T-22
Revision as of 02:52, 20 December 2016 | Revision as of 16:52, 13 March 2018 Added 3D model. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.<br><br>{{Model3DViewer|33feaa3d3ce24b889ee5f8ccb0d2f431}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | ||||
+ | The ''{{#var:ship_name}}'' is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the ''{{#var:ship_name}}'' on, however she does not yet have the {{Hydroacoustic Search}} consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the ''{{#var:ship_name}}'' seemingly the low point of the German destroyer line, but this does not mean that the ''{{#var:ship_name}}'' is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards. | |||
+ | ||||
+ | While the ''{{#var:ship_name}}''<nowiki>'</nowiki>s guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health. | |||
+ | ||||
+ | The torpedoes on the ''{{#var:ship_name}}'' are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the ''{{#var:ship_name}}'' a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with {{Damage Control Party}} on cooldown. | |||
+ | ||||
+ | Playing the ''{{#var:ship_name}}'' decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the ''{{#var:ship_name}}''; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | *Tied with | + | * Tied with ''[[Nicholas]]'' for fastest rate of fire of all Tier V destroyers. | |
? | + | * All turrets can rotate 360 degrees. | ||
? | *All turrets can rotate 360 degrees. | + | * Torpedoes are fairly good in all respects. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | *Slowest Tier V destroyer | + | * Slowest Tier V destroyer. | |
? | *Loses forward firing torpedo tubes her predecessors had. | + | * Loses forward firing torpedo tubes her predecessors had. | |
? | * | + | * Horrendous ballistics, especially at range. | |
? | + | * Very short smokescreen duration limits offensive smoking ability. | ||
? | *Very short smokescreen duration limits offensive smoking ability. | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | If lacking the Concealment Expert skill, the torpedoes should be upgraded first, as it makes torpedoing from stealth much more comfortable. Otherwise, one could opt for the upgraded hull first. The gun range should be taken last, or even not at all, given how poor the ballistics are. | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | Main | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
+ | *'''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | *'''Slot 2''': {{Propulsion Modification 1}} | |||
+ | *'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |||
+ | ||||
+ | ''T-22'' gains access to [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], which offers two decent options: '''Aiming Systems Modification 1''' and {{Main Battery Modification 2}}. The former is recommended if playing ''T-22'' without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy). | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard. | ||
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{{Commander Skills | {{Commander Skills | |||
? | | Expert Loader= | + | | Priority Target = 3 | |
? | | | + | | Preventative Maintenance = 2 | |
? | | | + | | Expert Loader = | |
? | | Expert | + | | Aircraft Servicing Expert = | |
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = | |||
+ | | Evasive Maneuver = | |||
? | | Expert Marksman= | + | | High Alert = | |
? | | Torpedo | + | | Jack of All Trades = | |
? | | | + | | Expert Marksman = 1 | |
? | | | + | | Torpedo Acceleration = | |
? | | Last Stand=3 | + | | Smoke Screen Expert = | |
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 2 | |||
+ | | Last Stand = 3 | |||
? | | Torpedo | + | | Survivability Expert = 3 | |
? | | | + | | Basics of Survivability = | |
? | | | + | | Torpedo Armament Expertise = 3 | |
? | | | + | | Emergency Takeoff = | |
? | | | + | | Basic Firing Training = 1 | |
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = 2 | |||
+ | | Vigilance = 1 | |||
? | | | + | | Manual Fire Control for Secondary Armament = | |
? | | | + | | Fire Prevention = | |
? | | | + | | Inertia Fuse for HE Shells = | |
? | | | + | | Air Supremacy = | |
? | | | + | | Advanced Firing Training = 1 | |
? | + | | Manual Fire Control for AA Armament = | ||
? | + | | Radio Position Finding = 2 | ||
? | | Manual Fire Control for | + | | Concealment Expert = 3 | |
? | | | + | ||
? | | Concealment Expert=3 | + | ||
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
+ | ||||
+ | As with all destroyers, captains are encouraged to invest the credits (or doubloons) in {{Damage Control Party II}} to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | The choice of which [[Ship:Flags#List_of_Signals|signal flags]] to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding, and Juliet Charlie ({{Juliet Charlie|Size=18px}}) to mitigate risk to magazine [[Ship:Detonation|detonation]] from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 2 | |||
+ | | Juliet Whiskey Unaone = 3 | |||
+ | | Victor Lima = 2 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
+ | }} | |||
+ | ||||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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===History=== | ===History=== | |||
? | ||||
====Design==== | ====Design==== | |||
+ | ''T-22'' was the first ship of the Type 39 class torpedo boat completed for the German navy. Unlike previous designs, the Type 39 class ships were constructed for fleet duties. The overall size of these ships was significantly larger than previous designs which allowed for a much heavier armament to be mounted, but this also resulted in a drastic decrease in top speed. The ships of the Type 39 class retained the same triple torpedo launchers used on older torpedo boats and carried a more potent main battery armament to accompany them. Whereas both the Type 35 and Type 37 ships were fitted with only a single 105mm gun, the Type 39 ships had four of these guns. Additionally, these guns were allowed to elevate up to 70 degrees but the lack of high angle fire directors made them ineffective at dual purpose roles. | |||
+ | ||||
+ | By the time ''T-22'' was completed, there was a much greater need for anti-aircraft defense. As a result, ''T-22'' and the other ships of the Type 39 design were fitted with additional 20mm and 37mm anti-aircraft guns. The radar mountings on these ships were also improved through a series of refits. | |||
+ | ||||
+ | ====Service==== | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 16:52, 13 March 2018
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
Rate of Fire16.67 shots/min. |
Reload Time3.6 sec. |
Rotation Speed10.5 deg./sec. |
180 Degree Turn Time17.14 sec. |
Firing Range9.12 km. |
Maximum Dispersion83 m. |
HE Shell105 mm Spr.Gr. |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity780 m./s. |
HE Shell Weight15.1 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight15.1 kg. |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.98 shots/min. |
Reload Time61 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Klippfisch |
Maximum Damage13,700 |
Torpedo Speed61 knot |
Torpedo Range6.99 km. |
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
. . . Average Damage per Second12.4 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount1 х 4 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs. |
. . . Average Damage per Second5.2 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed34.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.1 sec. |
Surface Detectability Range6.32 km. |
Air Detectability Range2.37 km. |
T-22 — German Tier V destroyer.
This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.
Modules
Compatible Upgrades
Slot 1 |
|||||
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Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
The T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the T-22 on, however she does not yet have the Hydroacoustic Search consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the T-22 seemingly the low point of the German destroyer line, but this does not mean that the T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.
While the T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.
The torpedoes on the T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control Party on cooldown.
Playing the T-22 decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the T-22; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.Pros:
- Tied with Nicholas for fastest rate of fire of all Tier V destroyers.
- All turrets can rotate 360 degrees.
- Torpedoes are fairly good in all respects.
Cons:
- Slowest Tier V destroyer.
- Loses forward firing torpedo tubes her predecessors had.
- Horrendous ballistics, especially at range.
- Very short smokescreen duration limits offensive smoking ability.
Research
Optimal Configuration
Upgrades
The recommended upgrades for T-22 are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 *
T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2 . The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
Commander Skills
Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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|
|
|
|
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2 |
|
|
★ |
|
|
|
★★ |
★★★ |
3 |
|
★★★ |
★★★ |
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★ |
★★ |
★★ |
★ |
4 |
|
|
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|
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
T-22 can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II () to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot () to decrease reload time of consumables and Sierra Mike () to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone () to increase chance of causing flooding, and Juliet Charlie () to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima () and India X-Ray () to increase fire chance to HE shells.
Recommended Signal Flags | |||||
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Combat | |||||
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|
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★★ |
★★ |
★★★ |
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★★★ |
★★ |
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|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
A Minekaze fails to dodge a torpedo spread.
V-22 attempts to shoot down a squadron of aircraft from a dead enemy Bogue.
The ship engages an enemy Kaiser class battleship from the safety of smoke.
Historical Info
Historical Gallery