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Strasbourg

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Revision as of 23:17, 11 August 2022
Manual rollback on article: Put in article before it was published (my fault)
Revision as of 02:26, 4 October 2022
Added performance opinion
Line 16:Line 16:
 --> -->
  
 +
 +''{{#var:ship_name}}'' is to ''[[Ship:Dunkerque|Dunkerque]]'' as ''[[Ship:Jean Bart|Jean Bart]]'' is to ''[[Ship:Richelieu|Richelieu]]''.
 +''{{#var:ship_name}}'' is a maneuverable French battleship outfitted with powerful forward facing 330mm guns.
 +The main difference between her and her sister, ''[[Dunkerque]]'', is the addition of the {{Main Battery Reload Booster}}, a unique consumable for a Tier VII battleship.
 +
 +'''Survivability:'''
 +
 +''{{#var:ship_name}}'' has a mediocre health pool of 52,600, decent torpedo damage reduction for her tier (25%), alongside a weak overall armor scheme. She is covered in 26mm plating, from her bow, aft, deck, and midsection. While she possesses the turtleback armor of French battleships, players should be careful about exposing her broadside as her armor will not stop full penetrations when not sufficiently angled. In higher tier matches, battleships with guns greater than 356mm will overmatch her armor regardless of angle. However, 26mm armor is enough to stop low-caliber high explosive shells from penetrating her armor (excluding the superstructure). ''{{#var:ship_name}}'' relies on her speed to stay alive rather than her health and armor
 +
 +'''Main Battery:'''
 +
 +''{{#var:ship_name}}'' fires eight 330mm shells per salvo. Her AP shells have good penetration for their caliber and good shell travel time, allowing for the ability to punish broadsides up to her maximum range of 22.9km (with spotter plane consumable). While her HE is not particularly special due to its low caliber, it is useful against angled targets and lighting fires for more damage.
 +The addition of the {{Main Battery Reload Booster}} consumable allows captains to fire shells every 12.5 seconds for 20 seconds of the consumable being active.
 +''{{#var:ship_name}}'''s {Main Battery Reload Booster} allows her to punish enemy cruisers and battleships in quick succession with her fast shells. However, it only allows one extra salvo to be fired per charge. It also has a longer cooldown than the one found on “Jean Bart” and “Bourgogne” (180 seconds vs 120).
 +
 +
 +'''AA Defense:'''
 +
 +''{{#var:ship_name}}'' has mediocre AAA. Her anti-aircraft guns reach 6km and provide 2 flak puffs at long range (6km). Her close to medium AA DPS is low, at 126 DPS. Enemy aircraft will have no problems striking through her weak AA batteries. As with many other ships, players will have to rely on allied AA batteries to fend off strikes.
 +
 +'''Maneuverability:'''
 +
 +''{{#var:ship_name}}'' is a fast battleship for her tier. Her high base top speed of 29.5kts is beneficial for versatile play, allowing for flanking maneuvers, positional rotations, and retreating from disadvantageous fights. However, her maneuverability in terms of rudder shift and turning radius is not very impressive, although enough to dodge spotted torpedoes and angle towards shells.
 +
 +
 +'''Concealment:'''
 +
 +''{{#var:ship_name}}'' has a base surface concealment of 16.4km that can be reduced to 14.8km with appropriate commander skills. Her poor concealment becomes a greater downside when other battleships and cruisers gain better concealment values, as she will be out spotted by many ships.
 +This poor concealment becomes a greater downside when facing higher tiered opponents. While other Tier VII cruisers and battleships might be able to go dark, most higher tier cruisers and some battleships will both outspot and outrun her.
 +
 +
 +'''Playstyle:'''
 +
 +''{{#var:ship_name}}''’s role is similar to a battlecruiser, Influencing the match with her strong guns and speed rather than absorbing pressure and damage like a standard battleship.
 +
 +The addition of the {{Main Battery Reload Booster}} consumable allows Strasbourg to punish enemy cruisers and battleships in quick succession with her fast shells.
 +
 +Aggressive play is harder to achieve in Strasbourg due to her weak armor and poor concealment. ''{{#var:ship_name}}'' struggles to prevent damage as any battleship with a gun caliber greater than 356mm will penetrate her bow, deck, and stern armor. High tier cruisers generally have increased HE penetration as well, quickly depleting her health pool under sustained focus fire
 +
 +''{{#var:ship_name}}''’s high top speed allows for flexible positioning as she can relocate quickly. She can kite and push her flank quickly when needed and also provide long-range fire support from advantageous angles using her speed.
 +
 +''{{#var:ship_name}}'' is best played at mid and long range on flanks, where her concealment and weaker armor are less vulnerable to enemy ships and her strong guns are able to be utilized effectively. Players should look to use her Main Battery Reload Booster consumable against broadside cruisers and battleships, as well as switching to high explosive when the opportunity presents itself. Like other French battleships with smaller caliber rifles, utilizing both ammunition types will bring successful results.
  
  

Revision as of 02:26, 4 October 2022

Strasbourg
Strasbourg_wows_main.jpg
Battleship | France | Tier VII
Tech Tree Position
Strasbourg_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points52,600 
Main Battery
330 mm/50 Mle 1931 on a St.Chamond Mle 1932 mount2 х 4 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range19.1 km.
Maximum Dispersion253 m.
HE Shell330 mm HE OEA Mle 1935 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity885 m./s.
HE Shell Weight552 kg.
AP Shell330 mm AP OPfK Mle 1935 
Maximum AP Shell Damage9,700 
Initial AP Shell Velocity870 m./s.
AP Shell Weight560 kg.
Secondary Armament #1
IDS_PFGS008_130_45_MLE_1932_QUAD_PREM1 х 4 pcs.
Firing Range6.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 4 pcs.
Firing Range6.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 2 pcs.
Firing Range6.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
IDS_PFGS008_130_45_MLE_1932_QUAD_PREM1 х 4 pcs.
. . . Average Damage per Second12.2 
. . . Firing Range5.19 km.
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 4 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range5.19 km.
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 2 pcs.
. . . Average Damage per Second17.2 
. . . Firing Range5.19 km.
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount4 х 2 pcs.
. . . Average Damage per Second9.2 
. . . Firing Rangekm.
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount8 х 4 pcs.
. . . Average Damage per Second40 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius730 m.
Rudder Shift Time14 sec.
Concealment
Surface Detectability Range16.41 km.
Air Detectability Range9.58 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VII
Ship_PFSB507_Strasbourg.png
Special

Strasbourg — French special premium Tier VII battleship.

The second Dunkerque-class battlecruiser featured an improved armor layout, including a thicker armor belt. At the beginning of World War II, Strasbourg participated in patrol and escort operations before being sent to Mers-el-Kébir. After the capitulation of France, the British Navy attacked the French ships as part of Operation Catapult. Strasbourg managed to escape the harbor and arrive at Toulon.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
330 mm/50 Mle 1931 on a St.Chamond Mle 1932 mount2.4362534,800359,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Strasbourg52,6001636022/38/4/2/3 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 7 Mle 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp29.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Strasbourg is to Dunkerque as Jean Bart is to Richelieu. Strasbourg is a maneuverable French battleship outfitted with powerful forward facing 330mm guns. The main difference between her and her sister, Dunkerque, is the addition of the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced., a unique consumable for a Tier VII battleship.

Survivability:

Strasbourg has a mediocre health pool of 52,600, decent torpedo damage reduction for her tier (25%), alongside a weak overall armor scheme. She is covered in 26mm plating, from her bow, aft, deck, and midsection. While she possesses the turtleback armor of French battleships, players should be careful about exposing her broadside as her armor will not stop full penetrations when not sufficiently angled. In higher tier matches, battleships with guns greater than 356mm will overmatch her armor regardless of angle. However, 26mm armor is enough to stop low-caliber high explosive shells from penetrating her armor (excluding the superstructure). Strasbourg relies on her speed to stay alive rather than her health and armor

Main Battery:

Strasbourg fires eight 330mm shells per salvo. Her AP shells have good penetration for their caliber and good shell travel time, allowing for the ability to punish broadsides up to her maximum range of 22.9km (with spotter plane consumable). While her HE is not particularly special due to its low caliber, it is useful against angled targets and lighting fires for more damage. The addition of the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. consumable allows captains to fire shells every 12.5 seconds for 20 seconds of the consumable being active. Strasbourg's {Main Battery Reload Booster} allows her to punish enemy cruisers and battleships in quick succession with her fast shells. However, it only allows one extra salvo to be fired per charge. It also has a longer cooldown than the one found on “Jean Bart” and “Bourgogne” (180 seconds vs 120).


AA Defense:

Strasbourg has mediocre AAA. Her anti-aircraft guns reach 6km and provide 2 flak puffs at long range (6km). Her close to medium AA DPS is low, at 126 DPS. Enemy aircraft will have no problems striking through her weak AA batteries. As with many other ships, players will have to rely on allied AA batteries to fend off strikes.

Maneuverability:

Strasbourg is a fast battleship for her tier. Her high base top speed of 29.5kts is beneficial for versatile play, allowing for flanking maneuvers, positional rotations, and retreating from disadvantageous fights. However, her maneuverability in terms of rudder shift and turning radius is not very impressive, although enough to dodge spotted torpedoes and angle towards shells.


Concealment:

Strasbourg has a base surface concealment of 16.4km that can be reduced to 14.8km with appropriate commander skills. Her poor concealment becomes a greater downside when other battleships and cruisers gain better concealment values, as she will be out spotted by many ships. This poor concealment becomes a greater downside when facing higher tiered opponents. While other Tier VII cruisers and battleships might be able to go dark, most higher tier cruisers and some battleships will both outspot and outrun her.


Playstyle:

Strasbourg’s role is similar to a battlecruiser, Influencing the match with her strong guns and speed rather than absorbing pressure and damage like a standard battleship.

The addition of the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. consumable allows Strasbourg to punish enemy cruisers and battleships in quick succession with her fast shells.

Aggressive play is harder to achieve in Strasbourg due to her weak armor and poor concealment. Strasbourg struggles to prevent damage as any battleship with a gun caliber greater than 356mm will penetrate her bow, deck, and stern armor. High tier cruisers generally have increased HE penetration as well, quickly depleting her health pool under sustained focus fire

Strasbourg’s high top speed allows for flexible positioning as she can relocate quickly. She can kite and push her flank quickly when needed and also provide long-range fire support from advantageous angles using her speed.

Strasbourg is best played at mid and long range on flanks, where her concealment and weaker armor are less vulnerable to enemy ships and her strong guns are able to be utilized effectively. Players should look to use her Main Battery Reload Booster consumable against broadside cruisers and battleships, as well as switching to high explosive when the opportunity presents itself. Like other French battleships with smaller caliber rifles, utilizing both ammunition types will bring successful results.

Pros:

  • Better main battery reload speed and accuracy compared to sister ship Dunkerque
  • Longer secondary battery range compared to sister ship Dunkerque
  • Better armor to Dunkerque
  • Good main battery traverse speed
  • Excellent AP/HE shell velocity
  • All-forward main battery makes Strasbourg durable against 356mm and lower gun calibers when bow-in
  • Good ship speed, decent turn radius and rudder shift
  • Access to the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. consumable

Cons:

  • Same AP/HE performance (damage, penetration) as sister ship Dunkerque, a tier higher. She may struggle to deal damage against enemy battleships, even if they show almost all of their broadside, especially at a larger distance.
  • Small healthpool for a Tier 7 battleship
  • Armor profile is weak, expect to take extensive damage from HE spam and 380mm and larger caliber overmatches
  • Extremely limited secondary firing arcs when engaging targets from the front
  • Very weak AA suite, vulnerable to plane attacks
  • Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. has an extremely long cooldown
  • Poor concealment

Research

As a premium ship, Strasbourg doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Strasbourg are as follows:

Commander Skills

Consumables

Strasbourg can equip the following consumables:

Camouflage

As a premium ship, Strasbourg comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Combat signals that increase her durability are must-haves for Strasbourg: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) are highly recommended, and Juliet Yankee Bissotwo (-20% to flooding duration.) is not a bad idea, either.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

Video

References


Wargaming

Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.9.

Testing Changes

  • DevBlog 65:
    • Preliminary characteristics.
  • DevBlog 87:
    • Reload time of the Main Battery Reload Booster consumable increased from 120 to 180 s.
    • Main battery reload time increased from 21 to 24 s.
  • DevBlog 96:
    • Main battery reload time increased from 24 to 25 s.
    • Sigma parameter increased from 1.7 to 1.8.
  • First became available in Update 0.9.12 through the limited "In Pursuit of Strasbourg" campaign.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.3 km.
  • Update 0.10.1:
    • Fixed geometry and textures.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

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