|Revision as of 00:16, 3 September 2015||Revision as of 12:27, 23 October 2015|
|Line 13:||Line 13:|
|[[File:Torpedo reaction times.png]]||[[File:Torpedo reaction times.png]]|
Revision as of 12:27, 23 October 2015
Torpedoes have a minimum arming distance. Once the torpedo is armed it will always explode when hitting a ship; non-explosions or ricochets are not planned for the game.
Torpedo damage mechanism:
- Torpedo hits into bow/stern -- deals about 0.9x the listed torpedo damage, independent of ship type.
- Torpedo hits into citadel with TDS (e.g. anti-torpedo bulge, anti-torpedo belt) -- reduced damage, coefficient determined by the TDS system on the ship. For Yamato TDS reduced torpedo damage by 62%, and Iowa TDS reduced damage by 50%. TDS also decreases the chance of flooding
- Torpedo hits into a mid-section of a destroyer -- reduced damage (multiplier of 0.9x to the listed damage, as of patch 0.4.1).
Flooding damage reduces ship's fighting capability by 0.66-0.12% of total HP per second, depending on ship's tier. Higher-tier ships receive less damage as % of their health than do low-tier ships. Flooding probability depends on the place of the torpedo hit.
Torpedo reaction times, i.e. the time it takes for the torpedo to travel across its detection range, assuming a stationary target. In the real game, moving towards the torpedo will reduce the reaction time, and vice versa. Torpedoes with green highlighted reaction time numbers are harder to dodge.