Revision as of 18:26, 3 December 2019 | | Revision as of 17:29, 11 May 2021 |
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| | style="padding-left:1em;" | AAA || "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Same as AA. | | | | style="padding-left:1em;" | AAA || "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Same as AA. |
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| | + | | style="padding-left:1em;" | Action time || The length of the period over which a time-limited feature, such as a [[Ship:Consumables|consumable]] or [[Ship:Anti-Aircraft Fire|sector reinforcement]], is active. Typically these periods are separated by reload or cooldown periods. |
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| | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct. | | | | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct. |
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? | | style="padding-left:1em;" | AFT || Commander skill [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]]. | | + | | style="padding-left:1em;" | AFT || Obsolete. The old Commander skill Advanced Firing Training. |
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| | style="padding-left:1em;" | Aft || Toward the stern of the ship. | | | | style="padding-left:1em;" | Aft || Toward the stern of the ship. |
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| | style="padding-left:1em;" | Alpha || 1) From Alpha Strike - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development. | | | | style="padding-left:1em;" | Alpha || 1) From Alpha Strike - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development. |
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? | | style="padding-left:1em;" | Amidships || The The middle of the ship, roughly half way between the bow and the stern. | | + | | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern. |
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| | style="padding-left:1em;" | Anchor || In battle, a position — typically on or near a flank and usually next to an island — that forces the enemy to deal with the anchor ship in order to win the flank. | | | | style="padding-left:1em;" | Anchor || In battle, a position — typically on or near a flank and usually next to an island — that forces the enemy to deal with the anchor ship in order to win the flank. |
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| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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? | | style="padding-left:1em;" | Bait-Dodge || A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage. | | + | | style="padding-left:1em;" | Bait-Dodge || A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage. |
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? | | style="padding-left:1em;" | Balans || A term used ironically in reference to Russian/USSR ships being powerful. | | + | | style="padding-left:1em;" | Balans || ''from 'balance''' A term used ironically in reference to Russian/USSR ships being powerful. |
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? | | style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director. | | + | | style="padding-left:1em;" | Banzai || Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "'Tenno Heika Banzai!'"(Long live the Emperor!) |
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? | | style="padding-left:1em;" | Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure. | | + | | style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director. |
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| | + | | style="padding-left:1em;" | Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure. |
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| | style="padding-left:1em;" | BB || [[Ship:Battleships|Battleship]]. | | | | style="padding-left:1em;" | BB || [[Ship:Battleships|Battleship]]. |
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| | style="padding-left:1em;" | Bot || A game-directed combatant. In a PVE mode, one side in battle is composed of bots. | | | | style="padding-left:1em;" | Bot || A game-directed combatant. In a PVE mode, one side in battle is composed of bots. |
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? | | style="padding-left:1em;" | Bounce || A shell hit that bounces off the target due to the impact angle. | | + | | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.) |
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| | + | | style="padding-left:1em;" | Bounce || A shell hit that ricochets off the target due to the impact angle. |
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| | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway. | | | | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway. |
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? | | style="padding-left:1em;" | Bow-On / Bow Tanking || Facing the bow of the ship directly at the enemy. The orientation restricts the number of guns that can bear, but reduces the ship's target size and forms sharp angles that tend to deflect incoming projectiles. | | + | | style="padding-left:1em;" | Bow-in / Bow-on<br />Bow tanking || Facing the bow of the ship directly at the enemy. The orientation restricts the number of guns that can bear, but reduces the ship's target size and forms sharp angles that tend to deflect incoming projectiles. |
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? | | style="padding-left:1em;" | Bracket || When a well-aimed salvo barely misses the ship due to dispersion. | | + | | style="padding-left:1em;" | Bracket || When a well-aimed salvo misses to both sides of the ship due to dispersion. |
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| | style="padding-left:1em;" | Brawl || A close-quarters engagement between ships. Some ships are better than others in this capacity. | | | | style="padding-left:1em;" | Brawl || A close-quarters engagement between ships. Some ships are better than others in this capacity. |
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| | style="padding-left:1em;" | BRB || "I'll Be Right Back" | | | | style="padding-left:1em;" | BRB || "I'll Be Right Back" |
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? | | style="padding-left:1em;" | Broadside || 1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle.<br /> 2) A salvo of all main guns that can bear on a target. | | + | | style="padding-left:1em;" | Broadside || ''n.'' 1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle.<br /> 2) A salvo of all main guns that can bear on a target. |
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| | style="padding-left:1em;" | Buff || To increase the effectiveness of a ship or mechanism. | | | | style="padding-left:1em;" | Buff || To increase the effectiveness of a ship or mechanism. |
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| | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative. | | | | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative. |
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? | | style="padding-left:1em;" | Cap || ''n.'' 1) An objective circle. 2) The capture of an objective circle.<br /> ''v.'' Short for capping. From 'capture'. | | + | | style="padding-left:1em;" | Cap || ''from 'capture' - n.'' 1) An objective circle. 2) The capture of an objective circle.<br /> ''v.'' Short for capping. |
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| | style="padding-left:1em;" | Capping || Attempting to control or capture an objective area or enemy base by occupying it. | | | | style="padding-left:1em;" | Capping || Attempting to control or capture an objective area or enemy base by occupying it. |
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| | style="padding-left:1em;" | Carwash || The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'. | | | | style="padding-left:1em;" | Carwash || The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'. |
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? | | style="padding-left:1em;" | CBT || Closed Beta Tes ''-er -ing''. An early period in ''World of Warships'' development following Alpha test. | | + | | style="padding-left:1em;" | CBT || ''-er'' Closed Beta Test — an early period in ''World of Warships'' development following Alpha test. The test period was by invitation only. |
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| | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]]. | | | | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]]. |
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? | | style="padding-left:1em;" | CE || Commander skill [[Ship:Commander#Concealment_Expert|Concealment Expert]]. | | + | | style="padding-left:1em;" | CE || The commander skill [[Ship:Commander#Concealment_Expert|Concealment Expert]]. |
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| | style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces. | | | | style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces. |
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| | style="padding-left:1em;" | Cit / Citted || Citadel hit. | | | | style="padding-left:1em;" | Cit / Citted || Citadel hit. |
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? | | style="padding-left:1em;" | Citadel || ''n.'' The vital areas of a ship containing machinery, magazines, etc. ''v.'' To penetrate the citadel and explode within, causing great damage. | | + | | style="padding-left:1em;" | Citadel || ''n.'' The vital areas of a ship containing machinery, magazines, etc.<br /> ''v.'' To penetrate the citadel and explode within, causing great damage. |
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? | | style="padding-left:1em;" | Citadel City || A ship that is easy to citadel such as ''Emerald, Kuma, Omaha, Shchors'', or the recent Italian cruisers. These ships are preferably targeted first for early elimination. | | + | | style="padding-left:1em;" | Citadel City || A ship that is easy to citadel such as ''Emerald, Kuma, Omaha, Shchors'', or the recent Italian cruisers. These ships are preferred targets for early elimination. |
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| | style="padding-left:1em;" | CL || Light Cruiser. A [[Ship:Cruisers|cruiser]] with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role. | | | | style="padding-left:1em;" | CL || Light Cruiser. A [[Ship:Cruisers|cruiser]] with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role. |
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| | style="padding-left:1em;" | Cockbote || Nickname for Tier X USN cruiser ''[[Worcester]]'' (rhymes with 'rooster'). | | | | style="padding-left:1em;" | Cockbote || Nickname for Tier X USN cruiser ''[[Worcester]]'' (rhymes with 'rooster'). |
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| | + | | style="padding-left:1em;" | Consumable || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br>2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle. |
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| | style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle. | | | | style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle. |
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? | | style="padding-left:1em;" | CTD || "Crash To Desktop". | | + | | style="padding-left:1em;" | CTD || "Crash To Desktop". |
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| | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]]. | | | | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]]. |
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| | + | |-style="padding-left:1em;" | Clubson || Nickname for Tier IV USN Destroyer Clemson |
| |} | | | |} |
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| ! style="vertical-align:middle;width: 150px;" | Term | | | ! style="vertical-align:middle;width: 150px;" | Term |
| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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| | + | | style="padding-left:1em;" | Daily shipments || Small gifts for logging in each day - usually available with the advent of a new event. |
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| | style="padding-left:1em;" | Damage Farming || Doing damage to enemy ships as the primary objective, possibly at the expense of team objectives such as winning the battle. | | | | style="padding-left:1em;" | Damage Farming || Doing damage to enemy ships as the primary objective, possibly at the expense of team objectives such as winning the battle. |
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| | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]]. | | | | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]]. |
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? | | style="padding-left:1em;" | DE || Commander skill [[Ship:Commander#Demolition_Expert|Demolition Expert]]. | | + | | style="padding-left:1em;" | DE || The commander skill [[Ship:Commander#Demolition_Expert|Demolition Expert]]. |
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| | style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended. | | | | style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended. |
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| | style="padding-left:1em;" | Detected / [[Ship:Detection|Detection]] || The enemy obtaining enough location information to target a ship. | | | | style="padding-left:1em;" | Detected / [[Ship:Detection|Detection]] || The enemy obtaining enough location information to target a ship. |
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? | | style="padding-left:1em;" | [[Ship:Detonation|Detonation]] || A massive explosion caused by ignition of a magazine that destroys a ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal prevents detonation.) | | + | | style="padding-left:1em;" | [[Ship:Detonation|Detonation]] || A massive explosion caused by ignition of a magazine that destroys the ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal prevents detonation.) |
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| | style="padding-left:1em;" | Devstrike || Short for "Devastating Strike". | | | | style="padding-left:1em;" | Devstrike || Short for "Devastating Strike". |
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| | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries. | | | | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries. |
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? | | style="padding-left:1em;" | DPS || Damage per second. Usually refers to the damage output of AA batteries. | | + | | style="padding-left:1em;" | DPS || Damage per second. Usually refers to the damage output of [[Ship:Anti-Aircraft Fire|AA batteries]]. |
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? | | style="padding-left:1em;" | Draft || How deep the ship sits in the water. | | + | | style="padding-left:1em;" | Draft || How deep the ship sits in the water. The distance from the waterline to the lowest point of the ship. |
| |} | | | |} |
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| ! style="vertical-align:middle; width: 150px;" | Term | | | ! style="vertical-align:middle; width: 150px;" | Term |
| ! style="vertical-align:middle;" | Definition | | | ! style="vertical-align:middle;" | Definition |
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| | + | | style="padding-left:1em;" | Earn your trusty flags || [[Ship:Detonation|Detonation]] - Earning flags from getting [[Ship:Detonation|Detonated]]. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal gained from detonation.) |
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| | style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies. | | | | style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies. |
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| | style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - experience earned by elite (19-point) commanders. | | | | style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - experience earned by elite (19-point) commanders. |
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| | style="padding-left:1em;" | Elite ship || A ship that has all of its modules, and all dependent ships, researched or unlocked. The term usually refers to tech tree ships as premium ships are always Elite. | | | | style="padding-left:1em;" | Elite ship || A ship that has all of its modules, and all dependent ships, researched or unlocked. The term usually refers to tech tree ships as premium ships are always Elite. |
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| | style="padding-left:1em;" | Farming || Taking advantage of a situation to accumulate a desired result. e.g. damage farming, farming fires. | | | | style="padding-left:1em;" | Farming || Taking advantage of a situation to accumulate a desired result. e.g. damage farming, farming fires. |
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? | | style="padding-left:1em;" | Fighter || An aircraft designed and tasked to destroy enemy aircraft. See [[Ship:Aerial Combat|Aerial Combat]]. | | + | | style="padding-left:1em;" | Fighter || An aircraft designed and tasked to destroy enemy aircraft. See [[Ship:Aircraft|Aircraft]]. |
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| | style="padding-left:1em;" | Fish || [[Ship:Torpedoes|Torpedoes]]. | | | | style="padding-left:1em;" | Fish || [[Ship:Torpedoes|Torpedoes]]. |
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| | style="padding-left:1em;" | Fun and Engaging || Traditional phrase expressing frustration over a game mechanic. "Detonating is so fun and engaging." | | | | style="padding-left:1em;" | Fun and Engaging || Traditional phrase expressing frustration over a game mechanic. "Detonating is so fun and engaging." |
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? | | style="padding-left:1em;" | Furry Taco || Nickname for Tier V IJN ship [[Furutaka]]. | | + | | style="padding-left:1em;" | Furry Taco || Nickname for Tier V IJN cruiser ''[[Furutaka]]''. |
| |} | | | |} |
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| | style="padding-left:1em;" | Impregnator || Lewd nickname for Tier IV VMF battleship ''[[Imperator Nikolai I]]''. | | | | style="padding-left:1em;" | Impregnator || Lewd nickname for Tier IV VMF battleship ''[[Imperator Nikolai I]]''. |
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? | | style="padding-left:1em;" | Island Hugging || Hides behind islands for cover. Usually in an Anchoring or Holding position. | | + | | style="padding-left:1em;" | Island Hugging || Hiding behind an island for cover. Usually in an Anchoring or Holding position. |
| |} | | | |} |
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| | style="padding-left:1em;" | Knot (Kn) || A unit used to measure the speed of ships on the water. 1 knot is equal to 1 nautical mile per hour. 1 nmi = 1.15 mi = 1.85 km. | | | | style="padding-left:1em;" | Knot (Kn) || A unit used to measure the speed of ships on the water. 1 knot is equal to 1 nautical mile per hour. 1 nmi = 1.15 mi = 1.85 km. |
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? | | style="padding-left:1em;" | KM / KMS || [[Ship:Ships of Germany|Kriegsmarine (Germany)]]. | | + | | style="padding-left:1em;" | KM || [[Ship:Ships of Germany|Kriegsmarine (Germany)]]. |
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| | + | | style="padding-left:1em;" | KMS || A ship of the Kriegsmarine. "KMS" is not used in German. Presumably of an Anglophone source attempting to simulate the non-existent German term "Kriegsmarineschiff" or "Kriegsmarines Schiff". |
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| | style="padding-left:1em;" | KS / Kill Steal || A misguided accusation for the act of eliminating an enemy ship without "earning" the kill. | | | | style="padding-left:1em;" | KS / Kill Steal || A misguided accusation for the act of eliminating an enemy ship without "earning" the kill. |
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| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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? | | style="padding-left:1em;" | Lead || ''v.'' To aim a distance in front of or behind the target to counter its speed and direction. ''n.'' | | + | | style="padding-left:1em;" | Lead || ''v.'' To aim a distance in front of or behind the target to counter its speed and direction. <br />''n.'' the amount offset. |
? | the amount offset. | | + | |
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| | style="padding-left:1em;" | Lemming || A small rodent that inhabits arctic and sub-arctic tundra and taiga environments. Lemmings are believed to migrate as a large, mindless horde. | | | | style="padding-left:1em;" | Lemming || A small rodent that inhabits arctic and sub-arctic tundra and taiga environments. Lemmings are believed to migrate as a large, mindless horde. |
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| | style="padding-left:1em;" | Lolibote || (derived from Japanese slang) A destroyer. | | | | style="padding-left:1em;" | Lolibote || (derived from Japanese slang) A destroyer. |
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? | | style="padding-left:1em;" | LOLcit / LOLpen || Receiving a citadel hit from an unlikely angle. | | + | | style="padding-left:1em;" | LOLcit / LOLpen || Receiving a citadel or penetrating hit from an unlikely angle. |
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| | style="padding-left:1em;" | LoS || "Line of Sight". | | | | style="padding-left:1em;" | LoS || "Line of Sight". |
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| | style="padding-left:1em;" | Ordnance || Generally, weapons. Usually, what is delivered by weapons: shells, torpedoes, bombs. | | | | style="padding-left:1em;" | Ordnance || Generally, weapons. Usually, what is delivered by weapons: shells, torpedoes, bombs. |
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? | | style="padding-left:1em;" | Overmatch || A game mechanic in which large-caliber armor-piercing projectiles ignore thin armor on impact, regardless of angle. A shell overmatches a piece of armor if its caliber exceeds 14.3x the armor's thickness. See [[Ship:Armor_Penetration|penetration mechanism]]. | | + | | style="padding-left:1em;" | Overmatch || A game mechanic in which large-caliber armor-piercing projectiles ignore thin armor on impact, regardless of angle. A shell overmatches a piece of armor if its caliber exceeds 14.3x the armor's thickness. See [[Ship:Armor_thresholds#AP_overmatch|this table]]. |
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| | style="padding-left:1em;" | Overpen || Over-penetration - A shell hit that passes straight through a ship without doing significant damage. See [[Ship:Armor_Penetration|penetration mechanism]]. Awards a hit [[Ship:Ribbons|ribbon]]. | | | | style="padding-left:1em;" | Overpen || Over-penetration - A shell hit that passes straight through a ship without doing significant damage. See [[Ship:Armor_Penetration|penetration mechanism]]. Awards a hit [[Ship:Ribbons|ribbon]]. |
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| | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. | | | | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. |
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| | + | | style="padding-left:1em;" | Sync Drop || Clicking the "Battle" button at the same time as another player in the hoped of getting in the same battle. Similar to Stream Sniping |
| |} | | | |} |
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| ! style="vertical-align:middle;width: 150px;" | Term | | | ! style="vertical-align:middle;width: 150px;" | Term |
| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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? | | style="padding-left:1em;" | That's a Paddlin' || WG-CC 'The Mighty Jingles' uses the phrase to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships. | | |
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| | style="padding-left:1em;" | Teamkill, TK || ''-ing -er'' Destruction of an ally, resulting in penalties. See [[Ship:Teamkilling|this article]]. | | | | style="padding-left:1em;" | Teamkill, TK || ''-ing -er'' Destruction of an ally, resulting in penalties. See [[Ship:Teamkilling|this article]]. |
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| | + | | style="padding-left:1em;" | Tech tree || The ships of a nation organized by type and tier. Higher tier ships are more powerful. A player progresses upward through the tiers. |
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| | + | | style="padding-left:1em;" | "That's a Paddlin'" || Phrase used by WG-CC 'The Mighty Jingles' to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships. |
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| | style="padding-left:1em;" | Torpedo Belt / Bulge || A specialised armor zone on the lower hull of a ship designed to mitigate torpedo damage. | | | | style="padding-left:1em;" | Torpedo Belt / Bulge || A specialised armor zone on the lower hull of a ship designed to mitigate torpedo damage. |
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? | | style="padding-left:1em;" | Torpedo Soup || A while bunch of torpedoes churning up the sea. | | + | | style="padding-left:1em;" | Torpedo Soup || A bunch of torpedoes churning up the sea. |
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? | | style="padding-left:1em;" | Torpedobeat / Torpbe || Skillfully maneuvering through torpedo soup without being rekt, especially to the sound of eighties European dance music. | | + | | style="padding-left:1em;" | Torpedobeat / Torpbeat || Skillfully maneuvering through torpedo soup without being rekt, especially to the sound of eighties European dance music. |
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| | style="padding-left:1em;" | Torps / Torps out || Often, a chat warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible. | | | | style="padding-left:1em;" | Torps / Torps out || Often, a chat warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible. |
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| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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? | | style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes. Ironic. | | + | | style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese Torpedo Destroyer. Ironic. |
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? | | style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium ship destroyer ''Okhotnik''. | | + | | style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium ship destroyer ''[[Okhotnik]]''. |
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| | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill." | | | | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill." |
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| | style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net]. | | | | style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net]. |
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? | | style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium ship ''West Virginia''. | | + | | style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium ship ''[[West Virginia]]''. |
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| | style="padding-left:1em;" | Wide / Narrow spread || The choice of spread between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens. (On some DDs the choice is between wide-ish and single-shot.) | | | | style="padding-left:1em;" | Wide / Narrow spread || The choice of spread between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens. (On some DDs the choice is between wide-ish and single-shot.) |
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| | style="padding-left:1em;" | YOLO || "You Only Live Once" — the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge). | | | | style="padding-left:1em;" | YOLO || "You Only Live Once" — the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge). |
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| | + | | style="padding-left:1em;" | Yolo Emilio || Nickname for Tier IX Premium Destroyer ''[[Paolo Emilio]]'' |
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| | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship. | | | | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship. |
As with any complex endeavor, a jargon — a set of specialized words or expressions — develops around a game. World of Warships's jargon incorporates nautical jargon as well as that specific to the game. As a result, there are many unusual terms that may appear in a discussion. Below is a list of some of the most common terminology that players may encounter.