Thunderer
Revision as of 17:18, 26 December 2019 | Revision as of 17:21, 26 December 2019 | |||
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* Excellent accuracy, rivaling that of ''[[Yamato]]''. | * Excellent accuracy, rivaling that of ''[[Yamato]]''. | |||
* Relatively agile for her size. | * Relatively agile for her size. | |||
? | * Shares the same concealment found on ''[[Conqueror]]''. | + | * Shares the same concealment found on ''[[Ship:Conqueror|Conqueror]]''. | |
* Has access to {{Defensive AA Fire}}. | * Has access to {{Defensive AA Fire}}. | |||
* Has access to an improved version of {{Repair Party}} with a reduced cooldown. | * Has access to an improved version of {{Repair Party}} with a reduced cooldown. |
Revision as of 17:21, 26 December 2019
457 mm/45 Mk.II in a turret4 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.5 km. |
Maximum Dispersion228 m. |
HE Shell457 mm HE Mk II |
Maximum HE Shell Damage8,200 |
Chance of Fire on Target Caused by HE Shell63 % |
Initial HE Shell Velocity757 m./s. |
HE Shell Weight1814 kg. |
AP Shell457 mm AP Mk II |
Maximum AP Shell Damage14,900 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1506 kg. |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second68 |
. . . Firing Range5.19 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount12 х 2 pcs. |
. . . Average Damage per Second160.8 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs. |
. . . Average Damage per Second141.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.V mount4 х 2 pcs. |
. . . Average Damage per Second24.4 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount8 х 1 pcs. |
. . . Average Damage per Second69.6 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius940 m. |
Rudder Shift Time10.4 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range12.53 km. |
Thunderer — British special premium Tier X battleship.
After Vanguard was laid down, the further development of British cruisers was aimed at increasing their dimensions. Among the options was a project with 457 mm guns that had been developed after World War I for battleships and battlecruisers of projects N and G.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Thunderer exists as the sister-ship of the Tier X U.K. battleship, Conqueror. As such, she shares many of Conqueror's in-game performance characteristics and weaknesses. Despite the similarities, Thunderer possesses certain distinguishable traits that differentiate her. Immediately, players will notice that she has access to the Defensive AA Fire consumable. Players will also find that Thunderer is more agile, with slightly increased turret traverse speed, and decreased reload time. She deals damage to aircraft with a short-range anti-aircraft armament, which Conqueror is lacking. To balance these traits, her Repair Party consumable is slightly less effective, though she has an additional charge and decreased cooldown time of this consumable in comparison to her sister-ship. Other differences include her sigma and the fuse timer settings on her armor-piercing (AP) shells.
Thunderer is equipped with dual-mounted 457mm main guns, mounted in four turrets. A full salvo unleashes eight shells which are extremely accurate, meaning that Thunderer has a very high potential to inflict devastating damage to an enemy foolish enough to show their broadside. Her large-caliber AP rounds are capable of penetrating thick armor to reach the citadels of armored ships. Players are advised to switch to high-explosive for lesser armored targets in order to avoid overpenetration. Thunderer's HE shells sport a decent fire chance, as well, adding another incentive for using this ammunition type. Her stock decreased reload time, paired with the proper upgrade module, means that Thunderer has a reload time more in line with a battlecruiser, rather than a battleship. Her excellent concealability affords her the ability to choose her engagements and wait for the opportune moment to fire. Thunderer is truly a formidable opponent, whether she be fighting naval units or aircraft. She can be customized and equipped to fit several different playstyles, and she will surely be seen excelling in her captain's desired role.Pros:
- Great AP and HE performance, making her guns one's of the strongest in the game.
- Excellent reload time for a battleship.
- Excellent accuracy, rivaling that of Yamato.
- Relatively agile for her size.
- Shares the same concealment found on Conqueror.
- Has access to Defensive AA Fire .
- Has access to an improved version of Repair Party with a reduced cooldown.
Cons:
- Repair Party is not as effective as the one found on Conqueror.
- Weak armor scheme, especially against HE spam.
- Low shell velocity for both HE and AP.
- Does not have access to catapult aircraft.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Thunderer are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1 . For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 should be mounted.
Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long-range gunnery. For specialization in anti-aircraft duties, AA Guns Modification 1 should be mounted.
Commander Skills
Key skills for Thunderer commanders include Superintendent in order to provide her with an additional charge of her Repair Party and Defensive AA Fire , and Concealment Expert in order to provide her with better ability to choose her engagements.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★★ |
|
Χ |
Χ |
★★ |
★★★ |
|
★★★ |
4 |
|
★★★ |
|
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Thunderer can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire
Camouflage
As a premium ship, Thunderer comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credits earned per battle, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★★★ |
★ |
★★ |
★★ |
|
★★ |
★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery