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Destroyer | Germany | Tier V
Tech Tree Position
Ernst Gaede
Research price11000 exp
Purchase price1,320,000 Credits
Hit Points9,400 
Main Battery
105 mm L/45 MPL C/32ge4 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10.5 deg./sec.
180 Degree Turn Time17.14 sec.
Firing Range9.12 km.
Maximum Dispersion83 m.
HE Shell105 mm Spr.Gr. 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity780 m./s.
HE Shell Weight15.1 kg.
AP Shell105 mm P.Spr.Gr. 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity780 m./s.
AP Shell Weight15.1 kg.
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Klippfisch 
Maximum Damage13,700 
Torpedo Speed61 knot
Torpedo Range6.99 km.
AA Defense
105 mm L/45 MPL C/32ge4 х 1 pcs.
. . . Average Damage per Second12.4 
. . . Firing Range4.5 km.
37 mm Flakzwilling 302 х 2 pcs.
. . . Average Damage per Second5.2 
. . . Firing Range3.51 km.
20 mm Flak 382 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
20 mm Flakvierling 381 х 4 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
Maximum Speed34.5 knot
Turning Circle Radius540 m.
Rudder Shift Time4.1 sec.
Surface Detectability Range6.52 km.
Air Detectability Range2.37 km.
Battle Levels

T-22 — German Tier V destroyer.

This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
105 mm L/45 MPL C/32ge1517.14831,20052,200 0100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
T-22 (A)9,400101642/2/1/420 0160,000
T-22 (B)11,300101641/420 5,000470,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G7 Klippfisch0.9687.213,700617 0100,000
G7a T10.9687.213,700627.5 2,800260,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
FKS Typ 5 Mod. 109.1 0110,000
FKS Typ 5 Mod. 21010 3,400310,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 32,000 hp34.5 0125,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1

Player Opinion


The T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from the T-22 on, however she does not yet have the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable that the German destroyer line is known for or the powerful guns that allow her to become a good hybrid gun and torpedo boat. These factors make the T-22 seemingly the low point of the German destroyer line, but this does not mean that the T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.

While the T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.

The torpedoes on the T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes the T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) on cooldown.

Playing the T-22 decently requires the captain to be able to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in the T-22; she struggles greatly in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection by enemy destroyers in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.


  • Tied with Nicholas for fastest rate of fire of all Tier V destroyers.
  • All turrets can rotate 360 degrees.
  • Torpedoes are fairly good in all respects.


  • Slowest Tier V destroyer.
  • Loses forward firing torpedo tubes her predecessors had.
  • Horrendous ballistics, especially at range.
  • Very short smokescreen duration limits offensive smoking ability.


If lacking the Concealment Expert skill, the torpedoes should be upgraded first, as it makes torpedoing from stealth much more comfortable. Otherwise, one could opt for the upgraded hull first. The gun range should be taken last, or even not at all, given how poor the ballistics are.

Optimal Configuration


The recommended upgrades for T-22 are as follows:

T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2 (+5% to main battery loading time. / +15% to main battery traverse speed.). The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).

Commander Skills

Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.


T-22 can equip the following consumables:

As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.


The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables and Sierra Mike (+5% to the ship's maximum speed.) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding, and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.


Historical Info

Historical Gallery

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • IX Siegfried • X Hindenburg 
Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf Zeppelin Doubloons
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber 
N/A  VII Błyskawica Doubloons • IX Friesland 
Italy  VI Leone • X Paolo Emilio 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons