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 ==Terminology== ==Terminology==
 As with any complex endeavor, a jargon — a set of specialized words or expressions — develops around a game. ''World of Warships's'' jargon incorporates nautical jargon as well as that specific to the game. As a result, there are many unusual terms that may appear in a discussion. Below is a list of some of the most common terminology that players may encounter. As with any complex endeavor, a jargon — a set of specialized words or expressions — develops around a game. ''World of Warships's'' jargon incorporates nautical jargon as well as that specific to the game. As a result, there are many unusual terms that may appear in a discussion. Below is a list of some of the most common terminology that players may encounter.
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?! style="vertical-align:middle;width: 150px;" | Term 
?! style="vertical-align:middle;"| Definition 
?|- 
?| style="padding-left:1em;" | 899 Brigade || A division which consists of a Tier VIII aircraft carrier and two Tier IX battleships. Usually formed to snipe-kill enemy aircraft carrier during battles. 
?|} 
  
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | AA || "Anti-Aircraft" — usually refers to "AA" guns and capabilities (those guns capable of firing at aircraft). See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]].+| style="padding-left:1em;" | AA || ''adj.'' "Anti-Aircraft" — usually refers to the anti-aircraft function of those guns capable of firing at aircraft. See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]].
 |- |-
 | style="padding-left:1em;" | AA Sector || Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the [[Ship:Anti-Aircraft Fire#Sector_Reinforcement|Sector Reinforcement]] mechanism. | style="padding-left:1em;" | AA Sector || Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the [[Ship:Anti-Aircraft Fire#Sector_Reinforcement|Sector Reinforcement]] mechanism.
 |- |-
?| style="padding-left:1em;" | AAA || "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Same as AA.+| style="padding-left:1em;" | AAA || ''n.'' "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]].
 |- |-
?| style="padding-left:1em;" | Action time || The time that a feature with temporary effect such as [[Ship:Consumables|consumable equipment]] or [[Ship:Anti-Aircraft Fire#Sector Reinforcement|Sector Reinforcement]] is active.+| style="padding-left:1em;" | Action time || The length of the period over which a time-limited feature, such as a [[Ship:Consumables|consumable]] or [[Ship:Anti-Aircraft Fire|sector reinforcement]], is active. Typically these periods are separated by reload or cooldown periods.
 |- |-
 | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct.  | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct.
 |- |-
?| style="padding-left:1em;" | AFT || Commander skill [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]]. +| style="padding-left:1em;" | AFT || ''obs.'' The old commander skill Advanced Firing Training.
 |- |-
 | style="padding-left:1em;" | Aft || Toward the stern of the ship. | style="padding-left:1em;" | Aft || Toward the stern of the ship.
 |- |-
?| style="padding-left:1em;" | Alpha || 1) From Alpha Strike - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development.+| style="padding-left:1em;" | Alpha || 1) From 'alpha strike' - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development.
 |-  |-
 | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern. | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern.
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 | style="padding-left:1em;" | AP || Armor-Piercing shells. [[Ship:Ammo|Ammo article]]. | style="padding-left:1em;" | AP || Armor-Piercing shells. [[Ship:Ammo|Ammo article]].
 |- |-
?| style="padding-left:1em;" | AR || Commander skill [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]]. +| style="padding-left:1em;" | AR || Commander skill [[Ship:List_of_Commander_Skills|Adrenaline Rush]].
 |- |-
 | style="padding-left:1em;" | Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location.  | style="padding-left:1em;" | Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location.
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 ! style="vertical-align:middle;width: 150px;" | Term ! style="vertical-align:middle;width: 150px;" | Term
 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
?|- 
?| style="padding-left:1em;" | Baguette || Nickname for ships from France. 
 |- |-
 | style="padding-left:1em;" | Bait-Dodge || A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage. | style="padding-left:1em;" | Bait-Dodge || A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage.
 |- |-
?| style="padding-left:1em;" | Balans || ''from 'balance''' &nbsp;&nbsp;A term used ironically in reference to Russian/USSR ships being powerful.+| style="padding-left:1em;" | Balans || ''from 'balance''' &nbsp;&nbsp;A term used ironically in reference to Russian/USSR ships being powerful.
 |- |-
?| style="padding-left:1em;" | Banzai || Japanese equivalent for "WITNESS ME" i.e. suicide attacks (Ramming, YOLO rush). Sometimes accompanied by the war cry "Tenno Heika Banzai!"(Long live the Emperor!)+| style="padding-left:1em;" | Banzai || Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "Tenno Heika Banzai!" (Long live the Emperor!).
 |- |-
?| style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.+| style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.
 |- |-
?| style="padding-left:1em;" | Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.+| style="padding-left:1em;" | Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.
 |- |-
 | style="padding-left:1em;" | BB || [[Ship:Battleships|Battleship]]. | style="padding-left:1em;" | BB || [[Ship:Battleships|Battleship]].
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 | style="padding-left:1em;" | Beam || The breadth of a ship's hull at its widest point. | style="padding-left:1em;" | Beam || The breadth of a ship's hull at its widest point.
 |- |-
?| style="padding-left:1em;" | BFT || Commander skill [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]]. +| style="padding-left:1em;" | BFT || ''obs.'' The old commander skill Basic Firing Training.
 |- |-
 | style="padding-left:1em;" | Big Mamie || The nickname of the Tier VIII premium battleship ''[[Massachusetts]]''.  | style="padding-left:1em;" | Big Mamie || The nickname of the Tier VIII premium battleship ''[[Massachusetts]]''.
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 | style="padding-left:1em;" | Blap || To do a large chunk of damage to an enemy ship. | style="padding-left:1em;" | Blap || To do a large chunk of damage to an enemy ship.
 |- |-
?| style="padding-left:1em;" | Blindfire || Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by [[Ship:Smoke Screens|smoke]].+| style="padding-left:1em;" | Blindfire || Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by [[Ship:Smoke Screens|smoke]], or camping behind an island.
 |- |-
?| style="padding-left:1em;" | Bot || A game-directed combatant. In a PVE mode, one side in battle is composed of bots.+| style="padding-left:1em;" | Bot || 1) A game-directed combatant. In a PVE mode, one side in battle is composed of bots.<br />2) An illegal autonomous 'player' ship.
 |- |-
 | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.) | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.)
 |- |-
?| style="padding-left:1em;" | Bounce || A shell hit that ricochets off the target due to the impact angle.+| style="padding-left:1em;" | Bounce || ''n.'' A shell hit that ricochets off the target due to the impact angle. ''v.'' To ricochet.
 |- |-
 | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway. | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway.
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 | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative. | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative.
 |- |-
?| style="padding-left:1em;" | Cap || ''from 'capture' - n.'' 1) An objective circle. 2) The capture of an objective circle.<br /> ''v.'' Short for capping. +| style="padding-left:1em;" | Cap, Capping || ''from 'capture' - n.'' 1) An objective area, usually a circle. 2) The capture of an objective area.<br /> ''v.'' To attempt to control or capture an objective area or enemy base by occupying it.
?|-+
?| style="padding-left:1em;" | Capping || Attempting to control or capture an objective area or enemy base by occupying it.+
 |- |-
 | style="padding-left:1em;" | Carry || To perform far better than the rest of the team in an effort to secure a victory. | style="padding-left:1em;" | Carry || To perform far better than the rest of the team in an effort to secure a victory.
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 | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]]. | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]].
 |- |-
?| style="padding-left:1em;" | CE || The commander skill [[Ship:Commander#Concealment_Expert|Concealment Expert]].+| style="padding-left:1em;" | CE || The commander skill [[Ship:List_of_Commander_Skills|Concealment Expert]].
 |- |-
 | style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces. | style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces.
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 | style="padding-left:1em;" | Cit / Citted || Citadel hit. | style="padding-left:1em;" | Cit / Citted || Citadel hit.
 |- |-
?| style="padding-left:1em;" | Citadel || ''n.'' The vital areas of a ship containing engines, machinery, magazines, etc.<br /> ''v.'' To penetrate the citadel and explode within, causing great damage.+| style="padding-left:1em;" | Citadel || ''n.'' The vital areas of a ship containing machinery, magazines, etc.<br /> ''v.'' To penetrate the citadel and explode within, causing great damage.
 |- |-
?| style="padding-left:1em;" | Citadel City || A ship that is easy to citadel such as ''Emerald, Kuma, Omaha, Shchors, Hawkins, Mikoyan'', or the recent Italian cruisers. These ships are preferred targets for early elimination.+| style="padding-left:1em;" | Citadel City || A ship that is easy to citadel such as ''Emerald, Kuma, Omaha, Shchors'', or the recent Italian cruisers. These ships are preferred targets for early elimination.
 |- |-
 | style="padding-left:1em;" | CL || Light Cruiser. A [[Ship:Cruisers|cruiser]] with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role. | style="padding-left:1em;" | CL || Light Cruiser. A [[Ship:Cruisers|cruiser]] with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role.
 |- |-
 | style="padding-left:1em;" | Clam digging || Running aground. Close inspection of an uncharted island. "Pulling a Notser". | style="padding-left:1em;" | Clam digging || Running aground. Close inspection of an uncharted island. "Pulling a Notser".
 +|-
 +| style="padding-left:1em;" | Clubson || Nickname for Tier IV USN destroyer ''[[Clemson]]'', for its use in seal-clubbing expeditions.
 |- |-
 | style="padding-left:1em;" | Cockpit || <s>The place where the crew and the stewardae have their parties.</s> Oh wait. That's ''World of Warplanes''. NVM. | style="padding-left:1em;" | Cockpit || <s>The place where the crew and the stewardae have their parties.</s> Oh wait. That's ''World of Warplanes''. NVM.
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 | style="padding-left:1em;" | Consumable || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br>2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle. | style="padding-left:1em;" | Consumable || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br>2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle.
 |- |-
?| style="padding-left:1em;" | Cooldown || The time after a feature effect (its action time) ends and the feature can be activated again. Often applied to [[Ship:Consumables|consumable equipment]] or [[Ship:Anti-Aircraft Fire#Sector Reinforcement|Sector Reinforcement]].+| style="padding-left:1em;" | Cooldown || or 'cooldown time', sometimes 'reload time'. After the use of an equipment Consumable, the length of time until it can be used again (assuming it has more charges available).
 |- |-
 | style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle. | style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.
 |- |-
?| style="padding-left:1em;" | CTD || "Crash To Desktop". +| style="padding-left:1em;" | CTD || "Crash To Desktop". Usually accompanied by expletives.
 |- |-
 | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]]. | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]].
?|+|-
?|-style="padding-left:1em;" | Clubson || Nickname for Tier IV USN Destroyer Clemson+| style="padding-left:1em;" | CXP || [[Ship:Economy#Commander_Experience|Commander experience]].
 |} |}
  
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 | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]]. | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]].
 |- |-
?| style="padding-left:1em;" | DE || The commander skill [[Ship:Commander#Demolition_Expert|Demolition Expert]].+| style="padding-left:1em;" | DE || The commander skill <u>Demolition Expert</u>. For a while renamed <u>Pyrotechnician</u>. Now DE again. See [[Ship:List_of_Commander_Skills|List_of_Commander_Skills]].
 |- |-
?| style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended.+| style="padding-left:1em;" | Dead Eye || ''obs.'' A short-lived commander skill buffing battleship dispersion at longer ranges, thus encouraging back-line camping and sniping.
 +|-
 +| style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended due to the amount of map control surrendered.
 +|-
 +| style="padding-left:1em;" | Death snail || A squadron of ships &mdash; often a destroyer and two cruisers &mdash; sent up a flank to establish or prevent crossfires, or to roll up the flank. An uncommon tactic as radar places the ships at considerable risk of focus fire.
 |- |-
 | style="padding-left:1em;" | Deleted / Deletion || When a healthy ship is destroyed instantly; see "Devstrike," "One-shot". | style="padding-left:1em;" | Deleted / Deletion || When a healthy ship is destroyed instantly; see "Devstrike," "One-shot".
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 |- |-
 | style="padding-left:1em;" | Des Memes || Nickname for Tier X USN cruiser ''[[Des Moines]]''. | style="padding-left:1em;" | Des Memes || Nickname for Tier X USN cruiser ''[[Des Moines]]''.
?|- 
?| style="padding-left:1em;" | Desync || A bug that some players experienced lag, i.e; delayed firing, delayed movement, sudden damage taken especially when high ping occurs. 
 |- |-
 | style="padding-left:1em;" | Detected / [[Ship:Detection|Detection]] || The enemy obtaining enough location information to target a ship. | style="padding-left:1em;" | Detected / [[Ship:Detection|Detection]] || The enemy obtaining enough location information to target a ship.
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 | style="padding-left:1em;" | DFAA / DF || The {{Defensive AA Fire}} consumable. | style="padding-left:1em;" | DFAA / DF || The {{Defensive AA Fire}} consumable.
 |- |-
?| style="padding-left:1em;" | Disconnect / DC || When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK.+| style="padding-left:1em;" | Disconnect / DC || When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK. If the disconnect is unintentional, the player may be able to re-enter the battle.
 |- |-
 | style="padding-left:1em;" | Disengage || Break contact with the enemy. | style="padding-left:1em;" | Disengage || Break contact with the enemy.
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 |- |-
 | style="padding-left:1em;" | [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}} || A currency in ''World of Warships''. | style="padding-left:1em;" | [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}} || A currency in ''World of Warships''.
 +|-
 +| style="padding-left:1em;" | DOT || Damage Over Time. Damage caused by Fire or Flood. 100% repairable if the repair parties have enough action time.
 |- |-
 | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries. | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries.
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 ! style="vertical-align:middle;" | Definition ! style="vertical-align:middle;" | Definition
 |- |-
?| style="padding-left:1em;" | Earn your trusty flags || [[Ship:Detonation|Detonation]] - Earning flags from getting [[Ship:Detonation|Detonated]]. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal gained from detonation.)+| style="padding-left:1em;" | Earn your trusty flags || ''obs. [[Ship:Detonation|Detonation]] no longer earns Juliet Charlie{{Juliet Charlie|Size=18px}} signal flags.''
 |- |-
 | style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies. | style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies.
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 | style="padding-left:1em;" | EXP || [[Ship:Economy#Elite_XP|Elite XP]], or ship experience on Elite ships.  | style="padding-left:1em;" | EXP || [[Ship:Economy#Elite_XP|Elite XP]], or ship experience on Elite ships.
 |- |-
?| style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - experience earned by elite (19-point) commanders.+| style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - 5% of CXP earned by trained commanders, or all experience earned by elite (21-point) commanders.
  
 |- |-
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 ! style="vertical-align:middle;" | Definition ! style="vertical-align:middle;" | Definition
 |- |-
?| style="padding-left:1em;" | G2G / GTG || "Got to Go."+| style="padding-left:1em;" | G2G / GTG || 1) "Got to Go."<br />2) ('GTG' or 'GtG') The commander skill [[Ship:List_of_Commander_Skills|Grease the Gears]].
 |- |-
 | style="padding-left:1em;" | GG || "Good Game". Also Big Grin. | style="padding-left:1em;" | GG || "Good Game". Also Big Grin.
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 | style="padding-left:1em;" | Hard Spotted || Being spotted by a ship within the player ship's detection range. | style="padding-left:1em;" | Hard Spotted || Being spotted by a ship within the player ship's detection range.
 |- |-
?| style="padding-left:1em;" | HE || High-Explosive shells. See the [[Ship:Ammo|ammo article]].+| style="padding-left:1em;" | HE || [[Ship:Ammo#HE_shells|High-Explosive shells]].
 |- |-
?| style="padding-left:1em;" | Hold || A hold is usually near the center of the map near an island and is positioned for supporting fire on one or more capture points.+| style="padding-left:1em;" | Hold || A hold position is usually near the center of the map near an island that is selected for supporting fire on one or more capture points.
 |- |-
 | style="padding-left:1em;" | HUD || Heads Up Display. | style="padding-left:1em;" | HUD || Heads Up Display.
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | [[Ship:Other_Mechanics#Karma|Karma]] || or 'Karma score'. The sum of compliments and reports from other players.+| style="padding-left:1em;" | Karma || The sum of a player's in-game compliments (positive) and reports (negative). It cannot go below zero. You can see your current Karma rating in the [[Ship:Port#Player_Menu|Player Menu]] of the in-game Port screen &mdash; the little number next to your game name. Karma has no effect other than to allow more compliments and reports per day.
 |- |-
 | style="padding-left:1em;" | Kek || Alternative to "LOL," indicating amusement. | style="padding-left:1em;" | Kek || Alternative to "LOL," indicating amusement.
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 ! style="vertical-align:middle;width: 150px;" | Term ! style="vertical-align:middle;width: 150px;" | Term
 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 +|-
 +| style="padding-left:1em;" | Langley's Law || In every lower tier Random Battles involving Aircraft Carriers (especially Tier IV), the number of aircraft carriers per team always be 2 and the opposing team were seal-clubbers.
 |- |-
 | style="padding-left:1em;" | Lead || ''v.'' To aim a distance in front of or behind the target to counter its speed and direction. <br />''n.'' the amount offset. | style="padding-left:1em;" | Lead || ''v.'' To aim a distance in front of or behind the target to counter its speed and direction. <br />''n.'' the amount offset.
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 |- |-
 | style="padding-left:1em;" | LoS || "Line of Sight". | style="padding-left:1em;" | LoS || "Line of Sight".
 +|-
 +| style="padding-left:1em;" | Luck-chuck || To launch torpedoes into an area where an unspotted enemy ship is likely to be. Hey! Sometimes it works.
 |} |}
  
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 | style="padding-left:1em;" | Main || Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode. | style="padding-left:1em;" | Main || Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode.
 |- |-
?| style="padding-left:1em;" | Meme-o-taur || Nickname for Tier X RN light cruiser Minotaur.+| style="padding-left:1em;" | Main battery, main guns || The largest caliber guns carried by a gunship.
 |- |-
?| style="padding-left:1em;" | Meta || The common practice in outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Often references a map strategy such as camping or island hugging.+| style="padding-left:1em;" | Meta || The common practice in selecting and outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Can refer to a map strategy such as camping or island hugging.
 |- |-
?| style="padding-left:1em;" | MM / MatchMaker || The game's matchmaking system that groups players together for battle. [[Ship:Matchmaking|Article]].+| style="padding-left:1em;" | MM / MatchMaker || The game's [[Ship:Matchmaking|matchmaking]] system that groups players together for battle.
 |- |-
 | style="padding-left:1em;" | MN || [[Ship:Ships of France|Marine Nationale (France)]]. | style="padding-left:1em;" | MN || [[Ship:Ships of France|Marine Nationale (France)]].
 |- |-
?| style="padding-left:1em;" | Mods || 1) Moderators - Forum moderators who maintain order in the forums.<br /> 2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' [https://world-warships.com/world-of-warships-modstation-the-official-installer-of-mods-from-wargaming/ ModStation] and Aslain's [https://aslain.com/index.php?/topic/2020-0730-aslains-wows-modpack-installer-wpicture-preview/ Modpack].+| style="padding-left:1em;" | Mods || 1) Moderators - Forum moderators who maintain order in the forums or stream chats.<br /> 2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' [https://world-warships.com/world-of-warships-modstation-the-official-installer-of-mods-from-wargaming/ ModStation] and Aslain's [https://aslain.com/index.php?/topic/2020-0730-aslains-wows-modpack-installer-wpicture-preview/ Modpack].
 |- |-
 | style="padding-left:1em;" | Mong Rush || Similar to Shoving, except with the bulk, if not the entirety, of your team's ships, all in one concentrated blob. | style="padding-left:1em;" | Mong Rush || Similar to Shoving, except with the bulk, if not the entirety, of your team's ships, all in one concentrated blob.
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 |- |-
 | style="padding-left:1em;" | Nerf || Decrease the effectiveness of a ship, a characteristic, or a mechanism. | style="padding-left:1em;" | Nerf || Decrease the effectiveness of a ship, a characteristic, or a mechanism.
 +|-
 +| style="padding-left:1em;" | Newbie, Noob || A player new to the game. 'Noob' has a faintly disdainful flavor. Players are often considered newbies for their first 1000 battles, though [[Ship:Matchmaking#The_Matchmaker_for_Newcomers|protected mode]] and access level advancement cut off after 200.
 +|-
 +| style="padding-left:1em;" | Noob CV fk me || The (in)famous taunt used by AA-specialized ships towards enemy aircraft carriers, especially cruisers and several destroyers with strong AA suite, i.e. ''[[Halland]]'' and ''[[Elbing]]''
 |- |-
 | style="padding-left:1em;" | NS || "Nice Shot." | style="padding-left:1em;" | NS || "Nice Shot."
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 |- |-
 | style="padding-left:1em;" | o7, <o || A text emoji representing a salute, typically used as a sign of respect. | style="padding-left:1em;" | o7, <o || A text emoji representing a salute, typically used as a sign of respect.
 +|-
 +| style="padding-left:1em;" | o/ || A text emoji representing a wave, typically used as a friendly greeting.
 |- |-
 | style="padding-left:1em;" | OBT || Open Beta Test ''-ing -er'' - An early period in the game's development, after CBT. | style="padding-left:1em;" | OBT || Open Beta Test ''-ing -er'' - An early period in the game's development, after CBT.
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 | style="padding-left:1em;" | Paint Scraper || A torpedo that passes close enough to scrape paint from the hull. | style="padding-left:1em;" | Paint Scraper || A torpedo that passes close enough to scrape paint from the hull.
 |- |-
?| style="padding-left:1em;" | Pen / Penetration || When a shell passes the target's armor and explodes inside for significant damage.+| style="padding-left:1em;" | Pen / Penetration || When a shell passes through the target's armor and explodes inside for significant damage.
 |- |-
?| style="padding-left:1em;" | Perma-fire || A [[Ship:fire|fire]] on a ship that has recently used its {{Damage Control Party}} consumable, meaning the fire will deal considerable damage. Sometimes applied to [[Ship:Flooding|flooding]].+| style="padding-left:1em;" | Perma-fire<br />Perma-flood || [[Ship:fire|Fire]] of [[Ship:Flooding|flooding]] on a ship that has recently used its {{Damage Control Party}} consumable, meaning the fire/flood will deal considerable damage.
 |- |-
 | style="padding-left:1em;" | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]].  | style="padding-left:1em;" | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]].
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 | style="padding-left:1em;" | Poi || The infamous tic of an animé character.<ref>Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. '''Poi''' is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.</ref> The word has no meaning. | style="padding-left:1em;" | Poi || The infamous tic of an animé character.<ref>Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. '''Poi''' is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.</ref> The word has no meaning.
 |- |-
?| style="padding-left:1em;" | Pop || ''-es -ing'' A consumable has been activated or used (Ex: "I just popped DFAA").+| style="padding-left:1em;" | Pop || ''-ped -ing'' To use or activate a consumable (Ex: "I just popped DFAA").
 |- |-
?| style="padding-left:1em;" | Port || 1) Nautical term for the left side of the ship.<br /> 2) A protected place to park the ship.+| style="padding-left:1em;" | Port || 1) Nautical term for the left side (facing the bow) of the ship.<br /> 2) A protected place to park and admire your ship.
 |- |-
?| style="padding-left:1em;" | Port screen || The main screen of the ''World of Warships'' user interface.+| style="padding-left:1em;" | [[Ship:Port|Port screen]] || The main screen of the ''World of Warships'' user interface.
 |- |-
?| style="padding-left:1em;" | Potato || A poorly-skilled player. Not always pejorative.+| style="padding-left:1em;" | Port Slot || A place in your port to park your ship. A tech tree ship may not be acquired without a vacant Port Slot to park it in. (Premium ships come with slots.)
 +|-
 +| style="padding-left:1em;" | Potato || An un- or poorly-skilled player. Not always pejorative.
 |- |-
 | style="padding-left:1em;" | Preemptive launch || A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial. | style="padding-left:1em;" | Preemptive launch || A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial.
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 | style="padding-left:1em;" | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc. | style="padding-left:1em;" | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
 |- |-
?| style="padding-left:1em;" | Proximity Spotting || (sometimes Proxy Spot) Detecting an enemy by being within the assured detection range, which overrides all concealment. [[Ship:Detection|Detection]].+| style="padding-left:1em;" | Proximity Spotting || [[Ship:Detection|Detecting]] an enemy by being within the assured detection range, which overrides all concealment.<br />The term 'Proxy Spot' is often used incorrectly with this meaning.
 +|-
 +| style="padding-left:1em;" | Proxy Spot || The spotting (lit. by proxy) of an enemy ship that makes it visible to a ship that could not otherwise detect it.
 |- |-
?| style="padding-left:1em;" | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser.+| style="padding-left:1em;" | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber Notser.
 |- |-
?| style="padding-left:1em;" | Push || Moving closer to the enemy in an attempt to gain ground (or sea water) against them.+| style="padding-left:1em;" | Push || Moving closer to the enemy in an attempt to gain control of ground (or sea water) against them.
 |- |-
 | style="padding-left:1em;" | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players. | style="padding-left:1em;" | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players.
 |- |-
?| style="padding-left:1em;" | PVP || Player vs. Player; used to refer to Random, Ranked, and Clan battles, where players fights other players rather than game entities.+| style="padding-left:1em;" | PVP || Player vs. Player; used to refer to Random, Ranked, and Clan Battle modes, where players fight other players rather than game entities.
 |} |}
  
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 | style="padding-left:1em;" | Ram || To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic.  | style="padding-left:1em;" | Ram || To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic.
 |- |-
?| style="padding-left:1em;" | Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps from an ally.+| style="padding-left:1em;" | Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps encounter an ally.
 |- |-
 | style="padding-left:1em;" | Rekt || Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt." | style="padding-left:1em;" | Rekt || Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt."
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 | style="padding-left:1em;" | Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting. | style="padding-left:1em;" | Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting.
 |- |-
?| style="padding-left:1em;" | RL / RDF || Commander skill [[Ship:Commander#Radio_Location|Radio Location]], a.k.a. Radio Direction Finding.+| style="padding-left:1em;" | Reserve Slot || A place in your commander reserve barracks. A new commander generally may not be acquired without a vacant Reserve Slot. (Some commanders come with slots.) Reserve slots are shared among nations.
 +|-
 +| style="padding-left:1em;" | RL, RDF, RPF || Commander skill [[Ship:List_of_Commander_Skills|Radio Location]], a.k.a. Radio Direction Finding, (incorrectly) Radio Position Finding.
 |- |-
 | style="padding-left:1em;" | RM || [[Ship:Ships of Italy|Regia Marina (Italy)]] | style="padding-left:1em;" | RM || [[Ship:Ships of Italy|Regia Marina (Italy)]]
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 | style="padding-left:1em;" | RN || [[Ship:Ships of U.K.|Royal Navy]] | style="padding-left:1em;" | RN || [[Ship:Ships of U.K.|Royal Navy]]
 |- |-
?| style="padding-left:1em;" | RNG || Random Number Generator, the output of which controls many occurrences in ''World of Warships''.+| style="padding-left:1em;" | RNG || Random Number Generator, the output of which determines many occurrences in ''World of Warships''.
 |- |-
?| style="padding-left:1em;" | RNGesus || The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one.+| style="padding-left:1em;" | RNGeebus, RNGesus || The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one.
 |- |-
?| style="padding-left:1em;" | Rounds || Shells. Ammunition. +| style="padding-left:1em;" | Robocop || ''v.'' To focus-fire a ship from many angles.
 |- |-
?| style="padding-left:1em;" | Rudder || A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind the propellers.+| style="padding-left:1em;" | Rounds || Shells. Ammunition.
 |- |-
?| style="padding-left:1em;" | Russian Bias || A term used ironically in reference to Russian/USSR ships being powerful.+| style="padding-left:1em;" | Rudder || A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind or among the propellers.
 |} |}
  
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 | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers. | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers.
 |- |-
?| style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the point of aim. The higher the more likely.+| style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the center of the dispersion ellipse, that is, the point of aim. The higher the more likely.
 |- |-
 | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]]. | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]].
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 | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.  | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.
 |- |-
?| style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with non-ST players.+| style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but who has also agreed to a Non-Disclosure Agreement and thus cannot discuss them with non-ST players.
 |- |-
 | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship. | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship.
 |- |-
?| style="padding-left:1em;" | Stats || Player statistics.+| style="padding-left:1em;" | Stats || Usually, player statistics. Sometimes ship or game statistics.
 |- |-
 | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.) | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.)
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 | style="padding-left:1em;" | Strats || Battle strategy. | style="padding-left:1em;" | Strats || Battle strategy.
 |- |-
?| style="padding-left:1em;" | Stream Sniping || Following the Twitch Livestreams of [[Ship:Community_Contributors|Community Contributors]] in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship.+| style="padding-left:1em;" | Stream Sniping || Following the live streams of [[Ship:Community_Contributors|Community Contributors]] in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship.
 |- |-
 | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship.
 +|-
 +| style="padding-left:1em;" | Sync Drop || Clicking the "Battle" button at the same time as another player in the hoped of getting in the same battle. Similar to Stream Sniping
 |} |}
  
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 |- |-
 | style="padding-left:1em;" | Unicum || A highly skilled player, as evidenced by remarkable stats. | style="padding-left:1em;" | Unicum || A highly skilled player, as evidenced by remarkable stats.
 +|-
 +| style="padding-left:1em;" | Unlock || To take a step in progressing through a tech tree by applying Experience Points (XP) to research a ship or module, thus making it available for purchase and play.
 |- |-
 | style="padding-left:1em;" | USN || [[Ship:Ships of U.S.A.|United States Navy]] | style="padding-left:1em;" | USN || [[Ship:Ships of U.S.A.|United States Navy]]
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese Torpedo Destroyer. Ironic.+| style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese torpedo destroyer. Ironic.
 |- |-
?| style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium ship destroyer ''[[Okhotnik]]''.+| style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium destroyer ''[[Okhotnik]]''.
 |- |-
 | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill." | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill."
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 | style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net]. | style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net].
 |- |-
?| style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium ship ''[[West Virginia]]''.+| style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium battleship ''[[West Virginia]]''.
 |- |-
?| style="padding-left:1em;" | Wide / Narrow spread || The choice of spread between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens. (On some DDs the choice is between wide-ish and single-shot.)+| style="padding-left:1em;" | Wide / Narrow spread || The choice of spacing between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens, or for very close salvos against a large ship in hopes of distributing damage between sections and causing multiple floods. (On some DDs the choice is between wide-ish and single-shot.)
 |- |-
 | style="padding-left:1em;" | WITNESS ME || "I'm going for the ram!" | style="padding-left:1em;" | WITNESS ME || "I'm going for the ram!"
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 | style="padding-left:1em;" | WITNESSED || Acknowledging a successful ramming attempt. | style="padding-left:1em;" | WITNESSED || Acknowledging a successful ramming attempt.
 |- |-
?| style="padding-left:1em;" | WoWs || World of Warships.+| style="padding-left:1em;" | WoWs || '''W'''orld '''o'''f '''W'''ar'''s'''hips
 |- |-
 | style="padding-left:1em;" | WP || "Well-Played." | style="padding-left:1em;" | WP || "Well-Played."
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | XP || Experience, used to research (unlock) ships and modules.+| style="padding-left:1em;" | XP || [[Ship:Economy#Experience|Experience Points]], usually ship XP used to research (unlock) ships and modules.
 +|-
 +| style="padding-left:1em;" | YOLO || "You Only Live Once" &mdash; the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge). Equivalent to "Banzai!".
 |- |-
?| style="padding-left:1em;" | YOLO || "You Only Live Once" &mdash; the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge).+| style="padding-left:1em;" | Yolo Emilio || Nickname for Tier IX Premium destroyer ''[[Paolo Emilio]]'', who specializes in the practice.
 |- |-
 | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship. | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship.

Revision as of 03:53, 12 May 2022

Wows_wiki_terminology_porthole.png

Terminology

As with any complex endeavor, a jargon — a set of specialized words or expressions — develops around a game. World of Warships's jargon incorporates nautical jargon as well as that specific to the game. As a result, there are many unusual terms that may appear in a discussion. Below is a list of some of the most common terminology that players may encounter.

A

Term Definition
AA adj. "Anti-Aircraft" — usually refers to the anti-aircraft function of those guns capable of firing at aircraft. See Anti-Aircraft Fire.
AA Sector Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the Sector Reinforcement mechanism.
AAA n. "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". See Anti-Aircraft Fire.
Action time The length of the period over which a time-limited feature, such as a consumable or sector reinforcement, is active. Typically these periods are separated by reload or cooldown periods.
AFK "Away from Keyboard". Considered unsportsmanlike conduct.
AFT obs. The old commander skill Advanced Firing Training.
Aft Toward the stern of the ship.
Alpha 1) From 'alpha strike' - The amount of damage a ship or weapon can do in a single strike.
2) Alpha Test - the first semi-public phase of World of Warships development.
Amidships The middle of the ship, roughly half way between the bow and the stern.
Anchor In battle, a position — typically on or near a flank and usually next to an island — that forces the enemy to deal with the anchor ship in order to win the flank.
Angle -ed -ing Orient a ship at an angle to the enemy such that the profile is narrow and the side armor presents a sharp angle that will bounce most shells.
AP Armor-Piercing shells. Ammo article.
AR Commander skill Adrenaline Rush.
Area Denial A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location.

B

Term Definition
Bait-Dodge A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage.
Balans from 'balance'   A term used ironically in reference to Russian/USSR ships being powerful.
Banzai Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "Tenno Heika Banzai!" (Long live the Emperor!).
Battery A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.
Battle-Line A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.
BB Battleship.
Beam The breadth of a ship's hull at its widest point.
BFT obs. The old commander skill Basic Firing Training.
Big Mamie The nickname of the Tier VIII premium battleship Massachusetts.
Blap To do a large chunk of damage to an enemy ship.
Blindfire Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by smoke, or camping behind an island.
Bot 1) A game-directed combatant. In a PVE mode, one side in battle is composed of bots.
2) An illegal autonomous 'player' ship.
Bote A joking reference to a ship. (A ship is not a "boat", so the misspelling.)
Bounce n. A shell hit that ricochets off the target due to the impact angle. v. To ricochet.
Bow Front of the ship where the porpoises hang out when underway.
Bow-in / Bow-on
Bow tanking
Facing the bow of the ship directly at the enemy. The orientation restricts the number of guns that can bear, but reduces the ship's target size and forms sharp angles that tend to deflect incoming projectiles.
Bracket When a well-aimed salvo misses to both sides of the ship due to dispersion.
Brawl A close-quarters engagement between ships. Some ships are better than others in this capacity.
BRB "I'll Be Right Back"
Broadside n. 1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle.
2) A salvo of all main guns that can bear on a target.
Buff To increase the effectiveness of a ship or mechanism.
BZ "Bravo Zulu" or "Well done".

C

Term Definition
CA Heavy cruiser. (The 'A' comes from 'Armored', but the post-WWI CA is distinguished by the larger caliber of its guns.) Generally assigned an anti-cruiser role.
Camp -er -ing To sit in one spot for the majority of the game. Usually pejorative.
Cap, Capping from 'capture' - n. 1) An objective area, usually a circle. 2) The capture of an objective area.
v. To attempt to control or capture an objective area or enemy base by occupying it.
Carry To perform far better than the rest of the team in an effort to secure a victory.
Carwash The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'.
CBT -er Closed Beta Test — an early period in World of Warships development following Alpha test. The test period was by invitation only.
CC Community Contributor.
CE The commander skill Concealment Expert.
Chad Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces.
Chunk A noticeable amount of damage, but not crippling.
Cit / Citted Citadel hit.
Citadel n. The vital areas of a ship containing machinery, magazines, etc.
v. To penetrate the citadel and explode within, causing great damage.
Citadel City A ship that is easy to citadel such as Emerald, Kuma, Omaha, Shchors, or the recent Italian cruisers. These ships are preferred targets for early elimination.
CL Light Cruiser. A cruiser with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role.
Clam digging Running aground. Close inspection of an uncharted island. "Pulling a Notser".
Clubson Nickname for Tier IV USN destroyer Clemson, for its use in seal-clubbing expeditions.
Cockpit The place where the crew and the stewardae have their parties. Oh wait. That's World of Warplanes. NVM.
Cockbote Nickname for Tier X USN cruiser Worcester (rhymes with 'rooster').
Consumable 1) Items that are expended in battle, notably signal flags and single-use camouflage.
2) A class of equipment that provides new or enhanced capabilities to a ship and is consumed in battle.
Cooldown or 'cooldown time', sometimes 'reload time'. After the use of an equipment Consumable, the length of time until it can be used again (assuming it has more charges available).
Crossfires Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.
CTD "Crash To Desktop". Usually accompanied by expletives.
CV Aircraft Carrier.
CXP Commander experience.

D

Term Definition
Daily shipments Small gifts for logging in each day - usually available with the advent of a new event.
Damage Farming Doing damage to enemy ships as the primary objective, possibly at the expense of team objectives such as winning the battle.
Damage Saturation When a part of a ship has sustained damage equal to its health pool.
DB Dive Bomber.
DCP / Damacon The Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable or its use.
DD Destroyer.
DE The commander skill Demolition Expert. For a while renamed Pyrotechnician. Now DE again. See List_of_Commander_Skills.
Dead Eye obs. A short-lived commander skill buffing battleship dispersion at longer ranges, thus encouraging back-line camping and sniping.
Death ball A tight huddle of ships intended to protect against air attack by overlapping AA auras. Mutual defense is good, but a death ball is not recommended due to the amount of map control surrendered.
Death snail A squadron of ships — often a destroyer and two cruisers — sent up a flank to establish or prevent crossfires, or to roll up the flank. An uncommon tactic as radar places the ships at considerable risk of focus fire.
Deleted / Deletion When a healthy ship is destroyed instantly; see "Devstrike," "One-shot".
Derp Acting without skill or critical thought. Typically used by players to acknowledge a silly mistake (either in the battle or in chat).
Derpitz Nickname for Tier VIII premium KM battleship Tirpitz.
Des Memes Nickname for Tier X USN cruiser Des Moines.
Detected / Detection The enemy obtaining enough location information to target a ship.
Detonation A massive explosion caused by ignition of a magazine that destroys the ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie-100% to the risk of your ship's magazine detonating. signal prevents detonation.)
Devstrike Short for "Devastating Strike".
DFAA / DF The Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.
Disconnect / DC When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK. If the disconnect is unintentional, the player may be able to re-enter the battle.
Disengage Break contact with the enemy.
Dispersion The spread of shells fired in a salvo, typically described by the lengths of the axes of a containing ellipse. Vertical dispersion (the major axis) being the distance between the farthest and the closest shellfall (re: the firing ship), and horizontal dispersion (the minor axis) being the distance between farthest shellfall left and right.
DoubloonsDoubloons A currency in World of Warships.
DOT Damage Over Time. Damage caused by Fire or Flood. 100% repairable if the repair parties have enough action time.
DPM Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries.
DPS Damage per second. Usually refers to the damage output of AA batteries.
Draft How deep the ship sits in the water. The distance from the waterline to the lowest point of the ship.

E

Term Definition
Earn your trusty flags obs. Detonation no longer earns Juliet Charlie-100% to the risk of your ship's magazine detonating. signal flags.
Economy The earning and spending of the many in-game currencies.
EXP Elite XP, or ship experience on Elite ships.
ECXP Elite Commander XP - 5% of CXP earned by trained commanders, or all experience earned by elite (21-point) commanders.
Elite ship A ship that has all of its modules, and all dependent ships, researched or unlocked. The term usually refers to tech tree ships as premium ships are always Elite.

F

Term Definition
Farming Taking advantage of a situation to accumulate a desired result. e.g. damage farming, farming fires.
Fighter An aircraft designed and tasked to destroy enemy aircraft. See Aircraft.
Fish Torpedoes.
Flank An outermost side of a team's battle line.
Flanker A ship whose attributes make it ideal for holding or exploiting a flank.
Float v. The opposite of sink. A desired practice for a ship and her crew.
n. A ship that maintains a position usually around the center of a battle formation for screening and line integrity.
Focus Fire Organized and repeated fire against a single target in the attempt to sink it or force it to run away.
Frag rate / KD Kill/Death Ratio. How many kills (frags) you have vs. how many times you fail to float in battle.
Freeboard The height of a ship's side above the waterline.
Fun and Engaging Traditional phrase expressing frustration over a game mechanic. "Detonating is so fun and engaging."
Furry Taco Nickname for Tier V IJN cruiser Furutaka.

G

Term Definition
G2G / GTG 1) "Got to Go."
2) ('GTG' or 'GtG') The commander skill Grease the Gears.
GG "Good Game". Also Big Grin.
GLHF "Good Luck and Have Fun!"
Going Dark The act of disengaging or going back into concealment.
Gold A World of Tanks currency. The equivalent in World of Warships is DoubloonsDoubloons.
Grind The amount of time and effort it takes to play and progress through the tech tree, missions, or campaigns.
Gun Bloom When firing the main guns there is a "bloom" of fire and smoke that can be seen from afar. As a result, the ship's detection range "blooms" to the maximum range of the guns for 20 seconds. (Secondary and AA batteries do not bloom.)

H

Term Definition
Hard Cover An object, such as an island, that breaks line of sight or protects ships from incoming shells and torpedoes.
Hard Spotted Being spotted by a ship within the player ship's detection range.
HE High-Explosive shells.
Hold A hold position is usually near the center of the map near an island that is selected for supporting fire on one or more capture points.
HUD Heads Up Display.
Hull The part of the ship that makes it float.
Hydro The Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.

I J

Term Definition
IGN In Game Name.
IJN Imperial Japanese Navy.
Impregnator Lewd nickname for Tier IV VMF battleship Imperator Nikolai I.
Island Hugging Hiding behind an island for cover. Usually in an Anchoring or Holding position.

K

Term Definition
Karma The sum of a player's in-game compliments (positive) and reports (negative). It cannot go below zero. You can see your current Karma rating in the Player Menu of the in-game Port screen — the little number next to your game name. Karma has no effect other than to allow more compliments and reports per day.
Kek Alternative to "LOL," indicating amusement.
Kiting The act of moving away from a superior chasing enemy while engaging them, thereby maximizing the risk/reward factor.
Knot (Kn) A unit used to measure the speed of ships on the water. 1 knot is equal to 1 nautical mile per hour. 1 nmi = 1.15 mi = 1.85 km.
KM Kriegsmarine (Germany).
KMS A ship of the Kriegsmarine. "KMS" is not used in German. Presumably of an Anglophone source attempting to simulate the non-existent German term "Kriegsmarineschiff" or "Kriegsmarines Schiff".
KS / Kill Steal A misguided accusation for the act of eliminating an enemy ship without "earning" the kill.

L

Term Definition
Langley's Law In every lower tier Random Battles involving Aircraft Carriers (especially Tier IV), the number of aircraft carriers per team always be 2 and the opposing team were seal-clubbers.
Lead v. To aim a distance in front of or behind the target to counter its speed and direction.
n. the amount offset.
Lemming A small rodent that inhabits arctic and sub-arctic tundra and taiga environments. Lemmings are believed to migrate as a large, mindless horde.
Lemming Train A group of ships that travel together in close proximity to one area or objective, often neglecting the capture of strategic points and leaving other ships without support.
LL / Load Lock "Late Load" A frustrating glitch where the ship gets hung up on the battle load screen instead of entering battle with the team. The hang-up can last several seconds or the entire match. Killing the game client and restarting will usually bypass the glitch, but takes a while itself. Failing to enter battle can result in an unsportsmanlike conduct warning.
Lit up Spotted by the enemy, usually with radar.
lol/LOL "Laughing Out Loud".
Lolibote (derived from Japanese slang) A destroyer.
LOLcit / LOLpen Receiving a citadel or penetrating hit from an unlikely angle.
LoS "Line of Sight".
Luck-chuck To launch torpedoes into an area where an unspotted enemy ship is likely to be. Hey! Sometimes it works.

M

Term Definition
Magazine The area where explosives and ammunition are stored, usually in close proximity to the guns. Hits on this armored storage room are understandably deadly.
Main Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode.
Main battery, main guns The largest caliber guns carried by a gunship.
Meta The common practice in selecting and outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Can refer to a map strategy such as camping or island hugging.
MM / MatchMaker The game's matchmaking system that groups players together for battle.
MN Marine Nationale (France).
Mods 1) Moderators - Forum moderators who maintain order in the forums or stream chats.
2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' ModStation and Aslain's Modpack.
Mong Rush Similar to Shoving, except with the bulk, if not the entirety, of your team's ships, all in one concentrated blob.

N

Term Definition
Nerf Decrease the effectiveness of a ship, a characteristic, or a mechanism.
Newbie, Noob A player new to the game. 'Noob' has a faintly disdainful flavor. Players are often considered newbies for their first 1000 battles, though protected mode and access level advancement cut off after 200.
Noob CV fk me The (in)famous taunt used by AA-specialized ships towards enemy aircraft carriers, especially cruisers and several destroyers with strong AA suite, i.e. Halland and Elbing
NS "Nice Shot."
NVM, nvm "Never Mind."

O

Term Definition
o7, <o A text emoji representing a salute, typically used as a sign of respect.
o/ A text emoji representing a wave, typically used as a friendly greeting.
OBT Open Beta Test -ing -er - An early period in the game's development, after CBT.
OOR "Out Of Range."
OMW "On My Way."
One-Shot To destroy a healthy ship with a single salvo. May involve detonation.
Op Operation, syn. scenario, one of the choices in the Scenarios battle mode.
OP 1) Original Post -er in a forum thread.
2) Overpowered - Said of a game vehicle or mechanism that is unfairly powerful.
3) Over-Penetration.
Open-Water Fighter A ship who's gun arrangement or survivability is better suited for fighting in the open ocean, vs. using terrain.
Ordnance Generally, weapons. Usually, what is delivered by weapons: shells, torpedoes, bombs.
Overmatch A game mechanic in which large-caliber armor-piercing projectiles ignore thin armor on impact, regardless of angle. A shell overmatches a piece of armor if its caliber exceeds 14.3x the armor's thickness. See this table.
Overpen Over-penetration - A shell hit that passes straight through a ship without doing significant damage. See penetration mechanism. Awards a hit ribbon.

P

Term Definition
PA Pan-Asia
Paint Scraper A torpedo that passes close enough to scrape paint from the hull.
Pen / Penetration When a shell passes through the target's armor and explodes inside for significant damage.
Perma-fire
Perma-flood
Fire of flooding on a ship that has recently used its Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable, meaning the fire/flood will deal considerable damage.
Pink, pinked The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See this article.
Poi The infamous tic of an animé character.[1] The word has no meaning.
Pop -ped -ing To use or activate a consumable (Ex: "I just popped DFAA").
Port 1) Nautical term for the left side (facing the bow) of the ship.
2) A protected place to park and admire your ship.
Port screen The main screen of the World of Warships user interface.
Port Slot A place in your port to park your ship. A tech tree ship may not be acquired without a vacant Port Slot to park it in. (Premium ships come with slots.)
Potato An un- or poorly-skilled player. Not always pejorative.
Preemptive launch A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial.
Pressure Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
Proximity Spotting Detecting an enemy by being within the assured detection range, which overrides all concealment.
The term 'Proxy Spot' is often used incorrectly with this meaning.
Proxy Spot The spotting (lit. by proxy) of an enemy ship that makes it visible to a ship that could not otherwise detect it.
Pulling a Notser Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber Notser.
Push Moving closer to the enemy in an attempt to gain control of ground (or sea water) against them.
PVE Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players.
PVP Player vs. Player; used to refer to Random, Ranked, and Clan Battle modes, where players fight other players rather than game entities.

Q R

Term Definition
Railgun A semi-joking term used to describe guns with very good ballistic performance and penetration, esp. Russian.
Ram To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic.
Random Torp(s) An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps encounter an ally.
Rekt Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt."
Reverse Push Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting.
Reserve Slot A place in your commander reserve barracks. A new commander generally may not be acquired without a vacant Reserve Slot. (Some commanders come with slots.) Reserve slots are shared among nations.
RL, RDF, RPF Commander skill Radio Location, a.k.a. Radio Direction Finding, (incorrectly) Radio Position Finding.
RM Regia Marina (Italy)
RN Royal Navy
RNG Random Number Generator, the output of which determines many occurrences in World of Warships.
RNGeebus, RNGesus The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one.
Robocop v. To focus-fire a ship from many angles.
Rounds Shells. Ammunition.
Rudder A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind or among the propellers.

S

Term Definition
Salt -y What an angry player spews in chat.
Screening Advance ships scouting threats for larger ships. Sometimes, providing a smoke screen to help another ship break contact.
Seal Clubbing When a veteran player ventures into low tiers to fight inexperienced players — a controversial, if fun, practice.
Shadow Following an allied or enemy ship using concealment to remain undetected.
Shooting the Bow Passing close in front of another ship's bow.
Shooting the Stern Passing close behind another ship's stern.
Shove In competitive modes, a tactic involving a push up a flank, typically with cruisers.
Sigma A number representing the probability of a gun's shells falling close to the center of the dispersion ellipse, that is, the point of aim. The higher the more likely.
Silver Credits.
Smoke Camping Sitting still inside a smoke screen.
Sniping Typically, a battleship far from the heart of the engagement trying to hit enemy ships that are more than 15 - 20 km away. Not a popular tactic with teammates.
Soft Cover Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather.
Spawn Where on the map a ship or team starts a battle. "On X map we spawned in the NE corner."
Spec -ed 'fm. specialized' What a ship/captain is specialized for. "I'm spec'd for AA."
Squat -ing Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.
ST Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but who has also agreed to a Non-Disclosure Agreement and thus cannot discuss them with non-ST players.
Starboard / STBD Facing forward toward the bow, the right side of the ship.
Stats Usually, player statistics. Sometimes ship or game statistics.
Stealth Torp Launching torpedoes while undetected. (The best way to launch torps.)
Stern The rear of the ship. The propeller(s) and rudder are located under the stern.
Strats Battle strategy.
Stream Sniping Following the live streams of Community Contributors in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship.
Superstructure Structures on the deck of a ship.
Sync Drop Clicking the "Battle" button at the same time as another player in the hoped of getting in the same battle. Similar to Stream Sniping

T U V

Term Definition
Teamkill, TK -ing -er Destruction of an ally, resulting in penalties. See this article.
Tech tree The ships of a nation organized by type and tier. Higher tier ships are more powerful. A player progresses upward through the tiers.
"That's a Paddlin'" Phrase used by WG-CC 'The Mighty Jingles' to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships.
Torpedo Belt / Bulge A specialised armor zone on the lower hull of a ship designed to mitigate torpedo damage.
Torpedo Soup A bunch of torpedoes churning up the sea.
Torpedobeat / Torpbeat Skillfully maneuvering through torpedo soup without being rekt, especially to the sound of eighties European dance music.
Torps / Torps out Often, a chat warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible.
Turn-Out When a ship reaches a certain position on the map, putting itself at an angle where it can begin kiting once contact is made with enemy forces.
TY "Thank you"
U2 "You too."
Unicum A highly skilled player, as evidenced by remarkable stats.
Unlock To take a step in progressing through a tech tree by applying Experience Points (XP) to research a ship or module, thus making it available for purchase and play.
USN United States Navy
VMF Voenno-Morskoj Flot (USSR)

W

Term Definition
Wall of Skill A large wave of torpedoes, usually from a Japanese torpedo destroyer. Ironic.
Warcanoe Nickname for Tier V premium destroyer Okhotnik.
WASD The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill."
Waterline The perimeter area of the ship just above and below water.
WG / Weegee Wargaming.net.
WeeVee Nickname for Tier VI premium battleship West Virginia.
Wide / Narrow spread The choice of spacing between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens, or for very close salvos against a large ship in hopes of distributing damage between sections and causing multiple floods. (On some DDs the choice is between wide-ish and single-shot.)
WITNESS ME "I'm going for the ram!"
WITNESSED Acknowledging a successful ramming attempt.
WoWs World of Warships
WP "Well-Played."

X Y Z

Term Definition
XP Experience Points, usually ship XP used to research (unlock) ships and modules.
YOLO "You Only Live Once" — the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge). Equivalent to "Banzai!".
Yolo Emilio Nickname for Tier IX Premium destroyer Paolo Emilio, who specializes in the practice.
Zone-Out Using islands to prevent certain enemy ships from engaging your ship.

Notes

Glossary of terms

  1. Taken from Kantai Collection, a franchise that imagines historical warships as young women. Poi is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the Shiratsuyu-class destroyers.