Texas
356 mm/45 Mk.8 in a turret5 х 2 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.28 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range16.42 km. |
Maximum Dispersion224 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity834 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,300 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount6 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
20 mm Oerlikon on a Mk.4 mount44 х 1 pcs. |
. . . Average Damage per Second158.4 |
. . . Firing Range2.01 km. |
76 mm/50 Mk.22 on a single mount10 х 1 pcs. |
. . . Average Damage per Second28 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs. |
. . . Average Damage per Second159 |
. . . Firing Range3.51 km. |
Maximum Speed20.5 knot |
Turning Circle Radius650 m. |
Rudder Shift Time14 sec. |
Surface Detectability Range15.54 km. |
Air Detectability Range8.54 km. |
Texas — American premium Tier V battleship.
The first super-dreadnought in the U.S. Navy. She underwent extensive retrofitting to reinforce her torpedo protection and horizontal armor. During World War II, she received powerful AA armament. Texas is now preserved as a military museum ship just outside of Houston, Texas.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Texas | 49,100 | 13 | 356 | 5 | 6 | 44/10/10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Texas is a late World War II variant of the American Tier V New York-class battleship. She has essentially the same primary statistics as New York; her health pool, armor, guns, turret traverse, and range are all the same. There are subtle differences in her speed (0.5 kts slower), detectability ranges (more visible from air), rudder shift (slightly worse). The firing angles of her middle turret are also a vast improvement over New York. The primary difference — and what everyone talks about when talking about Texas — is her ridiculous (for Tier V) anti-aircraft suite.
Texas boasts more than three times the anti-aircraft firepower of New York; indeed, she has more AA power than any other battleship of any nation until North Carolina at Tier VIII. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. While it makes picking up the Advanced Firing Training captain's skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for Upgrade Slot 2.
Largely impervious to aircraft attacks, Texas can then focus her attention where it belongs: on enemy surface vessels. Like New York, her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of Colorado, Gneisenau, and Nagato. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns; she'll get very little help from the half-dozen anti-surface secondaries she has left.
Players experienced with the American battleship line will have little trouble adapting to Texas' playstyle; she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Still, for a mid-tier premium, Texas is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play.
LittleWhiteMouse's Premium Ship Review: Texas from the NA forums
Pros:
- Best-in-tier AA defense, but with the same stock short range; in fact, Texas' AA firepower is higher than any other ship in the game up until Tier VIII. Enemy planes that come near Texas are highly unlikely to make it back to their flattop.
- The 3rd turret amidships has much better firing angles than New York, enabling full salvoes without exposing the entire broadside of the ship.
- Slightly better torpedo protection and detection ranges then New York.
Cons:
- Slow speed of 20.5 knots means she will frequently find herself left behind by her teammates.
- Slightly worse rudder shift than New York gives her less reaction time to dodge incoming torpedoes.
- Virtually non-existent secondary armament compared to New York’s top configuration; if in close combat with more than one enemy destroyer, she is in serious trouble.
- Her biggest strength — her AA armament — is vulnerable to being knocked out by incoming high explosive rounds; the longer she is under sustained HE fire, the less AA firepower she will have.
Research
Optimal Configuration
Upgrades
With only three upgrade slots to work with, Texas’ options are somewhat limited. Main Armaments Modification 1 is the easy choice in Upgrade Slot 1, and Damage Control System Modification 1 is the recommended pick for Upgrade Slot 4. AA Guns Modification 2 is the best choice for Upgrade Slot 2, but players who are more concerned with maximizing her range and banking on Texas’ reputation to keep enemy aircraft away may wish to invest in Artillery Plotting Room Modification 1.
Commander Skills
Most aircraft carrier drivers know better than to mess with Texas, but it is possible to put the ship into a position that they will have no other choice. Accordingly, it is recommended to invest skill points into maximizing both her survivability and her anti-air defenses. That translates into Basics of Survivability and/or Basic Firing Training at Tier 1, Expert Marksman at Tier 2, and either High Alert or Superintendent at Tier 3. Advanced Firing Training is recommended at Tier 4; Manual Fire Control for AA Armament is useless becouse Texas' AA guns will gain no benefit from this skill. Preventative Maintenance at Tier 5 will help keep her AA guns from getting knocked out by all of the high explosive shells she will absorb; Auxiliary Armaments Modification 1 can be equipped in Upgrade Slot 1 to help with this as well.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★ |
★ |
|
|
|
★★ |
|
2 |
★★ |
★★★ |
★★★ |
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|
|
|
|
3 |
★★★ |
|
|
|
★★★ |
★★★ |
|
★★ |
4 |
|
★ |
|
|
★★★ |
|
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Damage Control Party II is recommended in order to control the fires that will inevitably come once Texas is under fire by one or more cruisers. Repair Party II is also recommended for the quicker cooldown.
Camouflage
As a premium ship, Texas comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
An alternate Stars and Stripes camouflage was briefly available for purchase as well; it has no additional bonuses, but the ship appears as a living embodiment of the American flag.Gallery
Historical Info
Historical Gallery