Revision as of 20:04, 29 November 2019 | | Revision as of 00:05, 30 November 2019 |
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| | style="padding-left:1em;" | Salt || ''-y'' What an angry player spews in chat. | | | | style="padding-left:1em;" | Salt || ''-y'' What an angry player spews in chat. |
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? | | Screening || Typically referred to as the advance ships scouting torpedo threats for larger ships | | + | | style="padding-left:1em;" | Screening || Advance ships scouting threats for larger ships. Sometimes, providing a smoke screen to help another ship break contact. |
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? | | Seal Clubbing || When a veteran player ventures into low tiers to fight inexperienced players | | + | | style="padding-left:1em;" | Seal Clubbing || When a veteran player ventures into low tiers to fight inexperienced players — a controversial, if fun, practice. |
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? | | Shadow || Following an allied or enemy ship using your concealment to your advantage | | + | | style="padding-left:1em;" | Shadow || Following an allied or enemy ship using concealment to remain undetected. |
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? | | Shooting the Bow || Passing in front of another ship's bow | | + | | style="padding-left:1em;" | Shooting the Bow || Passing close in front of another ship's bow. |
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? | | Shooting the Stern || Passing behind another ship's Stern | | + | | style="padding-left:1em;" | Shooting the Stern || Passing close behind another ship's stern. |
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? | | Shove || In Competitive, a tactic involving a push up a flank, typically with cruisers | | + | | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers. |
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? | | Sigma || A variable representing the probability of a volley's shells being close to the center of the player's aim | | + | | style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the point of aim. The higher the more likely. |
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? | | Silver || Refers to credits | | + | | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]]. |
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? | | Smoke Camping || Sitting still inside a smoke screen | | + | | style="padding-left:1em;" | Smoke Camping || Sitting still inside a smoke screen. |
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? | | Sniping || Typically used when describing a battleship that is far from the heart of the engagement that is trying to fire at enemy ships that are further than 15 to 20 kilometers away | | + | | style="padding-left:1em;" | Sniping || Typically, a battleship far from the heart of the engagement trying to hit enemy ships that are more than 15 - 20 km away. Not a popular tactic with teammates. |
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| | style="padding-left:1em;" | Soft Cover || Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather. | | | | style="padding-left:1em;" | Soft Cover || Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather. |
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| | style="padding-left:1em;" | Spec || ''-ed'' 'fm. specialized' What a ship/captain is specialized for. "I'm spec'd for AA." | | | | style="padding-left:1em;" | Spec || ''-ed'' 'fm. specialized' What a ship/captain is specialized for. "I'm spec'd for AA." |
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? | | Squat || Holding a position, undetected early in a battle to exploit a hole in the enemy lines mid-game | | + | | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game. |
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? | | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with normal players | | + | | style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with non-ST players. |
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? | | Starboard / STBD || Facing forward toward the bow, the right side of the ship. | | + | | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship. |
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? | | Stealth Torp || Launching torpedoes while undetected. | | + | | style="padding-left:1em;" | Stats || Player statistics. |
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? | | Stern || The rear of the ship. The propeller(s) and rudder are located near the stern. | | + | | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.) |
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? | | Strafe || Alternative attack for fighters that triples damage per second output in the strafe area and prevents fighters from being locked up. Uses a large amount of ammunition and fighters cannot follow any order until the strafe is complete. | | + | | style="padding-left:1em;" | Stern || The rear of the ship. The propeller(s) and rudder are located under the stern. |
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? | | Strafe-Escape/Stra || Strafing is how to escape a Fighter-Lockup. For all carriers except ''[[Saipan]]'', one aircraft is sacrificed during this maneuver. | | + | | style="padding-left:1em;" | Strats || Battle strategy. |
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? | | Strats || Battle strategy | | + | | style="padding-left:1em;" | Stream Sniping || Following the Twitch Livestreams of [[Ship:Community_Contributors|Community Contributors]] in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship. |
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? | | Stream Sniping || Following the Twitch Livestreams of Community Contributors in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship | | + | | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. |
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? | | Superstructure || Structures on the deck of ships | | + | |
| |} | | | |} |
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World of Warships is comprised of a diverse online audience. Its members interact regularly in battles and communicate via game-chat, the forum, or third-party applications. As with any online game, communication is extremely important. As a result, there are many terms that may appear in a discussion pertaining to World of Warships. Below is a list of some of the most common terminology that players may encounter.
Term
|
Definition
|
Bait-Dodge |
A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage.
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Balans |
A term used ironically in reference to Russian/USSR ships being powerful.
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Battery |
A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.
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Battle-Line |
A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.
|
BB |
Battleship.
|
Beam |
The breadth of a ship's hull at its widest point.
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BFT |
Commander skill Basic Firing Training.
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Big Mamie |
The nickname of the Tier VIII premium battleship Massachusetts.
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Blap |
To do a large chunk of damage to an enemy ship.
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Blindfire |
Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by smoke.
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Bot |
A game-directed combatant. In a PVE mode, one side in battle is composed of bots.
|
Bounce |
A shell hit that bounces off the target due to the impact angle.
|
Bow |
Front of the ship where the porpoises hang out when underway.
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Bow-On / Bow Tanking |
Facing the bow of the ship directly at the enemy. The orientation restricts the number of guns that can bear, but reduces the ship's target size and forms sharp angles that tend to deflect incoming projectiles.
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Bracket |
When a well-aimed salvo barely misses the ship due to dispersion.
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Brawl |
A close-quarters engagement between ships. Some ships are better than others in this capacity.
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BRB |
"I'll Be Right Back"
|
Broadside |
1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle. 2) A salvo of all main guns that can bear on a target.
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Buff |
To increase the effectiveness of a ship or mechanism.
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BZ |
"Bravo Zulu" or "Well done".
|
Term
|
Definition
|
CA |
Heavy cruiser. (The 'A' comes from 'Armored', but the post-WWI CA is distinguished by the larger caliber of its guns.) Generally assigned an anti-cruiser role.
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Camp |
-er -ing To sit in one spot for the majority of the game. Usually pejorative.
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Cap |
n. 1) An objective circle. 2) The capture of an objective circle. v. Short for capping. From 'capture'.
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Capping |
Attempting to control or capture an objective area or enemy base by occupying it.
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Carry |
To perform far better than the rest of the team in an effort to secure a victory.
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Carwash |
The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'.
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CBT |
Closed Beta Tes -er -ing. An early period in World of Warships development following Alpha test.
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CC |
Community Contributor.
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CE |
Commander skill Concealment Expert.
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Chad |
Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces.
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Chunk |
A noticeable amount of damage, but not crippling.
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Cit / Citted |
Citadel hit.
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Citadel |
n. The vital areas of a ship containing machinery, magazines, etc. v. To penetrate the citadel and explode within, causing great damage.
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Citadel City |
A ship that is easy to citadel such as Emerald, Kuma, Omaha, Shchors, or the recent Italian cruisers. These ships are preferably targeted first for early elimination.
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CL |
Light Cruiser. A cruiser with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role.
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Clam digging |
Running aground. Close inspection of an uncharted island. "Pulling a Notser".
|
Cockpit |
The place where the crew and the stewardae have their parties. Oh wait. That's World of Warplanes. NVM.
|
Crossfires |
Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.
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CTD |
"Crash To Desktop".
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CV |
Aircraft Carrier.
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Term
|
Definition
|
Damage Farming |
Doing damage to enemy ships as the primary objective, possibly at the expense of team objectives such as winning the battle.
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Damage Saturation |
When a part of a ship has sustained damage equal to its health pool.
|
DB |
Dive Bomber.
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DCP / Damacon |
The Damage Control Party consumable or its use.
|
DD |
Destroyer.
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DE |
Commander skill Demolition Expert.
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Death ball |
A tight huddle of ships intended to protect against air attack by overlapping AA auras. Mutual defense is good, but a death ball is not recommended.
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Deleted / Deletion |
When a healthy ship is destroyed instantly; see "Devstrike," "One-shot".
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Derp |
Acting without skill or critical thought. Typically used by players to acknowledge a silly mistake (either in the battle or in chat).
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Derpitz |
Nickname for Tier VIII premium KM battleship Tirpitz.
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Des Memes |
Nickname for Tier X USN cruiser Des Moines.
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Detected / Detection |
The enemy obtaining enough location information to target a ship.
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Detonation |
A massive explosion caused by ignition of a magazine that destroys a ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie signal prevents detonation.)
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Devstrike |
Short for "Devastating Strike".
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DFAA / DF |
The Defensive AA Fire consumable.
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Disconnect / DC |
When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK.
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Disengage |
Break contact with the enemy.
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Dispersion |
The spread of shells fired in a salvo, typically described by the lengths of the axes of a containing ellipse. Vertical dispersion (the major axis) being the distance between the farthest and the closest shellfall (re: the firing ship), and horizontal dispersion (the minor axis) being the distance between farthest shellfall left and right.
|
Doubloons |
A currency in World of Warships.
|
DPM |
Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries.
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DPS |
Damage per second. Usually refers to the damage output of AA batteries.
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Draft |
How deep the ship sits in the water.
|
Term
|
Definition
|
PA |
Pan-Asia
|
Paint Scraper |
A torpedo that passes close enough to scrape paint from the hull.
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Pen / Penetration |
When a shell passes the target's armor and explodes inside for significant damage.
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Perma-fire |
A fire on a ship that has recently used its Damage Control Party consumable, meaning the fire will deal considerable damage. Sometimes applied to flooding.
|
Pink, pinked |
The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See this article.
|
Poi |
The infamous tic of an animé character.[1] The word has no meaning.
|
Pop |
-es -ing A consumable has been activated or used (Ex: "I just popped DFAA").
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Port |
1) Nautical term for the left side of the ship. 2) A protected place to park the ship.
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Port screen |
The main screen of the World of Warships user interface.
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Potato |
A poorly-skilled player. Not always pejorative.
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Preemptive launch |
A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial.
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Pressure |
Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
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Proximity Spotting |
(sometimes Proxy Spot) Detecting an enemy by being within the assured detection range, which overrides all concealment. Detection.
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Pulling a Notser |
Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser.
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Push |
Moving closer to the enemy in an attempt to gain ground (or sea water) against them.
|
PVE |
Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players.
|
PVP |
Player vs. Player; used to refer to Random, Ranked, and Clan battles, where players fights other players rather than game entities.
|
Term
|
Definition
|
Salt |
-y What an angry player spews in chat.
|
Screening |
Advance ships scouting threats for larger ships. Sometimes, providing a smoke screen to help another ship break contact.
|
Seal Clubbing |
When a veteran player ventures into low tiers to fight inexperienced players — a controversial, if fun, practice.
|
Shadow |
Following an allied or enemy ship using concealment to remain undetected.
|
Shooting the Bow |
Passing close in front of another ship's bow.
|
Shooting the Stern |
Passing close behind another ship's stern.
|
Shove |
In competitive modes, a tactic involving a push up a flank, typically with cruisers.
|
Sigma |
A number representing the probability of a gun's shells falling close to the point of aim. The higher the more likely.
|
Silver |
Credits.
|
Smoke Camping |
Sitting still inside a smoke screen.
|
Sniping |
Typically, a battleship far from the heart of the engagement trying to hit enemy ships that are more than 15 - 20 km away. Not a popular tactic with teammates.
|
Soft Cover |
Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather.
|
Spawn |
Where on the map a ship or team starts a battle. "On X map we spawned in the NE corner."
|
Spec |
-ed 'fm. specialized' What a ship/captain is specialized for. "I'm spec'd for AA."
|
Squat |
-ing Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.
|
ST |
Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with non-ST players.
|
Starboard / STBD |
Facing forward toward the bow, the right side of the ship.
|
Stats |
Player statistics.
|
Stealth Torp |
Launching torpedoes while undetected. (The best way to launch torps.)
|
Stern |
The rear of the ship. The propeller(s) and rudder are located under the stern.
|
Strats |
Battle strategy.
|
Stream Sniping |
Following the Twitch Livestreams of Community Contributors in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship.
|
Superstructure |
Structures on the deck of a ship.
|