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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A destroyer flotilla leader intended to perform long-range reconnaissance duties within squadrons and support destroyers' torpedo attacks. She was built in Italy for the U.S.S.R. Navy (Project 20I). During World War II, she was one of the fastest warships in the world and the largest ship of this type.<br><br>{{Model3DViewer|8c37e5e7dad04b5fa9c53ecd127f2903}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Nicknamed "The Blue Cruiser" despite being a destroyer due to her being larger than a contemporary destroyer and alluding to her historical paint being Cobalt Blue, and the "Trashkent" for the ship's long list of cons, the Tashkent's handling is reminiscent of her tier 8 counterpart Benson. Her guns are quite solid, enough to deal glancing damage to ships bigger than her which includes potentially scoring citadel hits against cruisers. and the AA suite is surprisingly reasonable enough to down a plane or two. And to top it off, her speed of 42.5 knots is good for rapid action and early skirmishes. However, the ships cons are numerous compared to the few advantages that it offers. Compared to the Previous tier 7, the Kiev, the Tashkent can largely be seen as a downgrade rather than an upgrade. 
  
?It is practically mandatory to equip this destroyer with a concealment upgrade ASAP for all intents and purposes.+Nicknamed "The Blue Cruiser" despite being a destroyer due to her being larger than a contemporary destroyer and alluding to her historical paint being Cobalt Blue, the ''Tashkent'' was much maligned in her previous Tier VIII incarnation. Fortunately, the ''Tashkent'' received a package of buffs resulting in a quite serviceable ship even at her new home at Tier IX.
  
?|Research=<!-- write text about priority sequence of research below -->+''Tashkent'' retains the excellent guns and speed of ''[[Kiev]]'', and, while significantly larger and less maneuverable than ''Kiev'', her generous hit point pool and edge in range (up to 15.2 km with module and Advanced Firing Training) goes a long way towards making up for it. On the offensive side, fast-reloading torpedoes and access to the last upgrade slot are welcome advantages.
 + 
 +Finally, the ''Tashkent'' also introduces the intriguing option of replacing her {{Smoke Generator}} consumable with {{Repair Party}}. Both are viable; while the value of smoke in getting out of bad situations and supporting the team is obvious, the sheer longevity provided by Repair Party cannot be denied either.
 + 
 +In contrast to the traditional destroyer role, ''Tashkent'' should primarily be played at long range, where enemies will have trouble hitting it despite its large size, while the ''Tashkent''’s high-velocity guns can still hit the enemy. That said, ''Tashkent'' will still often find herself pressed into more traditional destroyerly duties such as screening, baiting, and capturing points when there are no better ships available for the job. Here her torpedoes should not be ignored; while they are merely mediocre, they reload quickly, making them a good option for preemptively firing into chokepoints or smoke whenever an opportunity presents itself.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Good set of guns+* Has lethal HE shells that can burn accompanied by capable AP shells.
?* Blisteringly fast speed. She is practically unrivaled in terms of speed alone+* Very fast speed.
?* Large amount of hit points for a destroyer+* Large amount of hit points for a destroyer.
?* Better torpedo range+* Torpedoes reload quickly compared to other high-tier destroyers.
?* Effective skirmisher+* Gains access to the {{Repair Party}} consumable (by giving up {{Smoke Generator}}).
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Terrible camouflage values for a destroyer, making scouting not recommended+* Terrible camouflage values for a destroyer, making scouting a risky proposition.
?* large size, almost the same size as a light cruiser, making you easier to hit and as a result take increased damage from all sources+* Large size, almost the same size as a light cruiser, making you easier to hit and as a result take increased damage from all sources.
?* Guns are a slight downgrade from the tier 7 Kiev, having almost a kilometer less gun range+* Torpedoes have the same range as the ''Kiev'' torpedoes, and have better damage and speed, but with 1 less torpedo per salvo.
?* Turrets are somewhat slow and can occasionally be incapacitated if not knocked out+* Main battery-wise, the only upgrade from the ''Kiev'' to the ''Tashkent'' is marginally better firing range.
?* Torpedoes despite being an improvement over the torpedoes thus far on her predecessors, still leave a lot to be desired.+ 
?* Overall comparable or inferior to the Kiev at tier 7 in most categories except AA defense, survivability (debatable), and torpedo characteristics.+|Research=<!-- write text about priority sequence of research below -->
 +The ''Tashkent'' has four modules to research. The main battery or the hull should be researched first. If researching main battery the traverse speed of the turrets will be doubled. As an always moving, always dodging shots destroyer, traverse to fight back is very important. The hull is an upgrade as equally important for the survivability of the boat on the long term in battles, as the un-upgraded rudder shift is even more painful than missing the last 10% of range, not to mention the other benefits of the hull upgrade. The range should be researched third, and then finally the torpedoes.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}} as keeping the guns firing is a huge part of the ship's play style.
 +* '''Slot 2''': {{Propulsion Modification 1}} as it relies heavily on its speed as a secondary defense to incoming enemy shells.
 +* '''Slot 3''': {{Aiming Systems Modification 1}} for better accuracy on long range targets.
 +* '''Slot 4''': {{Steering Gears Modification 2}} when stacked with Steering Gears Modification 3 (seen below), allows for having rudder shift much like a USN destroyer.
 +* '''Slot 5''': {{Steering Gears Modification 3}} as the concealment is already poor even without firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer.
 +* '''Slot 6''': {{Main Battery Modification 3}} as it relies heavily on its main batteries, decreasing the reload time on the guns allows for more DPM out of the guns. (Though the hit to the turret traverse should be taken into consideration.)
 + 
 +{{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 48.2 knots for '''three minutes'''.}}
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +''Tashkent'' is a gunboat destroyer through and through. Therefore, skills boosting her gunnery are much appreciated. At her core a captain should spec for Priority Target, Last Stand, the captain's choice of either Basic Firing Training, or Superintendent, and finally Advanced Firing Training.
 + 
 +Level 3 of the skill tree is where choices need to be made in her skill selection, as there are four skills are extremely useful and viable for''Tashkent''. Captains have the option of taking Survivability Expert, Basic Firing Training, Demolition Expert, and Superintendent. Generally, the recommended route is to take Basic Firing Training, Demolition Expert, and Surviability Expert.
 + 
 +{{Commander Skills
 +| Priority Target = 3
 +| Preventative Maintenance = 2
 +| Expert Loader =
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
 + 
 +| High Alert = 1
 +| Jack of All Trades = 1
 +| Expert Marksman = 1
 +| Torpedo Acceleration =
 +| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
 + 
 +| Survivability Expert = 2
 +| Basics of Survivability = 1
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 2
 +| Superintendent = 3
 +| Demolition Expert = 2
 +| Vigilance =
 + 
 +| Manual Fire Control for Secondary Armament =
 +| Fire Prevention =
 +| Inertia Fuse for HE Shells = 2
 +| Air Supremacy =
 +| Advanced Firing Training = 3
 +| Manual Fire Control for AA Armament =
 +| Radio Position Finding = 1
 +| Concealment Expert = 1
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}} '''or''' {{Repair Party}}
 +* '''Slot 3:''' {{Engine Boost}}
 + 
 +The second slot will really define how the captain plays this ship. The smoke provides the standard utility of team cover, retreating, and smoke firing. However repair offers a unique playstyle giving captains a survivability increase to assist their gun-fighting capabilities.
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 + 
 +Players who wish to spend doubloons can equip ''Tashkent'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +Since ''Tashkent'' is a gunboat destroyer with excellent fire starting guns, flags such as Victor Lima ({{Victor Lima|Size= 18px}}) and India X-Ray ({{India X-Ray|Size= 18px}}) are great for boosting the fire starting capabilities of the ship. Alongside them, the Juliet Charlie flag ({{Juliet Charlie|Size= 18px}}) is great for keeping the ship from having a quick trip back to port due to a [[Ship:Detonation|detonation]]. Sierra Mike ({{Sierra Mike|Size= 18px}}) is a great choice for assisting the ship in dodging incoming shells, as this increases her speed.
 + 
 +{{Signal Flags
 +| Hotel Yankee =
 +| Juliet Charlie = 3
 +| November Foxtrot = 2
 +| Zulu = 1
 +| Juliet Yankee Bissotwo =
 +| India Delta =
 + 
 +| India Yankee =
 +| November Echo Setteseven =
 +| Zulu Hotel = 1
 +| India Bravo Terrathree =
 +| Sierra Mike = 3
 +| Victor Lima = 2
 + 
 +| Mike Yankee Soxisix =
 +| Papa Papa =
 +| India X-Ray = 2
 +| Equal Speed Charlie London = 3
 +| Juliet Whiskey Unaone =
 +| Dragon Flag = 1
 +}}
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:OsmotritelnyStart.jpg
 +File:Osmotritelnytorpedobeat.jpg|Torpedo beats intensify.
 +File:OsmotritelnyTown.jpg
 +File:Osmotritelnypewpew.jpg
 +File:OsmotritelnyAirplane.jpg
 +File:OsmotritelnyAA.jpg
 + 
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +===Construction===
 +:O.T.O. Livorno; Livorno, Italy
 +:Laid down: January 1937
 +:Launched: 12 November 1937
 +:Commissioned: May 1939
 + 
 +====Specifications====
 +:2,893 tons displacement, standard
 +:139.7m length
 +:13.7m beam
 +:3.7m draft
 + 
 +====Machinery====
 +:Two boilers, two turbines
 + 
 +====Performance====
 +:42 knots at 110,000 shaft horsepower
 +:4,000 nautical miles at 20 knots
 + 
 +====Armament====
 +=====Main=====
 +:Six (3x2) 130mm guns
 +=====Anti-Aircraft=====
 +:Six (6x1) 45mm guns
 +:Six (6x1) 12.7mm guns
 +=====Torpedoes=====
 +:Nine (3x3) 533mm torpedo tubes
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+===History===
  
?</gallery>|History=<!-- write text below -->+The ''Tashkent'' class was a planned series of 10 destroyer leaders built by the Italian company Oto Melara for the Soviet navy. Due to the outbreak of WWII, only the first ship, ''Tashkent'', was constructed. She served in the Black Sea fleet for three years before being crippled by dive bombers. Her turrets were salvaged and transferred to ''[[Ognevoi]]''.
  
?The Tashkent class was a planned series of 10 destroyer leaders built by the Italian company Oto Melara for the Soviet navy. Due to the outbreak of WWII, only the first ship, Tashkent, was constructed. She served in the Black Sea fleet for three years before being crippled by dive bombers. Her turrets were salvaged and transferred to the Ognevoi.+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Миноносец Ташкент4.jpeg|''Tashkent''.
 +File:Миноносец Ташкент3.jpeg|''Tashkent'' running trials without armament.
 +File:Tashkent 02.jpg|''Tashkent'' with temporary armament.
 +File:Tashkent03.jpg|''Tashkent'' with full armament.
 +File:Tashkent at sea.jpg|''Tashkent'' at sea with guns trained to starboard.
 +File:Tashkent breaking a wave.jpeg|''Tashkent'' breaking a wave across her bow.
 +File:Tashkent at anchor with a sub.jpg|''Tashkent at anchor with a submarine alongside.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+</gallery>
?File:Миноносец Ташкент4.jpeg|Tashkent+
?File:Миноносец Ташкент3.jpeg|Tashkent running trials without armament+
?File:Tashkent 02.jpg|Tashkent with temporary armament+
?File:Tashkent03.jpg|Tashkent with full armament+
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:04, 16 February 2019

Tashkent
Ташкент_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Kiev
Arrow_down.png
Ташкент_icon_small.png
Arrow_down.png
Delny
stock
 top
General
Research price160000 exp
Purchase price13,200,000 Credits
Hit Points16,700 
Main Battery
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.53 km.
Maximum Dispersion110 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N3 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-36 mod. 2 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
130 mm/55 on a B-2-U mount3 х 2 pcs.
. . . Average Damage per Second36.9 
. . . Firing Range5.19 km.
12.7 mm DShK6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range1.2 km.
37 mm 70-K mount5 х 1 pcs.
. . . Average Damage per Second28.5 
. . . Firing Range3.21 km.
76 mm Model 1935 on a 39-K mount1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed42.5 knot
Turning Circle Radius730 m.
Rudder Shift Time8.5 sec.
Concealment
Surface Detectability Range8.92 km.
Air Detectability Range4.3 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD409_Pr_20i_Tashkent.png
13,200,000

Tashkent — Soviet Tier IX destroyer.

A destroyer flotilla leader intended to perform long-range reconnaissance duties within squadrons and support destroyers' torpedo attacks. She was built in Italy for the U.S.S.R. Navy (Project 20I). During World War II, she was one of the fastest warships in the world and the largest ship of this type.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-2LM mount1218.61101,90082,500 01,000,000
130 mm/55 on a B-2-U mount1291101,90082,600 23,5001,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tashkent (A)16,70062036/5/13 01,400,000
Tashkent (B)21,800620363 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-36 mod. 20.9707.214,400558 01,300,000
53-39 mod.20.9697.215,100608 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0900,000
GFCS IX mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,500 hp42.5 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Nicknamed "The Blue Cruiser" despite being a destroyer due to her being larger than a contemporary destroyer and alluding to her historical paint being Cobalt Blue, the Tashkent was much maligned in her previous Tier VIII incarnation. Fortunately, the Tashkent received a package of buffs resulting in a quite serviceable ship even at her new home at Tier IX.

Tashkent retains the excellent guns and speed of Kiev, and, while significantly larger and less maneuverable than Kiev, her generous hit point pool and edge in range (up to 15.2 km with module and Advanced Firing Training) goes a long way towards making up for it. On the offensive side, fast-reloading torpedoes and access to the last upgrade slot are welcome advantages.

Finally, the Tashkent also introduces the intriguing option of replacing her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable with Repair PartyWhile active, restores a percentage of the ship's health points each second.. Both are viable; while the value of smoke in getting out of bad situations and supporting the team is obvious, the sheer longevity provided by Repair Party cannot be denied either.

In contrast to the traditional destroyer role, Tashkent should primarily be played at long range, where enemies will have trouble hitting it despite its large size, while the Tashkent’s high-velocity guns can still hit the enemy. That said, Tashkent will still often find herself pressed into more traditional destroyerly duties such as screening, baiting, and capturing points when there are no better ships available for the job. Here her torpedoes should not be ignored; while they are merely mediocre, they reload quickly, making them a good option for preemptively firing into chokepoints or smoke whenever an opportunity presents itself.

Pros:

  • Has lethal HE shells that can burn accompanied by capable AP shells.
  • Very fast speed.
  • Large amount of hit points for a destroyer.
  • Torpedoes reload quickly compared to other high-tier destroyers.
  • Gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable (by giving up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.).

Cons:

  • Terrible camouflage values for a destroyer, making scouting a risky proposition.
  • Large size, almost the same size as a light cruiser, making you easier to hit and as a result take increased damage from all sources.
  • Torpedoes have the same range as the Kiev torpedoes, and have better damage and speed, but with 1 less torpedo per salvo.
  • Main battery-wise, the only upgrade from the Kiev to the Tashkent is marginally better firing range.

Research

The Tashkent has four modules to research. The main battery or the hull should be researched first. If researching main battery the traverse speed of the turrets will be doubled. As an always moving, always dodging shots destroyer, traverse to fight back is very important. The hull is an upgrade as equally important for the survivability of the boat on the long term in battles, as the un-upgraded rudder shift is even more painful than missing the last 10% of range, not to mention the other benefits of the hull upgrade. The range should be researched third, and then finally the torpedoes.

Optimal Configuration

Upgrades

The recommended upgrades for Tashkent are as follows:

  • Slot 1: Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. as keeping the guns firing is a huge part of the ship's play style.
  • Slot 2: Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. as it relies heavily on its speed as a secondary defense to incoming enemy shells.
  • Slot 3: Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for better accuracy on long range targets.
  • Slot 4: Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. when stacked with Steering Gears Modification 3 (seen below), allows for having rudder shift much like a USN destroyer.
  • Slot 5: Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.) as the concealment is already poor even without firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer.
  • Slot 6: Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. as it relies heavily on its main batteries, decreasing the reload time on the guns allows for more DPM out of the guns. (Though the hit to the turret traverse should be taken into consideration.)

Captains who have one of the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrades and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing her to maintain a max speed of 48.2 knots for three minutes.

Commander Skills

Tashkent is a gunboat destroyer through and through. Therefore, skills boosting her gunnery are much appreciated. At her core a captain should spec for Priority Target, Last Stand, the captain's choice of either Basic Firing Training, or Superintendent, and finally Advanced Firing Training.

Level 3 of the skill tree is where choices need to be made in her skill selection, as there are four skills are extremely useful and viable forTashkent. Captains have the option of taking Survivability Expert, Basic Firing Training, Demolition Expert, and Superintendent. Generally, the recommended route is to take Basic Firing Training, Demolition Expert, and Surviability Expert.

Consumables

Tashkent can equip the following consumables:

The second slot will really define how the captain plays this ship. The smoke provides the standard utility of team cover, retreating, and smoke firing. However repair offers a unique playstyle giving captains a survivability increase to assist their gun-fighting capabilities.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Tashkent with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Since Tashkent is a gunboat destroyer with excellent fire starting guns, flags such as Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) are great for boosting the fire starting capabilities of the ship. Alongside them, the Juliet Charlie flag (-100% to the risk of your ship's magazine detonating.) is great for keeping the ship from having a quick trip back to port due to a detonation. Sierra Mike (+5% to the ship's maximum speed.) is a great choice for assisting the ship in dodging incoming shells, as this increases her speed.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons