Revision as of 19:13, 15 January 2021 | | Revision as of 03:53, 12 May 2022 |
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| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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? | | style="padding-left:1em;" | AA || "Anti-Aircraft" — usually refers to "AA" guns and capabilities (those guns capable of firing at aircraft). See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]]. | | + | | style="padding-left:1em;" | AA || ''adj.'' "Anti-Aircraft" — usually refers to the anti-aircraft function of those guns capable of firing at aircraft. See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]]. |
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| | style="padding-left:1em;" | AA Sector || Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the [[Ship:Anti-Aircraft Fire#Sector_Reinforcement|Sector Reinforcement]] mechanism. | | | | style="padding-left:1em;" | AA Sector || Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the [[Ship:Anti-Aircraft Fire#Sector_Reinforcement|Sector Reinforcement]] mechanism. |
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? | | style="padding-left:1em;" | AAA || "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Same as AA. | | + | | style="padding-left:1em;" | AAA || ''n.'' "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]]. |
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| | + | | style="padding-left:1em;" | Action time || The length of the period over which a time-limited feature, such as a [[Ship:Consumables|consumable]] or [[Ship:Anti-Aircraft Fire|sector reinforcement]], is active. Typically these periods are separated by reload or cooldown periods. |
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| | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct. | | | | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct. |
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? | | style="padding-left:1em;" | AFT || Commander skill [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]]. | | + | | style="padding-left:1em;" | AFT || ''obs.'' The old commander skill Advanced Firing Training. |
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| | style="padding-left:1em;" | Aft || Toward the stern of the ship. | | | | style="padding-left:1em;" | Aft || Toward the stern of the ship. |
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? | | style="padding-left:1em;" | Alpha || 1) From Alpha Strike - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development. | | + | | style="padding-left:1em;" | Alpha || 1) From 'alpha strike' - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development. |
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| | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern. | | | | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern. |
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| | style="padding-left:1em;" | AP || Armor-Piercing shells. [[Ship:Ammo|Ammo article]]. | | | | style="padding-left:1em;" | AP || Armor-Piercing shells. [[Ship:Ammo|Ammo article]]. |
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? | | style="padding-left:1em;" | AR || Commander skill [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]]. | | + | | style="padding-left:1em;" | AR || Commander skill [[Ship:List_of_Commander_Skills|Adrenaline Rush]]. |
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| | style="padding-left:1em;" | Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location. | | | | style="padding-left:1em;" | Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location. |
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| | style="padding-left:1em;" | Balans || ''from 'balance''' A term used ironically in reference to Russian/USSR ships being powerful. | | | | style="padding-left:1em;" | Balans || ''from 'balance''' A term used ironically in reference to Russian/USSR ships being powerful. |
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? | | style="padding-left:1em;" | Banzai || Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "'Tenno Heika Banzai!'"(Long live the Emperor!) | | + | | style="padding-left:1em;" | Banzai || Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "Tenno Heika Banzai!" (Long live the Emperor!). |
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| | style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director. | | | | style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director. |
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| | style="padding-left:1em;" | Beam || The breadth of a ship's hull at its widest point. | | | | style="padding-left:1em;" | Beam || The breadth of a ship's hull at its widest point. |
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? | | style="padding-left:1em;" | BFT || Commander skill [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]]. | | + | | style="padding-left:1em;" | BFT || ''obs.'' The old commander skill Basic Firing Training. |
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| | style="padding-left:1em;" | Big Mamie || The nickname of the Tier VIII premium battleship ''[[Massachusetts]]''. | | | | style="padding-left:1em;" | Big Mamie || The nickname of the Tier VIII premium battleship ''[[Massachusetts]]''. |
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| | style="padding-left:1em;" | Blap || To do a large chunk of damage to an enemy ship. | | | | style="padding-left:1em;" | Blap || To do a large chunk of damage to an enemy ship. |
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? | | style="padding-left:1em;" | Blindfire || Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by [[Ship:Smoke Screens|smoke]]. | | + | | style="padding-left:1em;" | Blindfire || Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by [[Ship:Smoke Screens|smoke]], or camping behind an island. |
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? | | style="padding-left:1em;" | Bot || A game-directed combatant. In a PVE mode, one side in battle is composed of bots. | | + | | style="padding-left:1em;" | Bot || 1) A game-directed combatant. In a PVE mode, one side in battle is composed of bots.<br />2) An illegal autonomous 'player' ship. |
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| | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.) | | | | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.) |
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? | | style="padding-left:1em;" | Bounce || A shell hit that ricochets off the target due to the impact angle. | | + | | style="padding-left:1em;" | Bounce || ''n.'' A shell hit that ricochets off the target due to the impact angle. ''v.'' To ricochet. |
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| | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway. | | | | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway. |
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| | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative. | | | | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative. |
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? | | style="padding-left:1em;" | Cap || ''from 'capture' - n.'' 1) An objective circle. 2) The capture of an objective circle.<br /> ''v.'' Short for capping. | | + | | style="padding-left:1em;" | Cap, Capping || ''from 'capture' - n.'' 1) An objective area, usually a circle. 2) The capture of an objective area.<br /> ''v.'' To attempt to control or capture an objective area or enemy base by occupying it. |
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? | | style="padding-left:1em;" | Capping || Attempting to control or capture an objective area or enemy base by occupying it. | | + | |
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| | style="padding-left:1em;" | Carry || To perform far better than the rest of the team in an effort to secure a victory. | | | | style="padding-left:1em;" | Carry || To perform far better than the rest of the team in an effort to secure a victory. |
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| | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]]. | | | | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]]. |
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? | | style="padding-left:1em;" | CE || The commander skill [[Ship:Commander#Concealment_Expert|Concealment Expert]]. | | + | | style="padding-left:1em;" | CE || The commander skill [[Ship:List_of_Commander_Skills|Concealment Expert]]. |
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| | style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces. | | | | style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces. |
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| | style="padding-left:1em;" | Clam digging || Running aground. Close inspection of an uncharted island. "Pulling a Notser". | | | | style="padding-left:1em;" | Clam digging || Running aground. Close inspection of an uncharted island. "Pulling a Notser". |
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| | + | | style="padding-left:1em;" | Clubson || Nickname for Tier IV USN destroyer ''[[Clemson]]'', for its use in seal-clubbing expeditions. |
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| | style="padding-left:1em;" | Cockpit || <s>The place where the crew and the stewardae have their parties.</s> Oh wait. That's ''World of Warplanes''. NVM. | | | | style="padding-left:1em;" | Cockpit || <s>The place where the crew and the stewardae have their parties.</s> Oh wait. That's ''World of Warplanes''. NVM. |
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| | style="padding-left:1em;" | Consumable || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br>2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle. | | | | style="padding-left:1em;" | Consumable || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br>2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle. |
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| | + | | style="padding-left:1em;" | Cooldown || or 'cooldown time', sometimes 'reload time'. After the use of an equipment Consumable, the length of time until it can be used again (assuming it has more charges available). |
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| | style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle. | | | | style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle. |
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? | | style="padding-left:1em;" | CTD || "Crash To Desktop". | | + | | style="padding-left:1em;" | CTD || "Crash To Desktop". Usually accompanied by expletives. |
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| | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]]. | | | | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]]. |
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? | |-style="padding-left:1em;" | Clubson || Nickname for Tier IV USN Destroyer Clemson | | + | | style="padding-left:1em;" | CXP || [[Ship:Economy#Commander_Experience|Commander experience]]. |
| |} | | | |} |
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| | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]]. | | | | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]]. |
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? | | style="padding-left:1em;" | DE || The commander skill [[Ship:Commander#Demolition_Expert|Demolition Expert]]. | | + | | style="padding-left:1em;" | DE || The commander skill <u>Demolition Expert</u>. For a while renamed <u>Pyrotechnician</u>. Now DE again. See [[Ship:List_of_Commander_Skills|List_of_Commander_Skills]]. |
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| | + | | style="padding-left:1em;" | Dead Eye || ''obs.'' A short-lived commander skill buffing battleship dispersion at longer ranges, thus encouraging back-line camping and sniping. |
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| | + | | style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended due to the amount of map control surrendered. |
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? | | style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended. | | + | | style="padding-left:1em;" | Death snail || A squadron of ships — often a destroyer and two cruisers — sent up a flank to establish or prevent crossfires, or to roll up the flank. An uncommon tactic as radar places the ships at considerable risk of focus fire. |
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| | style="padding-left:1em;" | Deleted / Deletion || When a healthy ship is destroyed instantly; see "Devstrike," "One-shot". | | | | style="padding-left:1em;" | Deleted / Deletion || When a healthy ship is destroyed instantly; see "Devstrike," "One-shot". |
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| | style="padding-left:1em;" | DFAA / DF || The {{Defensive AA Fire}} consumable. | | | | style="padding-left:1em;" | DFAA / DF || The {{Defensive AA Fire}} consumable. |
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? | | style="padding-left:1em;" | Disconnect / DC || When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK. | | + | | style="padding-left:1em;" | Disconnect / DC || When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK. If the disconnect is unintentional, the player may be able to re-enter the battle. |
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| | style="padding-left:1em;" | Disengage || Break contact with the enemy. | | | | style="padding-left:1em;" | Disengage || Break contact with the enemy. |
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| | style="padding-left:1em;" | [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}} || A currency in ''World of Warships''. | | | | style="padding-left:1em;" | [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}} || A currency in ''World of Warships''. |
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| | + | | style="padding-left:1em;" | DOT || Damage Over Time. Damage caused by Fire or Flood. 100% repairable if the repair parties have enough action time. |
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| | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries. | | | | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries. |
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| ! style="vertical-align:middle;" | Definition | | | ! style="vertical-align:middle;" | Definition |
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? | | style="padding-left:1em;" | Earn your trusty flags || [[Ship:Detonation|Detonation]] - Earning flags from getting [[Ship:Detonation|Detonated]]. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal gained from detonation.) | | + | | style="padding-left:1em;" | Earn your trusty flags || ''obs. [[Ship:Detonation|Detonation]] no longer earns Juliet Charlie{{Juliet Charlie|Size=18px}} signal flags.'' |
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| | style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies. | | | | style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies. |
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| | style="padding-left:1em;" | EXP || [[Ship:Economy#Elite_XP|Elite XP]], or ship experience on Elite ships. | | | | style="padding-left:1em;" | EXP || [[Ship:Economy#Elite_XP|Elite XP]], or ship experience on Elite ships. |
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? | | style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - experience earned by elite (19-point) commanders. | | + | | style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - 5% of CXP earned by trained commanders, or all experience earned by elite (21-point) commanders. |
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| ! style="vertical-align:middle;" | Definition | | | ! style="vertical-align:middle;" | Definition |
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? | | style="padding-left:1em;" | G2G / GTG || "Got to Go." | | + | | style="padding-left:1em;" | G2G / GTG || 1) "Got to Go."<br />2) ('GTG' or 'GtG') The commander skill [[Ship:List_of_Commander_Skills|Grease the Gears]]. |
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| | style="padding-left:1em;" | GG || "Good Game". Also Big Grin. | | | | style="padding-left:1em;" | GG || "Good Game". Also Big Grin. |
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| | style="padding-left:1em;" | Hard Spotted || Being spotted by a ship within the player ship's detection range. | | | | style="padding-left:1em;" | Hard Spotted || Being spotted by a ship within the player ship's detection range. |
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? | | style="padding-left:1em;" | HE || High-Explosive shells. See the [[Ship:Ammo|ammo article]]. | | + | | style="padding-left:1em;" | HE || [[Ship:Ammo#HE_shells|High-Explosive shells]]. |
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? | | style="padding-left:1em;" | Hold || A hold is usually near the center of the map near an island and is positioned for supporting fire on one or more capture points. | | + | | style="padding-left:1em;" | Hold || A hold position is usually near the center of the map near an island that is selected for supporting fire on one or more capture points. |
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| | style="padding-left:1em;" | HUD || Heads Up Display. | | | | style="padding-left:1em;" | HUD || Heads Up Display. |
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| ! style="vertical-align:middle;width: 150px;" | Term | | | ! style="vertical-align:middle;width: 150px;" | Term |
| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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| | + | | style="padding-left:1em;" | Karma || The sum of a player's in-game compliments (positive) and reports (negative). It cannot go below zero. You can see your current Karma rating in the [[Ship:Port#Player_Menu|Player Menu]] of the in-game Port screen — the little number next to your game name. Karma has no effect other than to allow more compliments and reports per day. |
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| | style="padding-left:1em;" | Kek || Alternative to "LOL," indicating amusement. | | | | style="padding-left:1em;" | Kek || Alternative to "LOL," indicating amusement. |
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| ! style="vertical-align:middle;width: 150px;" | Term | | | ! style="vertical-align:middle;width: 150px;" | Term |
| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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| | + | | style="padding-left:1em;" | Langley's Law || In every lower tier Random Battles involving Aircraft Carriers (especially Tier IV), the number of aircraft carriers per team always be 2 and the opposing team were seal-clubbers. |
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| | style="padding-left:1em;" | Lead || ''v.'' To aim a distance in front of or behind the target to counter its speed and direction. <br />''n.'' the amount offset. | | | | style="padding-left:1em;" | Lead || ''v.'' To aim a distance in front of or behind the target to counter its speed and direction. <br />''n.'' the amount offset. |
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| | style="padding-left:1em;" | LoS || "Line of Sight". | | | | style="padding-left:1em;" | LoS || "Line of Sight". |
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| | + | | style="padding-left:1em;" | Luck-chuck || To launch torpedoes into an area where an unspotted enemy ship is likely to be. Hey! Sometimes it works. |
| |} | | | |} |
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| | style="padding-left:1em;" | Main || Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode. | | | | style="padding-left:1em;" | Main || Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode. |
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? | | style="padding-left:1em;" | Meta || The common practice in outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Often references a map strategy such as camping or island hugging. | | + | | style="padding-left:1em;" | Main battery, main guns || The largest caliber guns carried by a gunship. |
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? | | style="padding-left:1em;" | MM / MatchMaker || The game's matchmaking system that groups players together for battle. [[Battle_Mechanics_(WoWS)|Article]]. | | + | | style="padding-left:1em;" | Meta || The common practice in selecting and outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Can refer to a map strategy such as camping or island hugging. |
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| | + | | style="padding-left:1em;" | MM / MatchMaker || The game's [[Ship:Matchmaking|matchmaking]] system that groups players together for battle. |
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| | style="padding-left:1em;" | MN || [[Ship:Ships of France|Marine Nationale (France)]]. | | | | style="padding-left:1em;" | MN || [[Ship:Ships of France|Marine Nationale (France)]]. |
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? | | style="padding-left:1em;" | Mods || 1) Moderators - Forum moderators who maintain order in the forums.<br /> 2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' [https://world-warships.com/world-of-warships-modstation-the-official-installer-of-mods-from-wargaming/ ModStation] and Aslain's [https://aslain.com/index.php?/topic/2020-0730-aslains-wows-modpack-installer-wpicture-preview/ Modpack]. | | + | | style="padding-left:1em;" | Mods || 1) Moderators - Forum moderators who maintain order in the forums or stream chats.<br /> 2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' [https://world-warships.com/world-of-warships-modstation-the-official-installer-of-mods-from-wargaming/ ModStation] and Aslain's [https://aslain.com/index.php?/topic/2020-0730-aslains-wows-modpack-installer-wpicture-preview/ Modpack]. |
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| | style="padding-left:1em;" | Mong Rush || Similar to Shoving, except with the bulk, if not the entirety, of your team's ships, all in one concentrated blob. | | | | style="padding-left:1em;" | Mong Rush || Similar to Shoving, except with the bulk, if not the entirety, of your team's ships, all in one concentrated blob. |
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| | style="padding-left:1em;" | Nerf || Decrease the effectiveness of a ship, a characteristic, or a mechanism. | | | | style="padding-left:1em;" | Nerf || Decrease the effectiveness of a ship, a characteristic, or a mechanism. |
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| | + | | style="padding-left:1em;" | Newbie, Noob || A player new to the game. 'Noob' has a faintly disdainful flavor. Players are often considered newbies for their first 1000 battles, though [[Ship:Matchmaking#The_Matchmaker_for_Newcomers|protected mode]] and access level advancement cut off after 200. |
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| | + | | style="padding-left:1em;" | Noob CV fk me || The (in)famous taunt used by AA-specialized ships towards enemy aircraft carriers, especially cruisers and several destroyers with strong AA suite, i.e. ''[[Halland]]'' and ''[[Elbing]]'' |
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| | style="padding-left:1em;" | NS || "Nice Shot." | | | | style="padding-left:1em;" | NS || "Nice Shot." |
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| | style="padding-left:1em;" | o7, <o || A text emoji representing a salute, typically used as a sign of respect. | | | | style="padding-left:1em;" | o7, <o || A text emoji representing a salute, typically used as a sign of respect. |
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| | + | | style="padding-left:1em;" | o/ || A text emoji representing a wave, typically used as a friendly greeting. |
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| | style="padding-left:1em;" | OBT || Open Beta Test ''-ing -er'' - An early period in the game's development, after CBT. | | | | style="padding-left:1em;" | OBT || Open Beta Test ''-ing -er'' - An early period in the game's development, after CBT. |
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| | style="padding-left:1em;" | Paint Scraper || A torpedo that passes close enough to scrape paint from the hull. | | | | style="padding-left:1em;" | Paint Scraper || A torpedo that passes close enough to scrape paint from the hull. |
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? | | style="padding-left:1em;" | Pen / Penetration || When a shell passes the target's armor and explodes inside for significant damage. | | + | | style="padding-left:1em;" | Pen / Penetration || When a shell passes through the target's armor and explodes inside for significant damage. |
| |- | | | |- |
? | | style="padding-left:1em;" | Perma-fire || A [[Ship:fire|fire]] on a ship that has recently used its {{Damage Control Party}} consumable, meaning the fire will deal considerable damage. Sometimes applied to [[Ship:Flooding|flooding]]. | | + | | style="padding-left:1em;" | Perma-fire<br />Perma-flood || [[Ship:fire|Fire]] of [[Ship:Flooding|flooding]] on a ship that has recently used its {{Damage Control Party}} consumable, meaning the fire/flood will deal considerable damage. |
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| | style="padding-left:1em;" | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]]. | | | | style="padding-left:1em;" | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]]. |
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| | style="padding-left:1em;" | Poi || The infamous tic of an animé character.<ref>Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. '''Poi''' is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.</ref> The word has no meaning. | | | | style="padding-left:1em;" | Poi || The infamous tic of an animé character.<ref>Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. '''Poi''' is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.</ref> The word has no meaning. |
| |- | | | |- |
? | | style="padding-left:1em;" | Pop || ''-es -ing'' A consumable has been activated or used (Ex: "I just popped DFAA"). | | + | | style="padding-left:1em;" | Pop || ''-ped -ing'' To use or activate a consumable (Ex: "I just popped DFAA"). |
| |- | | | |- |
? | | style="padding-left:1em;" | Port || 1) Nautical term for the left side of the ship.<br /> 2) A protected place to park the ship. | | + | | style="padding-left:1em;" | Port || 1) Nautical term for the left side (facing the bow) of the ship.<br /> 2) A protected place to park and admire your ship. |
| |- | | | |- |
? | | style="padding-left:1em;" | Port screen || The main screen of the ''World of Warships'' user interface. | | + | | style="padding-left:1em;" | [[Ship:Port|Port screen]] || The main screen of the ''World of Warships'' user interface. |
| |- | | | |- |
? | | style="padding-left:1em;" | Potato || A poorly-skilled player. Not always pejorative. | | + | | style="padding-left:1em;" | Port Slot || A place in your port to park your ship. A tech tree ship may not be acquired without a vacant Port Slot to park it in. (Premium ships come with slots.) |
| | + | |- |
| | + | | style="padding-left:1em;" | Potato || An un- or poorly-skilled player. Not always pejorative. |
| |- | | | |- |
| | style="padding-left:1em;" | Preemptive launch || A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial. | | | | style="padding-left:1em;" | Preemptive launch || A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial. |
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| | style="padding-left:1em;" | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc. | | | | style="padding-left:1em;" | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc. |
| |- | | | |- |
? | | style="padding-left:1em;" | Proximity Spotting || (sometimes Proxy Spot) Detecting an enemy by being within the assured detection range, which overrides all concealment. [[Ship:Detection|Detection]]. | | + | | style="padding-left:1em;" | Proximity Spotting || [[Ship:Detection|Detecting]] an enemy by being within the assured detection range, which overrides all concealment.<br />The term 'Proxy Spot' is often used incorrectly with this meaning. |
| | + | |- |
| | + | | style="padding-left:1em;" | Proxy Spot || The spotting (lit. by proxy) of an enemy ship that makes it visible to a ship that could not otherwise detect it. |
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? | | style="padding-left:1em;" | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser. | | + | | style="padding-left:1em;" | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber Notser. |
| |- | | | |- |
? | | style="padding-left:1em;" | Push || Moving closer to the enemy in an attempt to gain ground (or sea water) against them. | | + | | style="padding-left:1em;" | Push || Moving closer to the enemy in an attempt to gain control of ground (or sea water) against them. |
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| | style="padding-left:1em;" | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players. | | | | style="padding-left:1em;" | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players. |
| |- | | | |- |
? | | style="padding-left:1em;" | PVP || Player vs. Player; used to refer to Random, Ranked, and Clan battles, where players fights other players rather than game entities. | | + | | style="padding-left:1em;" | PVP || Player vs. Player; used to refer to Random, Ranked, and Clan Battle modes, where players fight other players rather than game entities. |
| |} | | | |} |
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| | style="padding-left:1em;" | Ram || To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic. | | | | style="padding-left:1em;" | Ram || To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic. |
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? | | style="padding-left:1em;" | Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps from an ally. | | + | | style="padding-left:1em;" | Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps encounter an ally. |
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| | style="padding-left:1em;" | Rekt || Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt." | | | | style="padding-left:1em;" | Rekt || Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt." |
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| | style="padding-left:1em;" | Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting. | | | | style="padding-left:1em;" | Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting. |
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? | | style="padding-left:1em;" | RL / RDF || Commander skill [[Ship:Commander#Radio_Location|Radio Location]], a.k.a. Radio Direction Finding. | | + | | style="padding-left:1em;" | Reserve Slot || A place in your commander reserve barracks. A new commander generally may not be acquired without a vacant Reserve Slot. (Some commanders come with slots.) Reserve slots are shared among nations. |
| | + | |- |
| | + | | style="padding-left:1em;" | RL, RDF, RPF || Commander skill [[Ship:List_of_Commander_Skills|Radio Location]], a.k.a. Radio Direction Finding, (incorrectly) Radio Position Finding. |
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| | style="padding-left:1em;" | RM || [[Ship:Ships of Italy|Regia Marina (Italy)]] | | | | style="padding-left:1em;" | RM || [[Ship:Ships of Italy|Regia Marina (Italy)]] |
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| | style="padding-left:1em;" | RN || [[Ship:Ships of U.K.|Royal Navy]] | | | | style="padding-left:1em;" | RN || [[Ship:Ships of U.K.|Royal Navy]] |
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? | | style="padding-left:1em;" | RNG || Random Number Generator, the output of which controls many occurrences in ''World of Warships''. | | + | | style="padding-left:1em;" | RNG || Random Number Generator, the output of which determines many occurrences in ''World of Warships''. |
| | + | |- |
| | + | | style="padding-left:1em;" | RNGeebus, RNGesus || The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one. |
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? | | style="padding-left:1em;" | RNGesus || The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one. | | + | | style="padding-left:1em;" | Robocop || ''v.'' To focus-fire a ship from many angles. |
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| | style="padding-left:1em;" | Rounds || Shells. Ammunition. | | | | style="padding-left:1em;" | Rounds || Shells. Ammunition. |
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? | | style="padding-left:1em;" | Rudder || A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind the propellers. | | + | | style="padding-left:1em;" | Rudder || A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind or among the propellers. |
| |} | | | |} |
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| | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers. | | | | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers. |
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? | | style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the point of aim. The higher the more likely. | | + | | style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the center of the dispersion ellipse, that is, the point of aim. The higher the more likely. |
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| | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]]. | | | | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]]. |
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| | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game. | | | | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game. |
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? | | style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with non-ST players. | | + | | style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but who has also agreed to a Non-Disclosure Agreement and thus cannot discuss them with non-ST players. |
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| | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship. | | | | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship. |
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? | | style="padding-left:1em;" | Stats || Player statistics. | | + | | style="padding-left:1em;" | Stats || Usually, player statistics. Sometimes ship or game statistics. |
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| | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.) | | | | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.) |
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| | style="padding-left:1em;" | Strats || Battle strategy. | | | | style="padding-left:1em;" | Strats || Battle strategy. |
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? | | style="padding-left:1em;" | Stream Sniping || Following the Twitch Livestreams of [[Ship:Community_Contributors|Community Contributors]] in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship. | | + | | style="padding-left:1em;" | Stream Sniping || Following the live streams of [[Ship:Community_Contributors|Community Contributors]] in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship. |
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| | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. | | | | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. |
| | + | |- |
| | + | | style="padding-left:1em;" | Sync Drop || Clicking the "Battle" button at the same time as another player in the hoped of getting in the same battle. Similar to Stream Sniping |
| |} | | | |} |
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| | style="padding-left:1em;" | Unicum || A highly skilled player, as evidenced by remarkable stats. | | | | style="padding-left:1em;" | Unicum || A highly skilled player, as evidenced by remarkable stats. |
| | + | |- |
| | + | | style="padding-left:1em;" | Unlock || To take a step in progressing through a tech tree by applying Experience Points (XP) to research a ship or module, thus making it available for purchase and play. |
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| | style="padding-left:1em;" | USN || [[Ship:Ships of U.S.A.|United States Navy]] | | | | style="padding-left:1em;" | USN || [[Ship:Ships of U.S.A.|United States Navy]] |
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| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
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? | | style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese Torpedo Destroyer. Ironic. | | + | | style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese torpedo destroyer. Ironic. |
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? | | style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium ship destroyer ''[[Okhotnik]]''. | | + | | style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium destroyer ''[[Okhotnik]]''. |
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| | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill." | | | | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill." |
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| | style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net]. | | | | style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net]. |
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? | | style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium ship ''[[West Virginia]]''. | | + | | style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium battleship ''[[West Virginia]]''. |
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? | | style="padding-left:1em;" | Wide / Narrow spread || The choice of spread between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens. (On some DDs the choice is between wide-ish and single-shot.) | | + | | style="padding-left:1em;" | Wide / Narrow spread || The choice of spacing between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens, or for very close salvos against a large ship in hopes of distributing damage between sections and causing multiple floods. (On some DDs the choice is between wide-ish and single-shot.) |
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| | style="padding-left:1em;" | WITNESS ME || "I'm going for the ram!" | | | | style="padding-left:1em;" | WITNESS ME || "I'm going for the ram!" |
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| | style="padding-left:1em;" | WITNESSED || Acknowledging a successful ramming attempt. | | | | style="padding-left:1em;" | WITNESSED || Acknowledging a successful ramming attempt. |
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? | | style="padding-left:1em;" | WoWs || World of Warships. | | + | | style="padding-left:1em;" | WoWs || '''W'''orld '''o'''f '''W'''ar'''s'''hips |
| |- | | | |- |
| | style="padding-left:1em;" | WP || "Well-Played." | | | | style="padding-left:1em;" | WP || "Well-Played." |
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| ! style="vertical-align:middle;"| Definition | | | ! style="vertical-align:middle;"| Definition |
| |- | | | |- |
? | | style="padding-left:1em;" | XP || Experience, used to research (unlock) ships and modules. | | + | | style="padding-left:1em;" | XP || [[Ship:Economy#Experience|Experience Points]], usually ship XP used to research (unlock) ships and modules. |
| | + | |- |
| | + | | style="padding-left:1em;" | YOLO || "You Only Live Once" — the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge). Equivalent to "Banzai!". |
| |- | | | |- |
? | | style="padding-left:1em;" | YOLO || "You Only Live Once" — the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge). | | + | | style="padding-left:1em;" | Yolo Emilio || Nickname for Tier IX Premium destroyer ''[[Paolo Emilio]]'', who specializes in the practice. |
| |- | | | |- |
| | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship. | | | | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship. |
As with any complex endeavor, a jargon — a set of specialized words or expressions — develops around a game. World of Warships's jargon incorporates nautical jargon as well as that specific to the game. As a result, there are many unusual terms that may appear in a discussion. Below is a list of some of the most common terminology that players may encounter.