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US English, please. 'armor'. Tier is cap, using Roman numerals.
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?''Surrey'' is a natural successor to the ''[[Ship:Devonshire|Devonshire]]'' one tier lower. The two vessels share many common traits, but Surrey is an improvement in almost every regard. This ship is representative of the Norfolk-class heavy cruisers, only two of which were ever built and entered service. In World of Warships, captains will immediately notice just how much of an improvement she really is. The most noticeable and welcome change is the performance of her main battery, which features an improved rate of fire, longer firing range, and slightly better accuracy. ''Surrey'' still fires the same shells as ''Devonshire'', and therefore she retains the same low shell velocity for a heavy cruiser. Since the ship has a longer range, it will take longer for shells to reach maximum range; captains are advised to focus their fire on slower, less maneuverable targets such as battleships and aircraft carriers at long range, or refrain from firing to avoid detection. +''Surrey'' is a natural successor to the ''[[Ship:Devonshire|Devonshire]]'' one tier lower. The two vessels share many common traits, but ''Surrey'' is an improvement in almost every regard. This ship is representative of the Norfolk-class heavy cruisers, only two of which were ever built and entered service. In World of Warships, captains will immediately notice just how much of an improvement she really is. The most noticeable and welcome change is the performance of her main battery, which features an improved rate of fire, longer firing range, and slightly better accuracy. ''Surrey'' still fires the same shells as ''Devonshire'', and therefore she retains the same low shell velocity for a heavy cruiser. Since the ship has a longer range, it will take longer for shells to reach maximum range; captains are advised to focus their fire on slower, less maneuverable targets such as battleships and aircraft carriers at long range, or refrain from firing to avoid detection.
  
?The main shell type of the ''Surrey'' is high explosive, a trait of the branch. They are similar to Japanese high explosive shells have high alpha damage for a cruiser, but with improved fire chance. Captains should aim for the decks and superstructures of battleships and the bows or upper belt armour of enemy cruisers and aircraft carriers. Destroyers will take enormous hits from well-aimed high explosive salvos, but it may require more lead than expected to land hits. While her HE is good, her armour-piercing ammunition is also serviceable. When given the broadside of enemy cruisers, aim for the waterline and try to land as many citadel hits as possible. Should the opportunity present itself, shoot at the upper belt armour of enemy battleships when they expose their sides - do not aim for the waterline, as your shells will shatter, dealing zero damage, and you will have given your position away for no gain. ''Surrey'' also comes equipped with a spotting aircraft, which can be used to temporarily extend the range of her main battery. Keep her slow shell velocity in mind when activating this consumable, as even more lead will be required to land long-range shots. A note on her main battery: the guns are housed in turrets with very thin armour; getting even one knocked out will significantly lower the damage-per-minute of her guns. +The preferred shell type of the ''Surrey'' is high explosive (HE) @mdash; a trait of the branch. They are similar to Japanese high explosive shells having high alpha damage for a cruiser, but with improved fire chance. Captains should aim for the decks and superstructures of battleships and the bows or upper belt armor of enemy cruisers and aircraft carriers. Destroyers will take enormous hits from well-aimed high explosive salvos, but it may require more lead than expected to land hits. While her HE is good, her armor-piercing ammunition is also serviceable. When given the broadside of enemy cruisers, aim for the waterline and try to land as many citadel hits as possible. Should the opportunity present itself, shoot at the upper belt armor of enemy battleships when they expose their sides - do not aim for the waterline, as your shells will shatter, dealing zero damage, and you will have given your position away for no gain. ''Surrey'' also comes equipped with a spotting aircraft, which can be used to temporarily extend the range of her main battery. Keep her slow shell velocity in mind when activating this consumable, as even more lead will be required to land long-range shots. A note on her main battery: the guns are housed in turrets with very thin armor; getting even one knocked out will significantly lower the damage-per-minute of her guns.
  
?When in a pinch, ''Surrey'' can use her torpedoes as a means of self-defence. They should not, under any circumstances, be used in an offensive manner; her firing arcs are very poor, and trying to launch them will expose your relatively weak side armour to enemy guns. The torpedoes themselves are fairly respectable, with good range, mediocre speed, and high damage. Capable of firing one quad-launcher from each side, she is able to deal crippling blows that can be useful when finishing off an opponent, especially a battleship. +When in a pinch, ''Surrey'' can use her torpedoes in self defense. They should not, under any circumstances, be used in an offensive manner; her firing arcs are very poor, and trying to launch them will expose your relatively weak side armor to enemy guns. The torpedoes themselves are fairly respectable, with good range, mediocre speed, and high damage. Capable of firing one quad-launcher from each side, she is able to deal crippling blows that can be useful when finishing off an opponent, especially a battleship.
  
?While ''Surrey'' shares an almost identical armour scheme as her predecessor, and therefore she is extremely vulnerable to nearly every shell in the game. She features the same 25 mm upper belt armour as many other cruisers of her tier, which means that battleship calibre guns (380 mm and above, which are common even one tier lower at tier 6) can easily overmatch her sides, regardless of angle. Her 16 mm bow and stern plating can be overmatched by every single battleship-calibre gun in the game, thus trying to bow-tank any battleship is an almost-guaranteed death sentence. Once the shells punch through her bow (or stern), there is only a relatively thin armour belt protecting her citadel. She does have one ace up her sleeve, though: 27 mm deck armour. This is enough to ricochet 380 mm and smaller battleship guns, but it should not be relied upon as a means of mitigating damage. This armour scheme is sufficient enough to make fighting other cruisers possible, so long as captains are careful not to expose their side. To make up for her relatively weak armour scheme, ''Surrey'' has access to {{Repair Party}}, which will restore much-needed health later in battle. +While ''Surrey'' shares an almost identical armor scheme as her predecessor, and therefore she is extremely vulnerable to nearly every shell in the game. She features the same 25 mm upper belt armor as many other cruisers of her tier, which means that battleship caliber guns (380 mm and above, which are common even one tier lower at tier 6) can easily overmatch her sides, regardless of angle. Her 16 mm bow and stern plating can be overmatched by every single battleship-calibre gun in the game, thus trying to bow-tank any battleship is an almost-guaranteed death sentence. Once the shells punch through her bow (or stern), there is only a relatively thin armor belt protecting her citadel. She does have one ace up her sleeve, though: 27 mm deck armor. This is enough to ricochet 380 mm and smaller battleship guns, but it should not be relied upon as a means of mitigating damage. This armor scheme is sufficient enough to make fighting other cruisers possible, so long as captains are careful not to expose their side. To make up for her relatively weak armor scheme, ''Surrey'' has access to {{Repair Party}}, which will restore much-needed health later in battle.
  
?Her anti-aircraft suite is appreciable at tier 7, but pales in comparison to the likes of the same-tier American light cruiser ''[[Ship:Atlanta|Atlanta]]''. Captains are provided the choice between equipping their ship with the {{Defensive AA Fire}} consumable (which temporarily boosts the performance of her AA guns) or {{Hydroacoustic Search}} consumable (which allows for early warning of incoming torpedoes and detection of enemy ships hidden behind islands or in smokescreens). Choosing the former will give ''Surrey'' a respectable anti-aircraft bubble that will help ward off attacks by enemy tier 6 aircraft carriers, but will prove to be less effective against tier 8 carriers. +Her anti-aircraft suite is appreciable at Tier VII, but pales in comparison to the likes of the same-tier American light cruiser ''[[Ship:Atlanta|Atlanta]]''. Captains are provided the choice between equipping their ship with the {{Defensive AA Fire}} consumable (which temporarily boosts the performance of her AA guns) or {{Hydroacoustic Search}} consumable (which allows for early warning of incoming torpedoes and detection of enemy ships hidden behind islands or in smokescreens). Choosing the former will give ''Surrey'' a respectable anti-aircraft bubble that will help ward off attacks by enemy tier 6 aircraft carriers, but will prove to be less effective against tier 8 carriers.
  
 For a tier 7 heavy cruiser, ''Surrey'' sports a decent (but not outstanding) top speed and rudder shift time, but a very tight and admirable turning circle. These combined traits will make dodging incoming fire an excellent way of mitigating damage. In an experienced captain's hands, she will cause a goodly amount of frustration for enemy ships trying to land shots on her.  For a tier 7 heavy cruiser, ''Surrey'' sports a decent (but not outstanding) top speed and rudder shift time, but a very tight and admirable turning circle. These combined traits will make dodging incoming fire an excellent way of mitigating damage. In an experienced captain's hands, she will cause a goodly amount of frustration for enemy ships trying to land shots on her.

Revision as of 19:49, 22 May 2020

Surrey
Surrey_wows_main.jpg
Cruiser | U.K. | Tier VII
Tech Tree Position
Devonshire
Arrow_down.png
Surrey_icon_small.png
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Albemarle
stock
 top
General
Research price72000 exp
Purchase price5,650,000 Credits
Hit Points30,700 
Main Battery
203 mm/50 Mk VIII on a Mk.I* mount4 х 2 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.47 km.
Maximum Dispersion135 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity814 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity814 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount7 х 4 pcs.
. . . Average Damage per Second98 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius660 m.
Rudder Shift Time13.1 sec.
Concealment
Surface Detectability Range10.83 km.
Air Detectability Range6.26 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSC207_Surrey.png
5,650,000

Surrey — British Tier VII cruiser.

A cruiser named Surrey was initially meant to be the third Norfolk-class ship. But it was the fourth series of cruisers scheduled for construction as part of the 1928 program that eventually received that name. Unlike their predecessors, these ships had proper belt armor and were supposed to enter service in 1932. In the lead-up to the London Naval Conference, the laying down of ships was suspended and later canceled due to the changing priorities of the British Navy.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mk VIII on a Mk.I* mount4.822.51353,300174,500 0400,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Surrey (A)30,70061524612/7/62 0600,000
Surrey (B)35,3006152463/4/62 24,0001,600,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.6967.215,866618 0400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 0400,000
Mk VII mod. 20 16,0001,450,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp30 0400,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Surrey is a natural successor to the Devonshire one tier lower. The two vessels share many common traits, but Surrey is an improvement in almost every regard. This ship is representative of the Norfolk-class heavy cruisers, only two of which were ever built and entered service. In World of Warships, captains will immediately notice just how much of an improvement she really is. The most noticeable and welcome change is the performance of her main battery, which features an improved rate of fire, longer firing range, and slightly better accuracy. Surrey still fires the same shells as Devonshire, and therefore she retains the same low shell velocity for a heavy cruiser. Since the ship has a longer range, it will take longer for shells to reach maximum range; captains are advised to focus their fire on slower, less maneuverable targets such as battleships and aircraft carriers at long range, or refrain from firing to avoid detection.

The preferred shell type of the Surrey is high explosive (HE) @mdash; a trait of the branch. They are similar to Japanese high explosive shells having high alpha damage for a cruiser, but with improved fire chance. Captains should aim for the decks and superstructures of battleships and the bows or upper belt armor of enemy cruisers and aircraft carriers. Destroyers will take enormous hits from well-aimed high explosive salvos, but it may require more lead than expected to land hits. While her HE is good, her armor-piercing ammunition is also serviceable. When given the broadside of enemy cruisers, aim for the waterline and try to land as many citadel hits as possible. Should the opportunity present itself, shoot at the upper belt armor of enemy battleships when they expose their sides - do not aim for the waterline, as your shells will shatter, dealing zero damage, and you will have given your position away for no gain. Surrey also comes equipped with a spotting aircraft, which can be used to temporarily extend the range of her main battery. Keep her slow shell velocity in mind when activating this consumable, as even more lead will be required to land long-range shots. A note on her main battery: the guns are housed in turrets with very thin armor; getting even one knocked out will significantly lower the damage-per-minute of her guns.

When in a pinch, Surrey can use her torpedoes in self defense. They should not, under any circumstances, be used in an offensive manner; her firing arcs are very poor, and trying to launch them will expose your relatively weak side armor to enemy guns. The torpedoes themselves are fairly respectable, with good range, mediocre speed, and high damage. Capable of firing one quad-launcher from each side, she is able to deal crippling blows that can be useful when finishing off an opponent, especially a battleship.

While Surrey shares an almost identical armor scheme as her predecessor, and therefore she is extremely vulnerable to nearly every shell in the game. She features the same 25 mm upper belt armor as many other cruisers of her tier, which means that battleship caliber guns (380 mm and above, which are common even one tier lower at tier 6) can easily overmatch her sides, regardless of angle. Her 16 mm bow and stern plating can be overmatched by every single battleship-calibre gun in the game, thus trying to bow-tank any battleship is an almost-guaranteed death sentence. Once the shells punch through her bow (or stern), there is only a relatively thin armor belt protecting her citadel. She does have one ace up her sleeve, though: 27 mm deck armor. This is enough to ricochet 380 mm and smaller battleship guns, but it should not be relied upon as a means of mitigating damage. This armor scheme is sufficient enough to make fighting other cruisers possible, so long as captains are careful not to expose their side. To make up for her relatively weak armor scheme, Surrey has access to Repair PartyWhile active, restores a percentage of the ship's health points each second., which will restore much-needed health later in battle.

Her anti-aircraft suite is appreciable at Tier VII, but pales in comparison to the likes of the same-tier American light cruiser Atlanta. Captains are provided the choice between equipping their ship with the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable (which temporarily boosts the performance of her AA guns) or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable (which allows for early warning of incoming torpedoes and detection of enemy ships hidden behind islands or in smokescreens). Choosing the former will give Surrey a respectable anti-aircraft bubble that will help ward off attacks by enemy tier 6 aircraft carriers, but will prove to be less effective against tier 8 carriers.

For a tier 7 heavy cruiser, Surrey sports a decent (but not outstanding) top speed and rudder shift time, but a very tight and admirable turning circle. These combined traits will make dodging incoming fire an excellent way of mitigating damage. In an experienced captain's hands, she will cause a goodly amount of frustration for enemy ships trying to land shots on her.

Lastly, but certainly not the least, is her concealment values. For a heavy cruiser, Surrey is exceptionally stealthy, and captains are recommended to use her good maneuverability and low detectability to get into effective firing positions, most probably behind islands. When coming under concentrated fire, it is advised to hold fire and try to break contact as quickly as possible. Unlike her light cruiser counterpart, Fiji, Surrey does not come equipped with a smoke generator.

Pros:

  • Good turret traverse and main gun accuracy, in ABXY layout with decent firing arcs. She can often get 100% of her firepower on-target in the time allotted between reloads and evasion.
  • Decent AA rating for her tier, especially when combined with the Defensive AA consumable and companion signal.
  • Good concealment, compared to her tier.
  • Good turret traverse - Expert Marksman not necessary most of the time, unless switching firing sides.
  • Average HP, firing range, and muzzle velocity.

Cons:

  • Short-ranged torpedoes, capable of reaching 70% of her stock detection range.
  • Slow and sluggish, compared to most tier VII cruisers.
  • Slower reload than average, though way better than Italian cruisers.
  • Relatively poor fire-starting chance (but she does have HE, as opposed to the British CL line.)

Research

Availability of researchable upgrades for Surrey is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Albemarle.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

Commander Skills

Preference for commander skills is always based on personal play style, but, as with most cruisers, captains should focus on evasion, concealment, and other commander skills that reduce the chance/effects of incoming damage on performance.

Consumables

Surrey can equip the following consumables:

Signals

Captain's should definitely opt for India Delta to maximize repair party effects. As with most cruisers, remaining selection is based on personal preference / inventory, but signals specific to secondaries, torpedoes, damage control, or ramming should be avoided.

Gallery

Historical Gallery


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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín