St. Louis
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? | More pocket battleship than cruiser, new players and experienced hands alike will enjoy this ship's high firepower but dislike it's slow top speed. With the decent fire rate and and large volume of shells, ''{{#var:ship_name}}'' is effective against all opponents, even at long range. When fighting enemy battleships, one should "rake" them - target the front, center, and back sections in turn to maximize your chances of setting multiple fires. Players should stay vigilant for enemy torpedoes as ''{{#var:ship_name}}'' doesn't have great rudder shift time. Additionally, players should not need to activate {{Damage Control Party}} for any knocked main battery, as the ship still has another seven main batteries constantly firing. ''{{#var:ship_name}}'' is one of the few cruisers that can take on an equal Tier battleship on relatively even terms (especially the underpowered ''[[South Carolina]]''). It can even prove a threat to the Tier IV ships. | + | More pocket battleship than cruiser, new players and experienced hands alike will enjoy this ship's high firepower but dislike it's slow top speed. With the decent fire rate and and large volume of shells, ''{{#var:ship_name}}'' is effective against all opponents, even at long range. When fighting enemy battleships, one should "rake" them - target the front, center, and back sections in turn to maximize your chances of setting multiple fires. Players should stay vigilant for enemy torpedoes as ''{{#var:ship_name}}'' doesn't have great rudder shift time. Additionally, players should not need to activate {{Damage Control Party}} for any knocked main battery, as the ship still has another seven main batteries constantly firing. ''{{#var:ship_name}}'' is one of the few cruisers that can take on an equal Tier battleship on relatively even terms (especially the underpowered ''[[South Carolina]]''). It can even prove a threat to the Tier IV ships. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 19:32, 17 October 2019
For French Tier IX cruiser Saint-Louis, click here.
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[[Ship:|]] — N/A special premium Tier N/A.
A typical "big" cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
Pros:
- Has the most hit points of any Tier III cruiser - almost comparable to its fellow Tier III USN battleship South Carolina battleship
- The most main batteries and secondaries of any Tier III cruiser - boasts a whopping 14x1 152mm guns and 18x1 76.2mm guns, while its Tier III VMF cruiser counterpart Bogatyr has as many but only 130mm, fire, and turn slower. Additionally, due to the side mounted guns, it allows for flexibility and quick reaction to switching targets from either side.
- Better than average gun range for her tier.
- Good turning radius.
Cons:
- Low top speed - barely faster than South Carolina
- Slow reload for her tier and higher dispersion (less accurate)
- Negligible anti-air capabilities - because it is Tier III, it will most likely see carriers Langley and Hosho; will have no self-defense.
- Side mounted guns means only a maximum of eight out of the fourteen primary guns can be used on a single target when broadside, and even fewer when facing directly ahead or rearward.
Research
This is a suggested research path:
- St. Louis (B) Hull
- 152 mm/50 Mk6 main batteries mod. 2
- Mk3 FCS mod. 2
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 the ship takes a lot of HE shell hits, this helps decrease the amount of fires set.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
|
★★★ |
Χ |
Χ |
Χ |
★★ |
★ |
3 |
★★ |
★ |
Χ |
Χ |
★ |
|
★★★ |
★★ |
4 |
|
★★ |
★★★ |
Χ |
|
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier III USN cruiser, ' has access to only Damage Control Party .
Camouflage
The St. Louis is one of the 3 tier III ships to have a premium camouflage known as "Igor", the Halloween variant of the St. Louis, which was available for limited time through Halloween crates earned from the Scenario "Sunray in the Darkness" and through the Premium shop.
Signals
As a Tier III ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
★★ |
★★★ |
★★★ |
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★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |