T-22
Revision as of 00:32, 4 December 2017 upgrades | Revision as of 09:16, 4 December 2017 overall remodel of the page | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | The ''{{#var:ship_name}}'' is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the ''{{#var:ship_name}}'' on, however she does not yet have the {{Hydroacoustic Search}} consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the ''{{#var:ship_name}}'' seemingly the low point of the German destroyer line, but this does not mean that the ''{{#var:ship_name}}'' is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards. | ||
? | While | + | While the ''{{#var:ship_name}}''<nowiki>'</nowiki>s guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health. | |
? | + | The torpedoes on the ''{{#var:ship_name}}'' are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armement Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the ''{{#var:ship_name}}'' a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havok to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with {{Damage Control Party}} on cooldown. | ||
+ | ||||
+ | Playing the ''{{#var:ship_name}}'' decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the ''{{#var:ship_name}}''; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Low-tier German | + | Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard. | |
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
| Expert Loader = | | Expert Loader = | |||
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
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| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = | |
? | | Jack of All Trades = | + | | Jack of All Trades = | |
? | | Expert Marksman = | + | | Expert Marksman = 1 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
? | | Smoke Screen Expert = | + | | Smoke Screen Expert = | |
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
| Adrenaline Rush = 2 | | Adrenaline Rush = 2 | |||
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| Superintendent = 2 | | Superintendent = 2 | |||
| Demolition Expert = 2 | | Demolition Expert = 2 | |||
? | | Vigilance = | + | | Vigilance = 1 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
| Fire Prevention = | | Fire Prevention = | |||
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = | |
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = 2 | | Radio Position Finding = 2 | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
+ | ||||
+ | As with all destroyers, captains are encouraged to invest the credits (or doubloons) in {{Damage Control Party II}} to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | The choice of which [[Ship:Flags#List_of_Signals| | + | The choice of which [[Ship:Flags#List_of_Signals|signal flags]] to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding, and Juliet Charlie ({{Juliet Charlie|Size=18px}}) to mitigate risk to magazine [[Ship:Detonation|detonation]] from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells. | |
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = 3 | |||
+ | | Victor Lima = 2 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
+ | }} | |||
+ | ||||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 09:16, 4 December 2017
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
Rate of Fire16.67 shots/min. |
Reload Time3.6 sec. |
Rotation Speed10.5 deg./sec. |
180 Degree Turn Time17.14 sec. |
Firing Range9.12 km. |
Maximum Dispersion83 m. |
HE Shell105 mm Spr.Gr. |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity780 m./s. |
HE Shell Weight15.1 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight15.1 kg. |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.98 shots/min. |
Reload Time61 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Klippfisch |
Maximum Damage13,700 |
Torpedo Speed61 knot |
Torpedo Range6.99 km. |
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
. . . Average Damage per Second12.4 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount1 х 4 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs. |
. . . Average Damage per Second5.2 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed34.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.1 sec. |
Surface Detectability Range6.32 km. |
Air Detectability Range2.37 km. |
T-22 — German Tier V destroyer.
In the 1920s, several series of destroyers were built for the Reichsmarine. The first of them were, in fact, improved versions of destroyers that dated back to the times of World War I. Their further development came in the form of Type 39, which was built as a multipurpose ship with a smaller displacement. A total of 15 ships were built, with lead ship T-22 entering service in February 1942. In 1942 and 1943, the ship participated in patrol operations in the Bay of Biscay and the Battle of Sept-Îles, where she sank HMS Limbourne. In June 1944, she was transferred to the Baltic. Later, in August, the ship struck mines in Narva Bay and sank.
Modules
Compatible Upgrades
Slot 1 |
|||||
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
The T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the T-22 on, however she does not yet have the Hydroacoustic Search consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the T-22 seemingly the low point of the German destroyer line, but this does not mean that the T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.
While the T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.
The torpedoes on the T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armement Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havok to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control Party on cooldown.
Playing the T-22 decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the T-22; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.Pros:
- Tied with the Nicholas for fastest rate of fire of all Tier V destroyers.
- All turrets can rotate 360 degrees.
- Torpedoes are fairly good in all respects.
Cons:
- Slowest Tier V destroyer.
- Loses forward firing torpedo tubes her predecessors had.
- Horrendous ballistics, especially at range.
- Very short smokescreen duration limits offensive smoking ability.
Research
Optimal Configuration
Upgrades
The recommended upgrades for T-22 are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1*
T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2. The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
Commander Skills
Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
|
|
2 |
|
|
★ |
|
|
|
★★ |
★★★ |
3 |
|
★★★ |
★★★ |
|
★ |
★★ |
★★ |
★ |
4 |
|
|
|
|
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
T-22 can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II () to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot () to decrease reload time of consumables and Sierra Mike () to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone () to increase chance of causing flooding, and Juliet Charlie () to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima () and India X-Ray () to increase fire chance to HE shells.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
|
★★ |
★★ |
★★★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
A Minekaze fails to dodge a torpedo spread.
V-22 attempts to shoot down a squadron of aircraft from a dead enemy Bogue.
The ship engages an enemy Kaiser class battleship from the safety of smoke.
Historical Info
Historical Gallery