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Revision as of 00:13, 14 September 2016
added historical info
Revision as of 03:37, 5 October 2016
Added Camouflage, Upgrades, and Consumables sections.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?''Texas'' is a late World War II variant of the American Tier V ''[[Ship:New York|New York]]''-class battleship. She has essentially the same primary statistics as ''New York''; her health pool, armor, guns, turret traverse, and range are all the same. There are subtle differences in her speed (0.5 kts slower), detectability ranges (more visible from air), rudder shift (slightly worse). The firing angles of her middle turret are also a vast improvement over ''New York''. The primary difference - and what everyone talks about when talking about ''Texas'' - is her ridiculous (for Tier V) anti-aircraft suite.+''Texas'' is a late World War II variant of the American Tier V ''[[New York]]''-class battleship. She has essentially the same primary statistics as ''New York''; her health pool, armor, guns, turret traverse, and range are all the same. There are subtle differences in her speed (0.5 kts slower), detectability ranges (more visible from air), rudder shift (slightly worse). The firing angles of her middle turret are also a vast improvement over ''New York''. The primary difference and what everyone talks about when talking about ''Texas'' is her ridiculous (for Tier V) anti-aircraft suite.
  
 ''Texas'' boasts more than three times the anti-aircraft firepower of ''New York''; indeed, she has more AA power than any other battleship of any nation until ''[[Ship:North Carolina|North Carolina]]'' at Tier VIII. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. While it makes picking up the [[Crew_(WoWS)#4th_Row_Skills|Advanced Firing Training]] captain's skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]].  ''Texas'' boasts more than three times the anti-aircraft firepower of ''New York''; indeed, she has more AA power than any other battleship of any nation until ''[[Ship:North Carolina|North Carolina]]'' at Tier VIII. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. While it makes picking up the [[Crew_(WoWS)#4th_Row_Skills|Advanced Firing Training]] captain's skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]].
  
?Largely impervious to aircraft attacks, ''Texas'' can then focus her attention where it belongs: on enemy surface vessels. Like ''New York'', her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of ''[[Ship:Colorado|Colorado]]'', ''[[Ship:Gneisenau|Gneisenau]]'', and ''[[Ship:Nagato|Nagato]]''. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns; she'll get very little help from the half-dozen anti-surface secondaries she has left. +Largely impervious to aircraft attacks, ''Texas'' can then focus her attention where it belongs: on enemy surface vessels. Like ''New York'', her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of ''[[Colorado]]'', ''[[Gneisenau]]'', and ''[[Nagato]]''. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns; she'll get very little help from the half-dozen anti-surface secondaries she has left.
  
 Players experienced with the American battleship line will have little trouble adapting to ''Texas''' playstyle; she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Still, for a mid-tier premium, ''Texas'' is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play. Players experienced with the American battleship line will have little trouble adapting to ''Texas''' playstyle; she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Still, for a mid-tier premium, ''Texas'' is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Best-in-tier AA defense, but with the same stock short range; in fact, ''Texas''' AA firepower is higher than any other ship in the game up until Tier VIII. Enemy planes that come near ''Texas'' are highly unlikely to make it back to their flattop. * Best-in-tier AA defense, but with the same stock short range; in fact, ''Texas''' AA firepower is higher than any other ship in the game up until Tier VIII. Enemy planes that come near ''Texas'' are highly unlikely to make it back to their flattop.
?* The 3rd turret amidships has much better firing angles than '[[Ship:New York|New York]]'', enabling full salvoes without exposing the entire broadside of the ship.+* The 3rd turret amidships has much better firing angles than ''[[New York]]'', enabling full salvoes without exposing the entire broadside of the ship.
?* Slightly better torpedo protection and detection ranges then ''[[Ship:New York|New York]]''.+* Slightly better torpedo protection and detection ranges then ''[[New York]]''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Slow speed of 20.5 knots means she will frequently find herself left behind by her teammates. * Slow speed of 20.5 knots means she will frequently find herself left behind by her teammates.
?* Slightly worse rudder shift than ''[[Ship:New York|New York]]'' gives her less reaction time to dodge incoming torpedoes.+* Slightly worse rudder shift than ''[[New York]]'' gives her less reaction time to dodge incoming torpedoes.
?* Virtually non-existent secondary armament as ''[[Ship:New York|New York]]'' has in top configuration; if in close combat with more than one enemy destroyer, she is in serious trouble. +* Virtually non-existent secondary armament compared to ''[[New York]]''’s top configuration; if in close combat with more than one enemy destroyer, she is in serious trouble.
?* Her biggest strength - her AA armament - is vulnerable to being knocked out by incoming high explosive rounds; the longer she is under sustained HE fire, the less AA firepower she will have.+* Her biggest strength her AA armament is vulnerable to being knocked out by incoming high explosive rounds; the longer she is under sustained HE fire, the less AA firepower she will have.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? 
 As a premium ship, ''Texas'' doesn't have any upgrades to research. As a premium ship, ''Texas'' doesn't have any upgrades to research.
  
?Most aircraft carrier drivers know better than to mess with ''Texas'', but it is possible to put the ship into a position that they will have no other choice. Accordingly, it is recommended to invest skill points into maximizing both her survivability and her anti-air defenses. That translates into Basics of Survivability and/or Basic Firing Training at Tier 1, Expert Marksman at Tier 2, and either High Alert or Superintendent at Tier 3. Advanced Firing Training is recommended. Manual Fire for AA Guns is useless becouse ''Texas''' AA guns will gain no benefit from this skill. Preventative Maintenance at Tier 5 will help keep her AA guns from getting knocked out by all of the high explosive shells she will absorb; Auxiliary Armaments Modification 1 can be equipped in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] to help with this as well.+|OptimalConfiguration=
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +With only three upgrade slots to work with, ''Texas''’ options are somewhat limited. Main Armaments Modification 1 is the easy choice in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], and Damage Control System Modification 1 is the recommended pick for [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. AA Guns Modification 2 is the best choice for [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], but players who are more concerned with maximizing her range and banking on ''Texas''’ reputation to keep enemy aircraft away may wish to invest in Artillery Plotting Room Modification 1.
 + 
 +|CommanderSkills=
 +Most aircraft carrier drivers know better than to mess with ''Texas'', but it is possible to put the ship into a position that they will have no other choice. Accordingly, it is recommended to invest skill points into maximizing both her survivability and her anti-air defenses. That translates into [[Crew_(WoWS)#1st_Row_Skills|Basics of Survivability]] and/or [[Crew_(WoWS)#1st_Row_Skills|Basic Firing Training]] at Tier 1, [[Crew_(WoWS)#2nd_Row_Skills|Expert Marksman]] at Tier 2, and either [[Crew_(WoWS)#3rd_Row_Skills|High Alert]] or [[Crew_(WoWS)#3rd_Row_Skills|Superintendent]] at Tier 3. [[Crew_(WoWS)#4th_Row_Skills|Advanced Firing Training]] is recommended at Tier 4; [[Crew_(WoWS)#4th_Row_Skills|Manual Fire Control for AA Armament]] is useless becouse ''Texas''' AA guns will gain no benefit from this skill. Preventative Maintenance at Tier 5 will help keep her AA guns from getting knocked out by all of the high explosive shells she will absorb; Auxiliary Armaments Modification 1 can be equipped in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] to help with this as well.
  
 {{Commander Skills {{Commander Skills
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 | Torpedo Acceleration= | Torpedo Acceleration=
?| High Alert=3+| High Alert=2
?| Vigilance=3+| Vigilance=2
 | Dogfighting Expert= | Dogfighting Expert=
 | Superintendent=3 | Superintendent=3
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 | Jack of All Trades=3 | Jack of All Trades=3
 }} }}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +[[Ship:Consumables#Damage Control Party|Damage Control Party II]] is recommended in order to control the fires that will inevitably come once ''Texas'' is under fire by one or more cruisers. [[Ship:Consumables#Repair Party|Repair Party II]] is also recommended for the quicker cooldown.
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +As a premium ship, ''Texas'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
 +
 +|Signals=<!-- write text about best set of signals below -->
 +
 +
  
 |Gallery=<!-- write text below --> |Gallery=<!-- write text below -->

Revision as of 03:37, 5 October 2016

Texas
Texas_wows_main.jpg
Battleship | U.S.A. | Tier V
Tech Tree Position
Texas_icon_small.png
General
Purchase price5,150 Doubloons
Hit Points49,100 
Main Battery
356 mm/45 Mk.8 in a turret5 х 2 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.28 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range16.42 km.
Maximum Dispersion224 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity834 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,300 
Initial AP Shell Velocity792 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount6 х 1 pcs.
Firing Range4.3 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
20 mm Oerlikon on a Mk.4 mount44 х 1 pcs.
. . . Average Damage per Second158.4 
. . . Firing Range2.01 km.
76 mm/50 Mk.22 on a single mount10 х 1 pcs.
. . . Average Damage per Second28 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed20.5 knot
Turning Circle Radius650 m.
Rudder Shift Time14 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range8.54 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASB705_Texas_1944.png
5,150

Texas — American premium Tier V battleship.

During World War I, New York-class battleship USS Texas took part in patrol and convoy missions in the Atlantic. During World War II, the battleship escorted convoys across the Atlantic, took part in the landings of Allied forces in North Africa and Normandy, and supported landing forces in the battles for Iwo Jima and Okinawa. After her service in the Navy concluded, Texas became a museum ship in Houston, Texas, and then became the first battleship to receive the status of being a National Historic Landmark of the United States.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.8 in a turret1.8602245,0003010,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Texas49,100133565644/10/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 28,100 hp20.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1

Player Opinion

Performance

Texas is a late World War II variant of the American Tier V New York-class battleship. She has essentially the same primary statistics as New York; her health pool, armor, guns, turret traverse, and range are all the same. There are subtle differences in her speed (0.5 kts slower), detectability ranges (more visible from air), rudder shift (slightly worse). The firing angles of her middle turret are also a vast improvement over New York. The primary difference — and what everyone talks about when talking about Texas — is her ridiculous (for Tier V) anti-aircraft suite.

Texas boasts more than three times the anti-aircraft firepower of New York; indeed, she has more AA power than any other battleship of any nation until North Carolina at Tier VIII. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. While it makes picking up the Advanced Firing Training captain's skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for Upgrade Slot 2.

Largely impervious to aircraft attacks, Texas can then focus her attention where it belongs: on enemy surface vessels. Like New York, her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of Colorado, Gneisenau, and Nagato. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns; she'll get very little help from the half-dozen anti-surface secondaries she has left.

Players experienced with the American battleship line will have little trouble adapting to Texas' playstyle; she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Still, for a mid-tier premium, Texas is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play.

LittleWhiteMouse's Premium Ship Review: Texas from the NA forums


Pros:

  • Best-in-tier AA defense, but with the same stock short range; in fact, Texas' AA firepower is higher than any other ship in the game up until Tier VIII. Enemy planes that come near Texas are highly unlikely to make it back to their flattop.
  • The 3rd turret amidships has much better firing angles than New York, enabling full salvoes without exposing the entire broadside of the ship.
  • Slightly better torpedo protection and detection ranges then New York.

Cons:

  • Slow speed of 20.5 knots means she will frequently find herself left behind by her teammates.
  • Slightly worse rudder shift than New York gives her less reaction time to dodge incoming torpedoes.
  • Virtually non-existent secondary armament compared to New York’s top configuration; if in close combat with more than one enemy destroyer, she is in serious trouble.
  • Her biggest strength — her AA armament — is vulnerable to being knocked out by incoming high explosive rounds; the longer she is under sustained HE fire, the less AA firepower she will have.

Research

As a premium ship, Texas doesn't have any upgrades to research.

Optimal Configuration

Upgrades

With only three upgrade slots to work with, Texas’ options are somewhat limited. Main Armaments Modification 1 is the easy choice in Upgrade Slot 1, and Damage Control System Modification 1 is the recommended pick for Upgrade Slot 4. AA Guns Modification 2 is the best choice for Upgrade Slot 2, but players who are more concerned with maximizing her range and banking on Texas’ reputation to keep enemy aircraft away may wish to invest in Artillery Plotting Room Modification 1.

Commander Skills

Most aircraft carrier drivers know better than to mess with Texas, but it is possible to put the ship into a position that they will have no other choice. Accordingly, it is recommended to invest skill points into maximizing both her survivability and her anti-air defenses. That translates into Basics of Survivability and/or Basic Firing Training at Tier 1, Expert Marksman at Tier 2, and either High Alert or Superintendent at Tier 3. Advanced Firing Training is recommended at Tier 4; Manual Fire Control for AA Armament is useless becouse Texas' AA guns will gain no benefit from this skill. Preventative Maintenance at Tier 5 will help keep her AA guns from getting knocked out by all of the high explosive shells she will absorb; Auxiliary Armaments Modification 1 can be equipped in Upgrade Slot 1 to help with this as well.

Consumables

Damage Control Party II is recommended in order to control the fires that will inevitably come once Texas is under fire by one or more cruisers. Repair Party II is also recommended for the quicker cooldown.

Camouflage

As a premium ship, Texas comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons