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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | AA || "Anti-Aircraft" — usually refers to "AA" guns and capabilities (those guns capable of firing at aircraft). See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]].+| style="padding-left:1em;" | AA || ''adj.'' "Anti-Aircraft" — usually refers to the anti-aircraft function of those guns capable of firing at aircraft. See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]].
 |- |-
 | style="padding-left:1em;" | AA Sector || Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the [[Ship:Anti-Aircraft Fire#Sector_Reinforcement|Sector Reinforcement]] mechanism. | style="padding-left:1em;" | AA Sector || Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the [[Ship:Anti-Aircraft Fire#Sector_Reinforcement|Sector Reinforcement]] mechanism.
 |- |-
?| style="padding-left:1em;" | AAA || "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". Same as AA.+| style="padding-left:1em;" | AAA || ''n.'' "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". See [[Ship:Anti-Aircraft Fire|Anti-Aircraft Fire]].
 +|-
 +| style="padding-left:1em;" | Action time || The length of the period over which a time-limited feature, such as a [[Ship:Consumables|consumable]] or [[Ship:Anti-Aircraft Fire|sector reinforcement]], is active. Typically these periods are separated by reload or cooldown periods.
 |- |-
 | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct.  | style="padding-left:1em;" | AFK || "Away from Keyboard". Considered unsportsmanlike conduct.
 |- |-
?| style="padding-left:1em;" | AFT || Commander skill [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]]. +| style="padding-left:1em;" | AFT || ''obs.'' The old commander skill <u>Advanced Firing Training</u>.
 |- |-
?| style="padding-left:1em;" | Aft || Toward the stern of the ship.+| style="padding-left:1em;" | Aft || The stern, or toward the stern of the ship.
 |- |-
?| style="padding-left:1em;" | Alpha || 1) From Alpha Strike - The amount of damage a ship or weapon can do in a single strike. <br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development.+| style="padding-left:1em;" | Alpha || 1) From 'alpha strike' - The amount of instant damage a ship or weapon can do in a single strike (not including fires or floods). See also [[Ship:Terminology#D|DOT]]<br /> 2) Alpha Test - the first semi-public phase of ''World of Warships'' development.
 |-  |-
 | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern. | style="padding-left:1em;" | Amidships || The middle of the ship, roughly half way between the bow and the stern.
 |- |-
?| style="padding-left:1em;" | Anchor || In battle, a position &mdash; typically on or near a flank and usually next to an island &mdash; that forces the enemy to deal with the anchor ship in order to win the flank.+| style="padding-left:1em;" | Anchor || 1) The big pointy thing on a chain that is used to keep a ship from moving.<br /> 2) In battle, a position &mdash; typically on or near a flank and usually next to an island &mdash; that forces the enemy to deal with the anchor ship in order to win the flank.
 |- |-
?| style="padding-left:1em;" | Angle || ''-ed -ing'' Orient a ship at an angle to the enemy such that the profile is narrow and the side armor presents a sharp angle that will bounce most shells. +| style="padding-left:1em;" | Angle || ''v. -ed -ing''&nbsp;&nbsp;To orient a ship at an angle to the enemy such that the profile is narrow and the side armor presents a sharp angle that will bounce most shells.
 |- |-
 | style="padding-left:1em;" | AP || Armor-Piercing shells. [[Ship:Ammo|Ammo article]]. | style="padding-left:1em;" | AP || Armor-Piercing shells. [[Ship:Ammo|Ammo article]].
 |- |-
?| style="padding-left:1em;" | AR || Commander skill [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]]. +| style="padding-left:1em;" | AR || Commander skill <u>[[Ship:List_of_Commander_Skills|Adrenaline Rush]]</u>.
 |- |-
?| style="padding-left:1em;" | Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location. +| style="padding-left:1em;" | Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location.
 +|-
 +| style="padding-left:1em;" | ASW || Anti-Submarine Warfare refers to the acts of tracking, locating and destroying submarines. See [[Ship:Anti-Submarine_Warfare_(ASW)|Anti-Submarine Warfare (ASW)]].
 |} |}
  
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | Bait-Dodge || A technique used primarily by cruisers and gunboat destroyers where a player baits the enemy to take a shot at his ship, only to evade, thus negating most or all damage.+| style="padding-left:1em;" | Banzai || Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "Tenno Heika Banzai!" (Long live the Emperor!).
 |- |-
?| style="padding-left:1em;" | Balans || ''from 'balance''' &nbsp;&nbsp;A term used ironically in reference to Russian/USSR ships being powerful.+| style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.
 +|- id="BattlePerfBon"
 +| style="padding-left:1em;" | Battle Performance Bonus || Rewards that are triggered by battle results in addition to Experience and Credits. Two examples are Snowflake-type event rewards and {{RP}}&thinsp;Research Points.
 |- |-
?| style="padding-left:1em;" | Banzai || Japanese equivalent for "WITNESS ME" i.e. suicide attacks (Ramming, YOLO rush). Sometimes accompanied by the war cry "Tenno Heika Banzai!"(Long live the Emperor!)+| style="padding-left:1em;" | Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.
?|-+
?| style="padding-left:1em;" | Battery || A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.+
?|-+
?| style="padding-left:1em;" | Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.+
 |- |-
 | style="padding-left:1em;" | BB || [[Ship:Battleships|Battleship]]. | style="padding-left:1em;" | BB || [[Ship:Battleships|Battleship]].
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 | style="padding-left:1em;" | Beam || The breadth of a ship's hull at its widest point. | style="padding-left:1em;" | Beam || The breadth of a ship's hull at its widest point.
 |- |-
?| style="padding-left:1em;" | BFT || Commander skill [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]]. +| style="padding-left:1em;" | BFT || ''obs.'' The old commander skill <u>Basic Firing Training</u>.
 |- |-
 | style="padding-left:1em;" | Big Mamie || The nickname of the Tier VIII premium battleship ''[[Massachusetts]]''.  | style="padding-left:1em;" | Big Mamie || The nickname of the Tier VIII premium battleship ''[[Massachusetts]]''.
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 | style="padding-left:1em;" | Blap || To do a large chunk of damage to an enemy ship. | style="padding-left:1em;" | Blap || To do a large chunk of damage to an enemy ship.
 |- |-
?| style="padding-left:1em;" | Blindfire || Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by [[Ship:Smoke Screens|smoke]].+| style="padding-left:1em;" | Blindfire || Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by [[Ship:Smoke Screens|smoke]], or concealed behind an island.
 +|-
 +| style="padding-left:1em;" | Booster || An [[Ship:Economic_Bonuses#Expendable_Economic_Bonuses|expendable economic bonus]] to [[Ship:The_Economics_of_Battle|rewards earned in battle]].
 |- |-
?| style="padding-left:1em;" | Bot || A game-directed combatant. In a PVE mode, one side in battle is composed of bots.+| style="padding-left:1em;" | Bot || 1) A game-directed combatant. In a PVE mode, one side in battle is composed of bots.<br />2) An illegal autonomous 'player' ship.
 |- |-
 | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.) | style="padding-left:1em;" | Bote || A joking reference to a ship. (A ship is not a "boat", so the misspelling.)
 |- |-
?| style="padding-left:1em;" | Bounce || A shell hit that ricochets off the target due to the impact angle.+| style="padding-left:1em;" | Bounce || ''n.'' A shell hit that ricochets off the target due to the impact angle. ''v.'' To ricochet.
 |- |-
 | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway. | style="padding-left:1em;" | Bow || Front of the ship where the porpoises hang out when underway.
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 | style="padding-left:1em;" | Bracket || When a well-aimed salvo misses to both sides of the ship due to dispersion. | style="padding-left:1em;" | Bracket || When a well-aimed salvo misses to both sides of the ship due to dispersion.
 |- |-
?| style="padding-left:1em;" | Brawl || A close-quarters engagement between ships. Some ships are better than others in this capacity.+| style="padding-left:1em;" | Brawl || 1) A close-quarters engagement between ships. Some ships are better than others in this capacity.<br />2) A battle mode at a variety of tiers pitting small player teams against one another.
 |- |-
?| style="padding-left:1em;" | BRB || "I'll Be Right Back"+| style="padding-left:1em;" | BRB || "I'll '''B'''e '''R'''ight '''B'''ack"
 |- |-
 | style="padding-left:1em;" | Broadside || ''n.'' 1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle.<br /> 2) A salvo of all main guns that can bear on a target.  | style="padding-left:1em;" | Broadside || ''n.'' 1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle.<br /> 2) A salvo of all main guns that can bear on a target.
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 | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative. | style="padding-left:1em;" | Camp || ''-er -ing'' To sit in one spot for the majority of the game. Usually pejorative.
 |- |-
?| style="padding-left:1em;" | Cap || ''from 'capture' - n.'' 1) An objective circle. 2) The capture of an objective circle.<br /> ''v.'' Short for capping. +| style="padding-left:1em;" | Cap, Capping || ''from 'capture' - n.'' 1) An objective area, usually a circle. 2) The capture of an objective area.<br /> ''v.'' To attempt to control or capture an objective area or enemy base by occupying it.
?|-+
?| style="padding-left:1em;" | Capping || Attempting to control or capture an objective area or enemy base by occupying it.+
 |- |-
 | style="padding-left:1em;" | Carry || To perform far better than the rest of the team in an effort to secure a victory. | style="padding-left:1em;" | Carry || To perform far better than the rest of the team in an effort to secure a victory.
 |- |-
 | style="padding-left:1em;" | Carwash || The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'. | style="padding-left:1em;" | Carwash || The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'.
 +|-
 +| style="padding-left:1em;" | CB || Abbreviation for the mode Clan Battles.
 |- |-
 | style="padding-left:1em;" | CBT || ''-er'' Closed Beta Test &mdash; an early period in ''World of Warships'' development following Alpha test. The test period was by invitation only. | style="padding-left:1em;" | CBT || ''-er'' Closed Beta Test &mdash; an early period in ''World of Warships'' development following Alpha test. The test period was by invitation only.
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 | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]]. | style="padding-left:1em;" | CC || [[Ship:Community Contributors|Community Contributor]].
 |- |-
?| style="padding-left:1em;" | CE || The commander skill [[Ship:Commander#Concealment_Expert|Concealment Expert]].+| style="padding-left:1em;" | CE || The commander skill [[Ship:List_of_Commander_Skills|Concealment Expert]].
?|-+
?| style="padding-left:1em;" | Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces.+
 |- |-
 | style="padding-left:1em;" | Chunk || A noticeable amount of damage, but not crippling. | style="padding-left:1em;" | Chunk || A noticeable amount of damage, but not crippling.
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 |- |-
 | style="padding-left:1em;" | Citadel || ''n.'' The vital areas of a ship containing machinery, magazines, etc.<br /> ''v.'' To penetrate the citadel and explode within, causing great damage. | style="padding-left:1em;" | Citadel || ''n.'' The vital areas of a ship containing machinery, magazines, etc.<br /> ''v.'' To penetrate the citadel and explode within, causing great damage.
?|- 
?| style="padding-left:1em;" | Citadel City || A ship that is easy to citadel such as ''Emerald, Kuma, Omaha, Shchors'', or the recent Italian cruisers. These ships are preferred targets for early elimination. 
 |- |-
 | style="padding-left:1em;" | CL || Light Cruiser. A [[Ship:Cruisers|cruiser]] with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role. | style="padding-left:1em;" | CL || Light Cruiser. A [[Ship:Cruisers|cruiser]] with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role.
 |- |-
?| style="padding-left:1em;" | Clam digging || Running aground. Close inspection of an uncharted island. "Pulling a Notser".+| style="padding-left:1em;" | Clam digging || Running aground. Close inspection of an uncharted island. [[Ship:Terminology#P|"Pulling a Notser"]].
 |- |-
?| style="padding-left:1em;" | Cockpit || <s>The place where the crew and the stewardae have their parties.</s> Oh wait. That's ''World of Warplanes''. NVM.+| style="padding-left:1em;" | Clubson || Nickname for Tier IV USN destroyer ''[[Clemson]]'', for its use in seal-clubbing expeditions.
 |- |-
?| style="padding-left:1em;" | Cockbote || Nickname for Tier X USN cruiser ''[[Worcester]]'' (rhymes with 'rooster').+| style="padding-left:1em;" | Cockpit || <s>The place at the front of the plane where the crew and the stewardae have their parties.</s> Oh wait. That's ''World of Warplanes''. NVM.
 +<!-- |-
 +| style="padding-left:1em;" | Cockbote || Nickname for Tier X USN cruiser ''[[Worcester]]'' (rhymes with 'rooster', aka a cock).-->
 |- |-
?| style="padding-left:1em;" | Consumable || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br>2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle.+| style="padding-left:1em;" | Consumables || 1) Items that are expended in battle, notably [[Ship:Flags|signal flags]] and [[Ship:Camouflage|single-use camouflage]].<br />2) A [[Ship:Consumables|class of equipment]] that provides new or enhanced capabilities to a ship and is consumed in battle.
 |- |-
?| style="padding-left:1em;" | Crossfires || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.+| style="padding-left:1em;" | Cooldown || or 'cooldown time', sometimes 'reload time'. After the use of an equipment Consumable, the length of time until it can be used again (assuming it has more charges available).
 |- |-
?| style="padding-left:1em;" | CTD || "Crash To Desktop". +| style="padding-left:1em;" | Crossfire || Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.
 +|-
 +| style="padding-left:1em;" | CTD || "Crash To Desktop". Usually accompanied by expletives.
 |- |-
 | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]]. | style="padding-left:1em;" | CV || [[Ship:Aircraft_Carriers|Aircraft Carrier]].
?|+|-
?|-style="padding-left:1em;" | Clubson || Nickname for Tier IV USN Destroyer Clemson+| style="padding-left:1em;" | CXP || [[Ship:Economy#Commander_Experience|Commander experience]].
 |} |}
  
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 ! style="vertical-align:middle;width: 150px;" | Term ! style="vertical-align:middle;width: 150px;" | Term
 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 +|-
 +| style="padding-left:1em;" | DAAF || The {{Defensive AA Fire}} consumable.
 |- |-
 | style="padding-left:1em;" | Daily shipments || Small gifts for logging in each day - usually available with the advent of a new event.  | style="padding-left:1em;" | Daily shipments || Small gifts for logging in each day - usually available with the advent of a new event.
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 | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]]. | style="padding-left:1em;" | DD || [[Ship:Destroyers|Destroyer]].
 |- |-
?| style="padding-left:1em;" | DE || The commander skill [[Ship:Commander#Demolition_Expert|Demolition Expert]].+| style="padding-left:1em;" | DE || The commander skill <u>Demolition Expert</u>. For a while renamed <u>Pyrotechnician</u>. Now DE again. Except for Carriers. <i>sigh...</i> See [[Ship:List_of_Commander_Skills|List of Commander Skills]].
 +|-
 +| style="padding-left:1em;" | Dead Eye || ''obs.'' A short-lived commander skill buffing battleship dispersion at longer ranges, thus encouraging back-line camping and sniping.
 +|-
 +| style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended due to the amount of map control surrendered.
 +|-
 +| style="padding-left:1em;" | Death Pickle || Nickname for the now-unobtainable ship ''Iwaki Alpha''.
 |- |-
?| style="padding-left:1em;" | Death ball || A tight huddle of ships intended to protect against air attack by overlapping [[Ship:Anti-Aircraft Fire|AA auras]]. Mutual defense is good, but a death ball is not recommended.+| style="padding-left:1em;" | Death snail || A squadron of ships &mdash; often a smoke destroyer and two cruisers &mdash; sent up a flank to establish or prevent crossfires, or to roll up the flank. May not be effective against radar stationed on the flank.
 |- |-
 | style="padding-left:1em;" | Deleted / Deletion || When a healthy ship is destroyed instantly; see "Devstrike," "One-shot". | style="padding-left:1em;" | Deleted / Deletion || When a healthy ship is destroyed instantly; see "Devstrike," "One-shot".
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 | style="padding-left:1em;" | Des Memes || Nickname for Tier X USN cruiser ''[[Des Moines]]''. | style="padding-left:1em;" | Des Memes || Nickname for Tier X USN cruiser ''[[Des Moines]]''.
 |- |-
?| style="padding-left:1em;" | Desync || A bug that some players experienced lag, i.e; delayed firing, delayed movement, sudden damage taken especially when high ping occurs.+| style="padding-left:1em;" | Detected / [[Ship:Detection|Detection]] || Obtaining enough location information to target a ship.
 |- |-
?| style="padding-left:1em;" | Detected / [[Ship:Detection|Detection]] || The enemy obtaining enough location information to target a ship.+| style="padding-left:1em;" | [[Ship:Detonation|Detonation]] || A massive explosion caused by ignition of a magazine that destroys the ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie&thinsp;{{Juliet Charlie|Size=18px}} signal prevents detonation.)
?|-+
?| style="padding-left:1em;" | [[Ship:Detonation|Detonation]] || A massive explosion caused by ignition of a magazine that destroys the ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal prevents detonation.)+
 |- |-
 | style="padding-left:1em;" | Devstrike || Short for "Devastating Strike". | style="padding-left:1em;" | Devstrike || Short for "Devastating Strike".
 |- |-
?| style="padding-left:1em;" | DFAA / DF || The {{Defensive AA Fire}} consumable.+| style="padding-left:1em;" | DFAA || Incorrect but common abbreviation of DAAF.
 |- |-
?| style="padding-left:1em;" | Disconnect / DC || When a player disconnects from the battle, whether accidentally or intentionally. Results in AFK.+| style="padding-left:1em;" | Disconnect / DC || When a player disconnects from the battle, whether accidentally or intentionally. Often results in AFK. If the disconnect is unintentional, the player may be able to re-enter the battle.
 |- |-
 | style="padding-left:1em;" | Disengage || Break contact with the enemy. | style="padding-left:1em;" | Disengage || Break contact with the enemy.
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 | style="padding-left:1em;" | Dispersion || The spread of shells fired in a salvo, typically described by the lengths of the axes of a containing ellipse. Vertical dispersion (the major axis) being the distance between the farthest and the closest shellfall (re: the firing ship), and horizontal dispersion (the minor axis) being the distance between farthest shellfall left and right. | style="padding-left:1em;" | Dispersion || The spread of shells fired in a salvo, typically described by the lengths of the axes of a containing ellipse. Vertical dispersion (the major axis) being the distance between the farthest and the closest shellfall (re: the firing ship), and horizontal dispersion (the minor axis) being the distance between farthest shellfall left and right.
 |- |-
?| style="padding-left:1em;" | [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}} || A currency in ''World of Warships''.+| style="padding-left:1em;" | [[Ship:Matchmaking#Divisions|Division]] || One to three (and in Scenarios up to seven) players grouped together so that MatchMaker places them into the same battle. A division also has a private in-game chat channel.
 +|-
 +| style="padding-left:1em;" | [[Ship:Economy#Doubloons|Doubloons]]&thinsp;{{Doubloons}} || A currency in ''World of Warships''.
 +|-
 +| style="padding-left:1em;" | DOT || Damage Over Time. Damage caused by Fire or Flood. 100% repairable if the repair parties have enough action time.
 |- |-
 | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries. | style="padding-left:1em;" | DPM || Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries.
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 |- |-
 | style="padding-left:1em;" | Draft || How deep the ship sits in the water. The distance from the waterline to the lowest point of the ship. | style="padding-left:1em;" | Draft || How deep the ship sits in the water. The distance from the waterline to the lowest point of the ship.
 +|-
 +| style="padding-left:1em;" | Dutch oven || A synonym for focus fire.
 |} |}
  
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 ! style="vertical-align:middle;" | Definition ! style="vertical-align:middle;" | Definition
 |- |-
?| style="padding-left:1em;" | Earn your trusty flags || [[Ship:Detonation|Detonation]] - Earning flags from getting [[Ship:Detonation|Detonated]]. (The Juliet Charlie{{Juliet Charlie|Size=18px}} signal gained from detonation.)+| style="padding-left:1em;" | Earn your trusty flags || ''obs. [[Ship:Detonation|Detonation]] no longer earns Juliet Charlie {{Juliet Charlie|Size=18px}} signal flags.''
 |- |-
?| style="padding-left:1em;" | [[Ship:Economy|Economy]] || The earning and spending of the many in-game currencies.+| style="padding-left:1em;" | [[Ship:Economy|Economy]] || The acquisition and spending of the many in-game currencies.
 |- |-
?| style="padding-left:1em;" | EXP || [[Ship:Economy#Elite_XP|Elite XP]], or ship experience on Elite ships. +| style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - a form of Commander Experience (CXP) that goes into a common pool where it is spendable by all commanders.
 |- |-
?| style="padding-left:1em;" | ECXP || [[Ship:Economy#Elite_Commander_XP|Elite Commander XP]] - experience earned by elite (19-point) commanders.+| style="padding-left:1em;" | Elite ship || A ship that has all of its modules, and all dependent ships, researched or unlocked. The term refers to tech tree ships as premium ships are all Elite. Ship XP earned on an Elite ship has no use other than to convert to FXP for Doubloons&thinsp;{{Doubloons}}.
? +
 |- |-
?| style="padding-left:1em;" | Elite ship || A ship that has all of its modules, and all dependent ships, researched or unlocked. The term usually refers to tech tree ships as premium ships are always Elite.+| style="padding-left:1em;" | EXP || [[Ship:Economy#Elite_XP|Elite XP]], or ship experience on Elite ships.
 |} |}
  
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 | style="padding-left:1em;" | Flanker || A ship whose attributes make it ideal for holding or exploiting a flank. | style="padding-left:1em;" | Flanker || A ship whose attributes make it ideal for holding or exploiting a flank.
 |- |-
?| style="padding-left:1em;" | Float || ''v.'' The opposite of sink. A desired practice for a ship and her crew. <br /> ''n.'' A ship that maintains a position usually around the center of a battle formation for screening and line integrity.+| style="padding-left:1em;" | Float || ''v.'' The opposite of sink. A desired practice for a ship and her crew. (Except for those strange [[Ship:Submarines|submarine]] thingies.)
 |- |-
?| style="padding-left:1em;" | Focus Fire || Organized and repeated fire against a single target in the attempt to sink it or force it to run away.+| style="padding-left:1em;" | Focus Fire || Repeated fire by direction or opportunity by several ships against a single target in an attempt to sink it or force it to run away. The WoWs equivalent to "capping the T".
 |- |-
?| style="padding-left:1em;" | Frag rate / KD || Kill/Death Ratio. How many kills (frags) you have vs. how many times you fail to float in battle.+| style="padding-left:1em;" | Frag ratio / KD || Kill/Death Ratio. How many kills (frags) you have vs. how many times you fail to float in battle.
 |- |-
 | style="padding-left:1em;" | Freeboard || The height of a ship's side above the waterline. | style="padding-left:1em;" | Freeboard || The height of a ship's side above the waterline.
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 |- |-
 | style="padding-left:1em;" | Furry Taco || Nickname for Tier V IJN cruiser ''[[Furutaka]]''.  | style="padding-left:1em;" | Furry Taco || Nickname for Tier V IJN cruiser ''[[Furutaka]]''.
 +|-
 +| style="padding-left:1em;" | FXP || [[Ship:Economy#Free_Experience|Free XP]] or Free Experience. Ship XP held in a common pool for use by any ship.
 |} |}
  
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 ! style="vertical-align:middle;" | Definition ! style="vertical-align:middle;" | Definition
 |- |-
?| style="padding-left:1em;" | G2G / GTG || "Got to Go."+| style="padding-left:1em;" | G2G / GTG || 1) "Got to Go."<br />2) ('GTG' or 'GtG') The commander skill <u>[[Ship:List_of_Commander_Skills|Grease the Gears]]</u>.
 |- |-
 | style="padding-left:1em;" | GG || "Good Game". Also Big Grin. | style="padding-left:1em;" | GG || "Good Game". Also Big Grin.
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 | style="padding-left:1em;" | GLHF || "Good Luck and Have Fun!" | style="padding-left:1em;" | GLHF || "Good Luck and Have Fun!"
 |- |-
?| style="padding-left:1em;" | Going Dark || The act of disengaging or going back into concealment.+| style="padding-left:1em;" | Go Dark || To disengage or go back into concealment.
 |- |-
?| style="padding-left:1em;" | Gold || A ''World of Tanks'' currency. The equivalent in ''World of Warships'' is [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}}.+| style="padding-left:1em;" | Gold || A ''World of Tanks'' currency. The equivalent in ''World of Warships'' is [[Ship:Economy#Doubloons|Doubloons]]{{Doubloons}}. Gold was a shared currency and may still be use to purchase a form of Premium Time.
 |- |-
 | style="padding-left:1em;" | Grind || The amount of time and effort it takes to play and progress through the tech tree, missions, or campaigns. | style="padding-left:1em;" | Grind || The amount of time and effort it takes to play and progress through the tech tree, missions, or campaigns.
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 ! style="vertical-align:middle;" | Definition ! style="vertical-align:middle;" | Definition
 |- |-
?| style="padding-left:1em;" | Hard Cover || An object, such as an island, that breaks line of sight or protects ships from incoming shells and torpedoes.+| style="padding-left:1em;" | Hard Cover || An object, such as an island, that breaks line of sight and protects ships from incoming shells and torpedoes.
 |- |-
 | style="padding-left:1em;" | Hard Spotted || Being spotted by a ship within the player ship's detection range. | style="padding-left:1em;" | Hard Spotted || Being spotted by a ship within the player ship's detection range.
 |- |-
?| style="padding-left:1em;" | HE || High-Explosive shells. See the [[Ship:Ammo|ammo article]].+| style="padding-left:1em;" | HE || [[Ship:Ammo#HE_shells|High-Explosive]] shells or bombs.
 |- |-
?| style="padding-left:1em;" | Hold || A hold is usually near the center of the map near an island and is positioned for supporting fire on one or more capture points.+| style="padding-left:1em;" | Hold || A hold position is usually near the center of the map near an island that is selected for supporting fire on one or more capture points.
 |- |-
?| style="padding-left:1em;" | HUD || Heads Up Display.+| style="padding-left:1em;" | HUD || Heads Up Display. Alternative versions are available in the Settings. 'Full' is recommended.
 |- |-
?| style="padding-left:1em;" | Hull || The part of the ship that makes it float.+| style="padding-left:1em;" | Hull || The part of the ship that makes it float.
 |- |-
 | style="padding-left:1em;" | Hydro || The {{Hydroacoustic Search}} consumable. | style="padding-left:1em;" | Hydro || The {{Hydroacoustic Search}} consumable.
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | IGN || In Game Name. +| style="padding-left:1em;" | IFHE || <u>Inertia Fuse for HE Shells</u>, a commander skill increasing the armor penetration of High Explosive shells by 25% while reducing their base fire starting chance by half.
 |- |-
?| style="padding-left:1em;" | IJN || [[Ship:Ships of Japan|Imperial Japanese Navy]].+| style="padding-left:1em;" | IGN || In Game Name.
 |- |-
?| style="padding-left:1em;" | Impregnator || Lewd nickname for Tier IV VMF battleship ''[[Imperator Nikolai I]]''.+| style="padding-left:1em;" | IJN || [[Ship:Ships of Japan|Imperial Japanese Navy]]. {{Naval Ensign of Japan}}
 |- |-
 | style="padding-left:1em;" | Island Hugging || Hiding behind an island for cover. Usually in an Anchoring or Holding position.  | style="padding-left:1em;" | Island Hugging || Hiding behind an island for cover. Usually in an Anchoring or Holding position.
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 ! style="vertical-align:middle;width: 150px;" | Term ! style="vertical-align:middle;width: 150px;" | Term
 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 +|-
 +| style="padding-left:1em;" | Karma || The sum of a player's in-game compliments (positive) and reports (negative). It cannot go below zero. You can see your current Karma rating in the [[Ship:Port#Player_Menu|Player Menu]] of the in-game Port screen &mdash; the little number next to your game name. Karma has no effect other than to allow more compliments and reports per day.
 |- |-
 | style="padding-left:1em;" | Kek || Alternative to "LOL," indicating amusement. | style="padding-left:1em;" | Kek || Alternative to "LOL," indicating amusement.
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 | style="padding-left:1em;" | Kiting || The act of moving away from a superior chasing enemy while engaging them, thereby maximizing the risk/reward factor. | style="padding-left:1em;" | Kiting || The act of moving away from a superior chasing enemy while engaging them, thereby maximizing the risk/reward factor.
 |-  |-
?| style="padding-left:1em;" | Knot (Kn) || A unit used to measure the speed of ships on the water. 1 knot is equal to 1 nautical mile per hour. 1 nmi = 1.15 mi = 1.85 km.+| style="padding-left:1em;" | Knot (Kt) || A unit used to measure the speed of ships on the water. 1 knot is equal to 1 nautical mile per hour. 1 nmi = 1.15 mi = 1.85 km. So 1.0kt = 1.15mph.
 |- |-
?| style="padding-left:1em;" | KM || [[Ship:Ships of Germany|Kriegsmarine (Germany)]].+| style="padding-left:1em;" | KM || [[Ship:Ships of Germany|Kriegsmarine (Germany)]] {{Naval Ensign of Germany}}
 |- |-
?| style="padding-left:1em;" | KMS || A ship of the Kriegsmarine. "KMS" is not used in German. Presumably of an Anglophone source attempting to simulate the non-existent German term "Kriegsmarineschiff" or "Kriegsmarines Schiff".+| style="padding-left:1em;" | KMS || A ship of the Kriegsmarine. <ref>"KMS" is not used in German. Presumably from an Anglophone source attempting to simulate the non-existent German term "Kriegsmarineschiff" or "Kriegsmarines Schiff".</ref>
 |- |-
 | style="padding-left:1em;" | KS / Kill Steal || A misguided accusation for the act of eliminating an enemy ship without "earning" the kill. | style="padding-left:1em;" | KS / Kill Steal || A misguided accusation for the act of eliminating an enemy ship without "earning" the kill.
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 | style="padding-left:1em;" | Lemming Train || A group of ships that travel together in close proximity to one area or objective, often neglecting the capture of strategic points and leaving other ships without support.  | style="padding-left:1em;" | Lemming Train || A group of ships that travel together in close proximity to one area or objective, often neglecting the capture of strategic points and leaving other ships without support.
 |- |-
?| style="padding-left:1em;" | LL / Load Lock || "Late Load" A frustrating glitch where the ship gets hung up on the battle load screen instead of entering battle with the team. The hang-up can last several seconds or the entire match. Killing the game client and restarting will usually bypass the glitch, but takes a while itself. Failing to enter battle can result in an unsportsmanlike conduct warning.+| style="padding-left:1em;" | Lighthouse || ''n.'' On the coast, a tall building with a big light on top designed to illuminate ships as they run aground.<br />''adj.'' A type of ship build where the near-mandatory <u>Concealment Expert</u> skill and/or Concealment Systems Modification 1 upgrade is dropped in favor of other skills and upgrades, usually in favor of firepower.
 |- |-
 | style="padding-left:1em;" | Lit up || Spotted by the enemy, usually with radar. | style="padding-left:1em;" | Lit up || Spotted by the enemy, usually with radar.
 |- |-
?| style="padding-left:1em;" | lol/LOL || "Laughing Out Loud".+| style="padding-left:1em;" | LL / Load Lock || "Late Load" A frustrating glitch where the ship gets hung up on the battle load screen instead of entering battle with the team. The hang-up can last several seconds or the entire match. Killing the game client and restarting will usually bypass the glitch, but takes a while itself.<ref>'''Do not''' voluntarily Exit the Battle lest you become pink. Kill the client. </ref> Failing to enter battle can result in an unsportsmanlike conduct warning.
 |- |-
?| style="padding-left:1em;" | Lolibote || (derived from Japanese slang) A destroyer.+| style="padding-left:1em;" | lol / LOL || "Laughing Out Loud".
 +|-
 +| style="padding-left:1em;" | Lolibote || (derived from Japanese slang) A destroyer. See [[Ship:Terminology#B|Bote.]]
 |- |-
 | style="padding-left:1em;" | LOLcit / LOLpen || Receiving a citadel or penetrating hit from an unlikely angle. | style="padding-left:1em;" | LOLcit / LOLpen || Receiving a citadel or penetrating hit from an unlikely angle.
 |- |-
?| style="padding-left:1em;" | LoS || "Line of Sight".+| style="padding-left:1em;" | LoS || "Line of Sight".
 +|-
 +| style="padding-left:1em;" | Luck-chuck || To launch torpedoes into an area where an unspotted enemy ship is likely to be. Hey! Sometimes it works.
 |} |}
  
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 | style="padding-left:1em;" | Main || Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode. | style="padding-left:1em;" | Main || Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode.
 |- |-
?| style="padding-left:1em;" | Meta || The common practice in outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Often references a map strategy such as camping or island hugging.+| style="padding-left:1em;" | Main battery, main guns || The largest caliber guns carried by a gunship.
 |- |-
?| style="padding-left:1em;" | MM / MatchMaker || The game's matchmaking system that groups players together for battle. [[Battle_Mechanics_(WoWS)|Article]].+| style="padding-left:1em;" | Meta || The common practice in selecting and outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Can refer to a map strategy such as camping or island hugging.
 |- |-
?| style="padding-left:1em;" | MN || [[Ship:Ships of France|Marine Nationale (France)]].+| style="padding-left:1em;" | MM / MatchMaker || The game's [[Ship:Matchmaking|matchmaking]] system that groups players together for battle.
 |- |-
?| style="padding-left:1em;" | Mods || 1) Moderators - Forum moderators who maintain order in the forums.<br /> 2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' [https://world-warships.com/world-of-warships-modstation-the-official-installer-of-mods-from-wargaming/ ModStation] and Aslain's [https://aslain.com/index.php?/topic/2020-0730-aslains-wows-modpack-installer-wpicture-preview/ Modpack].+| style="padding-left:1em;" | MN || [[Ship:Ships of France|Marine Nationale (France)]]. {{Flag of France}}
 |- |-
?| style="padding-left:1em;" | Mong Rush || Similar to Shoving, except with the bulk, if not the entirety, of your team's ships, all in one concentrated blob.+| style="padding-left:1em;" | Mods || 1) Moderators - Forum or stream moderators who maintain order in chat.<br /> 2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' [https://world-warships.com/world-of-warships-modstation-the-official-installer-of-mods-from-wargaming/ ModStation] and Aslain's [https://aslain.com/index.php?/topic/2020-0730-aslains-wows-modpack-installer-wpicture-preview/ Modpack].
 |} |}
  
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 |- |-
 | style="padding-left:1em;" | Nerf || Decrease the effectiveness of a ship, a characteristic, or a mechanism. | style="padding-left:1em;" | Nerf || Decrease the effectiveness of a ship, a characteristic, or a mechanism.
 +|-
 +| style="padding-left:1em;" | Newbie, Noob || A player new to the game. 'Noob' has a faintly disdainful flavor. Players are often considered newbies for their first 1000 battles, though [[Ship:Matchmaking#The_Matchmaker_for_Newcomers|protected mode]] and access level advancement cut off after 200.
 |- |-
 | style="padding-left:1em;" | NS || "Nice Shot." | style="padding-left:1em;" | NS || "Nice Shot."
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 |- |-
 | style="padding-left:1em;" | o7, <o || A text emoji representing a salute, typically used as a sign of respect. | style="padding-left:1em;" | o7, <o || A text emoji representing a salute, typically used as a sign of respect.
 +|-
 +| style="padding-left:1em;" | o/ || A text emoji representing a wave, typically used as a friendly greeting.
 |- |-
 | style="padding-left:1em;" | OBT || Open Beta Test ''-ing -er'' - An early period in the game's development, after CBT. | style="padding-left:1em;" | OBT || Open Beta Test ''-ing -er'' - An early period in the game's development, after CBT.
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | PA || [[Ship:Ships of Pan-Asia|Pan-Asia]]+| style="padding-left:1em;" | PA || [[Ship:Ships of Pan-Asia|Pan-Asia]] &mdash; A composite nation for ''World of Warships.'' {{Flag of Pan-Asia}}
 |- |-
?| style="padding-left:1em;" | Paint Scraper || A torpedo that passes close enough to scrape paint from the hull.+| style="padding-left:1em;" | Paint Scraper || The mythical torpedo that passes close enough to scrape paint from the hull. Real torpedoes just explode.
 |- |-
?| style="padding-left:1em;" | Pen / Penetration || When a shell passes the target's armor and explodes inside for significant damage.+| style="padding-left:1em;" | Pen / Penetration || When a shell passes through the target's armor and explodes inside for significant damage.
 |- |-
?| style="padding-left:1em;" | Perma-fire || A [[Ship:fire|fire]] on a ship that has recently used its {{Damage Control Party}} consumable, meaning the fire will deal considerable damage. Sometimes applied to [[Ship:Flooding|flooding]].+| style="padding-left:1em;" | Perma-booster || A set of [[Ship:Economic_Bonuses#Permanent_Boosters|permanent bonuses]] for a specific ship. <ref name="perma">Perma-booster and perma-camos are commonly purchasable for {{Doubloons}} and are usually included with the purchase or award of a premium ship.</ref>
 +|-
 +| style="padding-left:1em;" | Perma-camo || A camouflage or skin that is not expended on use. <ref name="perma" />
 +|-
 +| style="padding-left:1em;" | Perma-fire<br />Perma-flood || Not actually permanent, [[Ship:fire|Fire]] or [[Ship:Flooding|flooding]] on a ship that has recently used its {{Damage Control Party}} consumable. The fire/flood will continue to do damage (see DOT or Damage Over Time) until the DCP is again available or the fire/flood naturally expires.
 |- |-
 | style="padding-left:1em;" | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]].  | style="padding-left:1em;" | Pink, pinked || The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See [[Ship:Teamkilling|this article]].
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 | style="padding-left:1em;" | Poi || The infamous tic of an animé character.<ref>Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. '''Poi''' is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.</ref> The word has no meaning. | style="padding-left:1em;" | Poi || The infamous tic of an animé character.<ref>Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. '''Poi''' is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.</ref> The word has no meaning.
 |- |-
?| style="padding-left:1em;" | Pop || ''-es -ing'' A consumable has been activated or used (Ex: "I just popped DFAA").+| style="padding-left:1em;" | Pop || ''-ped -ping'' To use or activate a consumable (Ex: "I just popped DAAF").
 |- |-
?| style="padding-left:1em;" | Port || 1) Nautical term for the left side of the ship.<br /> 2) A protected place to park the ship.+| style="padding-left:1em;" | Port || 1) Nautical term for the left side (facing the bow) of the ship.<br /> 2) A protected place to park and admire your ship.<br /> 3) A fortified wine originating in northern Portugal. Created to withstand shipping by sea to England.
 |- |-
?| style="padding-left:1em;" | Port screen || The main screen of the ''World of Warships'' user interface.+| style="padding-left:1em;" | [[Ship:Port|Port screen]] || The main screen of the ''World of Warships'' user interface.
 |- |-
?| style="padding-left:1em;" | Potato || A poorly-skilled player. Not always pejorative.+| style="padding-left:1em;" | Port Slot || A place in your port to park your ship. A tech tree ship may not be acquired without a vacant Port Slot to park it in. (Premium ships come with slots.) Port slots may be purchased with Doubloons&thinsp;{{Doubloons}}.
 +|-
 +| style="padding-left:1em;" | Potato || An un- or poorly-skilled player. Not always pejorative.
 |- |-
 | style="padding-left:1em;" | Preemptive launch || A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial. | style="padding-left:1em;" | Preemptive launch || A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial.
 +|-
 +| style="padding-left:1em;" | [[Ship:Economy#Premium_Account|Premium time / Premium account]] || A purchasable {{Doubloons}} bonus to rewards in all battles for a set duration.
 |- |-
 | style="padding-left:1em;" | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc. | style="padding-left:1em;" | Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
 |- |-
?| style="padding-left:1em;" | Proximity Spotting || (sometimes Proxy Spot) Detecting an enemy by being within the assured detection range, which overrides all concealment. [[Ship:Detection|Detection]].+| style="padding-left:1em;" | Proximity Spotting || [[Ship:Detection|Detecting]] an enemy by being within the assured detection range, which overrides all concealment.<br />The term 'Proxy Spot' is often used incorrectly with this meaning.
 +|-
 +| style="padding-left:1em;" | Proxy Spot || The spotting (literally by proxy) of an enemy ship that makes it visible to a ship that could not otherwise detect it.
 +|-
 +| style="padding-left:1em;" | PT / Public Test || A test game opened to players during the previous release. Requires the installation of a PT game client.
 +|-
 +| style="padding-left:1em;" | PTS || The server on which the Public Test is conducted.
 |- |-
?| style="padding-left:1em;" | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for WG-CC and YouTuber, Notser.+| style="padding-left:1em;" | Pulling a Notser || Grounding the ship on an island, sometimes intentionally. Coined for ex-CC and sometime YouTuber Notser.
 |- |-
?| style="padding-left:1em;" | Push || Moving closer to the enemy in an attempt to gain ground (or sea water) against them.+| style="padding-left:1em;" | Push || Moving closer to the enemy in an attempt to gain control of ground (or sea water) against them.
 |- |-
?| style="padding-left:1em;" | PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where players fights game entities rather than other players.+| style="padding-left:1em;" | PvE || Player vs. Environment; refers to Co-Op battles or Scenarios, where players fights game entities rather than other players.
 |- |-
?| style="padding-left:1em;" | PVP || Player vs. Player; used to refer to Random, Ranked, and Clan battles, where players fights other players rather than game entities.+| style="padding-left:1em;" | PvP || Player vs. Player; refers to Random, Ranked, Brawls, Clan Battles, etc. modes, where players fight other players rather than game entities.
 |} |}
  
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 | style="padding-left:1em;" | Ram || To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic.  | style="padding-left:1em;" | Ram || To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic.
 |- |-
?| style="padding-left:1em;" | Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps from an ally.+| style="padding-left:1em;" | Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps encounter an ally.
 |- |-
 | style="padding-left:1em;" | Rekt || Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt." | style="padding-left:1em;" | Rekt || Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt."
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 | style="padding-left:1em;" | Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting. | style="padding-left:1em;" | Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting.
 |- |-
?| style="padding-left:1em;" | RL / RDF || Commander skill [[Ship:Commander#Radio_Location|Radio Location]], a.k.a. Radio Direction Finding.+| style="padding-left:1em;" | Reserve Slot || A place in your commander reserve barracks. A new commander generally may not be acquired without a vacant Reserve Slot. (Some commanders come with slots.) Reserve slots are shared among nations.
 |- |-
?| style="padding-left:1em;" | RM || [[Ship:Ships of Italy|Regia Marina (Italy)]]+| style="padding-left:1em;" | RL, RDF, RPF || Commander skill [[Ship:List_of_Commander_Skills|<u>Radio Location</u>]], a.k.a. Radio Direction Finding, (incorrectly) Radio Position Finding.
 |- |-
?| style="padding-left:1em;" | RN || [[Ship:Ships of U.K.|Royal Navy]]+| style="padding-left:1em;" | RM || [[Ship:Ships of Italy|Regia Marina (Italy)]] {{Naval Ensign of Italy}}
 |- |-
?| style="padding-left:1em;" | RNG || Random Number Generator, the output of which controls many occurrences in ''World of Warships''.+| style="padding-left:1em;" | RN || [[Ship:Ships of U.K.|Royal Navy (UK)]] {{Naval Ensign of UK}}
 |- |-
?| style="padding-left:1em;" | RNGesus || The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one.+| style="padding-left:1em;" | RNG || Random Number Generator, the output of which determines many occurrences in ''World of Warships''.
 +|-
 +| style="padding-left:1em;" | RNGeebus, RNGesus || The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one.
 +|-
 +| style="padding-left:1em;" | Robocop || ''v.'' To focus-fire a ship from many angles.
 |- |-
 | style="padding-left:1em;" | Rounds || Shells. Ammunition.  | style="padding-left:1em;" | Rounds || Shells. Ammunition.
 |- |-
?| style="padding-left:1em;" | Rudder || A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind the propellers.+| style="padding-left:1em;" | Rudder || A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind or among the propellers.
 |} |}
  
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 |- |-
 | style="padding-left:1em;" | Salt || ''-y'' What an angry player spews in chat. | style="padding-left:1em;" | Salt || ''-y'' What an angry player spews in chat.
 +|-
 +| style="padding-left:1em;" | SAP || [[Ship:Ammo#SAP_shells|Semi-Armor-Piercing shells]].
 |- |-
 | style="padding-left:1em;" | Screening || Advance ships scouting threats for larger ships. Sometimes, providing a smoke screen to help another ship break contact. | style="padding-left:1em;" | Screening || Advance ships scouting threats for larger ships. Sometimes, providing a smoke screen to help another ship break contact.
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 |- |-
 | style="padding-left:1em;" | Shadow || Following an allied or enemy ship using concealment to remain undetected. | style="padding-left:1em;" | Shadow || Following an allied or enemy ship using concealment to remain undetected.
 +|-
 +| style="padding-left:1em;" | Shiny Horse || Nickname for Tier VII Battleship ''[[Scharnhorst]]''.
 |- |-
 | style="padding-left:1em;" | Shooting the Bow || Passing close in front of another ship's bow. | style="padding-left:1em;" | Shooting the Bow || Passing close in front of another ship's bow.
 |- |-
 | style="padding-left:1em;" | Shooting the Stern || Passing close behind another ship's stern. | style="padding-left:1em;" | Shooting the Stern || Passing close behind another ship's stern.
 +|-
 +| style="padding-left:1em;" | Shotgunning || As a submarine, getting up close and personal with a target and dumping torps into it. This is what submarines are ''supposed'' to do, but expect salt.
 |- |-
 | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers. | style="padding-left:1em;" | Shove || In competitive modes, a tactic involving a push up a flank, typically with cruisers.
 |- |-
?| style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the point of aim. The higher the more likely.+| style="padding-left:1em;" | Sigma || A number representing the probability of a gun's shells falling close to the center of the dispersion ellipse, that is, the point of aim. The higher the value the tighter the cluster.
 |- |-
 | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]]. | style="padding-left:1em;" | Silver || [[Ship:Economy#Credits|Credits]].
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 | style="padding-left:1em;" | Smoke Camping || Sitting still inside a smoke screen.  | style="padding-left:1em;" | Smoke Camping || Sitting still inside a smoke screen.
 |- |-
?| style="padding-left:1em;" | Sniping || Typically, a battleship far from the heart of the engagement trying to hit enemy ships that are more than 15 - 20 km away. Not a popular tactic with teammates.+| style="padding-left:1em;" | Sniping || Typically, a battleship far from the heart of the engagement trying to hit enemy ships that are more than 15&ndash;20 km away. Not a popular tactic with teammates as part of a battleship's job is to attract fire that would otherwise be aimed at them.
 +|-
 +| style="padding-left:1em;" | Snowflake || A [[#BattlePerfBon|Battle Performance Bonus]] commonly associated with Christmas events. Playing each ship can "melt the Snowflake" gaining a bonus. The term is also used for similar bonuses.
 |- |-
 | style="padding-left:1em;" | Soft Cover || Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather. | style="padding-left:1em;" | Soft Cover || Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather.
 |- |-
?| style="padding-left:1em;" | Spawn || Where on the map a ship or team starts a battle. "On X map we spawned in the NE corner."+| style="padding-left:1em;" | Spawn || Where on the map a ship or team starts a battle. "RNGeebus has not been kind to me. I keep spawning somewhere off in left field, alone."
 |- |-
?| style="padding-left:1em;" | Spec || ''-ed'' 'fm. specialized' What a ship/captain is specialized for. "I'm spec'd for AA."+| style="padding-left:1em;" | Spec || ''-ced'' 'fm. specialized' What a ship/captain is specialized for. "This ship is specced [or spec'd] for AAA."
 |- |-
 | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.  | style="padding-left:1em;" | Squat || ''-ing'' Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.
 |- |-
?| style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with non-ST players.+| style="padding-left:1em;" | ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game. STs are given access to unreleased ships and other goodies - but they signed a Non-Disclosure Agreement and thus cannot tell you about them.
 |- |-
 | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship. | style="padding-left:1em;" | Starboard / STBD || Facing forward toward the bow, the right side of the ship.
 |- |-
?| style="padding-left:1em;" | Stats || Player statistics.+| style="padding-left:1em;" | Stats || Usually, player statistics. Sometimes ship or game statistics.
 |- |-
 | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.) | style="padding-left:1em;" | Stealth Torp || Launching torpedoes while undetected. (The best way to launch torps.)
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 | style="padding-left:1em;" | Strats || Battle strategy. | style="padding-left:1em;" | Strats || Battle strategy.
 |- |-
?| style="padding-left:1em;" | Stream Sniping || Following the Twitch Livestreams of [[Ship:Community_Contributors|Community Contributors]] in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship.+| style="padding-left:1em;" | Stream Sniping || Following the live streams of [[Ship:Community_Contributors|Community Contributors]] (or any streamer) to report their view of the game to the other team, or in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Usually considered poor sportsmanship.
 +|-
 +| style="padding-left:1em;" | Sub || [[Ship:Submarines|Submarine]]. You may call these "boats".
 +|-
 +| style="padding-left:1em;" | Supership || A Tier ★ ("Tier XI") ship. A ''Super Battleship/Cruiser/Destroyer/Carrier'' is a Tier ★ Battleship/Cruiser/Destroyer/Carrier. Superships are tech tree ships that can be acquired for vast sums of Credits, and that bleed Credits when played.
 |- |-
 | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship. | style="padding-left:1em;" | Superstructure || Structures on the deck of a ship.
 +|-
 +| style="padding-left:1em;" | Sync Drop || Clicking the "Battle" button at the same time as another player in the hopes of being loaded into the same battle.
 |} |}
  
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 | style="padding-left:1em;" | Tech tree || The ships of a nation organized by type and tier. Higher tier ships are more powerful. A player progresses upward through the tiers.  | style="padding-left:1em;" | Tech tree || The ships of a nation organized by type and tier. Higher tier ships are more powerful. A player progresses upward through the tiers.
 |- |-
?| style="padding-left:1em;" | "That's a Paddlin'" || Phrase used by WG-CC 'The Mighty Jingles' to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships. +| style="padding-left:1em;" | "That's a Paddlin'" || Phrase used by streamer 'The Mighty Jingles' to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships.
 |- |-
?| style="padding-left:1em;" | Torpedo Belt / Bulge || A specialised armor zone on the lower hull of a ship designed to mitigate torpedo damage.+| style="padding-left:1em;" | Torpedo Belt / Blister / Bulge || A specialized armor zone on the lower hull of a ship designed to mitigate torpedo damage. It also has some effect against shell.
 |- |-
 | style="padding-left:1em;" | Torpedo Soup || A bunch of torpedoes churning up the sea. | style="padding-left:1em;" | Torpedo Soup || A bunch of torpedoes churning up the sea.
 |- |-
?| style="padding-left:1em;" | Torpedobeat / Torpbeat || Skillfully maneuvering through torpedo soup without being rekt, especially to the sound of eighties European dance music.+| style="padding-left:1em;" | Torpedobeat / Torpbeat || Skillfully maneuvering through torpedo soup without being rekt, especially to the sound of eighties European dance music. Seek streamer Yuro, a master of this dance.
 |- |-
?| style="padding-left:1em;" | Torps / Torps out || Often, a chat warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible.+| style="padding-left:1em;" | Torps! / Torps out! || Often, a desperate chat warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible. [With changes to team-killing, this cry is rarely uttered now.]
 |- |-
 | style="padding-left:1em;" | Turn-Out || When a ship reaches a certain position on the map, putting itself at an angle where it can begin kiting once contact is made with enemy forces. | style="padding-left:1em;" | Turn-Out || When a ship reaches a certain position on the map, putting itself at an angle where it can begin kiting once contact is made with enemy forces.
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 | style="padding-left:1em;" | Unicum || A highly skilled player, as evidenced by remarkable stats. | style="padding-left:1em;" | Unicum || A highly skilled player, as evidenced by remarkable stats.
 |- |-
?| style="padding-left:1em;" | USN || [[Ship:Ships of U.S.A.|United States Navy]]+| style="padding-left:1em;" | Unlock || To take a step in progressing through a tech tree by applying Experience Points (XP) to research a ship or module, thus making it available for purchase and play.
 |- |-
?| style="padding-left:1em;" | VMF || [[Ship:Ships of U.S.S.R.|Voenno-Morskoj Flot (USSR)]]+| style="padding-left:1em;" | USN || [[Ship:Ships of U.S.A.|United States Navy]] {{Flag of USA}}
 +|-
 +| style="padding-left:1em;" | VMF || [[Ship:Ships of U.S.S.R.|Voenno-Morskoj Flot (USSR/Russian Navy) ]] {{Naval Ensign of USSR}}
 |} |}
  
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese Torpedo Destroyer. Ironic.+| style="padding-left:1em;" | Wall of Skill || A large wave of torpedoes, usually from a Japanese torpedo destroyer. Ironic.
 |- |-
?| style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium ship destroyer ''[[Okhotnik]]''.+| style="padding-left:1em;" | Warcanoe || Nickname for Tier V premium destroyer ''[[Okhotnik]]''.
 |- |-
 | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill." | style="padding-left:1em;" | WASD || The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill."
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 | style="padding-left:1em;" | Waterline || The perimeter area of the ship just above and below water.  | style="padding-left:1em;" | Waterline || The perimeter area of the ship just above and below water.
 |- |-
?| style="padding-left:1em;" | WG / Weegee || [https://na.wargaming.net/en/ Wargaming.net].+| style="padding-left:1em;" | WG / WeeGee || [https://na.wargaming.net/en/ Wargaming.net].
 |- |-
?| style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium ship ''[[West Virginia]]''.+| style="padding-left:1em;" | WeeVee || Nickname for Tier VI premium battleship ''[[West Virginia]]''.
 |- |-
?| style="padding-left:1em;" | Wide / Narrow spread || The choice of spread between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens. (On some DDs the choice is between wide-ish and single-shot.)+| style="padding-left:1em;" | Wide / Narrow spread || The choice of spacing between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens, or for very close salvos against a large ship in hopes of distributing damage between sections and causing multiple floods. (On some DDs the choice is between wide-ish and single-shot.)
 +|-
 +| style="padding-left:1em;" | Wiki&thinsp;<ref>A wiki is a collaborative, encyclopedic document. The most famous wiki is Wikipedia.</ref> || The [//wiki.wargaming.net/en/World_of_Warships ''World of Warships'' Wiki], part of the [//wiki.wargaming.net/en/Main_Page Wargaming Global Wiki], that documents all aspects of the game. While the Wiki exists in several languages, the two most complete are the English and Russian language versions. P.S. You are reading a page of the EN Wiki.
 +|-
 +| style="padding-left:1em;" | Wiki Team || Player volunteers obsessed with keeping the Wiki up to date. In the more complete Wikis this involves evaluating and describing new ships. In less complete Wikis it mostly involves translation.
 |- |-
 | style="padding-left:1em;" | WITNESS ME || "I'm going for the ram!" | style="padding-left:1em;" | WITNESS ME || "I'm going for the ram!"
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 | style="padding-left:1em;" | WITNESSED || Acknowledging a successful ramming attempt. | style="padding-left:1em;" | WITNESSED || Acknowledging a successful ramming attempt.
 |- |-
?| style="padding-left:1em;" | WoWs || World of Warships.+| style="padding-left:1em;" | WoT || '''W'''orld '''o'''f '''T'''anks. The existence of this game has not been confirmed.
 +|-
 +| style="padding-left:1em;" | WoWs || '''W'''orld '''o'''f '''W'''ar'''s'''hips, the world's premier naval game.
 |- |-
 | style="padding-left:1em;" | WP || "Well-Played." | style="padding-left:1em;" | WP || "Well-Played."
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 ! style="vertical-align:middle;"| Definition ! style="vertical-align:middle;"| Definition
 |- |-
?| style="padding-left:1em;" | XP || Experience, used to research (unlock) ships and modules.+| style="padding-left:1em;" | XP || [[Ship:Economy#Experience|Experience Points]], usually ship XP used to research (unlock) ships and modules. Also used to aggregate the main forms of Experience &mdash; Ship XP, Commander XP, and Free XP.
 +|-
 +| style="padding-left:1em;" | YOLO || "You Only Live Once" &mdash; the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb, i.e. a suicide charge. Equivalent to [[Ship:Terminology#B|"Banzai!".]]
 |- |-
?| style="padding-left:1em;" | YOLO || "You Only Live Once" &mdash; the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge).+| style="padding-left:1em;" | Yolo Emilio || Nickname for Tier IX Premium destroyer ''[[Paolo Emilio]]'', who specializes in the practice.
 |- |-
 | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship. | style="padding-left:1em;" | Zone-Out || Using islands to prevent certain enemy ships from engaging your ship.

Latest revision as of 14:09, 27 October 2023

Wows_wiki_terminology_porthole.png

Terminology

As with any complex endeavor, a jargon — a set of specialized words or expressions — develops around a game. World of Warships's jargon incorporates nautical jargon as well as that specific to the game. As a result, there are many unusual terms that may appear in a discussion. Below is a list of some of the most common terminology that players may encounter.

A

Term Definition
AA adj. "Anti-Aircraft" — usually refers to the anti-aircraft function of those guns capable of firing at aircraft. See Anti-Aircraft Fire.
AA Sector Refers to a side of the ship (port or starboard) where AA gunfire can be reinforced using the Sector Reinforcement mechanism.
AAA n. "Anti-Aircraft Artillery" or "Anti-Aircraft Armament" or "Triple-A". See Anti-Aircraft Fire.
Action time The length of the period over which a time-limited feature, such as a consumable or sector reinforcement, is active. Typically these periods are separated by reload or cooldown periods.
AFK "Away from Keyboard". Considered unsportsmanlike conduct.
AFT obs. The old commander skill Advanced Firing Training.
Aft The stern, or toward the stern of the ship.
Alpha 1) From 'alpha strike' - The amount of instant damage a ship or weapon can do in a single strike (not including fires or floods). See also DOT
2) Alpha Test - the first semi-public phase of World of Warships development.
Amidships The middle of the ship, roughly half way between the bow and the stern.
Anchor 1) The big pointy thing on a chain that is used to keep a ship from moving.
2) In battle, a position — typically on or near a flank and usually next to an island — that forces the enemy to deal with the anchor ship in order to win the flank.
Angle v. -ed -ing  To orient a ship at an angle to the enemy such that the profile is narrow and the side armor presents a sharp angle that will bounce most shells.
AP Armor-Piercing shells. Ammo article.
AR Commander skill Adrenaline Rush.
Area Denial A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable (esp. radar) use that prevents a ship from occupying or pressures a ship out of a location.
ASW Anti-Submarine Warfare refers to the acts of tracking, locating and destroying submarines. See Anti-Submarine Warfare (ASW).

B

Term Definition
Banzai Declaration of a hopeless attack (Ramming, YOLO rush). From the Japanese war cry "Tenno Heika Banzai!" (Long live the Emperor!).
Battery A group or organizational unit of guns, usually by caliber and purpose. A battery is usually controlled by a common director.
Battle Performance Bonus Rewards that are triggered by battle results in addition to Experience and Credits. Two examples are Snowflake-type event rewards and Research Points Research Points.
Battle-Line A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure.
BB Battleship.
Beam The breadth of a ship's hull at its widest point.
BFT obs. The old commander skill Basic Firing Training.
Big Mamie The nickname of the Tier VIII premium battleship Massachusetts.
Blap To do a large chunk of damage to an enemy ship.
Blindfire Salvos fired against a target that cannot be seen from the firing ship. Often done as counter-fire against a ship obscured by smoke, or concealed behind an island.
Booster An expendable economic bonus to rewards earned in battle.
Bot 1) A game-directed combatant. In a PVE mode, one side in battle is composed of bots.
2) An illegal autonomous 'player' ship.
Bote A joking reference to a ship. (A ship is not a "boat", so the misspelling.)
Bounce n. A shell hit that ricochets off the target due to the impact angle. v. To ricochet.
Bow Front of the ship where the porpoises hang out when underway.
Bow-in / Bow-on
Bow tanking
Facing the bow of the ship directly at the enemy. The orientation restricts the number of guns that can bear, but reduces the ship's target size and forms sharp angles that tend to deflect incoming projectiles.
Bracket When a well-aimed salvo misses to both sides of the ship due to dispersion.
Brawl 1) A close-quarters engagement between ships. Some ships are better than others in this capacity.
2) A battle mode at a variety of tiers pitting small player teams against one another.
BRB "I'll Be Right Back"
Broadside n. 1) The long ("broad") side of a ship. Turning the ship's broadside to an enemy allows the greatest number of main battery guns to target the enemy, but presents a large, flat-faced target in return. The opposite of angled. Shells arriving perpendicular to a broadside are much more likely to penetrate than shells arriving at a sharp angle.
2) A salvo of all main guns that can bear on a target.
Buff To increase the effectiveness of a ship or mechanism.
BZ "Bravo Zulu" or "Well done".

C

Term Definition
CA Heavy cruiser. (The 'A' comes from 'Armored', but the post-WWI CA is distinguished by the larger caliber of its guns.) Generally assigned an anti-cruiser role.
Camp -er -ing To sit in one spot for the majority of the game. Usually pejorative.
Cap, Capping from 'capture' - n. 1) An objective area, usually a circle. 2) The capture of an objective area.
v. To attempt to control or capture an objective area or enemy base by occupying it.
Carry To perform far better than the rest of the team in an effort to secure a victory.
Carwash The soaking of an enemy ship with seawater splashes from shells that fail to hit. See 'bracket'.
CB Abbreviation for the mode Clan Battles.
CBT -er Closed Beta Test — an early period in World of Warships development following Alpha test. The test period was by invitation only.
CC Community Contributor.
CE The commander skill Concealment Expert.
Chunk A noticeable amount of damage, but not crippling.
Cit / Citted Citadel hit.
Citadel n. The vital areas of a ship containing machinery, magazines, etc.
v. To penetrate the citadel and explode within, causing great damage.
CL Light Cruiser. A cruiser with smaller-caliber guns. Generally assigned an anti-destroyer or anti-air role.
Clam digging Running aground. Close inspection of an uncharted island. "Pulling a Notser".
Clubson Nickname for Tier IV USN destroyer Clemson, for its use in seal-clubbing expeditions.
Cockpit The place at the front of the plane where the crew and the stewardae have their parties. Oh wait. That's World of Warplanes. NVM.
Consumables 1) Items that are expended in battle, notably signal flags and single-use camouflage.
2) A class of equipment that provides new or enhanced capabilities to a ship and is consumed in battle.
Cooldown or 'cooldown time', sometimes 'reload time'. After the use of an equipment Consumable, the length of time until it can be used again (assuming it has more charges available).
Crossfire Intersecting lanes of gunfire that make it impossible for the enemy ship to effectively angle.
CTD "Crash To Desktop". Usually accompanied by expletives.
CV Aircraft Carrier.
CXP Commander experience.

