 2:''' {{Smoke Generator}} &ndash; 3 charges
?* '''Slot 3:''' {{Engine Boost}} &ndash; 4 charges+* '''Slot 3:''' {{Engine Boost}} &ndash; 4 charges - Faster consumable reload than average
?* '''Slot 3:''' {{Surveillance Radar}} &ndash; 4 charges+* '''Slot 3:''' {{Surveillance Radar}} &ndash; 4 charges - Long range, fast reload, short duration
  
 |Camouflage={{TT Ship Camo Insert|shiptier=8}} |Camouflage={{TT Ship Camo Insert|shiptier=8}}
Line 129:Line 131:
 {{Signal Flags {{Signal Flags
 <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Juliet Charlie = <!-- No Detonate -->+| Juliet Charlie =3 <!-- No Detonate -->
 | India Yankee = <!-- -20% Fire duration --> | India Yankee = <!-- -20% Fire duration -->
 | Hotel Yankee = <!-- ram someone --> | Hotel Yankee = <!-- ram someone -->
 | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->+| Victor Lima =3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->+| India X-Ray =3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
 | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
 | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 | November Echo Setteseven= <!-- +5% AA damage --> | November Echo Setteseven= <!-- +5% AA damage -->
?| Sierra Mike = <!-- +5% speed -->+| Sierra Mike =3 <!-- +5% speed -->
?| November Foxtrot = <!-- -5% Consumables reload -->+| November Foxtrot =2 <!-- -5% Consumables reload -->
 | India Delta = <!-- +20% HP from Repair Party --> | India Delta = <!-- +20% HP from Repair Party -->
  
?| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->+| X-Ray Papa Unaone =1 <!-- +15% Smoke Gen action time -->
 | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
 }} }}

Revision as of 19:04, 31 May 2023

Split
Split_wows_main.jpg
Destroyer | Europe | Tier VIII
Tech Tree Position
Grom
Arrow_down.png
Split_icon_small.png
Arrow_down.png
Lambros Katsonis
stock
 top
General
Research price110000 exp
Purchase price9,000,000 Credits
Hit Points13,400 
Main Battery
140 mm/56 Škoda on a shielded mount5 х 1 pcs.
Rate of Fire16.67 shots/min.
Reload Time3.6 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.27 km.
Maximum Dispersion92 m.
HE Shell140 mm HE 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight39.9 kg.
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoTorped M1943 mod 0 
Maximum Damage10,700 
Torpedo Speed76 knot
Torpedo Range8.49 km.
AA Defense
40 mm/56 Bofors L/60 Model 1936 on a single mount8 х 1 pcs.
. . . Average Damage per Second60 
. . . Firing Range3.51 km.
13.2 mm Hotchkiss wz.19306 х 2 pcs.
. . . Average Damage per Second21 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius640 m.
Rudder Shift Time5.5 sec.
Concealment
Surface Detectability Range8.51 km.
Air Detectability Range3.76 km.
Battle Levels
12345678910
Wows_anno_flag_europe.png
VIII
Ship_PWSD208_Split.png
9,000,000

Split — European Tier VIII destroyer.

In the 1930s, by order of the Yugoslav Navy, French specialists designed a large destroyer based on Le Fantasque. The boiler-and-turbine plant and gun fire-control system were purchased in the U.K. and France, respectively. Split, a ship named after the city where she was built, was laid down in 1939 and was to be armed with five Czechoslovak-produced 140 mm guns. In 1941, the city of Split was captured by the Italians, who decided to complete the construction of the ship. In 1943, the destroyer was renamed Spalato and launched. After the capitulation of Italy, the ship was grounded in the port. In 1948, Yugoslavia resumed work on the ship, but receiving weapons from Czechoslovakia was no longer possible, and Split was eventually completed with British-American weapons instead. The ship entered service in 1959, immediately becoming the navy's flagship.

Split was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/56 Škoda on a shielded mount16.718922,00010 0900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Split (A)13,400132056/82 01,350,000
Split (B)16,600132056/82 33,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk0.9687.210,700768.5 0900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 8 Mod. 10 0900,000
SUO Mk 8 Mod. 20 22,0001,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,000 hp38 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Split is the Tier VIII tech tree ship for the second European destroyer line. She carries larger caliber guns than her predecessors, and gains access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable.

Main Battery

Split's main battery consists of five quick-firing 140 mm guns in single turrets. Her HE shells deal respectable damage, and have a high fire chance. Their comfortable ballistics make them easy to use, and due to their high rate of fire and damage, they pose a threat to most enemy destroyers. However, despite the larger caliber, the penetration is too low to damage cruiser and battleship plating. Her range leaves something to be desired, and she has no access to AP or SAP.

Most enemy destroyers should be wary of Split's firepower. Although she is not among the best gunboats, she is still very capable of self-defense. However, captains should not be too aggressive; she cannot sustain prolonged firefights without smoke or solid cover, and her turret traverse is too slow to respond to immediate threats. Her guns should be used for opportunistic attacks against enemies with low health or from a position of safety.

Torpedoes

When her guns cannot be used, Split also has a moderate torpedo armament. Her six underwhelming torpedoes pale in comparison to other Tier VIII destroyers, but they have the range to be launched from stealth and have high speed and quick reload. Due to the low damage and quantity of torpedoes, care should be taken before committing to a close-range attack; many full-health opponents will survive a full torpedo salvo, leaving Split in an undesirably vulnerable position.

The torpedoes can be utilized to cause floods, which may prompt enemies to use their Damage Control Party, leaving them vulnerable to fires. They can also be useful while kiting, although they have narrow and awkward firing angles.

Other Armament

Split's ASW is relatively average, and she is neither a small nor a particularly stealthy destroyer. These factors, plus her relatively low depth charge damage, mean that loitering long enough to destroy a submarine with depth charges can make her an easy target. Do not rush at a healthy submarine expecting to score a quick kill.

On paper, Split's AA is decent, but in reality it does little to deter aerial attacks. It has enough damage to quickly shoot down fighters and may score some kills while under attack, but it cannot prevent damage from determined aerial attackers.

Survivability

Split has moderate HP, good speed and poor concealment. But she is a reasonably large destroyer with no notable armor, making it easy for enemies to hit and damage her with no way to repair any damage.

Split is fast and somewhat agile for her size, but her acceleration is poor. Her generous gun angles can help her fire while kiting if she must fight in the open, but this should be avoided; her ability to fight effectively relies on properly using her consumables.

Consumables

Split is equipped with the standard Damage Control Party consumable, and additionally has a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., an Engine BoostWhile active, increases a ship's speed by a fixed percentage. with a short cooldown and a Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. with good range and fast reload but very short duration.

The smoke generator is an invaluable tool for concealing her presence while firing, making it harder for enemies to return fire. The radar's short duration and fast cooldown mean it is better suited to regularly checking her surroundings rather than keeping an enemy spotted long enough to destroy it.

When used together, Split can reverse a situation of being out-spotted by concealing herself with smoke and revealing the enemy with radar. Although the radar only lasts a moment, any enemy destroyer close enough to detect Split is within radar range.

Performance

Playing Split to her full potential can be challenging. Using her guns and torpedoes almost always means putting herself in risky situations. She can be a cumbersome destroyer that struggles when caught unaware by her opponents. All her weapons have workable range, but captains must be aware of any long-range enemy radar which is increasingly common at her tier. Without AP shells, she also lacks the potential bursts of damage AP can cause. Captains should always bear in mind that they are limited to the HE shells and their low penetration before opening fire.

Managing interactions with enemy destroyers and submarines can be key to success with Split, as they will generally spot her before she spots them. While it is tempting to radar in response and counterattack, Split rarely profits from such aggressive moves and cannot recover from mistakes easily. Her radar can provide her with intel, meanwhile, she can attack from a distance using smoke and torpedoes until more favorable circumstances arise.

In the opening minutes of a battle, Split can concentrate on spotting, confident that she can detect anything that might out-spot her while still avoiding reckless combat. Chip away at enemies with fires and floods, and use her speed and armament to attack more isolated enemies as the battle progresses.

Pros:

  • High rate of fire
  • High fire chance
  • Good ballistics
  • Quick-reloading, fast-moving torpedoes which can be fired from stealth
  • Access to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.
  • Fast, with access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. with reduced reload time
  • Access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. with good range and fast reload

Cons:

  • Only moderate hitpoints with no Repair PartyWhile active, restores a percentage of the ship's health points each second.
  • Large target
  • Only has HE shells
  • Low HE penetration
  • Slow turret traverse with short main battery range
  • Low torpedo damage, with short torpedo range
  • Weak AA defenses
  • Extremely short Surveillance Radar duration

Research

Researchable upgrades for Split:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Lambros Katsonis.
  2. Gun Fire Control System: Upgrade to SUO Mk 8 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

The choice between Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. or Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. comes down to whether a captain would rather have 7% improved main battery dispersion or 5% faster moving torpedoes. Both of these stats are already quite good on Split, making both a viable option. A more passive captain might prefer to optimize her torpedoes with speed and survivability, whereas captains who prefer to pick fights with enemy DDs would benefit from the improved gun dispersion.

Commander Skills

Consumables

Split equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.2.

Testing Changes

  • DevBlog 417:
    • Preliminary characteristics.
  • DevBlog 422:
    • Fixed incorrect progression of ASW armament parameters:
      • Depth charge damage increased from 1,700 to 2,400.
  • DevBlog 429:
    • AP shells have been removed.
  • DevBlog 433:
    • Torpedo range increased from 6 to 8 km.
  • DevBlog 441:
    • Detectability range by sea reduced from 9.5 to 8.9 km.
      • Detectability range after firing main battery guns in smoke reduced from 4.1 to 3.8 km.
      • Detectability range by air increased from 3.2 to 3.9 km.
    • Torpedo reload time reduced from 75 to 68 s.
    • Torpedo range increased from 8 to 8.5 km.
  • DevBlog 446:
    • Detectability range by sea reduced:= from 8.9 to 8.5 km.
      • All other types of detectability reduced accordingly.
  • Update 12.4:
    • Available as the reward for Stage 40 of the 12.4 Premium Battle Pass.
    • The Golden Age permanent camouflage was added.
  • Introduced into the game as a researchable ship in Update 12.6.

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