Stalingrad
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''Stalingrad’s'' armour scheme was complex. Despite the requirement asking for immunity against cruiser calibre weapons between 12 – 30 km engagement distances, approximately 10,000 tonnes of displacement was planned to be dedicated for just armour; 29% of the ship’s total weight. A main belt 180mm thick, with supplementary armour of 50 and 100mm thick found above and below the main belt protected the citadel. The belt itself would have been slanted by 15˚ to work against both plunging and horizontal fire; it ran 60% of the length of the entire ship. Transverse bulkheads of 140 and 125mm thickness would close off the citadel fore and aft, respectively. There would have been a triple layer of armoured decking covering the citadel; 50, 75, and 15 mm thick respectively. Other heavily reinforced sections would have included the turret housings, barbettes, and conning tower; all over 200 mm thick. The torpedo protection system is of further emphasis. It would be similar to the one that was pioneered on the ''Project 69'' cruisers. It consisted of a pair of external bulges with 4 parallel armoured bulkheads sandwiched inside. The inner two layers would be filled with oil while the outer layers filled with air; rated to withstand up to 500kg of TNT. | ''Stalingrad’s'' armour scheme was complex. Despite the requirement asking for immunity against cruiser calibre weapons between 12 – 30 km engagement distances, approximately 10,000 tonnes of displacement was planned to be dedicated for just armour; 29% of the ship’s total weight. A main belt 180mm thick, with supplementary armour of 50 and 100mm thick found above and below the main belt protected the citadel. The belt itself would have been slanted by 15˚ to work against both plunging and horizontal fire; it ran 60% of the length of the entire ship. Transverse bulkheads of 140 and 125mm thickness would close off the citadel fore and aft, respectively. There would have been a triple layer of armoured decking covering the citadel; 50, 75, and 15 mm thick respectively. Other heavily reinforced sections would have included the turret housings, barbettes, and conning tower; all over 200 mm thick. The torpedo protection system is of further emphasis. It would be similar to the one that was pioneered on the ''Project 69'' cruisers. It consisted of a pair of external bulges with 4 parallel armoured bulkheads sandwiched inside. The inner two layers would be filled with oil while the outer layers filled with air; rated to withstand up to 500kg of TNT. | |||
? | Despite retaining the same calibre weapons as the ''[[Oktyabrskaya Revolutsiya|Gangut]]''-class and ''Project 69'', ''Stalingrad'' would have mounted new rifles of 61-calibres length housed in proprietary three-gun SM-6 turrets. The 1,400 tonne turrets could traverse at a rate of 4.5˚/s and raise the guns up to +50˚ elevation. Compounded with the | + | Despite retaining the same calibre weapons as the ''[[Oktyabrskaya Revolutsiya|Gangut]]''-class and ''Project 69'', ''Stalingrad'' would have mounted new rifles of 61-calibres length housed in proprietary three-gun SM-6 turrets. The 1,400 tonne turrets could traverse at a rate of 4.5˚/s and raise the guns up to +50˚ elevation. Compounded with the rifles' 950m/s muzzle velocity, this meant the cruisers could hurdle shells up to 53,000m away every 18s. Another novelty is that in normal operations, all three turrets would be remotely controlled from the main fire-controlled director. | |
The secondary batteries were also novel; twelve 130mm/58 rifles housed in 6 twin-gun BL-109A turrets. The dual-purpose mounts could hurdle shells 32km every 15s. Complementing them were the light anti-air batteries in the form of 45mm and 23mm cannons, both found in fully enclosed quadruple mountings. The two weapon systems would create protective umbrellas of 12,000m and 2,000m respectively. | The secondary batteries were also novel; twelve 130mm/58 rifles housed in 6 twin-gun BL-109A turrets. The dual-purpose mounts could hurdle shells 32km every 15s. Complementing them were the light anti-air batteries in the form of 45mm and 23mm cannons, both found in fully enclosed quadruple mountings. The two weapon systems would create protective umbrellas of 12,000m and 2,000m respectively. |
Revision as of 16:35, 27 August 2018
305 mm/61 SM-33 on an SM-31 mount3 х 3 pcs. |
Rate of Fire2.86 shots/min. |
Reload Time21 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range20.35 km. |
Maximum Dispersion218 m. |
HE Shell305 mm HE Model 1928 |
Maximum HE Shell Damage4,500 |
Chance of Fire on Target Caused by HE Shell33 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight374.7 kg. |
AP Shell305 mm AP Model 1928 |
Maximum AP Shell Damage9,200 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight467 kg. |
130 mm/60 on a BL-109A mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 on a BL-109A mount6 х 2 pcs. |
. . . Average Damage per Second167.4 |
. . . Firing Range5.7 km. |
25 mm 110-PM on a 4М-120 mount10 х 4 pcs. |
. . . Average Damage per Second84 |
. . . Firing Range3.09 km. |
45 mm SM-20-ZIF mount6 х 4 pcs. |
. . . Average Damage per Second123.6 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius1 130 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range17.58 km. |
Air Detectability Range11.02 km. |
Stalingrad — Soviet special premium Tier X cruiser.
One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier X Premium cruiser Stalingrad is a ship that behaves very similar to her tech tree cousin Moskva. Both are very strong at locking down a position, and are equipped with accurate and hard hitting AP shells that travel across the map quickly. However, Stalingrad is more polarized and less flexible than her tech tree counterpart. Worse maneuverability and concealment make mistakes in positioning and relocating attempts risky, and can result in very painful salvos coming in. Stalingrad makes up for this by being more durable, and having more powerful armament.
Stalingrad boasts a robust health pool for a Cruiser. With 72,450 hit point, she beats out Tier IX Premium Kronshtadt to claim the mantle of largest health pool of any cruiser in World of Warships. With a torpedo protection system of 25%, she can handle incoming torpedoes better than most other cruisers. Similar to Kronshtadt and Admiral Graf Spee, a fire on the Stalingrad will burn for 45 seconds base duration. This makes her more vulnerable to fires than a Cruiser, but less vulnerable than a Battleship.
Her armor is an almost identical scheme compared to her Tech Tree counterpart. Her citadel, just like Moskva's, has been widened from the historical plans which creates a weak spot in her armor scheme. Slightly above the waterline the citadel touches the outer hull, and is protected by a 180mm strong belt. With a 15° incline this results in a slightly stronger 186mm effective thickness. Below this weak spot however the citadel protection becomes a lot stronger. The outer belt of 180mm inclined armor continues, but behind that there is a 55mm (or 45mm at the machinery) bulkhead with the same incline protecting the magazine. This can result in shells getting armed but exploding before penetrating the citadel.
Just like the Moskva, Stalingrad also features the infamous 50mm hull plating. This will mostly benefit the ship when it's being angled properly, as it can make all AP shells bounce off and most HE shells will just shatter against it. However, not every part is covered in this plating. Half of the bow and a lot of the stern area is not protected by this and only has a 25mm plating, which will get overmatched by every Battleship the Stalingrad will face. That is why angling itself is essential for this ship. Going bow/stern in results in a high chance of getting hit into the 25mm section, and perhaps taking severe damage. At an angle of 25-30° however, and when actively sailing back and forth, and perhaps even baiting shots at the broadside by slightly opening up only to turn back in again, the ship's tankiness becomes apparent and will prove to be a frustrating obstacle for any Battleship. Note that this kind of angling can be done both ways, showing either the bow or the stern.
All of this will result in Stalingrad being very tanky when angled, but once the opponent gets access to her side she will fall apart just as quickly as other Cruisers.
The main guns are one of Stalingrad's strongest features. Carrying three triple turrets with 305mm/61 rifles in an AB-X layout she will be able to deliver devastating salvos against many targets. Her accuracy is a rather weird case. With a dispersion similar to the German Heavy Cruiser Graf Spee, but the highest sigma value in the game at 2.65, there are two extremes meeting when shells are being fired. The chance for shells to land closer to the center is higher than on other Cruisers, but if RNG decides against it the shells will land further off the target than on any other Cruiser.
The reload time of these guns is very long, 20 seconds before you apply any modifications or skills. Thus, Main Battery Modification 3 is highly recommended to bring the reload down to 17.6 seconds, with Adrenaline Rush reducing the reload further as Stalingrad takes damage. With a comfortable range of 20.4km Stalingrad can inflict damage to her opponents from far away.
The AP shells are the more powerful shell type on Stalingrad. They feature good ballistics, a strong penetration and also a high Alpha damage of 9.200. On top of that, just like all American Heavy Cruisers, these shells have improved autobounce angles. What this means is that at an impact angle until 55° no bounce will occur, and that until an impact angle of 65° a bounce can occur. Anything above that will result in an automatic bounce. This is better than on most other Cruisers, see this page for reference. Also, the caliber of these guns allows for another feature. 305mm armor piercing shells have the ability to overmatch 21mm of armor. That means that Stalingrad can citadel British Light Cruisers from all angles, and that against Destroyers she can also just stick to AP when they angle and get normal penetrations in a similar manner to what Battleships can do.
The HE shells on an individual basis are strong, with an Alpha damage of 4.500 and a high fire chance of 33%. On top of that due to their caliber they can penetrate up to 50mm of armor. Unfortunately the good news end there. The relatively low rate of fire makes HE a rather unattractive choice of ammo as it's not enough to rack up high damage numbers, and the amount of shells she can throw out is not enough to make her a reliable fire starter like Zao or Henri IV. The HE shells should be seen as the secondary shells, with the main focus being on the AP to deal damage.
Stalingrad's auxiliary armament consists of six twin mounted 130mm/60 dual purpose guns, the same ones as on the Moskva. Like on all other Cruisers these guns can not be relied on to consistently support in a close quarters engagement, although their reach is far with a 6.5km stock range. The anti-air-defense is focused around her dual purpose guns. She boasts the same guns as on the Moskva, but has two additional turrets which give Stalingrad a strong long-range aura. With a stock reach of 5.7km she can cover ships that are further away, allowing her to support her team. Unfortunately her Defensive AA Fire is rather unconventional. Unlike the Moskva, which gets a 200% damage boost for 40 seconds, Stalingrad only gets a 100% boost for 60 seconds. This means that while she can scatter enemy drops for a longer time, she will not be able to shoot down more planes than the Moskva, despite having more AA guns. There are no Torpedoes on the Stalingrad, so in a close engagement she can not boast a trump card like the Hindenburg or Minotaur.
In terms of maneuverability, the Stalingrad is very similar to the Moskva. When sailing in a straight line she can be very fast, up to 36.8kn when using the Sierra Mike signal flag. However once she has to maneuver problems will arise. With a turning circle of more than 1.1km she has a larger turning circle than the German Battleship Großer Kurfürst, which is already known for needing a lot of room to maneuver. On top of that Stalingrad's rudder shift is slow at 12.5 seconds, which is the worst value of any Tier 10 Cruiser. These factors combined make Torpedo dodging a difficult task.
Stalingrad's Concealment is the worst among all Cruisers. With a stock Detection of 18.1km, and when stacking all the Concealment improvements barely going below 14km, this ship can not hide. Even a large number of Battleships in the Tier 8-10 bracket have the ability to outspot Stalingrad, so caution is advised when attempting to relocate.
Stalingrad's Consumables are mostly standard for a T10 Cruiser. She has a regular Damage Control Party , regular Repair Party and the regular Tier 10 Russian Surveillance Radar . However, as mentioned earlier her Defensive AA Fire is different in performance. Not only that, the cooldown on this Consumable is very long with up to four minutes.
In terms of playstyle Stalingrad will feel a lot like the Moskva. She gets into a position in one of the two following manners:
1. In her position she shows her stern to the opponent. From there on she kites if needed, and will lay down her devastating fire against enemy ships. If the enemy forces prove to be too strong, her fast speed will allow her to create distance quickly and to continue kiting. If the red team however starts retreating Stalingrad will have to turn to keep herself in the battle.
2. Stalingrad will angle with her bow towards the enemy, keeping an angle of 20-30° when possible. The usage of islands to cover the large broadside is encouraged, and will also allow to get out of line of fire if a short breathing pause is needed to restore some health. When the enemy positions start to collapse, she can push up and finishing off the enemy. The Radar and Defensive Fire will prove to be valuable when supporting the Destroyers ahead. However, if the opposing team starts overwhelming her position there will be little room to run, and Stalingrad will be stuck in a position where she can only reverse.
The capabilities of Stalingrad in a brawl are very limited, owning to her large citadel which is easy to penetrate at close ranges and her lacking maneuverability to dodge potential Torpedoes. The absence of Hydroacoustic Search only strengthens this weakness, as does the lack of Torpedoes. Thus, close quarters engagements should be avoided unless it's to finish off a low health target.
Her targets of choice are broadside targets at all range, and Destroyers that came too close. The accurate and fast shells will allow for punishing salvos, regardless of the target, while the ship itself will be able to take a lot of punishment. However, all of these things rely on two key factors: Situational Awareness and positioning. Stalingrad is not able to survive in unfavorable circumstances, and her ability to get into better positions throughout the battle is severely hampered. Only capable hands will be able to get the most out of Stalingrad.Pros:
- Largest hit point pool of any cruiser.
- Very fast, at 35 knots top speed.
- Guns are accurate, with a sigma value of 2.65.
- Fantastic AP shells, with improved autobounce angles and reduced shell arming time.
- Has access to Defensive AA Fire .
Cons:
- High citadel makes brawling a challenge.
- Relatively ineffective if forced to use HE.
- Worse concealment than many high tier battleships.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Stalingrad are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2 *
- Slot 5: Steering Gears Modification 2 ()*
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 .
Upgrade Slot 3 allows for further specialization in a role. Players wishing to decrease shell dispersion should mount Aiming Systems Modification 1 . For anti-aircraft duties, AA Guns Modification 2 () should be chosen. For increased brawling capabilities, some players may opt to mount Main Battery Modification 2 to increase turret traverse speed.
Upgrade Slot 4 provides two viable options. For increased survivability, Damage Control System Modification 2 is a good choice. However, many players utilize Steering Gears Modification 2 or Propulsion Modification 1 () to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended playstyle.
Upgrade Slot 5 gives players a choice between Steering Gears Modification 2 () for increased maneuverability and Concealment System Modification 1 to reduce the detection range of the ship. If Steering Gears Modification 2 was not mounted in Slot 4, it is highly recommended to mount Steering Gears Modification 2 () to improve the ship's handling.
Upgrade Slot 6 provides the most options for specialization. Main Battery Modification 3 should be mounted to increase the rate of fire of the main guns. For more passive players, Gun Fire Control System Modification 2 is a good option to increase the firing range of the main guns. Players seeking to finalize an anti-aircraft build should mount Template:AA Guns Modification 3.
Commander Skills
Key skills for Stalingrad commanders include Expert Marksman, Superintendent, and Concealment Expert. Captains looking to improve the ship's survivability should consider Basics of Survivability and Fire Prevention. High Alert and Jack of All Trades can be mounted to reduce consumable cooldown timers. Lastly, Advanced Firing Training and Basic Firing Training can be used to improve the ship's anti-aircraft armament.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★★ |
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2 |
★★ |
★★ |
★★★ |
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★ |
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3 |
★★★ |
★ |
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★★ |
★★★ |
★ |
★★ |
4 |
|
★★ |
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★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Stalingrad can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Surveillance Radar
- Slot 3: Repair Party
- Slot 4: Defensive AA Fire
Camouflage
As a premium ship, Stalingrad comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Stalingrad is a unique ship, but her signal load out is fairly standard for a cruiser; only difference being in the relative uselessness of the two fire chance flags, as she already possesses a 33% burn chance. Being a Tier 10 Premium ship, economic signals are a good option to increase the various currency gains.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★ |
★★★ |
★ |
★ |
★ |
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★ |
★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery