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Revision as of 20:44, 14 June 2018
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?; BB : Battleship+==Terminology==
?; CA : Cruiser (sometimes "Armored" Cruiser or "Heavy" Cruiser, ships with main guns larger than 6 inches, if the distinction is important)+World of Warships is comprised of a diverse online audience. Its members interact regularly in battles and communicate via game-chat, the forum, or third-party applications. As with any online game, communication is extremely important. As a result, there are many terms that may appear in a discussion pertaining to World of Warships. Below is a list of some of the most common terminology that players may encounter.
?; CL : Light Cruiser (usually grouped in with CA's, but specifically refers to cruisers with 6-inch main guns or smaller)+ 
?; CV : Aircraft Carrier+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>List of Terminology</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
?; DD : Destroyer+ 
?; AA : Anti-Aircraft Artillery (technically AA only refers to "Anti-Aircraft" as a descriptor)+{| class="wikitable sortable"
?; XP : Experience, used to research ships and modules+|-
?; PvE : Player versus Enemy, usually refers to "Co-op" battle mode+! Term !! Definition
?; PvP : Player versus Player, usually refers to "Random" battle mode+|-
?; CBT : Closed Beta Testing (or Tester), refers to an early period in the game's development+| AA || Anti-Aircraft; usually refers to "AA" guns and capabilities (used to refer to small caliber guns)
?; OBT : Open Beta Testing (or Tester), refers to an early period in the game's development which happened after CBT+|-
?; ST : Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with normal players+| AAA || Anti-Aircraft Artillery; Anti-Aircraft Armament; "Triple-A"
?; DPM : Damage Per Minute, a measure of how much damage a ship or weapon can cause in a period of time+|-
 +| AFK || "Away from Keyboard"
 +|-
 +| Anchor || A position, typically on or near a flank, that is next to an island that forces the enemy deal with the anchor in order to win the flank
 +|-
 +| Angled || Sailing at a sharp angle to the enemy such that the ship's profile is narrow and the side armor presents a sharp angle that deflects most shells. Generally the preferred angle with which to take incoming fire, as it will mitigate the most damage
 +|-
 +| AP || Armor-Piercing shells
 +|-
 +| Area Denial || A spread of torpedoes that is used to deter or prevent an enemy or group from entering a desired location, or a consumable usage with the intention of pressuring a ship or aircraft out of a location
 +|-
 +| Bait-Dodge || A technique primarily used by cruisers and gunboat destroyers, where a player baits the enemy to take a shot at them, only to evade once the shot is taken, negating most or all damage
 +|-
 +| Balans || A term used ironically in reference to Russian/USSR ships being powerful
 +|-
 +| Battle-Line || A continuous area of influence that extends between ships in a given sector. Advancing the line applies pressure to the enemy while pulling the line alleviates pressure
 +|-
 +| BB || Battleship
 +|-
 +| Beam || Width of the ship
 +|-
 +| Blap || A large chunk of damage to an enemy ship that makes them vulnerable to allied follow-up attacks
 +|-
 +| Bounce || When a target ship is angled and the attacking ship's gun caliber does not allow for an overmatch of the target ship's armor, the shells will bounce off the armor of the target ship
 +|-
 +| Bow || Front of the ship
 +|-
 +| Bow-On/Bow Tanking || Sailing with the bow of the facing directly at the enemy. Restricts the number of guns that face the target, but the tactic reduces the ship's target size, and the ship's armor forms sharp angles that deflect incoming projectiles more easily.
 +|-
 +| Bracket || When a well-aimed salvo barely misses the ship due to dispersion
 +|-
 +| BRB || "I'll be right back"
 +|-
 +| Broadside || Sailing with the long ("broad") side of the ship facing the enemy, i.e. perpendicular. Allows the player to face all guns at a target, but presents a large, flat-faced target in return. Generally frowned upon as a tactic
 +|-
 +| Buff || Increasing the effectiveness of a ship
 +|-
 +| BZ || Bravo Zulu; well done
 +|-
 +| CA || Armored (heavy) Cruiser
 +|-
 +| Camper/Camping || Terms used to describe a player who sits in one spot for the majority of the game
 +|-
 +| Capping || When a player drives their ship into the objective area or enemy base
 +|-
 +| Carry || Performing far better than the rest of the team in an effort to secure a victory
 +|-
 +| CBT || Closed Beta Testing (or Tester), refers to an early period in the game's development
 +|-
 +| Chad || Taken from a meme, this is similar to a "YOLO" rush, in which a single ship rushes forward to engage enemy forces
 +|-
 +| Chunk || A noticeable amount of damage, but not crippling
 +|-
 +| Cit/Citted || "Citadel hit"
 +|-
 +| Citadel || The key areas of a ship where, if hit, result in maximum damage dealt
 +|-
 +| CL || Light Cruiser
 +|-
 +| Crossfires || Creating intersecting lanes of fire that make it impossible for the enemy ship to effectively angle.
 +|-
 +| CTD || "Crash to Desktop"
 +|-
 +| CV || Aircraft Carrier
 +|-
 +| Damage Farming || Reference to players who gave up on the objective and are just doing damage to enemy ships
 +|-
 +| Damage Saturated || When an area of a ship has sustained the maximum amount of damage possible; no further damage can be sustained at that section of the ship, regardless of total health pool
 +|-
 +| DCP/Damacon || When a ship uses its Damage Control Party consumable to repair fires or flooding. Typically used to indicate that a ship is susceptible to fires or flooding because it is incapable of repairing them (due to the consumable’s cooldown period)
 +|-
 +| DD || Destroyer
 +|-
 +| Deleted/Deletion || When a full health ship is destroyed instantly; see "devstrike," "One-shot"
 +|-
 +| Derp || A term that is typically used by some players to acknowledge that they just made a silly mistake or slip-up (either in the battle or in chat)
 +|-
 +| Devstrike || Short for "Devastating Strike"
 +|-
 +| DFAA/DF || Reference to the consumable: [[Defensive AA Fire]]
 +|-
 +| Disconnect/DC || When a player disconnects from the battle, whether accidentally or intentionally
 +|-
 +| Disengage || Breaking contact with the enemy
 +|-
 +| Dispersion || The spread of shells fired in a salvo; vertical dispersion being the distance between the highest and the lowest shell, and horizontal dispersion being the distance between the shell furthest left and right
 +|-
 +| DPM || Damage per minute
 +|-
 +| Draft || How deep the ship sits in the water
 +|-
 +| Farming || Taking advantage of a good position or an enemies poor position to accumulate a large chunk of damage on that ship
 +|-
 +| Fighter Lockup || When two fighter squads engage each-other, they become unable to move or follow other orders excluding strafe-escapes.
 +|-
 +| Fighter || When Fighter aircraft engage a Strike squadron, they slow it down and increase it's dispersion.
 +|-
 +| Fighter-Stacking || Using multiple squads of fighters in one lockup to double the DPS that is being dealt to the enemy squadron. The "Stacked" fighters can disengage without having to strafe.
 +|-
 +| Flank || The outermost sides of a teams battle lines
 +|-
 +| Flanker || A ship whose attributes make it ideal for holding a flank
 +|-
 +| Float || A ship that retains a position usually around the center of a battle formation for screening and line integrity
 +|-
 +| Focus Fire || Organized and repeated fire against a single target in the attempt to sink them or pressure them enough to run away
 +|-
 +| Frag rate/KD || Kill/Death Ratio
 +|-
 +| Freeboard || The height of the ship that sits above the waterline
 +|-
 +| Fun and Engaging || Traditional phrase used to express frustration after the player's ship has suffered a magazine detonation. Used to refer to detonations as a "fun and engaging" game mechanic
 +|-
 +| G2G/GTG || "Got to Go"
 +|-
 +| GLHF || "Good Luck and Have Fun!"
 +|-
 +| Going Dark || The act of going back into concealment
 +|-
 +| Gold || Refers to doubloons
 +|-
 +| Grind || The amount of time and effort it takes to play and progress through the tech tree
 +|-
 +| Gun Bloom || When, after firing the main guns, the ship's detection range "blooms" to the max range of the guns for 20 seconds.
 +|-
 +| Hard Cover || An object, such as an island, that breaks line of sight or protects ships from incoming shells and torpedoes
 +|-
 +| Hard Spotted || Being spotted by a ship within the player ship's detection range
 +|-
 +| HE || High-Explosive Shells
 +|-
 +| Hold || A hold is usually near the center of the map near an island and is positioned for supporting fire on one or more capture points
 +|-
 +| IJN || Imperial Japanese Navy
 +|-
 +| Island Hugging || A ship that hides behind islands for cover. Usually in an Anchoring or Holding position
 +|-
 +| Kek || Alternative to "LOL," used to indicate amusement
 +|-
 +| Kiting || Term used to describe the gameplay style of staying at medium to long range and maintaining constant gunfire on enemy targets, but returning to concealment when too many enemy ships engage the player
 +|-
 +| KM/KMS || Kriegsmarine (Germany)
 +|-
 +| KS/Kill Steal || Typically an accusation for the act of eliminating an enemy ship without "earning" the kill
 +|-
 +| Lead || Aiming a distance in front of or behind the target to counter their speed and direction
 +|-
 +| Lemming Train || When a large group of players on a team travels to one area or objective, often leaving other ships without support
 +|-
 +| LL || "Late load"
 +|-
 +| lol/LOL || "Laughing out loud"
 +|-
 +| LOLcit/LOLpen || Receiving a citadel hit from an unlikely angle
 +|-
 +| LOS || "Line of Sight"
 +|-
 +| Main || When a player prefers a specific type of ship (Ex: Cruiser main)
 +|-
 +| Manual-Bombing || The Alternate Attack for strike squadrons which allow for more precise strikes.
 +|-
 +| Meta || Term used to refer to what is currently thought of as the most popular/competent way to run a ship build, captain spec, or map strategy
 +|-
 +| MM/Matchmaking || The game's matchmaking system, which groups players together and places them into battle together
 +|-
 +| MN || Marine Nationale (France)
 +|-
 +| Mods/Moderators || Forum moderators who work for WarGaming and maintain order in the forums
 +|-
 +| Mods/Modifications || Term in reference to 3rd party game modifications that alter the game in some way. May also reference illegal mods such as hacks or cheats
 +|-
 +| Mong Rush || Similar to Shoving, except with the bulk, if not the entirety of, your team's ships, all in one concentrated blob
 +|-
 +| Nerf || Decreasing the effectiveness of a ship
 +|-
 +| o7, <o || A text emoji used as a salute, typically used as a sign of respect
 +|-
 +| OBT || Open Beta Testing (or Tester), refers to an early period in the game's development which happened after CBT
 +|-
 +| OMW || "On my Way"
 +|-
 +| One-Shot || When a full health ship is destroyed in a single salvo or is detonated with significant health remaining
 +|-
 +| OP (forums) || Original poster; person who started the forum thread
 +|-
 +| OP/Overpowered || Term used to describe an in-game item or vehicle which the player feels is too powerful and breaks the balance of the game; unfair to fight against
 +|-
 +| Open-Water Fighter || A ship whose gun arrangement or survivability that is better suited for fighting in the open ocean, only using islands to zone-out firing angles.
 +|-
 +| Overmatch || A game mechanic in which large-caliber armor-piercing projectiles ignore thin armor on impact, regardless of angle. A shell overmatches a piece of armor if its caliber exceeds 14.3x the armor's thickness.
 +|-
 +| Overpenetration/Ov || When a large caliber shell hits a lightly armored surface and travels straight through without dealing significant damage
 +|-
 +| PA || Pan-Asia
 +|-
 +| Paint Scraper || Close encounter with torpedoes
 +|-
 +| Pen/Penetration || When a shell penetrates the target ship for significant damage without a richochet or overpenetration
 +|-
 +| Perma-fire || Setting fire or causing flooding on a ship that has recently used damage control party meaning the fire or flooding will deal its maximum potential damage
 +|-
 +| Poi || A word often dropped in battle chat. Taken from ''Kantai Collection'', a franchise that imagines historical warships as young women. Poi is the (in)famous verbal tic of Yuudachi, a personification of the 4th ship of the ''Shiratsuyu''-class destroyers.
 +|-
 +| Popped/Popping || A consumable has been activated or used (Ex: "I just popped DFAA")
 +|-
 +| Port || Nautical term for the left side of the ship
 +|-
 +| Potato || Term used to describe the least skillful players (generally seen used as an insult)
 +|-
 +| Preemptive || A launch of torpedoes in a direction where an unseen target is predicted to go
 +|-
 +| Pressure || Attacking an enemy ship to achieve a desired outcome. That outcome includes but is not limited to; stopping a push, distraction, etc.
 +|-
 +| Proxy Spot || Refers to the automatic detection range when two ships are so close to each other that they become spotted, regardless of the status of their concealment
 +|-
 +| Pulling a Notser || A term used on occasion when a ship has grounded itself on an island; coined by WG-CC and YouTuber, Notser
 +|-
 +| Push || Moving closer to the enemy in an attempt to gain ground (or sea water) against them
 +|-
 +| PVE || Player vs. Environment; used to refer to Co-Op battles or Scenarios, where the player fights bots rather than other players
 +|-
 +| PvP || Player vs. Player; used to refer to Random, Ranked, and Clan battles, where the player fights other players, rather than bots
 +|-
 +| Railgun || A semi-joking term used to describe guns with very good ballistic performance and penetration.
 +|-
 +| Random Torp(s) || An unexpected encounter with torpedoes, though said torpedoes may not be aimed specifically towards the player's ship
 +|-
 +| Reverse Push || Reversing toward the enemy in a way that all of your firepower can be used while also giving your ship a viable escape. A form of kiting
 +|-
 +| RM || Regia Marina (Italy)
 +|-
 +| RN || Royal Navy
 +|-
 +| RNG || Random Number Generation; reference to the luck of rolling the dice as to whether a shot will hit and deal high damage or even miss completely
 +|-
 +| RNGesus || The embodiment of RNG, pray to him for good luck in battle.
 +|-
 +| Salt/Salty || A term that typically is used to describe an angry player in chat.
 +|-
 +| Screening || Typically referred to as the advance ships scouting torpedo threats for larger ships
 +|-
 +| Seal Clubbing || When a veteran player ventures into low tiers to fight inexperienced players
 +|-
 +| Shadow || Following an allied or enemy ship using your concealment to your advantage
 +|-
 +| Shooting the Bow || Passing in front of another ship's bow
 +|-
 +| Shooting the Stern || Passing behind another ship's Stern
 +|-
 +| Shove || In Competitive, a tactic involving a push up a flank, typically with cruisers
 +|-
 +| Sigma || A variable representing the probability of a volley's shells being close to the center of the player's aim
 +|-
 +| Silver || Refers to credits
 +|-
 +| Smoke Camping || Sitting still inside a smoke screen
 +|-
 +| Sniping || Typically used when describing a battleship that is far from the heart of the engagement that is trying to fire at enemy ships that are further than 15 to 20 kilometers away
 +|-
 +| Soft Cover || Something that obscures ships from being spotted but does not protect them from shells and torpedoes (Ex: smoke screens, cyclones)
 +|-
 +| Spawn || Where the players' ships start at the beginning of the match
 +|-
 +| Spec/Spec'd || Term used to declare what a ship/captain is built for, with the aim of providing tactical information to teammates (Ex: I'm spec'd for AA)
 +|-
 +| Squat || Holding a position, undetected early in a battle to exploit a hole in the enemy lines mid-game
 +|-
 +| ST || Super Tester, a player who has volunteered to assist Wargaming in testing the game, and thus has access to unreleased ships - but also agreed to a Non-Disclosure Agreement about them, and cannot discuss them with normal players
 +|-
 +| Starboard/STBD || Nautical term for the right side of the ship
 +|-
 +| Stealth Torp || Launching torpedoes while in concealment due to excellent surface detection range or the use of a smoke screen
 +|-
 +| Stern || Rear of the ship
 +|-
 +| Strafe || Alternative attack for fighters that triples damage per second output in the strafe area and prevents fighters from being locked up. Uses a large amount of ammunition and fighters cannot follow any order until the strafe is complete.
 +|-
 +| Strafe-Escape/Stra || Strafing is how to escape a Fighter-Lockup. For all carriers except ''[[Saipan]]'', one aircraft is sacrificed during this maneuver.
 +|-
 +| Strats || Battle strategy
 +|-
 +| Stream Sniping || Following the Twitch Livestreams of Community Contributors in the hopes of ending up in the same match as them. The ultimate goal is to find and sink them. Often considered poor sportsmanship
 +|-
 +| Superstructure || Structures on the deck of ships
 +|-
 +| That's a Paddlin' || WG-CC The Mighty Jingles has made use of it to describe the often poor results of thinly-armored ships presenting their sides to hostile battleships.
 +|-
 +| Torpedo Soup || When multiple ships armed with torpedoes launch their torpedoes to create a large wall of torpedoes that is hard to avoid
 +|-
 +| Torpedobeat/Torpbe || The act of skillfully maneuvering through a wave, or multiple waves of torpedoes without being struck
 +|-
 +| Torps/Torps out || Often a warning to friendly ships that a ship has launched torpedoes behind friendly lines, and to take care to avoid them if possible
 +|-
 +| Turn-Out || Once ships have reached a certain position on the map, they put themselves at an angle where they can begin kiting once contact is made with enemy forces
 +|-
 +| TY || "Thank you"
 +|-
 +| U2 || "You too"
 +|-
 +| Unicum || Term used to describe the most skillful players
 +|-
 +| USN || United States Navy
 +|-
 +| VB || Dive Bombers
 +|-
 +| VF || Fighter Planes
 +|-
 +| VMF || Voenno-Morskoj Flot (USSR)
 +|-
 +| VS || Scout/Spotter Planes
 +|-
 +| VT || Torpedo Planes
 +|-
 +| Wall of Skill || term used to refer to a large wave of torpedoes
 +|-
 +| Waterline || The perimeter area of the ship just above and below water.
 +|-
 +| WG/Weegee || Refers to Wargaming
 +|-
 +| Widespread/Narrow || The choice of spread between torpedoes; typically narrow spread is preferred, but widespread can be used for area denial or hunting destroyers in smoke screens
 +|-
 +| WITNESS ME || Typically used to signify an attempt at a ramming attack
 +|-
 +| WITNESSED || Acknowledgment of a successful ramming attempt
 +|-
 +| WP || "Well-Played"
 +|-
 +| XP || Experience, used to research ships and modules
 +|-
 +| YOLO || You only live once; the necessary battle cry to let the team know that the player who just typed it into chat is about to do something very brave or very dumb (suicide charge)
 +|-
 +| Zone-Out || Using islands to prevent certain enemy ships from engaging your ship
 +|}
 + 
 +</div></div></div>

Revision as of 20:44, 14 June 2018

Terminology

World of Warships is comprised of a diverse online audience. Its members interact regularly in battles and communicate via game-chat, the forum, or third-party applications. As with any online game, communication is extremely important. As a result, there are many terms that may appear in a discussion pertaining to World of Warships. Below is a list of some of the most common terminology that players may encounter.

List of Terminology