Thunderer
457 mm/45 Mk.II in a turret4 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.5 km. |
Maximum Dispersion228 m. |
HE Shell457 mm HE Mk II |
Maximum HE Shell Damage8,200 |
Chance of Fire on Target Caused by HE Shell63 % |
Initial HE Shell Velocity757 m./s. |
HE Shell Weight1814 kg. |
AP Shell457 mm AP Mk II |
Maximum AP Shell Damage14,900 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1506 kg. |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second68 |
. . . Firing Range5.19 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount12 х 2 pcs. |
. . . Average Damage per Second160.8 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs. |
. . . Average Damage per Second141.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.II on a Mk.V mount4 х 2 pcs. |
. . . Average Damage per Second24.4 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount8 х 1 pcs. |
. . . Average Damage per Second69.6 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius940 m. |
Rudder Shift Time10.4 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range12.53 km. |
Thunderer — British special premium Tier X battleship.
After Vanguard was laid down, the further development of British cruisers was aimed at increasing their dimensions. Among the options was a project with 457 mm guns that had been developed after World War I for battleships and battlecruisers of projects N and G.
Modules
Compatible Upgrades
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Player Opinion
Performance
Thunderer exists as the sister-ship of the Tier X U.K. battleship, Conqueror. As such, she shares many of Conqueror's in-game performance characteristics and weaknesses. However; despite the similarities, Thunderer possesses certain distinguishable traits that differentiate her. Notably, a more powerful anti-aircraft (AA) armament, as well as access to the Defensive AA Fire consumable.
Thunderer is equipped with dual-mounted 457mm main guns, mounted in four turrets. A full salvo unleashes eight shells which tend to be reasonably accurate, meaning that Thunderer has a very high potential to inflict devastating damage to an enemy foolish enough to show their broadside. Her large-caliber armor-piercing (AP) rounds are capable of penetrating thick armor to reach the citadels of armored ships. Players are advised to switch to high-explosive for lesser armored targets in order to avoid overpenetration. Thunderer's HE shells sport a decent fire chance, as well, adding another incentive for using this ammunition type.
Similar to her sister-ship, Thunderer has an effective Repair Party consumable which, when combined with a survivability build, means that she has the power to restore quite a bit of health when needed, and her excellent concealability affords her further ability to retreat and take full advantage of this consumable. The Defensive AA Fire consumable provides a boost to the effectiveness of her already powerful AA armament. Thunderer is truly a formidable opponent, whether she be fighting naval units or aircraft. She can be customized and equipped to fit several different offensive or defensive playstyles, and she will surely be seen excelling in her captain's desired role.Pros:
Cons:
Gallery
Historical Info
Historical Gallery