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Torpedoes

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Revision as of 12:27, 23 October 2015Revision as of 00:40, 9 February 2016
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?Flooding damage reduces ship's fighting capability by 0.66-0.12% of total HP per second, depending on ship's tier. Higher-tier ships receive less damage as % of their health than do low-tier ships. Flooding probability depends on the place of the torpedo hit.+Flooding damage reduces ship's fighting capability by 0.66-0.12% of total HP per second, depending on ship's tier. Flooding probability depends on the place of the torpedo hit.
  
  

Revision as of 00:40, 9 February 2016

Torpedoes have a minimum arming distance. Once the torpedo is armed it will always explode when hitting a ship; non-explosions or ricochets are not planned for the game.

Torpedo damage mechanism:

  1. Torpedo hits into bow/stern -- deals about 0.9x the listed torpedo damage, independent of ship type.
  2. Torpedo hits into citadel with TDS (e.g. anti-torpedo bulge, anti-torpedo belt) -- reduced damage, coefficient determined by the TDS system on the ship. For Yamato TDS reduced torpedo damage by 62%, and Iowa TDS reduced damage by 50%. TDS also decreases the chance of flooding
  3. Torpedo hits into a mid-section of a destroyer -- reduced damage (multiplier of 0.9x to the listed damage, as of patch 0.4.1).


Flooding damage reduces ship's fighting capability by 0.66-0.12% of total HP per second, depending on ship's tier. Flooding probability depends on the place of the torpedo hit.


Torpedo reaction times, i.e. the time it takes for the torpedo to travel across its detection range, assuming a stationary target. In the real game, moving towards the torpedo will reduce the reaction time, and vice versa. Torpedoes with green highlighted reaction time numbers are harder to dodge.

Torpedo_reaction_times.png