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Stalingrad

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.<br><br>{{Model3DViewer|eeac2dbb85f34d95a1bcb6ad873a36c8}}+One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.<br><br><br>''{{#var:ship_name}}'' was first released for sale with [[Ship:Update 0.7.8|Update 0.7.8]] and is available exclusively via the [[Ship:Armory|Armory]].
 +<!-- <br><br>{{Model3DViewer|eeac2dbb85f34d95a1bcb6ad873a36c8}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+Tier X Premium cruiser ''Stalingrad'' is a ship that behaves very similar to her tech tree cousin ''[[Moskva]]''. Both are very strong at locking down a position and are equipped with accurate and hard hitting AP shells that travel across the map quickly. However, ''Stalingrad'' is more polarized and less flexible than her tech tree counterpart. Worse maneuverability and concealment make mistakes in positioning and relocating attempts risky, and can result in very painful salvos coming in. ''Stalingrad'' makes up for this by having even more hit points than ''Moskva'', and having a more powerful main battery armament.
?PERFORMANCE SECTION GUIDELINES+
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
  
?Tier X Premium cruiser ''Stalingrad'' is a ship that behaves very similar to her tech tree cousin ''[[Moskva]]''. Both are very strong at locking down a position, and are equipped with accurate and hard hitting AP shells that travel across the map quickly. However, ''Stalingrad'' is more polarized and less flexible than her tech tree counterpart. Worse maneuverability and concealment make mistakes in positioning and relocating attempts risky, and can result in very painful salvos coming in. ''Stalingrad'' makes up for this by being more durable, and having more powerful armament.+''Stalingrad''’s strongest feature is her main battery. Carrying three triple turrets with 305mm/61 rifles in an AB-X layout, she will be able to deliver devastating salvos against many targets. Her accuracy is a rather weird case. With a dispersion ellipse similar to the German heavy cruiser ''Admiral Graf Spee'' married to the highest sigma value in the game at 2.65, there are two extremes meeting when shells are being fired. The chance for shells to land closer to the center is higher than on other cruisers, but it remains possible for the shells to land further off the target than on any other cruiser. The reload time her guns is very long: twenty (20) seconds before applying modifications or skills. Thus, {{Main Battery Modification 3}} is highly recommended to bring the reload down to 17.6 seconds, with [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]] reducing the reload further as ''Stalingrad'' takes damage. With a comfortable range of 20.4 km, ''Stalingrad'' can inflict damage to her opponents from far away.
  
?''Stalingrad'' boasts a robust health pool for a Cruiser. With 72,450 hit point, she beats out Tier IX Premium ''[[Kronshtadt]]'' to claim the mantle of largest health pool of any cruiser in World of Warships. With a torpedo protection system of 25%, she can handle incoming torpedoes better than most other cruisers. Similar to ''[[Kronshtadt]]'' and ''[[Admiral Graf Spee]]'', a fire on the ''Stalingrad'' will burn for 45 seconds base duration. This makes her more vulnerable to fires than a Cruiser, but less vulnerable than a Battleship.+''Stalingrad'' boasts a robust health pool for a cruiser. With 72,450 hit point, she beats out Tier IX Premium ''[[Kronshtadt]]'' to claim the mantle of largest health pool of any cruiser in World of Warships. With a torpedo protection system of 25%, she can handle incoming torpedoes better than most other cruisers. Similar to ''[[Kronshtadt]]'', a fire on the ''Stalingrad'' will burn for 60 seconds base duration.
  
?Her armor is an almost identical scheme compared to her Tech Tree counterpart. Her citadel, just like ''Moskva's'', has been widened from the historical plans which creates a weak spot in her armor scheme. Slightly above the waterline the citadel touches the outer hull, and is protected by a 180mm strong belt. With a 15° incline this results in a slightly stronger 186mm effective thickness. Below this weak spot however the citadel protection becomes a lot stronger. The outer belt of 180mm inclined armor continues, but behind that there is a 55mm (or 45mm at the machinery) bulkhead with the same incline protecting the magazine. This can result in shells getting armed but exploding before penetrating the citadel.+Her armor is an almost identical scheme compared to her tech tree counterpart. Her citadel, just like ''Moskva''’s, has been widened from the historical plans which creates a weak spot in her armor scheme. The citadel touches the outer hull slightly above the waterline, and is protected by a 180mm strong belt. Below this, the citadel protection becomes stronger. The outer belt of 180mm inclined armor continues, but behind that there are additional bulkheads with the same incline protecting the magazines. This can result in shells getting armed but exploding before penetrating the citadel. Also similar to ''Moskva'', ''Stalingrad'' features 50mm hull plating. This will mostly benefit the ship when it's being angled properly, as it can make all AP shells bounce off and most HE shells will just shatter against it. However, not every part is covered in this plating. Half of the bow and a lot of the stern area is not protected by this and only has a 25mm plating, which will get overmatched by every battleship ''Stalingrad'' will face. Angling is essential to maximizing ''Stalingrad''’s survivability; once an opponent has shots at her side she will fall apart just as quickly as any other cruiser.
  
?Just like the ''Moskva'', ''Stalingrad'' also features the infamous 50mm hull plating. This will mostly benefit the ship when it's being angled properly, as it can make all AP shells bounce off and most HE shells will just shatter against it. However, not every part is covered in this plating. Half of the bow and a lot of the stern area is not protected by this and only has a 25mm plating, which will get overmatched by every Battleship the ''Stalingrad'' will face. That is why angling itself is essential for this ship. Going bow/stern in results in a high chance of getting hit into the 25mm section, and perhaps taking severe damage. At an angle of 25-30° however, and when actively sailing back and forth, and perhaps even baiting shots at the broadside by slightly opening up only to turn back in again, the ship's tankiness becomes apparent and will prove to be a frustrating obstacle for any Battleship. Note that this kind of angling can be done both ways, showing either the bow or the stern.+Armor-piercing shells are the more powerful shell type to sling from ''Stalingrad''’s barrels. They feature good ballistics, a strong penetration and also a high base damage of 9,200. On top of that, these shells have improved autobounce angles similar to American heavy cruisers; ''Stalingrad''’s AP shells will not automatically ricochet off enemy armor until striking at an angle of greater than 65 degrees. This is significantly better than on most other cruisers. The caliber of the guns provides another bonus: her 305mm armor piercing shells have the ability to overmatch 21mm of armor. That means that ''Stalingrad'' can citadel British light cruisers from all angles, and that against destroyers she can also just stick to AP for the first salvo, since the shells will not bounce and deal 10% if the listed Alpha Damage per hit. The HE shells appear strong, but the relatively low rate of fire makes HE a rather unattractive choice of ammo as it's not enough to rack up high damage numbers. The amount of shells she can throw out is not enough to make her a reliable fire starter like ''[[Zao]]'' or ''[[Henri IV]]''; subsequently, the HE shells should be seen as the secondary shells, with the main focus being on the AP to deal damage. However, when facing destroyers exclusively using HE shells is recommended.
  
?All of this will result in ''Stalingrad'' being very tanky when angled, but once the opponent gets access to her side she will fall apart just as quickly as other Cruisers.+In terms of maneuverability, the ''Stalingrad'' is very similar to the ''Moskva''. When sailing in a straight line she can be very fast, up to 36.8 knots when using the [[Ship:Flags#Available_Signals|Sierra Mike]] signal flag. However once she has to maneuver problems will arise. With a turning circle of more than 1100 meters she has a larger turning circle than the German Tier X battleship ''[[Großer Kurfürst]]'', which is already known for needing a lot of room to maneuver. On top of that, ''Stalingrad''’s rudder shift is slow at 12.5 seconds, which is the worst value of any Tier X cruiser. Additionally, her concealment is the worst among all cruisers. With a stock detection radius of 18.1 km, this is not an easy ship to hide; extreme caution is advised when attempting to relocate.
  
?The main guns are one of ''Stalingrad's'' strongest features. Carrying three triple turrets with 305mm/61 rifles in an AB-X layout she will be able to deliver devastating salvos against many targets. Her accuracy is a rather weird case. With a dispersion similar to the German Heavy Cruiser ''Graf Spee'', but the highest sigma value in the game at 2.65, there are two extremes meeting when shells are being fired. The chance for shells to land closer to the center is higher than on other Cruisers, but if RNG decides against it the shells will land further off the target than on any other Cruiser.+The capabilities of ''Stalingrad'' in a brawl are very limited, owning to her large citadel which is easy to penetrate at close ranges and her lack of maneuverability. The absence of {{Hydroacoustic Search}} among her available consumables only strengthens this weakness, as does the lack of torpedoes. Her targets of choice are broadside targets at all ranges, and destroyers that wander too close. The accurate and fast shells will allow for punishing salvos, regardless of the target, while the ship itself will be able to take a lot of punishment. However, all of these things rely on two key factors: situational awareness and positioning. ''Stalingrad'' is not able to survive in unfavorable circumstances, and her ability to get into better positions throughout the battle is severely hampered. Only capable hands will be able to get the most out of ''Stalingrad''.
? +
?The reload time of these guns is very long, 20 seconds before you apply any modifications or skills. Thus, {{Main Battery Modification 3}} is highly recommended to bring the reload down to 17.6 seconds, with [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]] reducing the reload further as ''Stalingrad'' takes damage. With a comfortable range of 20.4km ''Stalingrad'' can inflict damage to her opponents from far away.+
? +
?The AP shells are the more powerful shell type on ''Stalingrad''. They feature good ballistics, a strong penetration and also a high Alpha damage of 9.200. On top of that, just like all American Heavy Cruisers, these shells have improved autobounce angles. What this means is that at an impact angle until 55° no bounce will occur, and that until an impact angle of 65° a bounce can occur. Anything above that will result in an automatic bounce. This is better than on most other Cruisers, see [[ship:Gunnery_%26_Armor_Penetration#Armor-Piercing|this page]] for reference. Also, the caliber of these guns allows for another feature. 305mm armor piercing shells have the ability to overmatch 21mm of armor. That means that ''Stalingrad'' can citadel British Light Cruisers from all angles, and that against Destroyers she can also just stick to AP when they angle and get normal penetrations in a similar manner to what Battleships can do.+
? +
?The HE shells on an individual basis are strong, with an Alpha damage of 4.500 and a high fire chance of 33%. On top of that due to their caliber they can penetrate up to 50mm of armor. Unfortunately the good news end there. The relatively low rate of fire makes HE a rather unattractive choice of ammo as it's not enough to rack up high damage numbers, and the amount of shells she can throw out is not enough to make her a reliable fire starter like ''[[Zao]]'' or ''[[Henri IV]]''. The HE shells should be seen as the secondary shells, with the main focus being on the AP to deal damage.+
? +
?''Stalingrad's'' auxiliary armament consists of six twin mounted 130mm/60 dual purpose guns, the same ones as on the ''Moskva''. Like on all other Cruisers these guns can not be relied on to consistently support in a close quarters engagement, although their reach is far with a 6.5km stock range. The anti-air-defense is focused around her dual purpose guns. She boasts the same guns as on the Moskva, but has two additional turrets which give ''Stalingrad'' a strong long-range aura. With a stock reach of 5.7km she can cover ships that are further away, allowing her to support her team. Unfortunately her {{Defensive AA Fire}} is rather unconventional. Unlike the ''Moskva'', which gets a 200% damage boost for 40 seconds, ''Stalingrad'' only gets a 100% boost for 60 seconds. This means that while she can scatter enemy drops for a longer time, she will not be able to shoot down more planes than the ''Moskva'', despite having more AA guns. There are no Torpedoes on the ''Stalingrad'', so in a close engagement she can not boast a trump card like the [[Hindenburg]] or [[Minotaur]].+
? +
?In terms of maneuverability, the ''Stalingrad'' is very similar to the ''Moskva''. When sailing in a straight line she can be very fast, up to 36.8kn when using the [[Ship:Flags#Available_Signals|Sierra Mike]] signal flag. However once she has to maneuver problems will arise. With a turning circle of more than 1.1km she has a larger turning circle than the German Battleship ''Großer Kurfürst'', which is already known for needing a lot of room to maneuver. On top of that ''Stalingrad's'' rudder shift is slow at 12.5 seconds, which is the worst value of any Tier 10 Cruiser. These factors combined make Torpedo dodging a difficult task.+
? +
?''Stalingrad's'' Concealment is the worst among all Cruisers. With a stock Detection of 18.1km, and when stacking all the Concealment improvements barely going below 14km, this ship can not hide. Even a large number of Battleships in the Tier 8-10 bracket have the ability to outspot ''Stalingrad'', so caution is advised when attempting to relocate.+
? +
?''Stalingrad's'' Consumables are mostly standard for a T10 Cruiser. She has a regular {{Damage Control Party}}, regular {{Repair Party}} and the regular Tier 10 Russian {{Surveillance Radar}}. However, as mentioned earlier her {{Defensive AA Fire}} is different in performance. Not only that, the cooldown on this Consumable is very long with up to four minutes.+
? +
?In terms of playstyle ''Stalingrad'' will feel a lot like the ''Moskva''. She gets into a position in one of the two following manners:+
? +
?1. In her position she shows her stern to the opponent. From there on she kites if needed, and will lay down her devastating fire against enemy ships. If the enemy forces prove to be too strong, her fast speed will allow her to create distance quickly and to continue kiting. If the red team however starts retreating ''Stalingrad'' will have to turn to keep herself in the battle.+
? +
?2. ''Stalingrad'' will angle with her bow towards the enemy, keeping an angle of 20-30° when possible. The usage of islands to cover the large broadside is encouraged, and will also allow to get out of line of fire if a short breathing pause is needed to restore some health. When the enemy positions start to collapse, she can push up and finishing off the enemy. The Radar and Defensive Fire will prove to be valuable when supporting the Destroyers ahead. However, if the opposing team starts overwhelming her position there will be little room to run, and ''Stalingrad'' will be stuck in a position where she can only reverse.+
? +
?The capabilities of ''Stalingrad'' in a brawl are very limited, owning to her large citadel which is easy to penetrate at close ranges and her lacking maneuverability to dodge potential Torpedoes. The absence of Hydroacoustic Search only strengthens this weakness, as does the lack of Torpedoes. Thus, close quarters engagements should be avoided unless it's to finish off a low health target.+
? +
?Her targets of choice are broadside targets at all range, and Destroyers that came too close. The accurate and fast shells will allow for punishing salvos, regardless of the target, while the ship itself will be able to take a lot of punishment. However, all of these things rely on two key factors: Situational Awareness and positioning. ''Stalingrad'' is not able to survive in unfavorable circumstances, and her ability to get into better positions throughout the battle is severely hampered. Only capable hands will be able to get the most out of ''Stalingrad''.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Guns are accurate, with a sigma value of 2.65. * Guns are accurate, with a sigma value of 2.65.
 * Fantastic AP shells, with improved autobounce angles and reduced shell arming time. * Fantastic AP shells, with improved autobounce angles and reduced shell arming time.
?* Has access to {{Defensive AA Fire}}.+* Has access to {{Defensive AA Fire}}, though it operates differently to the standard version, lasting an increased amount of time at the sacrifice of reduced damage enhancement
 +* {{Surveillance Radar}} is included on the ship with a great 12 kilometer range, warding away many of her torpedo threats.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* High citadel makes brawling a challenge.+* High citadel makes brawling a challenge, and showing broadside would be a death sentence if not for her large health pool
 * Relatively ineffective if forced to use HE. * Relatively ineffective if forced to use HE.
?* Worse concealment than many high tier battleships.+* Worse concealment than most tier 10 battleships.
? +* Among the worst handling of all tier 10 ships
 +* Lacks {{Hydroacoustic Search}}, and when combined with her handling makes torpedoes a large threat
 +* Poor reload, which means she loses many opportunities that other cruisers could take
 +* Fires set on ''Stalingrad'' will last twice as long as those on many cruisers.
 +<br />
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/168827-premium-ship-review-109-stalingrad/ LittleWhiteMouse's Premium Ship Review: Stalingrad] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
?* '''Slot 2''': {{Damage Control System Modification 1}} +* '''Slot 2''': {{Surveillance Radar Modification 1}}<nowiki>*</nowiki>
 * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 * '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>*</nowiki> * '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>*</nowiki>
?* '''Slot 5''': {{Steering Gears Modification 3}}<nowiki>*</nowiki>+* '''Slot 5''': {{Concealment System Modification 1}}<nowiki>*</nowiki>
 * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>
  
 +'''Upgrade Slot 1''' provides players with two viable choices. {{Main Armaments Modification 1}} is generally recommended; however, for anti-aircraft duties, players should take {{Auxiliary Armaments Modification 1}}.
  
 +'''Upgrade Slot 2''' allows players to extend the duration of the ''Surveillance Radar'' consumable if they have the appropriate special module available in the Arsenal.
  
?'''Upgrade Slot 1''' provides players with two viable choices. {{Main Armaments Modification 1}} is generally recommended; however, for anti-aircraft duties, players should take {{Auxiliary Armaments Modification 1}}.+'''Upgrade Slot 3''' allows for further specialization in a role. Players wishing to decrease shell dispersion should mount {{Aiming Systems Modification 1}}. For anti-aircraft duties, {{AA Guns Modification 1}} should be chosen. For increased brawling capabilities, some players may opt to mount {{Main Battery Modification 2}} to increase turret traverse speed.
? +
?'''Upgrade Slot 3''' allows for further specialization in a role. Players wishing to decrease shell dispersion should mount {{Aiming Systems Modification 1}}. For anti-aircraft duties, {{AA Guns Modification 2}} should be chosen. For increased brawling capabilities, some players may opt to mount {{Main Battery Modification 2}} to increase turret traverse speed.+
  
?'''Upgrade Slot 4''' provides two viable options. For increased survivability, {{Damage Control System Modification 2}} is a good choice. However, many players utilize {{Steering Gears Modification 2}} or {{Propulsion Modification 2}} to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended playstyle.+'''Upgrade Slot 4''' provides two viable options. For increased survivability, {{Damage Control System Modification 2}} is a good choice. However, many players utilize {{Steering Gears Modification 1}} or {{Propulsion Modification 1}} to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended play style.
  
