Surrey
Revision as of 05:35, 19 January 2020 updated unavailable Commander Skills | Revision as of 21:52, 30 January 2020 | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | Presumably an improvement over the County-class cruisers to which Surrey was planned for IRL, this ship feels like a pretty average tier VII heavy cruiser in most respects. Played at-range, she can effectively troll red ships for incoming damage, while still getting the most out of her guns most of the time. While she won't tolerate concentrated incoming fire for long (especially from battleships), her AP is more than capable of scoring citadels on broadside targets at middle ranges. Savvy captains will maximize her spotting aircraft and British repair party to fire from behind available islands while biding time for repairs. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good turret traverse and main gun accuracy, in ABXY layout with decent firing arcs. She can often get 100% of her firepower on-target in the time allotted between reloads and evasion. | |
? | * | + | * Decent AA rating for her tier, especially when combined with the Defensive AA consumable and companion signal. | |
? | * | + | * Good concealment, compared to her tier. | |
? | * | + | * Good turret traverse - Expert Marksman not necessary most of the time, unless switching firing sides. | |
+ | * Average HP, firing range, and muzzle velocity. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Short-ranged torpedoes, capable of reaching 70% of her stock detection range. | |
? | * | + | * Slow and sluggish, compared to most tier VII cruisers. | |
? | * | + | * Slower reload than average, though way better than Italian cruisers. | |
? | * | + | * Relatively poor fire-starting chance (but she does have HE, as opposed to the British CL line.) | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to ''[[Albemarle]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery. | |
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? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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<!-- FOR PREMIUM SHIPS: | <!-- FOR PREMIUM SHIPS: | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | <!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | + | <!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:--> | |
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} by default, OR {{Magazine Modification 1}} if you don't like magazine deletions, OR {{Spotting Aircraft Modification 1}} special upgrade to extend spotting aircraft time aloft. | |
? | * '''Slot 2''': | + | * '''Slot 2''': Captain's choice based on personal preference. | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} by default. Those captains wishing to punish incoming aircraft could leverage {{AA Guns Modification 1}} for improved damage without sacrificing much on main gun accuracy, if they so wish. | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Propulsion Modification 2}} or {{Steering Gears Modification 2}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Preference for commander skills is always based on personal play style, but, as with most cruisers, captains should focus on evasion, concealment, and other commander skills that reduce the chance/effects of incoming damage on performance. | |||
{{Commander Skills 2 | {{Commander Skills 2 | |||
<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
? | | rating11 = | + | | rating11 = 2 <!-- Priority Target --> | |
? | | rating12 = | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | rating13 = | + | | rating13 = 1 <!-- Expert Loader --> | |
| rating14 = 0 <!-- Air Supremacy --> | | rating14 = 0 <!-- Air Supremacy --> | |||
| rating15 = 0 <!-- Direction Center for Fighters --> | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
| rating16 = 0 <!-- Improved Engine Boost --> | | rating16 = 0 <!-- Improved Engine Boost --> | |||
? | | rating17 = | + | | rating17 = 2 <!-- Incoming Fire Alert --> | |
| rating18 = 0 <!-- Last Gasp --> | | rating18 = 0 <!-- Last Gasp --> | |||
? | | rating21 = | + | | rating21 = 1 <!-- High Alert --> | |
? | | rating22 = | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | rating23 = | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | rating24 = | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
| rating25 = 0 <!-- Smoke Screen Expert --> | | rating25 = 0 <!-- Smoke Screen Expert --> | |||
| rating26 = 0 <!-- Improved Engines --> | | rating26 = 0 <!-- Improved Engines --> | |||
? | | rating27 = | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | rating28 = | + | | rating28 = 1 <!-- Last Stand --> | |
? | | rating31 = | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | rating32 = | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | rating33 = | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
| rating34 = 0 <!-- Aircraft Armor --> | | rating34 = 0 <!-- Aircraft Armor --> | |||
? | | rating35 = | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | rating36 = | + | | rating36 = 3 <!-- Superintendent --> | |
? | | rating37 = | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | rating38 = | + | | rating38 = 1 <!-- Vigilance --> | |
| rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |||
? | | rating42 = | + | | rating42 = 1 <!-- Fire Prevention --> | |
| rating43 = 0 <!-- Inertia Fuse for HE Shells --> | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |||
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
? | | rating45 = | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Massive AA Fire --> | |
? | | rating47 = | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | rating48 = | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * {{Repair Party}} | + | * '''Slot 2:''' {{Repair Party}} | |
? | * | + | * '''Slot 3:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |
? | + | * '''Slot 4:''' {{Spotting Aircraft}} | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | Captain's should definitely opt for India Delta to maximize repair party effects. As with most cruisers, remaining selection is based on personal preference / inventory, but signals specific to secondaries, torpedoes, damage control, or ramming should be avoided. | |||
<!-- {{Signal Flags | <!-- {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = good | |
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = poor | |
? | | India X-Ray = | + | | India X-Ray = good | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = poor | |
? | | Victor Lima = | + | | Victor Lima = good | |
? | | Hotel Yankee = | + | | Hotel Yankee = poor | |
? | | November Foxtrot = | + | | November Foxtrot = good | |
? | | Sierra Mike = | + | | Sierra Mike = good | |
? | | India Delta = | + | | India Delta = preferred | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = poor | |
? | | India Yankee = | + | | India Yankee = poor | |
? | | Juliet Charlie = | + | | Juliet Charlie = poor, unless protecting from magazine deletions | |
| Zulu = | | Zulu = |
Revision as of 21:52, 30 January 2020
203 mm/50 Mk VIII on a Mk.I* mount4 х 2 pcs. |
Rate of Fire4.8 shots/min. |
Reload Time12.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13.47 km. |
Maximum Dispersion135 m. |
HE Shell203 mm HE 256 lb |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity814 m./s. |
HE Shell Weight116.1 kg. |
AP Shell203 mm AP 256 lb |
Maximum AP Shell Damage4,500 |
Initial AP Shell Velocity814 m./s. |
AP Shell Weight116.1 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX* |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs. |
. . . Average Damage per Second56.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount12 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount7 х 4 pcs. |
. . . Average Damage per Second98 |
. . . Firing Range2.49 km. |
Maximum Speed30 knot |
Turning Circle Radius660 m. |
Rudder Shift Time13.1 sec. |
Surface Detectability Range10.83 km. |
Air Detectability Range6.26 km. |
Surrey — British Tier VII cruiser.
A cruiser named Surrey was initially meant to be the third Norfolk-class ship. But it was the fourth series of cruisers scheduled for construction as part of the 1928 program that eventually received that name. Unlike their predecessors, these ships had proper belt armor and were supposed to enter service in 1932. In the lead-up to the London Naval Conference, the laying down of ships was suspended and later canceled due to the changing priorities of the British Navy.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Good turret traverse and main gun accuracy, in ABXY layout with decent firing arcs. She can often get 100% of her firepower on-target in the time allotted between reloads and evasion.
- Decent AA rating for her tier, especially when combined with the Defensive AA consumable and companion signal.
- Good concealment, compared to her tier.
- Good turret traverse - Expert Marksman not necessary most of the time, unless switching firing sides.
- Average HP, firing range, and muzzle velocity.
Cons:
- Short-ranged torpedoes, capable of reaching 70% of her stock detection range.
- Slow and sluggish, compared to most tier VII cruisers.
- Slower reload than average, though way better than Italian cruisers.
- Relatively poor fire-starting chance (but she does have HE, as opposed to the British CL line.)
Research
Availability of researchable upgrades for Surrey is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Albemarle.
- Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 by default, OR Magazine Modification 1 if you don't like magazine deletions, OR Spotting Aircraft Modification 1 special upgrade to extend spotting aircraft time aloft.
- Slot 2: Captain's choice based on personal preference.
- Slot 3: Aiming Systems Modification 1 by default. Those captains wishing to punish incoming aircraft could leverage AA Guns Modification 1 for improved damage without sacrificing much on main gun accuracy, if they so wish.
- Slot 4: Propulsion Modification 1 () or Steering Gears Modification 2
Commander Skills
Preference for commander skills is always based on personal play style, but, as with most cruisers, captains should focus on evasion, concealment, and other commander skills that reduce the chance/effects of incoming damage on performance.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
★ |
★★ |
★ |
★ |
Χ |
Χ |
★★★ |
★ |
3 |
★★ |
★ |
★ |
Χ |
★ |
★★★ |
★★★ |
★ |
4 |
Χ |
★ |
Χ |
Χ |
★ |
★★ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Surrey can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire or Hydroacoustic Search
- Slot 4: Spotting Aircraft
Signals
Captain's should definitely opt for India Delta to maximize repair party effects. As with most cruisers, remaining selection is based on personal preference / inventory, but signals specific to secondaries, torpedoes, damage control, or ramming should be avoided.Gallery
Historical Gallery