Taiho
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[[Ship:|]] — N/A special premium Tier N/A.
The mightiest aircraft carrier with the most advanced design, among ships of her type, built for the Imperial Japanese Navy. She featured an armored flight deck to provide protection from bomb hits. New dual-purpose artillery mounts significantly improved the ship's AA capabilities.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Pros:
- Very powerful alpha strike power with torpedo bombers.
- Much better concealment than her American counterpart.
- AA is quite good on the second hull.
Research
This is a suggested research path:
- Type 9 mod. 2 or mod. 3 Flight Control
- Mitsubishi A7M1 fighters
- Aichi B7A2 torpedo bombers
- Aichi B7A2 dive bombers
- Hull (B)
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Air Groups Modification 2
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Air Groups Modification 3
Upgrade Slot 3 is the 1st main choice of upgrades with '. For players looking to improve their fighter's capabilities, Air Groups Modification 2 is highly recommended, especially when using the Type 9 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 helps players land and launch '’s multiple flight squadrons, as ' has seven separate plane squadrons to manage.
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and camouflage to bring '’s surface detection down to a small range of 10.7 km.
Upgrade Slot 6 is the 2nd main choice of upgrades with '. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 3 is highly recommended to make sure '’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 is viable, increasing the speed gap between '’s and Essex’s planes, allowing the smaller Japanese squadrons to outrun their American counterparts.
Commander Skills
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Cost (points) |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
' equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectbility range.
Players who wish to spend doubloons can equip ' with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Signals
As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone ().
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |