Revision as of 23:56, 28 November 2019 | | Revision as of 00:03, 29 November 2019 |
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| | style="padding-left:1em;" | PA || [[Ship:Ships of Pan-Asia|Pan-Asia]] | | | | style="padding-left:1em;" | PA || [[Ship:Ships of Pan-Asia|Pan-Asia]] |
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? | | Paint Scraper || Close encounter with torpedoes | | + | | style="padding-left:1em;" | Paint Scraper || A torpedo that passes close enough to scrape paint from the hull. |
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? | | Pen/Penetration || When a shell penetrates the target ship for significant damage without a richochet or overpenetration | | + | | style="padding-left:1em;" | Pen/Penetration || When a shell penetrates the target ship for significant damage without a ricochet or overpenetration. |
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? | | Perma-fire || Setting fire or causing flooding on a ship that has recently used damage control party meaning the fire or flooding will deal its maximum potential damage | | + | | Perma-fire || Setting fire or causing flooding on a ship that has recently used damage control party meaning the fire or flooding will deal its maximum potential damage. |
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? | | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]]. | | + | | Pink, pinked, pink tutu || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]]. |
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? | | Poi || A word often dropped in battle chat. Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. Poi is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers. | | + | | Poi || A word often dropped in battle chat. Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. Poi is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers. |
| |- | | | |- |
? | | Popped/Popping || A consumable has been activated or used (Ex: "I just popped DFAA") | | + | | Popped/Popping || A consumable has been activated or used (Ex: "I just popped DFAA"). |
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? | | Port || Nautical term for the left side of the ship | | + | | Port || 1) Nautical term for the left side of the ship.<br /> 2) A protected place to park the ship. |
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? | | Potato || Term used to describe the least skillful players (generally seen used as an insult) | | + | | Port screen || |
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? | | Preemptive || A launch of torpedoes in a direction where an unseen target is predicted to go | | + | | Potato || Term used to describe the least skillful players (generally seen used as an insult). |
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? | | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc. | | + | | Preemptive || A launch of torpedoes in a direction where an unseen target is predicted to go. |
| |- | | | |- |
? | | Proxy Spot || Refers to the automatic detection range when two ships are so close to each other that they become spotted, regardless of the status of their concealment | | + | | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc. |
| |- | | | |- |
? | | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser. | | + | | Proxy Spot || Refers to the automatic detection range when two ships are so close to each other that they become spotted, regardless of the status of their concealment |
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? | | Push || Moving closer to the enemy in an attempt to gain ground (or sea water) against them | | + | | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser. |
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? | | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where the player fights bots rather than other players | | + | | Push || Moving closer to the enemy in an attempt to gain ground (or sea water) against them |
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? | | PvP || Player vs. Player; used to refer to Random, Ranked, and Clan battles, where the player fights other players, rather than bots | | + | | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where the player fights game entities rather than other players. |
| | + | |- |
| | + | | PVP || Player vs. Player; used to refer to Random, Ranked, and Clan battles, where the player fights other players rather than game entities. |
| |} | | | |} |
| | | | |
World of Warships is comprised of a diverse online audience. Its members interact regularly in battles and communicate via game-chat, the forum, or third-party applications. As with any online game, communication is extremely important. As a result, there are many terms that may appear in a discussion pertaining to World of Warships. Below is a list of some of the most common terminology that players may encounter.
Term
|
Definition
|
AA |
"Anti-Aircraft" — usually refers to "AA" guns and capabilities (those guns capable of firing at aircraft). See Anti-Aircraft Fire.
|
AA Sector |
Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the Sector Reinforcement mechanism.
|
AAA |
"Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Same as AA.
|
AFK |
"Away from Keyboard". Considered unsportsmanlike conduct.
|
AFT |
Commander skill Advanced Firing Training.
|
Aft |
Toward the stern of the ship.
|
Alpha |
1) From Alpha Strike - The amount of damage a ship or weapon can do in a single strike. 2) Alpha Test - the first semi-public phase of World of Warships development.
|
Amidships |
The The middle of the ship, roughly half way between the bow and the stern.
|
Anchor |
In battle, a position — typically on or near a flank and usually next to an island — that forces the enemy to deal with the anchor ship in order to win the flank.
|
Angle |
-ed -ing Orient a ship at an angle to the enemy such that the profile is narrow and the side armor presents a sharp angle that will bounce most shells.
|
AP |
Armor-Piercing shells. Ammo article.
|
AR |
Commander skill Adrenaline Rush.
|
Area Denial |
A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location.
|
Term
|
Definition
|
Bait-Dodge |
A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage.
|
Balans |
A term used ironically in reference to Russian/USSR ships being powerful.
|
Battery |
A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.
|
Battle-Line |
A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.
|
BB |
Battleship.
|
Beam |
The breadth of a ship's hull at its widest point.
|
BFT |
Commander skill Basic Firing Training.
|
Big Mamie |
The nickname of the Tier VIII premium battleship Massachusetts.
|
Blap |
To do a large chunk of damage to an enemy ship.
|
Blindfire |
Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by smoke.
|
Bounce |
A shell hit that bounces off the target due to the impact angle.
|
Bow |
Front of the ship where the porpoises hang out when underway.
|
Bow-On / Bow Tanking |
Facing the bow of the ship directly at the enemy. The orientation restricts the number of guns that can bear, but reduces the ship's target size and forms sharp angles that tend to deflect incoming projectiles.
|
Bracket |
When a well-aimed salvo barely misses the ship due to dispersion.
|
Brawl |
A close-quarters engagement between ships. Some ships are better than others in this capacity.
|
BRB |
"I'll Be Right Back"
|
Broadside |
1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle. 2) A salvo of all main guns that can bear on a target.
|
Buff |
To increase the effectiveness of a ship or mechanism.
|
BZ |
"Bravo Zulu" or "Well done".
|
Term
|
Definition
|
CA |
Heavy cruiser. (The 'A' comes from 'Armored', but the post-WWI CA is distinguished by the larger caliber of its guns.) Generally assigned an anti-cruiser role.
|
Camp |
-er -ing To sit in one spot for the majority of the game. Usually pejorative.
|
Cap |
n. 1) An objective circle. 2) The capture of an objective circle. v. Short for capping. From 'capture'.
|
Capping |
Attempting to control or capture an objective area or enemy base by occupying it.
|
Carry |
To perform far better than the rest of the team in an effort to secure a victory.
|
Carwash |
The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'.
|
CBT |
Closed Beta Tes -er -ing. An early period in World of Warships development following Alpha test.
|
CC |
Community Contributor.
|
CE |
Commander skill Concealment Expert.
|
Chad |
Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces.
|
Chunk |
A noticeable amount of damage, but not crippling.
|
Cit / Citted |
Citadel hit.
|
Citadel |
n. The vital areas of a ship containing machinery, magazines, etc. v. To penetrate the citadel and explode within, causing great damage.
|
Citadel City |
A ship that is easy to citadel such as Emerald, Kuma, Omaha, Shchors, or the recent Italian cruisers. These ships are preferably targeted first for early elimination.
|
CL |
Light Cruiser. A cruiser with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role.
|
Clam digging |
Running aground. Close inspection of an uncharted island. "Pulling a Notser".
|
Cockpit |
The place where the crew and the stewardae have their parties. Oh wait. That's World of Warplanes. NVM.
|
Crossfires |
Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.
|
CTD |
"Crash To Desktop".
|
CV |
Aircraft Carrier.
|
Term
|
Definition
|
Damage Farming |
Doing damage to enemy ships as the primary objective, possibly at the expense of team objectives such as winning the battle.
|
Damage Saturation |
When a part of a ship has sustained damage equal to its health pool.
|
DB |
Dive Bomber.
|
DCP / Damacon |
The Damage Control Party consumable or its use.
|
DD |
Destroyer.
|
DE |
Commander skill Demolition Expert.
|
Deleted / Deletion |
When a healthy ship is destroyed instantly; see "Devstrike," "One-shot".
|
Derp |
Acting without skill or critical thought. Typically used by players to acknowledge a silly mistake (either in the battle or in chat).
|
Derpitz |
Nickname for Tier VIII premium KM battleship Tirpitz.
|
Des Memes |
Nickname for Tier X USN cruiser Des Moines.
|
Detected / Detection |
The enemy obtaining enough location information to target a ship.
|
Detonation |
A massive explosion caused by ignition of a magazine that destroys a ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie signal prevents detonation.)
|
Devstrike |
Short for "Devastating Strike".
|
DFAA / DF |
The Defensive AA Fire consumable.
|
Disconnect / DC |
When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK.
|
Disengage |
Break contact with the enemy.
|
Dispersion |
The spread of shells fired in a salvo, typically described by the lengths of the axes of a containing ellipse. Vertical dispersion (the major axis) being the distance between the farthest and the closest shellfall (re: the firing ship), and horizontal dispersion (the minor axis) being the distance between farthest shellfall left and right.
|
Doubloons |
A currency in World of Warships.
|
DPM |
Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries.
|
DPS |
Damage per second. Usually refers to the damage output of AA batteries.
|
Draft |
How deep the ship sits in the water.
|
Term
|
Definition
|
PA |
Pan-Asia
|
Paint Scraper |
A torpedo that passes close enough to scrape paint from the hull.
|
Pen/Penetration |
When a shell penetrates the target ship for significant damage without a ricochet or overpenetration.
|
Perma-fire |
Setting fire or causing flooding on a ship that has recently used damage control party meaning the fire or flooding will deal its maximum potential damage.
|
Pink, pinked, pink tutu |
The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See this article.
|
Poi |
A word often dropped in battle chat. Taken from Kantai Collection, a franchise that imagines historical warships as young women. Poi is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the Shiratsuyu-class destroyers.
|
Popped/Popping |
A consumable has been activated or used (Ex: "I just popped DFAA").
|
Port |
1) Nautical term for the left side of the ship. 2) A protected place to park the ship.
|
Port screen |
|
Potato |
Term used to describe the least skillful players (generally seen used as an insult).
|
Preemptive |
A launch of torpedoes in a direction where an unseen target is predicted to go.
|
Pressure |
Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
|
Proxy Spot |
Refers to the automatic detection range when two ships are so close to each other that they become spotted, regardless of the status of their concealment
|
Pulling a Notser |
Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser.
|
Push |
Moving closer to the enemy in an attempt to gain ground (or sea water) against them
|
PVE |
Player vs. Environment; used to refer to Co-Op battles or Scenarios, where the player fights game entities rather than other players.
|
PVP |
Player vs. Player; used to refer to Random, Ranked, and Clan battles, where the player fights other players rather than game entities.
|
Term
|
Definition
|
Salt/Salty |
A term that typically is used to describe an angry player in chat.
|
Screening |
Typically referred to as the advance ships scouting torpedo threats for larger ships
|
Seal Clubbing |
When a veteran player ventures into low tiers to fight inexperienced players
|
Shadow |
Following an allied or enemy ship using your concealment to your advantage
|
Shooting the Bow |
Passing in front of another ship's bow
|
Shooting the Stern |
Passing behind another ship's Stern
|
Shove |
In Competitive, a tactic involving a push up a flank, typically with cruisers
|
Sigma |
A variable representing the probability of a volley's shells being close to the center of the player's aim
|
Silver |
Refers to credits
|
Smoke Camping |
Sitting still inside a smoke screen
|
Sniping |
Typically used when describing a battleship that is far from the heart of the engagement that is trying to fire at enemy ships that are further than 15 to 20 kilometers away
|
Soft Cover |
Something that obscures ships from being spotted but does not protect them from shells and torpedoes (Ex: smoke screens, cyclones)
|
Spawn |
Where the players' ships start at the beginning of the match
|
Spec/Spec'd |
Term used to declare what a ship/captain is built for, with the aim of providing tactical information to teammates (Ex: I'm spec'd for AA)
|
Squat |
Holding a position, undetected early in a battle to exploit a hole in the enemy lines mid-game
|
ST |
Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with normal players
|
Starboard/STBD |
Nautical term for the right side of the ship
|
Stealth Torp |
Launching torpedoes while in concealment due to excellent surface detection range or the use of a smoke screen
|
Stern |
Rear of the ship
|
Strafe |
Alternative attack for fighters that triples damage per second output in the strafe area and prevents fighters from being locked up. Uses a large amount of ammunition and fighters cannot follow any order until the strafe is complete.
|
Strafe-Escape/Stra |
Strafing is how to escape a Fighter-Lockup. For all carriers except Saipan, one aircraft is sacrificed during this maneuver.
|
Strats |
Battle strategy
|
Stream Sniping |
Following the Twitch Livestreams of Community Contributors in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship
|
Superstructure |
Structures on the deck of ships
|