D

Term Definition
DAAF The Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.
Daily shipments Small gifts for logging in each day - usually available with the advent of a new event.
Damage Farming Doing damage to enemy ships as the primary objective, possibly at the expense of team objectives such as winning the battle.
Damage Saturation When a part of a ship has sustained damage equal to its health pool.
DB Dive Bomber.
DCP / Damacon The Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable or its use.
DD Destroyer.
DE The commander skill Demolition Expert. For a while renamed Pyrotechnician. Now DE again. Except for Carriers. sigh... See List of Commander Skills.
Dead Eye obs. A short-lived commander skill buffing battleship dispersion at longer ranges, thus encouraging back-line camping and sniping.
Death ball A tight huddle of ships intended to protect against air attack by overlapping AA auras. Mutual defense is good, but a death ball is not recommended due to the amount of map control surrendered.
Death Pickle Nickname for the now-unobtainable ship Iwaki Alpha.
Death snail A squadron of ships — often a smoke destroyer and two cruisers — sent up a flank to establish or prevent crossfires, or to roll up the flank. May not be effective against radar stationed on the flank.
Deleted / Deletion When a healthy ship is destroyed instantly; see "Devstrike," "One-shot".
Derp Acting without skill or critical thought. Typically used by players to acknowledge a silly mistake (either in the battle or in chat).
Derpitz Nickname for Tier VIII premium KM battleship Tirpitz.
Des Memes Nickname for Tier X USN cruiser Des Moines.
Detected / Detection Obtaining enough location information to target a ship.
Detonation A massive explosion caused by ignition of a magazine that destroys the ship. In Random battle it awards an achievement to the detonated. (The Juliet Charlie -100% to the risk of your ship's magazine detonating. signal prevents detonation.)
Devstrike Short for "Devastating Strike".
DFAA Incorrect but common abbreviation of DAAF.
Disconnect / DC When a player disconnects from the battle, whether accidentally or intentionally. Often results in AFK. If the disconnect is unintentional, the player may be able to re-enter the battle.
Disengage Break contact with the enemy.
Dispersion The spread of shells fired in a salvo, typically described by the lengths of the axes of a containing ellipse. Vertical dispersion (the major axis) being the distance between the farthest and the closest shellfall (re: the firing ship), and horizontal dispersion (the minor axis) being the distance between farthest shellfall left and right.
Division One to three (and in Scenarios up to seven) players grouped together so that MatchMaker places them into the same battle. A division also has a private in-game chat channel.
DoubloonsDoubloons A currency in World of Warships.
DOT Damage Over Time. Damage caused by Fire or Flood. 100% repairable if the repair parties have enough action time.
DPM Damage (health points) per minute. Usually refers to the damage output of anti-ship batteries.
DPS Damage per second. Usually refers to the damage output of AA batteries.
Draft How deep the ship sits in the water. The distance from the waterline to the lowest point of the ship.
Dutch oven A synonym for focus fire.

E

Term Definition
Earn your trusty flags obs. Detonation no longer earns Juliet Charlie -100% to the risk of your ship's magazine detonating. signal flags.
Economy The acquisition and spending of the many in-game currencies.
ECXP Elite Commander XP - a form of Commander Experience (CXP) that goes into a common pool where it is spendable by all commanders.
Elite ship A ship that has all of its modules, and all dependent ships, researched or unlocked. The term refers to tech tree ships as premium ships are all Elite. Ship XP earned on an Elite ship has no use other than to convert to FXP for Doubloons Doubloons.
EXP Elite XP, or ship experience on Elite ships.

F

Term Definition
Farming Taking advantage of a situation to accumulate a desired result. e.g. damage farming, farming fires.
Fighter An aircraft designed and tasked to destroy enemy aircraft. See Aircraft.
Fish Torpedoes.
Flank An outermost side of a team's battle line.
Flanker A ship whose attributes make it ideal for holding or exploiting a flank.
Float v. The opposite of sink. A desired practice for a ship and her crew. (Except for those strange submarine thingies.)
Focus Fire Repeated fire by direction or opportunity by several ships against a single target in an attempt to sink it or force it to run away. The WoWs equivalent to "capping the T".
Frag ratio / KD Kill/Death Ratio. How many kills (frags) you have vs. how many times you fail to float in battle.
Freeboard The height of a ship's side above the waterline.
Fun and Engaging Traditional phrase expressing frustration over a game mechanic. "Detonating is so fun and engaging."
Furry Taco Nickname for Tier V IJN cruiser Furutaka.
FXP Free XP or Free Experience. Ship XP held in a common pool for use by any ship.

G

Term Definition
G2G / GTG 1) "Got to Go."
2) ('GTG' or 'GtG') The commander skill Grease the Gears.
GG "Good Game". Also Big Grin.
GLHF "Good Luck and Have Fun!"
Go Dark To disengage or go back into concealment.
Gold A World of Tanks currency. The equivalent in World of Warships is DoubloonsDoubloons. Gold was a shared currency and may still be use to purchase a form of Premium Time.
Grind The amount of time and effort it takes to play and progress through the tech tree, missions, or campaigns.
Gun Bloom When firing the main guns there is a "bloom" of fire and smoke that can be seen from afar. As a result, the ship's detection range "blooms" to the maximum range of the guns for 20 seconds. (Secondary and AA batteries do not bloom.)

H

Term Definition
Hard Cover An object, such as an island, that breaks line of sight and protects ships from incoming shells and torpedoes.
Hard Spotted Being spotted by a ship within the player ship's detection range.
HE High-Explosive shells or bombs.
Hold A hold position is usually near the center of the map near an island that is selected for supporting fire on one or more capture points.
HUD Heads Up Display. Alternative versions are available in the Settings. 'Full' is recommended.
Hull The part of the ship that makes it float.
Hydro The Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.

I J

Term Definition
IFHE Inertia Fuse for HE Shells, a commander skill increasing the armor penetration of High Explosive shells by 25% while reducing their base fire starting chance by half.
IGN In Game Name.
IJN Imperial Japanese Navy. Ensign of the Japanese Navy (1889–present)
Island Hugging Hiding behind an island for cover. Usually in an Anchoring or Holding position.

K

Term Definition
Karma The sum of a player's in-game compliments (positive) and reports (negative). It cannot go below zero. You can see your current Karma rating in the Player Menu of the in-game Port screen — the little number next to your game name. Karma has no effect other than to allow more compliments and reports per day.
Kek Alternative to "LOL," indicating amusement.
Kiting The act of moving away from a superior chasing enemy while engaging them, thereby maximizing the risk/reward factor.
Knot (Kt) A unit used to measure the speed of ships on the water. 1 knot is equal to 1 nautical mile per hour. 1 nmi = 1.15 mi = 1.85 km. So 1.0kt = 1.15mph.
KM Kriegsmarine (Germany) Ersatz naval ensign of the Kreigsmarine (1935-1945)
KMS A ship of the Kriegsmarine. [1]
KS / Kill Steal A misguided accusation for the act of eliminating an enemy ship without "earning" the kill.

L

Term Definition
Lead v. To aim a distance in front of or behind the target to counter its speed and direction.
n. the amount offset.
Lemming A small rodent that inhabits arctic and sub-arctic tundra and taiga environments. Lemmings are believed to migrate as a large, mindless horde.
Lemming Train A group of ships that travel together in close proximity to one area or objective, often neglecting the capture of strategic points and leaving other ships without support.
Lighthouse n. On the coast, a tall building with a big light on top designed to illuminate ships as they run aground.
adj. A type of ship build where the near-mandatory Concealment Expert skill and/or Concealment Systems Modification 1 upgrade is dropped in favor of other skills and upgrades, usually in favor of firepower.
Lit up Spotted by the enemy, usually with radar.
LL / Load Lock "Late Load" A frustrating glitch where the ship gets hung up on the battle load screen instead of entering battle with the team. The hang-up can last several seconds or the entire match. Killing the game client and restarting will usually bypass the glitch, but takes a while itself.[2] Failing to enter battle can result in an unsportsmanlike conduct warning.
lol / LOL "Laughing Out Loud".
Lolibote (derived from Japanese slang) A destroyer. See Bote.
LOLcit / LOLpen Receiving a citadel or penetrating hit from an unlikely angle.
LoS "Line of Sight".
Luck-chuck To launch torpedoes into an area where an unspotted enemy ship is likely to be. Hey! Sometimes it works.

M

Term Definition
Magazine The area where explosives and ammunition are stored, usually in close proximity to the guns. Hits on this armored storage room are understandably deadly.
Main Usually prefixed with a type of ship, e.g. "DD main", "PVE main": A player who prefers and mostly plays a certain type of ship or battle mode.
Main battery, main guns The largest caliber guns carried by a gunship.
Meta The common practice in selecting and outfitting ships and fighting them in battle. "Ship X is ineffective in the current meta." Can refer to a map strategy such as camping or island hugging.
MM / MatchMaker The game's matchmaking system that groups players together for battle.
MN Marine Nationale (France). Flag of the French Republic
Mods 1) Moderators - Forum or stream moderators who maintain order in chat.
2) Modifications - 3rd party game modifications that alter the game in some way. Some are illegal. Legal mods are often bundled in such as WoWS' ModStation and Aslain's Modpack.

N

Term Definition
Nerf Decrease the effectiveness of a ship, a characteristic, or a mechanism.
Newbie, Noob A player new to the game. 'Noob' has a faintly disdainful flavor. Players are often considered newbies for their first 1000 battles, though protected mode and access level advancement cut off after 200.
NS "Nice Shot."
NVM, nvm "Never Mind."

O

Term Definition
o7, <o A text emoji representing a salute, typically used as a sign of respect.
o/ A text emoji representing a wave, typically used as a friendly greeting.
OBT Open Beta Test -ing -er - An early period in the game's development, after CBT.
OOR "Out Of Range."
OMW "On My Way."
One-Shot To destroy a healthy ship with a single salvo. May involve detonation.
Op Operation, syn. scenario, one of the choices in the Scenarios battle mode.
OP 1) Original Post -er in a forum thread.
2) Overpowered - Said of a game vehicle or mechanism that is unfairly powerful.
3) Over-Penetration.
Open-Water Fighter A ship who's gun arrangement or survivability is better suited for fighting in the open ocean, vs. using terrain.
Ordnance Generally, weapons. Usually, what is delivered by weapons: shells, torpedoes, bombs.
Overmatch A game mechanic in which large-caliber armor-piercing projectiles ignore thin armor on impact, regardless of angle. A shell overmatches a piece of armor if its caliber exceeds 14.3x the armor's thickness. See this table.
Overpen Over-penetration - A shell hit that passes straight through a ship without doing significant damage. See penetration mechanism. Awards a hit ribbon.

P

Term Definition
PA Pan-Asia — A composite nation for World of Warships. Game flag of Pan-Asia
Paint Scraper The mythical torpedo that passes close enough to scrape paint from the hull. Real torpedoes just explode.
Pen / Penetration When a shell passes through the target's armor and explodes inside for significant damage.
Perma-booster A set of permanent bonuses for a specific ship. [3]
Perma-camo A camouflage or skin that is not expended on use. [3]
Perma-fire
Perma-flood
Not actually permanent, Fire or flooding on a ship that has recently used its Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable. The fire/flood will continue to do damage (see DOT or Damage Over Time) until the DCP is again available or the fire/flood naturally expires.
Pink, pinked The result of a penalty for unsportsmanlike conduct: the player's IGN and ship icons are colored pink. See this article.
Poi The infamous tic of an animé character.[4] The word has no meaning.
Pop -ped -ping To use or activate a consumable (Ex: "I just popped DAAF").
Port 1) Nautical term for the left side (facing the bow) of the ship.
2) A protected place to park and admire your ship.
3) A fortified wine originating in northern Portugal. Created to withstand shipping by sea to England.
Port screen The main screen of the World of Warships user interface.
Port Slot A place in your port to park your ship. A tech tree ship may not be acquired without a vacant Port Slot to park it in. (Premium ships come with slots.) Port slots may be purchased with Doubloons Doubloons.
Potato An un- or poorly-skilled player. Not always pejorative.
Preemptive launch A salvo of torpedoes toward where an unseen target is predicted to go. Often used for area denial.
Premium time / Premium account A purchasable Doubloons bonus to rewards in all battles for a set duration.
Pressure Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
Proximity Spotting Detecting an enemy by being within the assured detection range, which overrides all concealment.
The term 'Proxy Spot' is often used incorrectly with this meaning.
Proxy Spot The spotting (literally by proxy) of an enemy ship that makes it visible to a ship that could not otherwise detect it.
PT / Public Test A test game opened to players during the previous release. Requires the installation of a PT game client.
PTS The server on which the Public Test is conducted.
Pulling a Notser Grounding the ship on an island, sometimes intentionally. Coined for ex-CC and sometime YouTuber Notser.
Push Moving closer to the enemy in an attempt to gain control of ground (or sea water) against them.
PvE Player vs. Environment; refers to Co-Op battles or Scenarios, where players fights game entities rather than other players.
PvP Player vs. Player; refers to Random, Ranked, Brawls, Clan Battles, etc. modes, where players fight other players rather than game entities.

Q R

Term Definition
Railgun A semi-joking term used to describe guns with very good ballistic performance and penetration, esp. Russian.
Ram To perform an intentional collision with an enemy, usually resulting in the destruction of both ships. Can be an effective tactic.
Random Torp(s) An unexpected encounter with torpedoes, though said torpedoes may not have been aimed at the encounterer. Too often, wayward torps encounter an ally.
Rekt Wrecked. Badly damaged or destroyed. "I pushed around the corner and got rekt."
Reverse Push Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting.
Reserve Slot A place in your commander reserve barracks. A new commander generally may not be acquired without a vacant Reserve Slot. (Some commanders come with slots.) Reserve slots are shared among nations.
RL, RDF, RPF Commander skill Radio Location, a.k.a. Radio Direction Finding, (incorrectly) Radio Position Finding.
RM Regia Marina (Italy) Naval ensign of Italy (1861–1946)
RN Royal Navy (UK) Naval ensign of the Royal Navy (United Kingdom)
RNG Random Number Generator, the output of which determines many occurrences in World of Warships.
RNGeebus, RNGesus The embodiment of RNG. Praying to him for good luck in battle has a 50% chance of not working against one.
Robocop v. To focus-fire a ship from many angles.
Rounds Shells. Ammunition.
Rudder A large flat surface used for steering a ship to port and starboard, usually located beneath the stern and behind or among the propellers.

S

Term Definition
Salt -y What an angry player spews in chat.
SAP Semi-Armor-Piercing shells.
Screening Advance ships scouting threats for larger ships. Sometimes, providing a smoke screen to help another ship break contact.
Seal Clubbing When a veteran player ventures into low tiers to fight inexperienced players — a controversial, if fun, practice.
Shadow Following an allied or enemy ship using concealment to remain undetected.
Shiny Horse Nickname for Tier VII Battleship Scharnhorst.
Shooting the Bow Passing close in front of another ship's bow.
Shooting the Stern Passing close behind another ship's stern.
Shotgunning As a submarine, getting up close and personal with a target and dumping torps into it. This is what submarines are supposed to do, but expect salt.
Shove In competitive modes, a tactic involving a push up a flank, typically with cruisers.
Sigma A number representing the probability of a gun's shells falling close to the center of the dispersion ellipse, that is, the point of aim. The higher the value the tighter the cluster.
Silver Credits.
Smoke Camping Sitting still inside a smoke screen.
Sniping Typically, a battleship far from the heart of the engagement trying to hit enemy ships that are more than 15–20 km away. Not a popular tactic with teammates as part of a battleship's job is to attract fire that would otherwise be aimed at them.
Snowflake A Battle Performance Bonus commonly associated with Christmas events. Playing each ship can "melt the Snowflake" gaining a bonus. The term is also used for similar bonuses.
Soft Cover Something that obscures a ship from detection but does not protect from ordnance. Ex: smoke screens, weather.
Spawn Where on the map a ship or team starts a battle. "RNGeebus has not been kind to me. I keep spawning somewhere off in left field, alone."
Spec -ced 'fm. specialized' What a ship/captain is specialized for. "This ship is specced [or spec'd] for AAA."
Squat -ing Hold a position, undetected, early in a battle to exploit a hole in the enemy lines mid-game.
ST Super Tester, a player who has volunteered to assist Wargaming in testing the game. STs are given access to unreleased ships and other goodies - but they signed a Non-Disclosure Agreement and thus cannot tell you about them.
Starboard / STBD Facing forward toward the bow, the right side of the ship.
Stats Usually, player statistics. Sometimes ship or game statistics.
Stealth Torp Launching torpedoes while undetected. (The best way to launch torps.)
Stern The rear of the ship. The propeller(s) and rudder are located under the stern.
Strats Battle strategy.
Stream Sniping Following the live streams of Community Contributors (or any streamer) to report their view of the game to the other team, or in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Usually considered poor sportsmanship.
Sub Submarine. You may call these "boats".
Supership A Tier ★ ("Tier XI") ship. A Super Battleship/Cruiser/Destroyer/Carrier is a Tier ★ Battleship/Cruiser/Destroyer/Carrier. Superships are tech tree ships that can be acquired for vast sums of Credits, and that bleed Credits when played.
Superstructure Structures on the deck of a ship.
Sync Drop Clicking the "Battle" button at the same time as another player in the hopes of being loaded into the same battle.

T U V

Term Definition
Teamkill, TK -ing -er Destruction of an ally, resulting in penalties. See this article.
Tech tree The ships of a nation organized by type and tier. Higher tier ships are more powerful. A player progresses upward through the tiers.
"That's a Paddlin'" Phrase used by streamer 'The Mighty Jingles' to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships.
Torpedo Belt / Blister / Bulge A specialized armor zone on the lower hull of a ship designed to mitigate torpedo damage. It also has some effect against shell.
Torpedo Soup A bunch of torpedoes churning up the sea.
Torpedobeat / Torpbeat Skillfully maneuvering through torpedo soup without being rekt, especially to the sound of eighties European dance music. Seek streamer Yuro, a master of this dance.
Torps! / Torps out! Often, a desperate chat warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible. [With changes to team-killing, this cry is rarely uttered now.]
Turn-Out When a ship reaches a certain position on the map, putting itself at an angle where it can begin kiting once contact is made with enemy forces.
TY "Thank you"
U2 "You too."
Unicum A highly skilled player, as evidenced by remarkable stats.
Unlock To take a step in progressing through a tech tree by applying Experience Points (XP) to research a ship or module, thus making it available for purchase and play.
USN United States Navy Flag of the United States of America
VMF Voenno-Morskoj Flot (USSR/Russian Navy) Ensign of the Soviet Navy (1935–1950)

W

Term Definition
Wall of Skill A large wave of torpedoes, usually from a Japanese torpedo destroyer. Ironic.
Warcanoe Nickname for Tier V premium destroyer Okhotnik.
WASD The principle keys controlling the direction and speed of a ship in combat. Often used to refer to maneuvering to avoid damage. "I used WASD hacks to dodge that wall of skill."
Waterline The perimeter area of the ship just above and below water.
WG / WeeGee Wargaming.net.
WeeVee Nickname for Tier VI premium battleship West Virginia.
Wide / Narrow spread The choice of spacing between torpedoes. Typically a narrow spread is preferred against a specific target. Wide spread is used for area denial or hunting destroyers in smoke screens, or for very close salvos against a large ship in hopes of distributing damage between sections and causing multiple floods. (On some DDs the choice is between wide-ish and single-shot.)
Wiki [5] The World of Warships Wiki, part of the Wargaming Global Wiki, that documents all aspects of the game. While the Wiki exists in several languages, the two most complete are the English and Russian language versions. P.S. You are reading a page of the EN Wiki.
Wiki Team Player volunteers obsessed with keeping the Wiki up to date. In the more complete Wikis this involves evaluating and describing new ships. In less complete Wikis it mostly involves translation.
WITNESS ME "I'm going for the ram!"
WITNESSED Acknowledging a successful ramming attempt.
WoT World of Tanks. The existence of this game has not been confirmed.
WoWs World of Warships, the world's premier naval game.
WP "Well-Played."

X Y Z

Term Definition
XP Experience Points, usually ship XP used to research (unlock) ships and modules. Also used to aggregate the main forms of Experience — Ship XP, Commander XP, and Free XP.
YOLO "You Only Live Once" — the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb, i.e. a suicide charge. Equivalent to "Banzai!".
Yolo Emilio Nickname for Tier IX Premium destroyer Paolo Emilio, who specializes in the practice.
Zone-Out Using islands to prevent certain enemy ships from engaging your ship.

Notes

Glossary of terms

  1. "KMS" is not used in German. Presumably from an Anglophone source attempting to simulate the non-existent German term "Kriegsmarineschiff" or "Kriegsmarines Schiff".
  2. Do not voluntarily Exit the Battle lest you become pink. Kill the client.
  3. 3.0 3.1 Perma-booster and perma-camos are commonly purchasable for Doubloons and are usually included with the purchase or award of a premium ship.
  4. Taken from Kantai Collection, a franchise that imagines historical warships as young women. Poi is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the Shiratsuyu-class destroyers.
  5. A wiki is a collaborative, encyclopedic document. The most famous wiki is Wikipedia.