?'''Upgrade Slot 5''' gives players a choice between {{Steering Gears Modification 3}} for increased maneuverability and {{Concealment System Modification 1}} to reduce the detection range of the ship. If {{Steering Gears Modification 2}} was not mounted in '''Slot 4''', it is highly recommended to mount {{Steering Gears Modification 3}} to improve the ship's handling.+'''Upgrade Slot 5''' gives players a choice between {{Steering Gears Modification 2}} for increased maneuverability and {{Concealment System Modification 1}} to reduce the detection range of the ship. If {{Steering Gears Modification 1}} was not mounted in '''Slot 4''', it is highly recommended to mount {{Steering Gears Modification 2}} to improve the ship's handling.
  
?'''Upgrade Slot 6''' provides the most options for specialization. {{Main Battery Modification 3}} should be mounted to increase the rate of fire of the main guns. For more passive players, {{Gun Fire Control System Modification 2}} is a good option to increase the firing range of the main guns. Players seeking to finalize an anti-aircraft build should mount {{AA Guns Modification 3}}.+'''Upgrade Slot 6''' provides the most options for specialization. {{Main Battery Modification 3}} should be mounted to increase the rate of fire of the main guns. For more passive players, {{Gun Fire Control System Modification 2}} is a good option to increase the firing range of the main guns. Players seeking to finalize an anti-aircraft build should mount {{Auxiliary Armaments Modification 2}}.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman, Superintendent, and Concealment Expert. Captains looking to improve the ship's survivability should consider Basics of Survivability and Fire Prevention. High Alert and Jack of All Trades can be mounted to reduce consumable cooldown timers. Lastly, Advanced Firing Training and Basic Firing Training can be used to improve the ship's anti-aircraft armament.+Key skills for ''{{#var:ship_name}}'' commanders include Heavy AP Shells, Superintendent, and Concealment Expert.
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 2+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Grease the Gears -->
?| Expert Loader = 2+| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = 3 <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 1+
?| Last Stand = +
  
?| Basics of Survivability = 3+| rating31 = <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = 1+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 3 <!-- Heavy AP Shells -->
?| Basic Firing Training = 2 +| rating35 = 3 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = <!-- Survivability Expert -->
?| Demolition Expert = 1+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 3 <!-- Top Grade Gunner -->
?| Fire Prevention = 2+| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 1+
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 2:''' {{Surveillance Radar}} * '''Slot 2:''' {{Surveillance Radar}}
 * '''Slot 3:''' {{Repair Party}} * '''Slot 3:''' {{Repair Party}}
?* '''Slot 4:''' {{Defensive AA Fire}}+* '''Slot 4:''' {{Defensive AA Fire}} '''Note''': This version of the consumable acts differently to the standard. The action time is 60s instead of the standard 30s and the damage multiplier is +25% as opposed to the standard +50%. The cooldown is also longer at 240s base and 180s premium.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''{{#var:ship_name}}'' is a unique ship, but her signal load out is fairly standard for a cruiser; only difference being in the relative uselessness of the two fire chance flags, as she already possesses a 33% burn chance. Being a Tier 10 Premium ship, economic signals are a good option to increase the various currency gains.+''{{#var:ship_name}}'' is a unique ship, but her signal load out is fairly standard for a cruiser; only difference being in the relative uselessness of the two fire chance flags, as she already possesses a 33% burn chance. Being a Tier X Premium ship, economic signals are a good option to increase the various currency gains.
  
 {{Signal Flags {{Signal Flags
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2> ''{{#var:ship_name}}'', 1951</h2>+<h2>''{{#var:ship_name}}'', 1951</h2>
 ====Construction==== ====Construction====
?:Builder: Marti Yard,<br>&nbsp;&nbsp;&nbsp;Nikolayev, U.S.S.R. (Modern day Ukraine)+:Builder: Marti Yard,<br>&nbsp;&nbsp;&nbsp;Nikolayev, Ukraine, U.S.S.R.
?:Laid down: 13th December 1951+:Laid down: 13 December 1951
?:Launched: 16th March 1954+:Launched: 16 March 1954
 ---- ----
 ====Specifications==== ====Specifications====
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 ---- ----
 ====Machinery==== ====Machinery====
?:Twelve GTZA oil-fired boilers+:Twelve (12) GTZA oil-fired boilers
?:Four TV-4 geared steam turbine engines+:Four (4) TV-4 geared steam turbine engines
 :5,000 tonnes of oil  :5,000 tonnes of oil
 ---- ----
 ====Performance==== ====Performance====
 :35.5 knots at 280,000 shaft horsepower :35.5 knots at 280,000 shaft horsepower
?: 5,000 nm at 18 knots +:5,000 nm at 18 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: 180mm-50mm+:Main belt: 50-180mm
?:Decks: 80mm-50mm+:Decks: 50-80mm
?:Conning Tower: 260mm-110mm+:Conning Tower: 110-260mm
?:Turrets: 240mm-125mm+:Turrets: 125-240mm
 :Fore and Aft Plating: 25mm  :Fore and Aft Plating: 25mm
 ---- ----
Line 246:Line 198:
 :Twenty-Four (6x4) 45mm S-20-ZIF AA guns :Twenty-Four (6x4) 45mm S-20-ZIF AA guns
 :Forty (10x4) 25mm 4M-120 AA guns :Forty (10x4) 25mm 4M-120 AA guns
? 
 ---- ----
 ====Complement==== ====Complement====
Line 256:Line 207:
  
 ===History=== ===History===
?The genesis for ''Project 82'' (Russian: ''Тяжёлые крейсера проекта 82'') began in 1941 with the requirement to design a “heavy cruiser” that would fulfill operational roles between the'' [[Kirov]]''-class light cruisers and the then-under construction ''[[Kronshtadt|Project 69]]'' large cruisers. The requirement of these ships was to focus on engaging enemy light cruisers, with secondary roles to disrupt enemy communications and logistics. For this role, the original preliminary designs considered a vessel of 20,000 tonnes of displacement, armaments comprised of 203mm main battery 36 knot speed, and a range of 10,000 nautical miles at 20 knots. Many of its details were adopted from the design processes behind Project 69. Initial debates did foresee an increase of displacement to 25,000 tonnes, and an upgrade of main armaments to a proprietary 220mm calibre, but the commencement of Operation Barbarossa put the work on ''Project 69'' and ''Project 82'' on hold. +The genesis for ''Project 82'' (Russian: ''Тяжёлые крейсера проекта 82'') began in 1941 with the requirement to design a “heavy cruiser” that would fulfill operational roles between the'' [[Kirov]]''-class light cruisers and the then-under construction ''[[Kronshtadt|Project 69]]'' large cruisers. The requirement of these ships was to focus on engaging enemy light cruisers, with secondary roles to disrupt enemy communications and logistics. For this role, the original preliminary designs considered a vessel of 20,000 tons displacement, armaments comprised of 203mm main battery guns, a 36-knot speed, and a range of 10,000 nautical miles at 20 knots. Many of these details were adopted from the design processes behind ''Project 69''. Initial debates did foresee an increase of displacement to 25,000 tons and an upgrade of main armaments to a proprietary 220mm caliber, but the commencement of Operation Barbarossa put the work on ''Project 69'' and ''Project 82'' on hold.
  
?The Project was revived again in late 1943, this time with updated requirements to the role of the new vessels; the protection of friendly naval aviation assets, as part of a new combined carrier force doctrine. Most of the original parameters were retained, save for the replacement of the torpedo launchers with more anti-air. A reassessment in late 1944 included further modifications: decrease of speed to 33 knots, a main battery of 220mm, increase of secondary batteries to 130mm guns, as well as the addition of heavy anti-air batteries in the form of 45mm, 37mm, and 23mm cannons. +The project was revived again in late 1943, this time with updated requirements to the role of the new vessels: the protection of friendly naval aviation assets as part of a new combined carrier force doctrine. Most of the original parameters were retained, save for the replacement of the torpedo launchers with more anti-aircraft batteries. A re-assessment in late 1944 included further modifications: a reduction in top speed to 33 knots, a main battery of 220mm, increase of secondary batteries to 130mm guns, as well as the addition of heavy anti-air batteries in the form of 45mm, 37mm, and 23mm (later changed to 25mm) cannons.
  
?The Navy was satisfied with the aforementioned specs, but the shipbuilding committee revoked further progress due to a lack of a foreseeable necessity of heavy cruisers. Regardless, the Navy was undeterred and continued on; in their eyes the new vessels would be used defensively to protect Soviet coasts and engage enemy carrier groups. Interestingly, in a government assembly in 1945, Stalin requested the main batter calibre to increase to 305mm; this later became an official decree. +The Soviet Navy was satisfied with the aforementioned specs, but the shipbuilding committee prevented further progress due to a lack of a foreseeable necessity of heavy cruisers. Regardless, the Navy was undeterred and continued on; in their eyes the new vessels would be used defensively to protect Soviet coasts and engage enemy carrier groups. Interestingly, in a government assembly in 1945, the General Secretary of the Community Part himself, Josef Stalin, requested that the main battery caliber be increased to 305mm; this later became treated as an official decree.
  
?But more pressingly, the Soviets at the time were incapable of building large ships, so any new vessels would only be improvements of current designs under construction. Therefore the compromise agreed upon was the allow time for infrastructure to develop, optimistically by the early 1950s. Ergo, discussions were postponed till the late 1940s. +More pressingly, the Soviets at the time were incapable of building large ships, so any new vessels would only be improvements of current designs under construction. Therefore, the compromise agreed upon was the allow time for infrastructure to develop, optimistically by the early 1950s. Subsequently, further design discussions were postponed till the late 1940s. When such work was re-started, the Navy and the Shipbuilding Committee put for a joint proposal of the preliminary design: main battery between 220-305mm, 40,000 tons displacement, a 150mm main armor belt, and a 6,000 nautical mile range at 18 knots.
  
?When restarted, the Navy and the Shipbuilding committee put for a joint proposal of the preliminary design: main battery between 220-305mm, 40,000 tonnes displacement, a 150mm main armour belt, and a 6, 000 nautical mile range at 18 knots. +The specs were given to design bureau TsKB-17, who created 4 sketches; mostly differing in the secondary battery and machinery layout. One sketch was selected and the technical design was started but Stalin intervened. He wanted a smaller ship with a top speed of 35 knots, so the rear secondary turrets and their respective magazines were deleted.
  
?The specs were given to design bureau TsKB-17, whom created 4 sketches; mostly differing in the secondary battery and machinery layout. One sketch was selected and the technical design was started but Stalin intervened. He wanted a smaller ship with a top speed of 35 knots, so the rear secondary turrets and their respective magazines were deleted. +The Navy did not approve of these changes — as they saw this as a compromise of the ship’s ability to engage heavy cruisers — but Stalin’s reasoning was as such: he envisioned the purpose of the ''Project 82'' vessels to fight light cruisers. As the cruisers would fight close to friendly ports, their ammunition supplies could be sacrificed. He believed aircraft engaging the ships would have to fly low, so a large secondary battery was not as critical. Additionally, light AA could be sacrificed as escorting ships would be tasked with providing cover.
  
?The Navy did not approve of this changes, as they saw this as a compromise of the ship’s ability to engage heavy cruisers, but Stalin’s reasoning was as such: He envisioned the purpose of the ''Project 82'' vessels to fight light cruisers. As the cruisers would fight close to friendly ports, their ammunition supplies could be sacrificed. He believed aircraft engaging the ships would have to fly low, so a large secondary battery was not as critical. Additionally, light AA could be sacrificed as escorting ships would be tasked with providing cover. +The final technical design was completed and approved by 1950. A final review in 1951 added a clipper bow — increasing the length of the ship by 10 meters — and the belt was thickened by 30mm.
  
?The final technical design was completed and approved by 1950. A final review in 1951 added a clipper bow – increasing the length of the ship by 10 m – and the belt was thickened by 30mm. +Had she been completed in her early 1950s configuration, cruiser ''Stalingrad'' (Russian: ''Сталинград'') would have been 273m long, 32m wide, with a 9m draft. Her hull was to be of completely welded construction, and she was the first Soviet warship with a complete flush deck from bow to stern. Furthermore she had reinforced construction in the shape of a triple bottom hull and 23 separate watertight compartments.
  
?In her early 1950s configuration, cruiser ''Stalingrad'' (Russian: ''Сталинград'') would have been 273m long, 32m wide, and 9m deep. Her hull was of completely welded construction, and she was the first Soviet warship with a complete flush deck from bow to stern. Furthermore she had reinforced construction in the shape of a triple bottom hull and 23 watertight compartments. +To achieve the planned 35-knot speed the designers opted for a total of 12 water-tube boilers feeding into 4 geared steam turbines, generating a potential of 280,000 shaft horse power. The machinery would have been organized into an alternating configuration of boiler rooms and turbine rooms, with each boiler and turbine room housing three boilers and two turbines, respectively.
  
?To achieve the planned 35-knot speed the designers opted for a total of 12 water-tube boilers feeding into 4 geared steam turbines, generating a potential of 280, 000 shaft horse power. The machinery would have been organized into an alternating configuration of boiler rooms and turbine rooms; each boiler and turbine rooms housing 3 boilers and 2 turbines, respectively. +''Stalingrad''’s armor scheme was complex. Despite the requirement asking for immunity against cruiser caliber weapons between 12 – 30 km engagement distances, approximately 10,000 tonnes of displacement was planned to be dedicated for just armor; a staggering 29% of the ship’s total weight. A main belt 180mm thick, with supplementary armor of 50 and 100mm thick found above and below the main belt protected the citadel. The belt itself would have been slanted by 15 degrees to work against both plunging and horizontal fire; it ran 60% of the length of the entire ship. Transverse bulkheads of 125 and 140mm thickness would close off the citadel fore and aft, respectively. There would have been a triple layer of armored decking covering the citadel; 50, 75, and 15 mm thick respectively. Other heavily reinforced sections would have included the turret housings, barbettes, and conning tower; all over 200 mm thick. The torpedo protection system is of further emphasis. It would be similar to the one that was pioneered on the ''Project 69'' cruisers. It consisted of a pair of external bulges with 4 parallel armored bulkheads sandwiched inside. The inner two layers would be filled with oil while the outer layers filled with air, rated to withstand up to 500kg of TNT.
  
?''Stalingrad’s'' armour scheme was complex. Despite the requirement asking for immunity against cruiser calibre weapons between 12 – 30 km engagement distances, approximately 10,000 tonnes of displacement was planned to be dedicated for just armour; 29% of the ship’s total weight. A main belt 180mm thick, with supplementary armour of 50 and 100mm thick found above and below the main belt protected the citadel. The belt itself would have been slanted by 15˚ to work against both plunging and horizontal fire; it ran 60% of the length of the entire ship. Transverse bulkheads of 140 and 125mm thickness would close off the citadel fore and aft, respectively. There would have been a triple layer of armoured decking covering the citadel; 50, 75, and 15 mm thick respectively. Other heavily reinforced sections would have included the turret housings, barbettes, and conning tower; all over 200 mm thick. The torpedo protection system is of further emphasis. It would be similar to the one that was pioneered on the ''Project 69'' cruisers. It consisted of a pair of external bulges with 4 parallel armoured bulkheads sandwiched inside. The inner two layers would be filled with oil while the outer layers filled with air; rated to withstand up to 500kg of TNT. +Despite retaining the same caliber weapons as the ''[[Oktyabrskaya Revolutsiya|Gangut]]''-class and ''Project 69'', ''Stalingrad'' would have mounted new rifles of 61-calibers length housed in proprietary three-gun SM-6 turrets. The 1,400-ton turrets could traverse at a rate of 4.5 degrees per second and raise the guns up to +50 degrees of elevation. Compounded with the rifles' 950 meters per second muzzle velocity, this meant the cruisers could hurdle shells up to 53,000m away every 18 seconds. Another novelty is that in normal operations, all three turrets would have been remotely controlled from the main fire-controlled director.
  
?Despite retaining the same calibre weapons as the ''[[Oktyabrskaya Revolutsiya|Gangut]]''-class and ''Project 69'', ''Stalingrad'' would have mounted new rifles of 61-calibres length housed in proprietary three-gun SM-6 turrets. The 1,400 tonne turrets could traverse at a rate of 4.5˚/s and raise the guns up to +50˚ elevation. Compounded with the rifles' 950m/s muzzle velocity, this meant the cruisers could hurdle shells up to 53,000m away every 18s. Another novelty is that in normal operations, all three turrets would be remotely controlled from the main fire-controlled director.+The secondary battery design was also novel; twelve 130mm/58 rifles housed in 6 twin-gun BL-109A turrets. The dual-purpose mounts could hurdle shells 32km every 15 seconds. Complementing them were the light anti-air batteries in the form of 45mm and 25mm cannons, both found in fully enclosed quadruple mountings. The two weapon systems would create protective umbrellas of 12,000m and 2,000m respectively.
  
?The secondary batteries were also novel; twelve 130mm/58 rifles housed in 6 twin-gun BL-109A turrets. The dual-purpose mounts could hurdle shells 32km every 15s. Complementing them were the light anti-air batteries in the form of 45mm and 23mm cannons, both found in fully enclosed quadruple mountings. The two weapon systems would create protective umbrellas of 12,000m and 2,000m respectively. +The process of hull construction for cruiser ''Stalingrad'' started in November 1951 at the Nikolayev Heavy Shipyards, with the formal keel laying on New Year's Day 1952. The plan was to launch her by November 1953 to coincide with the anniversary of the October Revolution, but by the start of 1953, she was only 18% complete; well behind schedule. Subsequent to Stalin’s death in March 1953, the project was summarily cancelled. At 70% complete, ''Stalingrad'' was launched on April 1954 as a target hulk.
? +
?The process of hull construction for cruiser ''Stalingrad'' started in November 1951 at the Nikolayev heavy shipyards, with the formal keel laying on New Years of 1952. The plan was to launch her by November 1953 to coincide with the anniversary of the October Revolution, but by the start of 1953, she was only 18% complete; well behind schedule. With the passing of Stalin’s death later in the year, the project was summarily cancelled. At 70% complete, Stalingrad was launched on April 1954 as a target hulk. +
? +
?By mid 1955, she was towed to Sevastopol Bay where she accidentally grounded on shallow rocks. It wasn’t until 1956 when she was freed and placed in the harbour, where she served as a target for assessment of new Soviet anti-ship missiles under development. Her usefulness ceased by the 1960s and she was scrapped in 1962. +
  
 +By mid-1955, she was towed to Sevastopol Bay where she accidentally grounded on shallow rocks. It wasn’t until 1956 when she was freed and placed in the harbor, where she served as a target for assessment of new Soviet anti-ship missiles under development. Her usefulness ceased by the 1960's, and she was scrapped in 1962.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:Stalingrad2vew.jpg|Side and plan views of the ''Stalingrad'' class+File:Stalingrad2vew.jpg|Side and plan views of the ''Stalingrad'' class.
?File:Stalingrad_hull.jpeg|Presumably the only photo existing of ''Stalingrad's'' hull+File:Stalingrad_hull.jpeg|Presumably the only photo existing of ''Stalingrad''hull.
 </gallery> </gallery>
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
? +{{VideoYT|bMr7AvdqkCA}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
?* Gardiner, R. (1995). Conway’s All the World’s Fighting Ships: 1946-1995. London UK: Conway Maritime Press. +# [https://www.youtube.com/watch?v=IrFuI4HGTSo 1:42 Scale: Stalingrad - World of Warships - YouTube]
?* [Russian text] Vasiliev, A.M., Morin, A.B. (2008). Superlinkory Stalina: «Sovetsky Soyuz», «Kronshtadt», «Stalingrad». Moscow, Russia: Eksmo Press.+# [https://worldofwarships.com/en/news/history/grad-ical/ Building Stalingrad - News - World of Warships]
 +# [https://worldofwarships.com/en/news/community/grad-ius/ Monthly Wiki Spotlight - Stalingrad - News - World of Warships]
 +# [https://www.youtube.com/watch?v=IrFuI4HGTSo 1:42 Scale: Stalingrad - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=DGFKT8WBG4o Developer Diaries: How We Made Stalingrad - World of Warships Official Channel - YouTube]
 +# Gardiner, R. (1995). Conway’s All the World’s Fighting Ships: 1946-1995. London UK: Conway Maritime Press.
 +# [Russian text] Vasiliev, A.M., Morin, A.B. (2008). Stalin's Super Battleships: «Sovetsky Soyuz», «Kronshtadt», «Stalingrad». Moscow, Russia: Eksmo Press.
  
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Revision as of 06:05, 26 January 2021

Stalingrad
Сталинград_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Сталинград_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points72,450 
Main Battery
305 mm/61 SM-33 on an SM-31 mount3 х 3 pcs.
Rate of Fire2.86 shots/min.
Reload Time21 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range20.35 km.
Maximum Dispersion218 m.
HE Shell305 mm HE Model 1928 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight374.7 kg.
AP Shell305 mm AP Model 1928 
Maximum AP Shell Damage9,200 
Initial AP Shell Velocity950 m./s.
AP Shell Weight467 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount6 х 2 pcs.
. . . Average Damage per Second167.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 4М-120 mount10 х 4 pcs.
. . . Average Damage per Second84 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius1 130 m.
Rudder Shift Time12.5 sec.
Concealment
Surface Detectability Range17.58 km.
Air Detectability Range11.02 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC510_Stalingrad.png
Special

Stalingrad — Soviet special premium Tier X cruiser.

One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.


Stalingrad was first released for sale with Update 0.7.8 and is available exclusively via the Armory.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/61 SM-33 on an SM-31 mount2.9362184,500339,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Stalingrad72,45066173610/6/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Tier X Premium cruiser Stalingrad is a ship that behaves very similar to her tech tree cousin Moskva. Both are very strong at locking down a position and are equipped with accurate and hard hitting AP shells that travel across the map quickly. However, Stalingrad is more polarized and less flexible than her tech tree counterpart. Worse maneuverability and concealment make mistakes in positioning and relocating attempts risky, and can result in very painful salvos coming in. Stalingrad makes up for this by having even more hit points than Moskva, and having a more powerful main battery armament.

Stalingrad’s strongest feature is her main battery. Carrying three triple turrets with 305mm/61 rifles in an AB-X layout, she will be able to deliver devastating salvos against many targets. Her accuracy is a rather weird case. With a dispersion ellipse similar to the German heavy cruiser Admiral Graf Spee married to the highest sigma value in the game at 2.65, there are two extremes meeting when shells are being fired. The chance for shells to land closer to the center is higher than on other cruisers, but it remains possible for the shells to land further off the target than on any other cruiser. The reload time her guns is very long: twenty (20) seconds before applying modifications or skills. Thus, Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is highly recommended to bring the reload down to 17.6 seconds, with Adrenaline Rush reducing the reload further as Stalingrad takes damage. With a comfortable range of 20.4 km, Stalingrad can inflict damage to her opponents from far away.

Stalingrad boasts a robust health pool for a cruiser. With 72,450 hit point, she beats out Tier IX Premium Kronshtadt to claim the mantle of largest health pool of any cruiser in World of Warships. With a torpedo protection system of 25%, she can handle incoming torpedoes better than most other cruisers. Similar to Kronshtadt, a fire on the Stalingrad will burn for 60 seconds base duration.

Her armor is an almost identical scheme compared to her tech tree counterpart. Her citadel, just like Moskva’s, has been widened from the historical plans which creates a weak spot in her armor scheme. The citadel touches the outer hull slightly above the waterline, and is protected by a 180mm strong belt. Below this, the citadel protection becomes stronger. The outer belt of 180mm inclined armor continues, but behind that there are additional bulkheads with the same incline protecting the magazines. This can result in shells getting armed but exploding before penetrating the citadel. Also similar to Moskva, Stalingrad features 50mm hull plating. This will mostly benefit the ship when it's being angled properly, as it can make all AP shells bounce off and most HE shells will just shatter against it. However, not every part is covered in this plating. Half of the bow and a lot of the stern area is not protected by this and only has a 25mm plating, which will get overmatched by every battleship Stalingrad will face. Angling is essential to maximizing Stalingrad’s survivability; once an opponent has shots at her side she will fall apart just as quickly as any other cruiser.

