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T-22

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.<br><br>{{Model3DViewer|33feaa3d3ce24b889ee5f8ccb0d2f431}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +
 +The ''{{#var:ship_name}}'' is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the ''{{#var:ship_name}}'' on, however she does not yet have the {{Hydroacoustic Search}} consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the ''{{#var:ship_name}}'' seemingly the low point of the German destroyer line, but this does not mean that the ''{{#var:ship_name}}'' is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.
 +
 +While the ''{{#var:ship_name}}''<nowiki>'</nowiki>s guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.
 +
 +The torpedoes on the ''{{#var:ship_name}}'' are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the ''{{#var:ship_name}}'' a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with {{Damage Control Party}} on cooldown.
 +
 +Playing the ''{{#var:ship_name}}'' decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the ''{{#var:ship_name}}''; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Tied with the ''[[Ship:Nicholas|Nicholas]]'' for fastest rate of fire of all Tier V destroyers.+* Tied with ''[[Nicholas]]'' for fastest rate of fire of all Tier V destroyers.
?*Can fire main battery guns outside of detection range, even without the Tier 4 commander skill Advanced Firing Training.+* All turrets can rotate 360 degrees.
?*All turrets can rotate 360 degrees.+* Torpedoes are fairly good in all respects.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Slowest Tier V destroyer+* Slowest Tier V destroyer.
?*Loses forward firing torpedo tubes her predecessors had.+* Loses forward firing torpedo tubes her predecessors had.
?*Cannot reliably fire torpedoes from outside detection range without the Tier 5 commander skill Concealment Expert.+* Horrendous ballistics, especially at range.
?*High shell arcs.+* Very short smokescreen duration limits offensive smoking ability.
?*Very short smokescreen duration limits offensive smoking ability.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Hull (B) is the first place captains will want to invest experience gains in ''T-22''; the bigger her health pool, the longer she stays in a game. After that, the upgraded Fire Control System module to improve her main battery range is best, saving the improved Torpedo module for last (or skipping it altogether, as it is a fairly minor improvement). +If lacking the Concealment Expert skill, the torpedoes should be upgraded first, as it makes torpedoing from stealth much more comfortable. Otherwise, one could opt for the upgraded hull first. The gun range should be taken last, or even not at all, given how poor the ballistics are.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Main Battery Modification 1 and Propulsion Modification 1 are the top picks for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] and [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. ''T-22'' gains access to [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2. The former is recommended if playing ''T-22'' without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Main Armaments Modification 1}}
 +*'''Slot 2''': {{Propulsion Modification 1}}
 +*'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 + 
 +''T-22'' gains access to [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], which offers two decent options: '''Aiming Systems Modification 1''' and {{Main Battery Modification 2}}. The former is recommended if playing ''T-22'' without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?For Tier 1 skills, Basic Firing Training is highly recommended as the ''T-22'' is primarily a gunboat and decreasing her main battery reload time from 4s to 3.6s gives her an advantage in dealing damage.+Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.
? +
?For Tier 2 skills, Last Stand is highly recommended for all destroyers as a survival necessity, Expert Marksman is recommended for extra turret traverse (from 18 seconds to 14.4 seconds for 180 degree turn) for close range gunfights, and Torpedo Armament Expertise is somewhat recommended for faster firing torpedoes (from 68 seconds to 61.2 seconds reload time).+
? +
?For Tier 3 skills, Superintendent is highly recommended for additional consumables usage, Vigilance is recommended for extra detection of torpedoes, and High Alert is recommended for faster Damage Control Party cooldown.+
? +
?For Tier 4 skills, Advanced Firing Training is highly recommended as it increases firing range from 10.7km to 12.9km, Demolition Expert is recommended for increasing fire chance from 5% to 8%, and Survivability Expert is recommended to increase health (+2000hp) to give the upper hand in close gunfights.+
? +
?For Tier 5 skills, Concealment Expert is highly recommended for additional stealth (from 6.8km with camo to 6.1km) and Jack of All Trades is somewhat recommended to decrease cooldown on all consumables.+
  
 {{Commander Skills {{Commander Skills
?| Expert Loader=+| Priority Target = 3
?| Basic Firing Training=3+| Preventative Maintenance = 2
?| Basics of Survivability=1+| Expert Loader =
?| Expert Rear Gunner=+| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
  
?| Expert Marksman=2+| High Alert =
?| Torpedo Armament Expertise=1+| Jack of All Trades =
?| Fire Prevention=+| Expert Marksman = 1
?| Incoming Fire Alert=+| Torpedo Acceleration =
?| Last Stand=3+| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
  
?| Torpedo Acceleration=+| Survivability Expert = 3
?| High Alert=2+| Basics of Survivability =
?| Vigilance=2+| Torpedo Armament Expertise = 3
?| Dogfighting Expert =+| Emergency Takeoff =
?| Superintendent=3+| Basic Firing Training = 1
 +| Superintendent = 2
 +| Demolition Expert = 2
 +| Vigilance = 1
  
?| Demolition Expert=2+| Manual Fire Control for Secondary Armament =
?| Advanced Firing Training=3+| Fire Prevention =
?| Survivability Expert=2+| Inertia Fuse for HE Shells =
?| Aircraft Servicing Expert=+| Air Supremacy =
?| Manual Fire Control for AA Armament=+| Advanced Firing Training = 1
? +| Manual Fire Control for AA Armament =
?| Last Chance=+| Radio Position Finding = 2
?| Manual Fire Control for Secondary Armament=+| Concealment Expert = 3
?| Preventative Maintenance=+
?| Concealment Expert=3+
?| Air Supremacy=+
?| Jack of All Trades=1+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}}
 +
 +
 +As with all destroyers, captains are encouraged to invest the credits (or doubloons) in {{Damage Control Party II}} to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +The choice of which [[Ship:Flags#List_of_Signals|signal flags]] to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding, and Juliet Charlie ({{Juliet Charlie|Size=18px}}) to mitigate risk to magazine [[Ship:Detonation|detonation]] from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells.
 +
 +{{Signal Flags
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray = 2
 +| Juliet Whiskey Unaone = 3
 +| Victor Lima = 2
 +| Hotel Yankee =
 +
 +| November Foxtrot = 2
 +| Sierra Mike = 3
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie =
 +
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 2
 +| Zulu Hotel = 2
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon = 2
 +| Dragon Flag =
 +| Ouroboros =
 +| Hydra = 1
 +}}
 +
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 ===History=== ===History===
? 
 ====Design==== ====Design====
 +''T-22'' was the first ship of the Type 39 class torpedo boat completed for the German navy. Unlike previous designs, the Type 39 class ships were constructed for fleet duties. The overall size of these ships was significantly larger than previous designs which allowed for a much heavier armament to be mounted, but this also resulted in a drastic decrease in top speed. The ships of the Type 39 class retained the same triple torpedo launchers used on older torpedo boats and carried a more potent main battery armament to accompany them. Whereas both the Type 35 and Type 37 ships were fitted with only a single 105mm gun, the Type 39 ships had four of these guns. Additionally, these guns were allowed to elevate up to 70 degrees but the lack of high angle fire directors made them ineffective at dual purpose roles.
 +
 +By the time ''T-22'' was completed, there was a much greater need for anti-aircraft defense. As a result, ''T-22'' and the other ships of the Type 39 design were fitted with additional 20mm and 37mm anti-aircraft guns. The radar mountings on these ships were also improved through a series of refits.
 +
 +====Service====
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 16:52, 13 March 2018

T-22
T-22_wows_main.jpg
Destroyer | Germany | Tier V
Tech Tree Position
V-170
Arrow_down.png
T-22_icon_small.png
Arrow_down.png
Ernst Gaede
stock
 top
General
Research price11000 exp
Purchase price1,320,000 Credits
Hit Points9,400 
Main Battery
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs.
Rate of Fire16.67 shots/min.
Reload Time3.6 sec.
Rotation Speed10.5 deg./sec.
180 Degree Turn Time17.14 sec.
Firing Range9.12 km.
Maximum Dispersion83 m.
HE Shell105 mm Spr.Gr. 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity780 m./s.
HE Shell Weight15.1 kg.
AP Shell105 mm P.Spr.Gr. 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity780 m./s.
AP Shell Weight15.1 kg.
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.98 shots/min.
Reload Time61 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Klippfisch 
Maximum Damage13,700 
Torpedo Speed61 knot
Torpedo Range6.99 km.
AA Defense
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs.
. . . Average Damage per Second12.4 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount1 х 4 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs.
. . . Average Damage per Second5.2 
. . . Firing Range3.51 km.
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius540 m.
Rudder Shift Time4.1 sec.
Concealment
Surface Detectability Range6.32 km.
Air Detectability Range2.37 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
V
Ship_PGSD105_T_22.png
1,320,000

T-22 — German Tier V destroyer.

This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm/45 SK C/32 on an MPL C/32gE mount16.717.1831,20052,200 0100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
T-22 (A)9,400101642/1/2/42 0160,000
T-22 (B)11,3001016442 5,000470,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Klippfisch1617.213,700617 0100,000
G7a T11617.213,700627.5 2,800260,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 5 Mod. 10 0110,000
FKS Typ 5 Mod. 20 3,400310,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 32,000 hp34.5 0125,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

The T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the T-22 on, however she does not yet have the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the T-22 seemingly the low point of the German destroyer line, but this does not mean that the T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.

While the T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.

The torpedoes on the T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. on cooldown.

Playing the T-22 decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the T-22; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.

Pros:

  • Tied with Nicholas for fastest rate of fire of all Tier V destroyers.
  • All turrets can rotate 360 degrees.
  • Torpedoes are fairly good in all respects.

Cons:

  • Slowest Tier V destroyer.
  • Loses forward firing torpedo tubes her predecessors had.
  • Horrendous ballistics, especially at range.
  • Very short smokescreen duration limits offensive smoking ability.

Research

If lacking the Concealment Expert skill, the torpedoes should be upgraded first, as it makes torpedoing from stealth much more comfortable. Otherwise, one could opt for the upgraded hull first. The gun range should be taken last, or even not at all, given how poor the ballistics are.

Optimal Configuration

Upgrades

The recommended upgrades for T-22 are as follows:

T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2 : +15% to main battery traverse speed.. The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).

Commander Skills

Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.

Consumables

T-22 can equip the following consumables:


As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables and Sierra Mike (+5% to the ship's maximum speed.) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding, and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons