T-22
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.<br><br>{{Model3DViewer|33feaa3d3ce24b889ee5f8ccb0d2f431}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | *Tied with | + | * Tied with ''[[Nicholas]]'' for fastest rate of fire of all Tier V destroyers. | |
? | *All turrets can rotate 360 degrees. | + | * All turrets can rotate 360 degrees. | |
? | *Torpedoes are fairly good in all respects. | + | * Torpedoes are fairly good in all respects. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | *Slowest Tier V destroyer. | + | * Slowest Tier V destroyer. | |
? | *Loses forward firing torpedo tubes her predecessors had. | + | * Loses forward firing torpedo tubes her predecessors had. | |
? | *Horrendous ballistics, especially at range. | + | * Horrendous ballistics, especially at range. | |
? | *Very short smokescreen duration limits offensive smoking ability. | + | * Very short smokescreen duration limits offensive smoking ability. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 16:52, 13 March 2018
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
Rate of Fire16.67 shots/min. |
Reload Time3.6 sec. |
Rotation Speed10.5 deg./sec. |
180 Degree Turn Time17.14 sec. |
Firing Range9.12 km. |
Maximum Dispersion83 m. |
HE Shell105 mm Spr.Gr. |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity780 m./s. |
HE Shell Weight15.1 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight15.1 kg. |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.98 shots/min. |
Reload Time61 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Klippfisch |
Maximum Damage13,700 |
Torpedo Speed61 knot |
Torpedo Range6.99 km. |
105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
. . . Average Damage per Second12.4 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount1 х 4 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs. |
. . . Average Damage per Second5.2 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed34.5 knot |
Turning Circle Radius540 m. |
Rudder Shift Time4.1 sec. |
Surface Detectability Range6.32 km. |
Air Detectability Range2.37 km. |
T-22 — German Tier V destroyer.
This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
The T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the T-22 on, however she does not yet have the Hydroacoustic Search consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the T-22 seemingly the low point of the German destroyer line, but this does not mean that the T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.
While the T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.
The torpedoes on the T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control Party on cooldown.
Playing the T-22 decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the T-22; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.Pros:
- Tied with Nicholas for fastest rate of fire of all Tier V destroyers.
- All turrets can rotate 360 degrees.
- Torpedoes are fairly good in all respects.
Cons:
- Slowest Tier V destroyer.
- Loses forward firing torpedo tubes her predecessors had.
- Horrendous ballistics, especially at range.
- Very short smokescreen duration limits offensive smoking ability.
Research
Optimal Configuration
Upgrades
The recommended upgrades for T-22 are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 *
T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2 . The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
Commander Skills
Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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2 |
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★ |
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★★ |
★★★ |
3 |
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★★★ |
★★★ |
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★ |
★★ |
★★ |
★ |
4 |
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★ |
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★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
T-22 can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II () to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot () to decrease reload time of consumables and Sierra Mike () to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone () to increase chance of causing flooding, and Juliet Charlie () to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima () and India X-Ray () to increase fire chance to HE shells.
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
★★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
A Minekaze fails to dodge a torpedo spread.
V-22 attempts to shoot down a squadron of aircraft from a dead enemy Bogue.
The ship engages an enemy Kaiser class battleship from the safety of smoke.
Historical Info
Historical Gallery