Armor-piercing shells are the more powerful shell type to sling from Stalingrad’s barrels. They feature good ballistics, a strong penetration and also a high base damage of 9,200. On top of that, these shells have improved autobounce angles similar to American heavy cruisers; Stalingrad’s AP shells will not automatically ricochet off enemy armor until striking at an angle of greater than 65 degrees. This is significantly better than on most other cruisers. The caliber of the guns provides another bonus: her 305mm armor piercing shells have the ability to overmatch 21mm of armor. That means that Stalingrad can citadel British light cruisers from all angles, and that against destroyers she can also just stick to AP for the first salvo, since the shells will not bounce and deal 10% if the listed Alpha Damage per hit. The HE shells appear strong, but the relatively low rate of fire makes HE a rather unattractive choice of ammo as it's not enough to rack up high damage numbers. The amount of shells she can throw out is not enough to make her a reliable fire starter like Zao or Henri IV; subsequently, the HE shells should be seen as the secondary shells, with the main focus being on the AP to deal damage. However, when facing destroyers exclusively using HE shells is recommended.

In terms of maneuverability, the Stalingrad is very similar to the Moskva. When sailing in a straight line she can be very fast, up to 36.8 knots when using the Sierra Mike signal flag. However once she has to maneuver problems will arise. With a turning circle of more than 1100 meters she has a larger turning circle than the German Tier X battleship Großer Kurfürst, which is already known for needing a lot of room to maneuver. On top of that, Stalingrad’s rudder shift is slow at 12.5 seconds, which is the worst value of any Tier X cruiser. Additionally, her concealment is the worst among all cruisers. With a stock detection radius of 18.1 km, this is not an easy ship to hide; extreme caution is advised when attempting to relocate.

The capabilities of Stalingrad in a brawl are very limited, owning to her large citadel which is easy to penetrate at close ranges and her lack of maneuverability. The absence of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. among her available consumables only strengthens this weakness, as does the lack of torpedoes. Her targets of choice are broadside targets at all ranges, and destroyers that wander too close. The accurate and fast shells will allow for punishing salvos, regardless of the target, while the ship itself will be able to take a lot of punishment. However, all of these things rely on two key factors: situational awareness and positioning. Stalingrad is not able to survive in unfavorable circumstances, and her ability to get into better positions throughout the battle is severely hampered. Only capable hands will be able to get the most out of Stalingrad.

Pros:

  • Largest hit point pool of any cruiser.
  • Very fast, at 35 knots top speed.
  • Guns are accurate, with a sigma value of 2.65.
  • Fantastic AP shells, with improved autobounce angles and reduced shell arming time.
  • Has access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., though it operates differently to the standard version, lasting an increased amount of time at the sacrifice of reduced damage enhancement
  • Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. is included on the ship with a great 12 kilometer range, warding away many of her torpedo threats.

Cons:

  • High citadel makes brawling a challenge, and showing broadside would be a death sentence if not for her large health pool
  • Relatively ineffective if forced to use HE.
  • Worse concealment than most tier 10 battleships.
  • Among the worst handling of all tier 10 ships
  • Lacks Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., and when combined with her handling makes torpedoes a large threat
  • Poor reload, which means she loses many opportunities that other cruisers could take
  • Fires set on Stalingrad will last twice as long as those on many cruisers.


Research

As a premium ship, Stalingrad doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Stalingrad are as follows:

Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 : +100% survivability to each..

Upgrade Slot 2 allows players to extend the duration of the Surveillance Radar consumable if they have the appropriate special module available in the Arsenal.

Upgrade Slot 3 allows for further specialization in a role. Players wishing to decrease shell dispersion should mount Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.. For anti-aircraft duties, AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. should be chosen. For increased brawling capabilities, some players may opt to mount Main Battery Modification 2 : +15% to main battery traverse speed. to increase turret traverse speed.

Upgrade Slot 4 provides two viable options. For increased survivability, Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. is a good choice. However, many players utilize Steering Gears Modification 1 : -20% rudder shift time. or Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended play style.

Upgrade Slot 5 gives players a choice between Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. for increased maneuverability and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. to reduce the detection range of the ship. If Steering Gears Modification 1 : -20% rudder shift time. was not mounted in Slot 4, it is highly recommended to mount Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to improve the ship's handling.

Upgrade Slot 6 provides the most options for specialization. Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. should be mounted to increase the rate of fire of the main guns. For more passive players, Gun Fire Control System Modification 2 : +16% firing range. is a good option to increase the firing range of the main guns. Players seeking to finalize an anti-aircraft build should mount Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active..

Commander Skills

Key skills for Stalingrad commanders include Heavy AP Shells, Superintendent, and Concealment Expert.

Consumables

Stalingrad can equip the following consumables:

  • Slot 1: Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.
  • Slot 2: Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.
  • Slot 3: Repair PartyWhile active, restores a percentage of the ship's health points each second.
  • Slot 4: Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. Note: This version of the consumable acts differently to the standard. The action time is 60s instead of the standard 30s and the damage multiplier is +25% as opposed to the standard +50%. The cooldown is also longer at 240s base and 180s premium.

Camouflage

As a premium ship, Stalingrad comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Stalingrad is a unique ship, but her signal load out is fairly standard for a cruiser; only difference being in the relative uselessness of the two fire chance flags, as she already possesses a 33% burn chance. Being a Tier X Premium ship, economic signals are a good option to increase the various currency gains.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. 1:42 Scale: Stalingrad - World of Warships - YouTube
  2. Building Stalingrad - News - World of Warships
  3. Monthly Wiki Spotlight - Stalingrad - News - World of Warships
  4. 1:42 Scale: Stalingrad - World of Warships Official Channel - YouTube
  5. Developer Diaries: How We Made Stalingrad - World of Warships Official Channel - YouTube
  6. Gardiner, R. (1995). Conway’s All the World’s Fighting Ships: 1946-1995. London UK: Conway Maritime Press.
  7. [Russian text] Vasiliev, A.M., Morin, A.B. (2008). Stalin's Super Battleships: «Sovetsky Soyuz», «Kronshtadt», «Stalingrad». Moscow, Russia: Eksmo Press.
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