St. Louis
Revision as of 07:38, 10 August 2016 Removed unnecessary input regarding AFT skill, added links on ship references | Revision as of 22:13, 25 September 2016 Added Recommended Commander Skills table | |||
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*Next get the upgraded guns - the turn rate is pretty much irrelevant but the rate of fire increase is very handy. | *Next get the upgraded guns - the turn rate is pretty much irrelevant but the rate of fire increase is very handy. | |||
*Lastly get the improved fire control system - as it's only a 900m range increase it's not so important. | *Lastly get the improved fire control system - as it's only a 900m range increase it's not so important. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Expert Loader=2 | |||
+ | | Basic Firing Training=1 | |||
+ | | Basics of Survivability=3 | |||
+ | | Expert Rear Gunner= | |||
+ | ||||
+ | | Expert Marksman=3 | |||
+ | | Torpedo Armament Expertise= | |||
+ | | Fire Prevention=2 | |||
+ | | Incoming Fire Alert=1 | |||
+ | | Last Stand=2 | |||
+ | ||||
+ | | Torpedo Acceleration= | |||
+ | | High Alert=3 | |||
+ | | Vigilance=2 | |||
+ | | Dogfighting Expert = | |||
+ | | Superintendent= | |||
+ | ||||
+ | | Demolition Expert=3 | |||
+ | | Advanced Firing Training=1 | |||
+ | | Survivability Expert=1 | |||
+ | | Aircraft Servicing Expert= | |||
+ | | Manual Fire Control for AA Armament= | |||
+ | ||||
+ | | Last Chance=1 | |||
+ | | Manual Fire Control for Secondary Armament=1 | |||
+ | | Preventative Maintenance=2 | |||
+ | | Concealment Expert=1 | |||
+ | | Air Supremacy= | |||
+ | | Jack of All Trades=2 | |||
+ | }} | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 22:13, 25 September 2016
St. Louis
Tech Tree Position
stock
top
Main Battery
IDS_PAGM096_6IN50_MK610 х 1 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range11.32 km. |
Maximum Dispersion111 m. |
HE Shell152 mm HE 105 lb |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP 105 lb |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight47.7 kg. |
Secondary Armament #1
76.2 mm/50 Mk.5 on a single mount18 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maneuverability
Maximum Speed22 knot |
Turning Circle Radius450 m. |
Rudder Shift Time8.4 sec. |
Concealment
Surface Detectability Range10.66 km. |
Air Detectability Range5.06 km. |
Battle Levels
12345678910
St. Louis — American Tier III cruiser.
Following the end of the Spanish-American War, the U.S. Congress enacted several laws to bolster its naval strength. Initially, plans were made to build three cruisers of the "improved Olympia" class. However, during the design phase, the cruisers grew in size, their armor got stronger, and the number of artillery guns they carried was increased as well. The final configuration featured 152 mm guns. Before World War I, USS St. Louis was assigned to the Pacific Fleet. During the war, her duties included escorting troop convoys and transporting persons of high standing.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
More pocket battleship than cruiser, new players and experienced hands alike will enjoy this ship's insane firepower but dislike it's slow top speed. Aim to get just inside the maximum range of your guns then turn sideways on the target then broadside them with six side guns and two turret guns. Spam HE shells - with the fast fire rate and and large number of shells they are effective against all opponents and even at long range you are likely to hit with some. When fighting enemy battleships "rake" them - try to fire at the front, centre and back sections in turn to maximise your chances of knocking out their turrets and setting multiple fires. Watch out for enemy torpedoes as you don't have the best maneuverability. Save your repair ability for fire/flooding/engine/steering hits - you have so many turrets that losing one barely affects your shell output until it's auto-repaired. The St. Louis is one of the few cruisers that can take on a equal Tier battleship on relatively even terms (especially the underpowered South Carolina class).
Pros:
- Practically made out of guns. Incredibly heavily armed for tier & class, fully upgraded has fourteen 152mm primary and eighteen 76mm secondary guns. Losing a turret barely affects damage output.
- Fully upgraded has nearly 30,000 hp, nearly 12,000 more than the Tier 3 Japanese cruiser, the Tenryu and almost as much as a fully upgraded Tier III US South Carolina battleship. Your armour profile also makes you a difficult target for enemy battleships - their HE shells are unlikely to penetrate your armour, reducing their damage but their AP shells are likely to over-penetrate your armour again reducing their damage (unless they hit you directly in the bow or stern).
- Combine the number of guns with a high fire rate makes it very likely to cause fires and critical hits even when the enemy is fruitlessly attempting to evade - hilarity and rage ensues
- New player friendly, doesn't require the player to master torpedo tactics to play effectively.
- Side mounted guns mean you can switch targets from one side to another very quickly without reloading or waiting for turrets to traverse. Also, despite a slow rudder shift time, turning radius is very good.
- Decent turn rate despite poor rudder shift.
Cons:
- Low top speed, just 22 knots with slow acceleration. Rather slow rudder shift time.
- Side mounted guns means only a maximum of eight out of the fourteen primary guns can be used on a single target when broadside, and even fewer when facing directly ahead or rearward.
- Very poor AA ability, only eight low calibre machine guns. Don't expect to shoot anything down.
- No torpedoes unlike Japanese Tier III equivalent.
Research
- Get the hull upgrade first - this boosts all of your stats.
- Next get the upgraded guns - the turn rate is pretty much irrelevant but the rate of fire increase is very handy.
- Lastly get the improved fire control system - as it's only a 900m range increase it's not so important.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★★ |
★★ |
|
|
|
★ |
|
2 |
★★★ |
★★ |
★★★ |
|
|
|
|
★★ |
3 |
★★★ |
★ |
|
|
★ |
|
★★★ |
★★ |
4 |
★ |
★★ |
|
|
★ |
|
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
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Ships of U.S.A.
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