T-22
Revision as of 00:38, 12 December 2016 | Revision as of 00:22, 20 December 2016 Added Research and Upgrades sections. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Hull (B) is the first place captains will want to invest experience gains in ''T-22''; the bigger her health pool, the longer she stays in a game. After that, the upgraded Fire Control System module to improve her main battery range is best, saving the improved Torpedo module for last (or skipping it altogether, as it is a fairly minor improvement). | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | Main Battery Modification 1 and Propulsion Modification 1 are the top picks for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] and [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. ''T-22'' gains access to [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2. The former is recommended if playing ''T-22'' without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy). | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 00:22, 20 December 2016
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
Rate of Fire16.67 shots/min. |
Reload Time3.6 sec. |
Rotation Speed10.5 deg./sec. |
180 Degree Turn Time17.14 sec. |
Firing Range9.12 km. |
Maximum Dispersion83 m. |
HE Shell105 mm Spr.Gr. |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity780 m./s. |
HE Shell Weight15.1 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight15.1 kg. |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.98 shots/min. |
Reload Time61 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Klippfisch |
Maximum Damage13,700 |
Torpedo Speed61 knot |
Torpedo Range6.99 km. |
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
. . . Average Damage per Second12.4 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount1 х 4 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs. |
. . . Average Damage per Second5.2 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed34.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.1 sec. |
Surface Detectability Range6.32 km. |
Air Detectability Range2.37 km. |
T-22 — German Tier V destroyer.
In the 1920s, several series of destroyers were built for the Reichsmarine. The first of them were, in fact, improved versions of destroyers that dated back to the times of World War I. Their further development came in the form of Type 39, which was built as a multipurpose ship with a smaller displacement. A total of 15 ships were built, with lead ship T-22 entering service in February 1942. In 1942 and 1943, the ship participated in patrol operations in the Bay of Biscay and the Battle of Sept-Îles, where she sank HMS Limbourne. In June 1944, she was transferred to the Baltic. Later, in August, the ship struck mines in Narva Bay and sank.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Research
Optimal Configuration
Upgrades
Main Battery Modification 1 and Propulsion Modification 1 are the top picks for Upgrade Slot 1 and Upgrade Slot 4. T-22 gains access to Upgrade Slot 2, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2. The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
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2 |
★★★ |
★★ |
★★★ |
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★★★ |
3 |
★ |
★★★ |
★★ |
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★★★ |
★★★ |
★★ |
★★ |
4 |
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★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.Gallery
A Minekaze fails to dodge a torpedo spread.
V-22 attempts to shoot down a squadron of aircraft from a dead enemy Bogue.
The ship engages an enemy Kaiser class battleship from the safety of smoke.
Historical Info
Historical Gallery