Tashkent
Revision as of 05:47, 8 March 2017 | Revision as of 19:44, 9 March 2017 | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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? | + | Nicknamed "The Blue Cruiser" despite being a destroyer due to her being larger than a contemporary destroyer and alluding to her historical paint being Cobalt Blue, the ''Tashkent'' was much maligned in its previous Tier VIII incarnation, earning a series of increasingly derisive appellations: "Trashkent", "Trashcan", "Trashcan't". Fortunately, the ''Tashkent'' received a package of buffs resulting in a quite serviceable ship even at her new home at Tier IX. | ||
+ | ||||
+ | ''Tashkent'' retains the excellent guns and speed of ''Kiev'', and, while significantly larger and less maneuverable than ''Kiev'', her generous hit point pool and edge in range (up to 15.2 km with module and Advanced Firing Training) goes a long way towards making up for it. On the offensive side, fast-reloading torpedoes and access to the last upgrade slot are welcome advantages. | |||
+ | ||||
+ | Finally, the ''Tashkent'' also introduces the intriguing option of replacing its Smoke Generator consumable with Repair Party. | |||
+ | ||||
+ | The ''Tashkent'' should primarily be played at long range, where enemies will have trouble hitting it despite its large size, while the ''Tashkent'''s high-velocity guns can still hit the enemy. While its torpedoes are merely mediocre, they reload quickly, making them a good option for preemptively firing into chokepoints or smoke whenever an opportunity presents itself. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | ||||
+ | The ''Tashkent'' has only three modules to research. The hull should be researched first, as the unupgraded rudder shift is even more painful than missing the last 10% of range, not to mention the other benefits of the hull upgrade. The range should be researched next, and then finally the torpedoes. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Very fast speed. | * Very fast speed. | |||
* Large amount of hit points for a destroyer. | * Large amount of hit points for a destroyer. | |||
? | * Torpedoes reload | + | * Torpedoes reload quickly compared to other high-tier destroyers. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Terrible camouflage values for a destroyer, making scouting | + | * Terrible camouflage values for a destroyer, making scouting a risky proposition. | |
* Large size, almost the same size as a light cruiser, making you easier to hit and as a result take increased damage from all sources. | * Large size, almost the same size as a light cruiser, making you easier to hit and as a result take increased damage from all sources. | |||
* Torpedoes have the same range as the ''Kiev'' torpedoes, but with 1 less torpedo per salvo. | * Torpedoes have the same range as the ''Kiev'' torpedoes, but with 1 less torpedo per salvo. |
Revision as of 19:44, 9 March 2017
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range11.53 km. |
Maximum Dispersion110 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-36 mod. 2 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
12.7 mm DShK6 х 1 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range1.2 km. |
37 mm 70-K mount5 х 1 pcs. |
. . . Average Damage per Second28.5 |
. . . Firing Range3.21 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed42.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range8.92 km. |
Air Detectability Range4.3 km. |
Tashkent — Soviet Tier IX destroyer.
In the early 1930s, the Soviet Navy's authorities placed an order for a destroyer leader to be built by the Italian company Odero Terni Orlando. In 1937, a Project 20I destroyer named Tashkent was laid down at the Livorno dockyard. The leader joined the Black Sea Fleet of the U.S.S.R. in 1939, but the intended 130 mm B-2LM twin-gun turrets were fitted only in 1941. During World War II, she took part in the defense of Odessa and Sevastopol, where she was the last vessel to break through to the city under siege.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Nicknamed "The Blue Cruiser" despite being a destroyer due to her being larger than a contemporary destroyer and alluding to her historical paint being Cobalt Blue, the Tashkent was much maligned in its previous Tier VIII incarnation, earning a series of increasingly derisive appellations: "Trashkent", "Trashcan", "Trashcan't". Fortunately, the Tashkent received a package of buffs resulting in a quite serviceable ship even at her new home at Tier IX.
Tashkent retains the excellent guns and speed of Kiev, and, while significantly larger and less maneuverable than Kiev, her generous hit point pool and edge in range (up to 15.2 km with module and Advanced Firing Training) goes a long way towards making up for it. On the offensive side, fast-reloading torpedoes and access to the last upgrade slot are welcome advantages.
Finally, the Tashkent also introduces the intriguing option of replacing its Smoke Generator consumable with Repair Party.
The Tashkent should primarily be played at long range, where enemies will have trouble hitting it despite its large size, while the Tashkent's high-velocity guns can still hit the enemy. While its torpedoes are merely mediocre, they reload quickly, making them a good option for preemptively firing into chokepoints or smoke whenever an opportunity presents itself.Pros:
- Has lethal HE shells that can burn accompanied by capable AP shells.
- Very fast speed.
- Large amount of hit points for a destroyer.
- Torpedoes reload quickly compared to other high-tier destroyers.
Cons:
- Terrible camouflage values for a destroyer, making scouting a risky proposition.
- Large size, almost the same size as a light cruiser, making you easier to hit and as a result take increased damage from all sources.
- Torpedoes have the same range as the Kiev torpedoes, but with 1 less torpedo per salvo.
- Main battery-wise, the only upgrade from the Kiev to the Tashkent is marginally better firing range.
Research
Optimal Configuration
Upgrades
As a Tier IX destroyer with access to all six upgrade slots, it's best to mount the following consumables: Main Armaments Modification 1, Aiming Systems Modification 1, Main Battery Modification 3 (as it relies heavily on its main batteries), Propulsion Modification 1 (as it relies heavily on its speed as a secondary defense to incoming enemy shells), Steering Gears Modification 2 (when stacked with Steering Gears Modification 3, allows for having rudder shift much like a USN destroyer), and Steering Gears Modification 3 (as the concealment is already poor even while firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer).
If the player has one of the rare Engine Boost Modification upgrades and has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration 50%, thereby allowing you to maintain a max speed of 48.2 kts for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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|
|
|
|
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2 |
★ |
★ |
★ |
|
|
|
★★ |
★★★ |
3 |
★ |
★★ |
|
|
★★ |
★★★ |
★★ |
|
4 |
|
|
★★ |
|
★★★ |
|
★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery